Marvel Rivals

Marvel rivals the overwatch game we needed.

Ok let me get it out of the way by saying yes rivals is an overwatch clone even though I haven’t played overwatch since release but it’s the exact concept.

Now the game uses the marvel ip to give us an awesome amount of characters from x-men to Ironman spiderman and guardians of the galaxy this game offers such a diverse cast that the replay ability is insane and the best part no grind to unlock new characters as there all unlocked from the get go which let’s be honest not having to grind just adds more fun factor to the game and I’m here for it. The games monetary system is strictly skins and battle pass which I’m fine with they don’t force you to buy anything and the game feels like a breath of fresh air.

Game modes are simple capture the point and escort but the maps are beautiful and there also destructive which adds to the whole hero combat system and makes it feel more realistic.

The heros are graded on a star system 1 star means pretty easy to manage 5 stars means complex and hard to learn there are so many characters that I haven’t been able to play them all.

There is a ranked mode which i will most likely stay away as these types of games always fill with toxic try hards which I hope rivals doesn’t the game is fun right now and being free to play helps it a lot.

The match making is insanely fast duh to the cross play between consoles and pc thankfully I haven’t come across any issues so I welcome everyone to play.

The game is fun and easy to pick up and play nothing special needed there also working on the first even which is a Christmas event I can’t wait to try out which brings us some new skins as well I see marvel rivals being around for a long time and I can’t wait to see what new characters they give us if you been on the fence give the game a try it’s free that’s all you need thank you for stopping by take care and game on

Mythwrecked Ambrosia Island

First I wanna thank the team over at Whitethorn games for the code to such an amazing game.

Mythwrecked ambrosia island is a wonderful game about exploration mysteries and the friends you make along the way, your journey is experienced through Alex someone just trying to enjoy a vacation on an island as she travels towards her destination a freak storm turns the sky green and shipwrecks her boat on a mysterious island, as you explore you come across doors statues great buildings and plenty else across the game.

Your tasked with finding a place to stay the night which leads you to a lighthouse on the southern part of the island as you rest the game starts to open up you find a statue that magically speaks to you her name is ora and she helps you start your journey this game uses Greek mythology as it’s bases and it’s done beautifully to the point I couldn’t stop playing.

The first person you come across is Hermes the messenger god but he’s not feeling very godly you see something happened on the island and the gods have no idea who they are or what’s going on this is where the games exploration comes into play you see Hermes will have you do some quest to earn his trust thus opening more avenues for you to explore and travel and I do mean explore and travel you meet birds who are hungry crabs who are shy and many more in between, the games main focus is exploration but it’s done in a way that you don’t get bored since your seeing a beautiful scenery around you although later on in the game is does feel a bit grindy and tedious, the in game currency is ambrosia apples which grow all over the island and thankfully they respawn after a day of rest there’s benches all over the island that let’s you both save your game and pass time which I think is sweet since you don’t have to run back to your light house to save and rest. Dealing with Hermes is a small feat after a while he gives you a key which in turn basically opens up a huge chunk of the island for you to continue exploring and meeting other islanders.

The story to this game is done nicely it doesn’t overwhelme you at any point and you can discover stuff as you go each god has a history the game doesn’t follow the traditional god hood story but the story the devs have crafted is in my opinion much more interesting and worth finding out.

Here are some key features of the game

Gods Among Us: Many Gods call Ambrosia Island home, from Ares to Athena, Hermes
to Hades. Tracking them all down is made easier with the Ambrosidex, though some
may be harder to meet than others.


● Treasure in the Sandbox: Use the radar signal on the Ambrosidex to hunt for lost godly
treasures hidden all over the island! Return them to their rightful owners to help rekindle
their memories and learn more about the island’s fate.


● Conversational Wizard: Explore the island, examine new objects and locations, and
talk to others to unlock new conversation topics. Maybe some Gods know something
that will help Alex on her adventure, but some sensitive topics may be off-limits until you
have earned their friendship.


● Even Gods Need a Friend: Experience a non-linear, emotional story about the
importance of friendship, family, and community.

I played this game as non stop as i was able to the game offers about 10 hours of game play give or take depending on how much you play the game i was able to acquire every achievement on my first playthrough which I’m greatful for, I don’t see how the game could be expanded upon for dlc but that’s just my view point I hope I am wrong and there’s a dlc or maybe another game set in a different god hood.

Mythwrecked Ambrosia Island had me hooked from start to end helping the gods find themselves and solving the mystery of the island was worth every minute I spent playing this game i can’t wait to see what the future holds for this dev team I hope they have more in store for us I loved every minute played and this game is a 10/10 from me and a must play for those who enjoy exploration and mystery solving.

Thank you all for stopping by have a wonderful day and game on.

Writers rush

Hey guys today we talk about writers rush a little Indie game that does a great job of making you feel like a writer let’s dive in

So the game plays like a contest you against 3 npc controlled characters fighting for a chance to advance to the next round in hopes of reaching round 7 and taking the crown.

So the game gives you a bunch of choices from settings to depth to naming the character of your story and your book, each book takes time and work you gotta do research to see what categories align with what crowd, it breaks down a lot in the game there’s computer generated plot parts and you choose the best one that fits the current setting then after your all said n done you release the book to be judge by critics and earn you a score the better you score the more you sell giving you more money to unlock new categories and sub categories you also can by new type writers which give you different bonuses but the game is literally never ending when it comes to the options you have.

The game is simple easy to learn and does a great job in making you feel like your doing a virtual book I’ve only managed to make it to round 3 as the game gets harder per level but I don’t give up I keep trying and it’s a great game to relax and kill time with writers rush is on steam for 5.99 it’s an easy game to run on any computer or laptop since it’s not a demanding title and it’s definitely worth trying out and just enjoying while you drink some coffee or hot chocolate thank you guys for stopping by have a great day and game on

Middle Earth: Shadow of Mordor

Shadow of mordor man what a game truly a great game from monolith and wb games and during the past 3 weeks I think I’ve put in 15 hours for a completion of 50% sorry but the game has way to much to find and do and honestly I was getting bored and wanted to finish the story.

So the story follows talion and celebrimbor in there journey for revenge and trying to piece there memories back. After being murdered by the black hand of sauron celebrimbor attaches his soul self to talion and they journey through mordor for answers.

The game has you doing a bit of everything from finding forgotten treasure to hunting caragors there’s even an appearance by gollum in it. The story itself is simple go here start quest go there kill orcs or destroy this gain new power here, it’s a great rpg with an ability tree as well as a power up system for your weapons you get 3 a sword a bow and a dagger all really cool with there own secrets but all that is nothing compared to what makes this game truly amazing and that’s the nemesis system.

The nemesis system monoliths and wb games baby a system that gives the npc characters a brain and almost will of there own you see the orcs in the game evolve and get stronger either by killing each other or killing you the player and it’s this system that provides hours of orc killing goodness and keeps your busy as you progress for no matter how good you are you will die by there hand and they will get a rank up thanks to this system I know shadow of war probably made greater use of this system but with shadow of mordor being the start it’s a great system and one I hope they rent out and let others have a chance with it.

I’m sorry I know this review isn’t the greatest I’ve been away from this blog for a while and I gotta get my briches going again and doing better, now about the game if you have never played shadow of mordor please give it a chance it’s a great game solid story but the nemesis system is where the game shines there’s lots to do in the game for those hard-core completionist I can’t wait to see how that system grew in the sequel but thank you all have a great day and game on

One more dungeon 2

So I’ve been trying to play this dungeon crawler and it’s not a bad game for what it’s trying to be but it’s obvious it still needs work.

Your a prisoner in a slug kingdom and in order to win your freedom you must conquer the maze which doesn’t seem bad right pretty simple rules beat the maze find the boss kill it and your free right it’s what I thought until I started playing.

You start in a jail cell you get to explore the area a bit you see the slug king his guards and some other small areas but there’s no indicators telling you much of anything there’s a priest near a donation box that does… you guessed it nothing then just passed him is a statue room with 7 pedestals all empty but one when you approach it seems to be you the player your looking at a statue of yourself which seems pretty cool so onto the maze then.

The maze is randomly generated which I’m assuming is to try and produce more playtime and different runs which to me is a massive plus a different run each time is better then repeating the same stage over and over you get to explore new rooms long hallways different doors and portals all of which offer something the basic 3 monsters you find are a giant rat a flying bat and different skeletal solders not bad a bit of variety until you fight them and realize they take your 35 points of life down in 3 hits but you would think basic combat would be good I mean you start with a sword and staff but the biggest issue with the game you find the minute you start moving the camera sucks it’s trash compared to other games indy included it’s so clunky that to get any movement you gotta move the right thumb stick over completely there’s no light movements at all and that makes combat even worse there’s no lock on system just free movement which would be fine if you could increase movement speed but you can’t it makes everything so infuriating that you lose interest immediately, the game itself it’s premise the art style it’s all good but it feels they invested more time with looks then getting the movement down at its current stage you do yourself more harm trying to play then waiting for a fix I hope they can fix it I would love to go back and play more but sadly movement is something I won’t compromise on I do thank ratalaika games for sending me the key but please go back and spend sometime on making the movement smoother add some control sliders something

Thank you all for your time and game on

Rising Lords PC Review

I wanted to be fair to this game but I had a hard time with it the tutorial really let me down as it felt very unhelpful and could have been done better not much in the way of how to do this more in the way of do this then again strategy games were never my Forte.

The tutorial is only 1 aspect of this strategy game as it offers a story and custom games which I spent my time with hoping to get a better grip on the game but then again that might just be myself and not the game.

The population control was a bit weird as having a certain amount netted you 1 more to your control to do with as you pleased from farmer to blacksmith and so on the game is heavy focused on sending resources between spots you control as the resources in areas are limited to non existent and having an army for this is a plus as it will help your influence.

The combat boils down to a rock paper scissors element in which one unit will do better then others thus having a small boost in combat which could be effective and more significant with larger numbers your environment also plays a fact as the game tries to be as close to real life strategy as possible.

The graphics weren’t my favorite as they seemed to mimic an old book but to each there own, I wish I could tell you more about the story but I never got to it but if your a strategist and these games are your Forte please give it a shot this was my first strategy game and it made me realize I have lots to learn in this genre thank you for your time have a great day and game on.

Rising Lords


Peasants, Knights and Bears…Oh My!
Stuttgart, Germany – 12th December 2023, World renowned publisher Deck13 Spotlight, together with developer Argonwood, is excited to announce the forthcoming release on January 18th 2024 of Rising Lords, a stylised and medieval turn-based strategy experience. After nearly four years in Early Access on PC Steam, which was critically acclaimed, it has built up amazing community support. The full and final release will be synced in with the news of its debut release on Microsoft Xbox and Nintendo Switch, marking an enchanting triple-platform serving of enticing strategy.




Implemented for release

Together with a gripping story campaign, other alluring elements broaden its tactical appeal with exciting card and board game features, presenting an experience not to be overlooked. The full release of Rising Lords comes with an impressive list of must ‘shout about’ enhanced features: From graphics, user interface and engine upgrades to new events, maps, buildings, special figures, factions, skill cards, morale system, diplomacy, map editor + workshop support, challenge mode, story campaign and much more!



Setting the scene

The epic Rising Lords takes place in the fictional Northern Island Kingdom of Aubelin. For generations there has been no king, and the country is loosely ruled by the Council of Counts. The people are unhappy and the various regions are in a desolate and isolated state. The all-new story campaign accompanies the journey of Tankred of Tannheim, a young boy who must quickly learn to follow in his father’s footsteps and protect his homeland from bandits and cultists.




Onwards – Battle Forth

As Lord or Lady, lead your provinces to success by balancing production, resource gathering, construction, diplomacy, taxes and rations. Build mighty fortified cities, raise massive armies and use a variety of unique characters to triumph over your enemies. Manage your growing number of lands and people as you conquer neighboring territories, and engage in highly tactical grid and turn-based combat, using counters, skill cards and terrain to your advantage. Help your people become knights or sacrifice them on a battlefield far away, but be careful – even the most humble peasants will revolt… eventually.



Challenge yourself and your friends with simultaneous cross-platform multiplayer, a map editor and multiple gameplay modes! The story campaign consists of a prologue and six chapters, not forgetting a challenge mode where waves of enemies appear at every turn, and a scenario mode where you can choose a map and battle up to three lords (or friends of yours).


Features & Facts



Turn-based tactics

Varied game modes

Versatile maps and map editor

Skill and event cards

Deep morale system

Resource management and building construction

Weapon forging and army creation

Balancing of military and economic strength


Producer Carola Feierfeil “With a long and focused development Rising Lords can boast of MORE skill cards, units, events, buildings, victory conditions, etc. We are extremely pleased with the varied modes, including the gripping story campaign where you play the role of a young boy struggling to restore the glory of his ancient house and every decision you make will shape your path.”


An epic turn-based challenge is set to battle, build and survive!
About Argonwood

Argonwood is an independent game development studio based in Cologne, Germany. Working across a range of unfashionable genres, they look to shake up stagnant game mechanics and infuse them with fresh new ideas. The core team consists of brothers Chris and Manu Fernholz, a programmer and an artist who have been designing games their whole lives.

Skybreakers

Hey everyone it’s been a while so I wanted to make sure I did this review right join me as I tell you about a fun indy game called skybreakers.

Immerse yourself in the hack-and-slash world of “Skybreakers”, where aggressive attacks and  the exhilaration of defeating your enemies make every battle a legend. As a Disciple of Jixia, masterfully switch between Basic Attack, Dash, and Ultimate to defeat the evil. With an array of weapons, each with its own advanced moves, as well as Ability Construction, Weapon Affixes, and Artifacts, you can create unique builds. Gear up to face formidable Champions and experience the raw thrill of relentless combat! That’s the base synopsis so let me tell you about my experience with this game.

Skybreakers is an action rougelite a la vampire survivors where you take on waves of monsters and try to survive but in this game you get 20 waves at a minute a piece now your probably thinking 60 seconds not that hard to survive and you would be right that is until you reach chapter 3 and up then each wave turns into a fight for your life with a difficulty ramp that is noticeable even to amateurs like myself.

So there’s 4 characters you can play as but you unlock them as you progress past each chapter each character has 9 weapons you get to fight with but unfortunately you get them at random when you reforge your weapons wish this wasn’t the case but I can understand as it keeps the game at a variety level instead of people playing with there favorites and always picking one weapon

– Yi, the Blades Wielder, adept at swift reactions and pinpointing enemy weak spots.

– Motao, the Hammer Master, who draws upon golem strength for powerful basic attacks.

– Haiyi, the Adept Boxer, skilled in agile positioning and evading enemy assaults.

– Nangong Wen, the Star Controller, specializes in setting up a star chart for AOE damage.

One thing I love that sets this game apart from others is the art style it uses an ink style brush effect similar to old Japanese art styles from ancient times its very beautiful and easy for the eyes not straining them as you stair at your screen which I think is awesome in my opinion as someone who wears glasses the easy colors made for some good sit down sessions

The game does have a story but not in a conventional way you only get glimpse of the story after a certain amount of waves and encounter with champion monsters which is this games bosses from the menu you due find a story section which is comprised of 8 pages with 4 picture blocks that open up to tell you the scenes you have witnessed

Like other rougelites this game does use an upgrade system which is by far the easiest to understand out of all the ones I’ve played and I love that you earn crystals the currency by killing monsters completing levels and saving what you don’t spend you get a few different categories and can use 4 upgrade slots at a time as you progress which makes for some very powerful builds and yes you can get over powered if done right

As for me the time I’ve spent playing the game has been very enjoyable sadly though I am stuck on chapter 3 which is the hard difficulty I can’t make it past wave 7 as the monsters hit harder spawn more and surround you quickly but I haven’t given up I will make it past but in the time I’ve spent with the game I can definitely recommend it if you love rougelites please give this game a chance it’s available on steam for 8.99 which is not a bad price for a game that offers a good amount of replay ability thank you all for stopping by have a wonderful day and game on

I also wanna thank the team at ETime studio for sending me the key to play this amazing game and I can’t wait to see what’s next for this team thank you all and have a wonderful day

Pokemon Scarlet

Hello everyone today i wanna talk about nintendos newest addition to the pokemon family pokemon scarlet version, i also wanna apologize for not being so active life has me in a rough spot but lets continue shall we.

Pokemon Scarlet brings with it the first ever truly open world experience of all the games many will say pokemon arceus is open world as well but its not since you have to choose between areas, but anyways this open world is truly beautiful has many regions and sites to see and personally i feel nintendo out did themselves and i cant wait for what they have instore for the future.

Now to fill up the massive open world nintendo did something new and made 3 story quest that you can interact with at your discretion as well as explore the massive world anyway you want but in part thats not true you see the game doesnt scale with you as you explore the game has pre set levels so watch out when your exploring you might end up in the wrong area and face some over powered pokemon.

The first story which is the same for all games is the champion arc where you go around battling gym after gym collecting badges in hopes of facing the elite 4 champion and taking the title for yourself and the best part of this just like in sword and shield your acknowledged as champion which in my opinion is awesome and makes your journey worthwhile.

The second arc is the titan quest which has you exploring the regions fighting giant pokemon wondering whats causing this insane change in them and i gotta say its awesome they feel like raid battles and give you a great challenge of endurance to see if you can take hits this story is closer to the main story of the game and is very worthwhile as its filled with just the right emotions.

The last arc is the operation star arc which has you finding these rebel bases of students who are rebeling against the school your job is to find out why and hopefully put a stop to it and get the students back in class this arc also has great emotional attachment to it and really shines on the issues of real world students.

The game has so much to offer and has such a great story that all i can say it great job game freak and nintendo you guys have really hit a home run.

Now the game has gotten much negativity for glitches and bugs but people forget every game has issues and this is nintendos first jump into doing this with pokemon so cut them some slack the game is great i had 1 issue and that was mainly because of where the game put me in a pokemon encounter which forced me into the map but other then that i was able to explore and play with no issues.

If your a pokemon fan and havent played the new games yet please do it there amazing and have much to offer and definitely show nintendo is evolving our world of pokemon for the better i loved every minute of it and can not wait to see whats next for the scarlet and violet games thank you all for your time and game on.

The Wandering Village

First off I would like to thank Stray Fawn studio for the code to review this awesome game lets get started.

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants? This is the synopsis the steam page has for this game but it is so much more.

My first play through I did on easy mainly because I wanted to grasp as much of the game as I could and thankfully the tutorial also helps you learn the basics of the game to get you started but then the game stops holding your hand and releases you like a momma bird pushing you out the nest except this nest is a world ready to ruin you every step of the way. The survival aspect is very well done and if you’re not paying attention and staying ahead of the curve it can and will cost you.

As soon as the game starts you see your people traversing the land in hopes of finding a new home until they come across a majestic marvel of a creature called an Onbu, this wonderful creature is the last of his kind, a dinosaur that travels the land in search of… well honestly I dont know what our friend is searching for but he is one awesome take to add to the city building games. So your people climb aboard him and make him their new home as his flat back is the perfect place to start a village. Now I must say my people survived 105 days before disaster took them all.

The next thing you will notice is the map consist of different biomes from grassy plains to harsh deserts to toxic lands. Those are the only ones I saw in my game I’m sure there’s many more biomes that I didn’t find or are yet to be added but I can’t wait since the biomes make up a huge portion of the challenge to the game. The the deserts harsh sunlight dries up your water and makes it harder for any crops to grow, toxic lands add a poison effect that will hurt Onbu if he lays down on them grassy lands are prefered as they offer the most balance to the village so you can grow crops and gain water to help plant more things.

The village also has a vast variety of jobs to keep it functioning and you would think you could do with out one but the devs have made sure one job helps out another job and so forth. A great example is the decomtaminators. They are special workers whose only job is to cure the ground of any and all toxic plants and keep them from spreading but the workers will fall into a poison state from working which is where the herbalist and doctors come into play as you use the herbs to cure poison so making sure you have herbs is definitely a must. Then you have worker huts which you use to assign the workers to be general workers or to specifically be gatherers, builders, havesters, or carriers so paying attention to each job will help maximize the environment around them.

The map is another place where you will spend some time on as you unlock scavengers to send off to find knowledge or materials to help your people as well as paying attention to the path to see what is ahead to help you prepare as best as you can. The map is also where you will find wandering nomads to add more people to your village but they will also come with their own problems such as hunger or poisoning so be mindful of the people you save they may need more saving than just a new home.

The game has a lot of amazing things going on for it and it’s truly a breath of fresh air to the city building genre but I did find a few things that I felt could use improvment or be added into the game which I’ll discuss below.

The first is adding a trust indicator for the Onbu. You see you’re able to direct the Onbu or give him orders but in order for that to happen you must gain his trust but the game offers no visual indication of trust so that you can tell how well things are going. For me my Onbu didn’t start listening till day 101 which was a bummer as all the biomes around me were harsh so I didn’t have many options direction wise. Thankfully I got him to run through some of the poison clouds to not get too affected.

Another one I would like to see added is maybe an end goal, some sacred place where the Onbu can rest forever and we can live in peace. I didn’t find any clues or paths during my travels just aimless wandering which I’m sure the devs have an endgame goal in site but for now there’s nothing that points that way.

One that I would love to see is maybe different Onbus during the start of every new game, a random Onbu is shown and that’s your new home. I’m sure this could be a possibility but for now Ima say it’s just a wish I have to see added later on.

I would like a mini map in my opinion. It would help so you’re not in the huge map so much. I would also like to see a bigger map option that shows all the paths you have traveled to get a better idea of where you have been.

I would like to know what type of land expansion they plan on adding or if they are gonna ask players what they would like to see added cause I personally would like to see a water biome in the game, seeing the Onbu walking through water would be cool.

The game also uses a research tree that helps you unlock the buildings as well as new orders for the Onbu to hopefully listen to. I i hope they add a lot more buildings considering there’s so much to do and unlock. I can’t wait to see what they add next.

As for endgame I feel this set up offers a massive amount of possibilities so I’m hopeful that the end game will be talked about in the weeks to come.

All in all the wandering village is an amazing city building sim that adds new flavors to the recipe of a basic genre and I for one can’t wait to see what becomes of this game and I highly recommend everyone give it a shot, you just might fall in love like I did. Thank you again to Stray Fawn studios for the review code. Thank you all for stopping by, take care and game on.