Hello everyone how are you doing today we talk about a new survivor game that ive had the pleasure of testing out on PS5 and that is solarpunk but first a huge thank you to Rokaplay for sending me the game its greatly appreciated so let’s dive in.
Solarpunk is an open world survival crafting game thats set in a technologically advance world where floating islands are the norm and who knows if there’s an actual ground.
The game starts you off with the most basic tutorial teaching you how to gather things from berries to stone and sticks then it teaches you how to build your set of basic tools a hatchet and pickaxe to a garden hoe and then it sets you loose literally thats it you gotta figure out the building the menu navigating and everything else.
Now ive played my share of survival games this one is fun because its cozy you play at your pace you garden explore build and gather no timers rushing you no impending boss music and no bad guys to bother you and reset your progression like other games do. Its all just sit back and enjoy.
The major selling point is you can bring your friends along in your world and do everything together and honestly more survival games should aim for a co op aspect it would make the game even more fun I know a few that could do with some co op, did i get to try it out myself sadly i didnt not many of my console friends do the cozy games.
All in all this game is a vibe and fun to play with or with out friends no pressure and for 22.99 its not over the top expensive and if controllers aren’t your jam the game is also available on steam so thank you all for stopping by take care and game on.
Author: MrJFeliciano
Bellwright PS5 Version
Hey everyone hows it going i was recently sent out the PS5 version of Bellwright to check out so lets talk about it but first huge thank you to Snail Games for sending me a copy its greatly appreciated.
Yes ive checked out bellwright before I was sent the PC version when there maiden voyage dlc dropped and I had fun with it for the most part so when the game dropped for PS5 i wanted to check it out sadly it didnt have the multiplayer active which is what I wanted to do which was play with my buddy and see how the game felt but enough of that this review will mainly focus on how it felt for console if you wanna read my bellwright review ill link the pc coverage below.
Now ive never played survivor games on consoles ive always felt for some games pc is just better but I wanted to see how well they adapted to using a controller and the console limits my biggest issue graphically is the motion blur when turning or running the game blurs together to the point its very annoying and hurts your eyes a lot and sadly there’s no way to turn off the motion blur in the settings for the console port big fail now it could just be the games to demanding but still I hope they fix it in the future.
Next the controls itself left stick is to move and instead of making sprint L3 they bind it to circle why every controller player and anyone that uses a controller knows L3 is sprint in most games
The building and a few menu options were stuffed under either L1 or square i think it was sorry so many controls over lap its hard to remember them all.
I biggest gripe is they didnt even use the touch pad for a mouse cursor they used it for the pause button when its clicked.
I feel this game needed a lot more time on controller mapping some of it feels ok and other aspects just dont work and the game itself nothing has changed you still start in the ruins you find the first village and work on gaining people’s trust I honestly feel the console port could have had more work done to it to help it feel more natural the combat is the biggest disaster you need to use the right stick to look around and try to get your swing into different spots its a massive headache honestly.
All in all the game still needs work and I hope future updates will improve it cause I do wanna see the game be a hit even if my review doesn’t sound like it below ive linked my original pc review again thank you to Snail Games for the game take care and game on
Bellwright
NBA The RUN
Hey everyone today i wanna talk to you about NBA the run but first a huge shout out to the devs over at play by play studios for sending me a key its greatly appreciated so let’s dive in
Nba the run the game dubbed the spiritual successor to the NBA street series as someone who grew up with the street series games from NBA to nfl to fifa those were some of the best sports games growing up I wasnt huge into the madden games or any of the official titles the street series were the best from trick plays to being on fire mode so when NBA the run landed on my radar with that title I knew i had to check it out for myself.
Now the game is strictly online only its available on PS5, Xbox and Steam for pc, now the game is online only no single player mode no story nothing to give you a bit of relaxation when you dont wanna play against other players thats a let down as back then those games were just single player and couch versus.
The game thankfully doesn’t have a cash op store where real money is used everything in the game so far is earned by grinding out levels and in game currency which is a huge win cause this game could easily fall pray to real money schemes and I dont wanna see that happen I would be fine with paid dlc like legendary NBA players but thats my 2 cents.
Now the game is fun even being online only but sadly your gonna have the issue that comes along with every sports game where team work is required you will have people that dont pass and will keep the ball until they score or lose it and trust me ive had my fair share of players like this but ive also come across some great team mates as well.
The game is crossplay so console and pc players can play together but in my whole time playing I didnt see any Xbox players idk if its a glitch or Xbox doesn’t wanna play with the rest of us but yeah I didnt see any Xbox players.
The only other big issue I have with the game is stamina drains very fast and recovers slow but maybe thats just a skill issue on my part need more play time to judge lol.
The game has a great line up of players currently in the NBA as well as some characters that I dont know where there from but I am hoping to see an expansion of the roster the courts all look amazing having some iconic locations from new york to L.A and even some world wide spots I hope to see more new locations added down the road.
I played on the PS5 and I didnt have any issues the game ran great felt great on controller and is easy to learn but hard to master I cant wait to see what the devs have instore for future updates thank you all for stopping by take care and game on.
Bounty Brawl Most Wanted
Hey guys hows it going today i wanna talk to you about Bounty Brawl but first huge thank you to the devs at Infini Fun and Nanuq for sending me a copy of the game its greatly appreciated so let’s dive in.
So Bounty Brawl is a fast paced action rougelite that can be played between 1 to 4 players where you hunt down bosses and claim bounties which is honestly a good premise.
You get to choose between 8 bosses on 4 different areas you gotta make your way through the cannon fodder first before you can tackle the boss so far from what ive played the game could use more balancing primarily the mobs I feel have to much health right off the bat compared to the damage you do.
Theres some levels where you get attacked by stationary weapons and you cant even destroy them which i think is total bullshit considering your already dodging the attacks from other enemies.
Now this is a multiplayer game it has co op but sadly i wasnt able to find any active lobbies so I dont know if other people have bought the game or there’s issues finding lobbies.
The game has a good base and with some work can be very fun ive always wanted a game where you hunt down fugitives and claim there bounties and this could be it with some work ill definitely be coming back down the road after more updates and checking it out if your planning on grabbing it maybe buy a copy for a friend as well so you can have someone with you cause solo play sucked and definitely got my ass kicked plenty of times.
All in all thanks to the devs for letting me check out there game i cant wait to see what’s next for Bounty Brawl have a good one take care and game on.
Exo Rally Championship
So what do you get when you take rally racing off world you get exo rally championship but first i wanna say huge thank you to the team at future friends games and exbleative for sending me out a key its greatly appreciated now lets dive in.
So ive never really played regular rally games they just never really caught my attention but for some reason Exo Rally Championship seemed interesting right off the bat so its a rally game thats set in outer space on different planets each offering different environments and dangers to your run.
The game does have a tutorial which teaches you the basics of the game as well as how to control your car and the big one how to use your thrusters to help stabilize the car during big air jumps which trust me you will need it.
The game offers a few different modes theres series, time trials and multiplayer and i for one was looking forward to jumping into the multiplayer until I saw how they designed it which was a huge let down.
The multi-player tab is designed for people who have friends that also have the game you create a lobby with a pass code fill it up and off you go well devs not everyone has a list of friends that play the same game why didnt you just make it with regular match making it would have been so much easier and actually have people play it.
The series is the regular story mode which is very interesting as your driving for a team thats basically rock bottom and its your job to bring them back to glory.
All in all Exo Rally Championship is fun and definitely worth it with a few tweaks like changing the multiplayer set up this game could definitely be huge for the competitive crowd again thanks to the devs and take care and game on.
Atelier Karia the night kingdom & the guide of memories
The Search for a Lost Past Begins in KOEI TECMO’s Atelier Karia: The Night Kingdom & the Guide of Memories
Get a Taste of the Journey Ahead in the Announcement Trailer
BURLINGAME, Calif. – June 12, 2026 – Today, KOEI TECMO America and developer Gust invite fans to embark on a delicious new adventure with the announcement of Atelier Karia: The Night Kingdom & the Guide of Memories, the latest instalment in the fan-favorite Atelier series. Atelier Karia: The Night Kingdom & the Guide of Memories is currently in development and is scheduled for release in early 2027 for Nintendo Switch™ 2, PlayStation®5, Windows PC via Steam®, XBOX Series X|S. To celebrate, an announcement trailer has been released, setting the stage for the journey that awaits.
In Atelier Karia: The Night Kingdom & the Guide of Memories, players will return to the continent of Aladiss, first introduced in Atelier Yumia: The Alchemist of Memories & the Envisioned Land. This new chapter follows amnesiac alchemist Karia on a profound quest centered on discovery and growth. Working together with Servio Lektor, a heretic biologist from the pioneering team, and Fina Rozen, a talented fighter, Karia sets out on a journey to explore Aladiss’ mysterious underworld to uncover its secret. Guided by alchemist Yumia Liessfeldt, Karia will develop her talent for alchemy whilst seeking to recover her lost memories, to reawaken the past and savor the present.

Watch the reveal trailer on YouTube
As depicted in all Atelier titles, alchemy and synthesis will remain at the absolute heart of the gameplay experience, deepening players’ experience and allowing them to use synthesized items for more than just combat. Using the alchemy cauldron found in the depth of Aladdiss’ underworld, players will be able to create unique items thanks to a deep synthesis system that blends strategy and creativity. By connecting the mana pieces of the different ingredients selected, players can change the effects of the item synthesized, resulting in an infinite number of possible variations and combinations.
Fans can anticipate an entirely fresh take on the franchise, however, with Karia’s signature mechanic: a unique system that blends traditional alchemy with culinary exploration. While foraging, players can snack on gathered ingredients to trigger immediate, dynamic effects, such as sprouting animal ears and gaining specialized traits when consuming animal-based components.
The combat mechanics introduced in Atelier Yumia have also been meticulously refined to offer an advanced hybrid battle system. The updated mechanics seamlessly blend high-octane action with strategic command menus. Players must test their reflexes by parrying enemy attacks in real time, while retaining complete tactical control over the flow of battle by pausing time, allowing them to select the skills and items to use via the command menu.
The power of alchemy extends far beyond the battlefield as synthesized items can now be used during exploration to allow players to reach new locations or find hidden treasures. Depending on the items used, they will be able to solve challenges and even gather different ingredients. Furthermore, it will be possible to use synthesized items while building to improve the efficiency of their bases.
Atelier Karia: The Night Kingdom & the Guide of Memories is currently in development and is scheduled for release in early 2027 for Nintendo Switch™ 2, PlayStation®5, Windows PC via Steam® and XBOX Series X|S.
For more information on Atelier Karia: The Night Kingdom & the Guide of Memories, be sure to visit the official website, subscribe to the official KOEI TECMO America YouTube channel, like us on Facebook, and follow us on X, Instagram, and Discord.
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ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its DYNASTY WARRIORS® and SAMURAI WARRIORS® franchises. TECMO is best known for the DEAD OR ALIVE®, NINJA GAIDEN®, Tecmo Bowl®, and FATAL FRAME® series.
©KOEI TECMO GAMES CO., LTD. All rights reserved. Gust is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.
“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Nintendo Switch is a trademark of Nintendo.
©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One, Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies.
Tour de France 2026
Hello today we talk about Tour de France 2026 but first a huge thank you to Nacon and Cyanide Studios for sending me the game to review its greatly appreciated.
First off ive never played a tour de France game my gaming goal for 2026 was to branch out and try lots of different games and tour de France just happens to be a game genre ive never tried or played before so lets talk about my experience.
First off thankfully there’s a tutorial now i played this game on PC and right off the bat it will tell you use a controller so I did. Now the tutorial is divided into 4 parts each explaining different aspects of the game as well as how to play what to do and what to watch out for. But even with all this I failed miserably on my first major match.now I went into this game thinking I could just peddle all out and thats how I would win but man was i wrong.
The game has a system that basically limits you so you cant go all out you have to play smart and its the first thing you learn in the tutorial but even with all this I kept getting tired out i kept losing to exhaustion and frankly it was pissing me off to the point I wanted to put my fist through my monitor ive never played a more frustrating game before then tour de France sure call it skill issue tell me to get gud but when you literally get over exhausted every few seconds because of this system its total bullshit I went from mid pack to 1st down to 5th then to dead last thanks to this stamina system which is total bullshit.
My issues aside the game looks beautiful the scenic views of France and its towns are a sight to see the handling was great it and played very well on my pc, this game has a learning curve one I clearly couldn’t overcome but yes I do recommend it simply for its beauty alone.
So thank you to the devs for sending me the game maybe down the road ill try again to see how bad I get my butt kicked but for now ill retire thank you all for stopping by take care and game on
Dark Light Survivors
Hello everyone hows it going today i wanted to talk to you about dark light survivors but first huge thank you to the team over at Mirari&Co for sending me a copy of the game to try out its greatly appreciated so let’s dive in.
So Dark Light Survivors is a great game from what ive played so far its a rougelite with its own twist the game offers a good amount of upgrades to make your fight better but the best part is what makes this game unique you see more rougelites are all played top down view you go around blast monsters gain xp and level up with dark light you get both top down and 3rd person meaning you can switch between both views on the fly while your surviving now usually these games i always play them top down its how I enjoy the games but sadly with dark light survivors I noticed a lot of short comings with the top down so it was better for me to play in 3rd person. You see in other games you could shoot at a decent distance even before any upgrades with this one your shots would disappear at the 3 to 4 feet mark and thats before making any type of contact but in 3rd person mode it actually feels like your making better contact with them.
Another thing i saw was the map markers showing you where statues and chest are in top down view you get no indicators or anything but when you switch to 3rd person view you get a distance meter as well as actually being able to see them.
I know it sounds like im wailing on the game but im just showing some inconsistency it feels like the top down view was an after thought for the game instead of a fleshed out product.
Now like other rougelites when you level up your greeted by a deity from the dying world that grants you power this is also random but each deity gives you 3 choices for 1 element my favorite is always ice i like freezing monsters to give me some breathing room the electric powers were good but we’re heavy focused on melee and the fire was focused all around i feel there could be some work here as well to make it more in line with being even between ranged and melee attacks.
Now after each run in this dying world you return to your sanctuary to spend the coins you earn theres a store that unlocks relics for you to use and a store that also has new weapons and characters you can unlock as well after clearing there objectives to unlock.
So far there’s only 3 levels you can play through not sure when more will be added but the game has great potential and I enjoyed myself these types of games are great time killers as you never know how long a run will last but dark light survivors is out now on steam check them out and thank your for stopping by take care and game on
Space Haven
Today I wanna talk to you about a space station builder called Space Haven but first huge thank you to the devs at Bugbyte for sending me a copy its greatly appreciated so let’s dive in.
Firstly I wanna talk about the tutorial im critical of games when they dont offer a tutorial but space haven has one but sadly i dont like how it was done the tutorial is broken down into 3 sections and each section has a bunch of smaller chapters which is fine my issue is that it doesnt flow nicely once your done with one chapter instead of flowing right into the next chapter it pauses then proceeds theres not a continuous flow and that honestly is distracting and breaks concentration at least for me it did i like tutorials that flow and progress and dont stop your experience i hope the devs can tweak it a bit so it flows better thats my biggest issue.
Now even with the tutorials knowledge at hand I had a very hard time surviving i was getting major flashbacks to my experience with Adaptory but even so I kept trying after each wipe I ran again but I just wasnt progressing sadly.
The only real goal of the game is to survive long enough to find a new planet called eden to survive on, ill probably give the game another go down the line to see how many times i die again but right now its not for me, but steam says otherwise the game has been received with great reception so to my fellow builders who are better then me please show me the way thank you all for stopping by take care and game on
Stars of Icarus Playtest
Hi there,
The upcoming playtest for Stars of Icarus, a tactical PvP space shooter that pits starship crews against each other in tense 5v5 dogfights, King of the Hill and Bounty game modes, will run from May 29 – June 8.
In this latest playtest, explore the new Omicron map, enjoy newly polished ship exteriors (before blasting them to pieces, naturally), as well as UI updates and gameplay balancing (including to health, ammo, and damages). This is in addition to the competitive mode, player-owned lobbies, and ship types introduced in previous playtests.
Developer Muse Games has also shared a new gameplay trailer including footage from the community of active fans and existing playtesters.
Watch the new Stars of Icarus gameplay trailer:
YouTube Video.
YouTube| Download
Fly solo or hop into a ship with friends and assign roles. Not so good at piloting? It’s time to whack some engines and shoot enemies down! Players will have to strategize as a team to outmaneuver the competition with thought-out, tactical movements and navigate a treacherous cel-shaded theater of war amongst the stars.
Communication and trust will make the difference between glorious victory and ending up as space debris, so choose your teammates wisely.
Key Features of Stars of Icarus:
The Frontier’s most lethal crew: Your chances of success are only as strong as the bond your team shares. From nimble solo fighters to three-man frigates, every role needs to pull their weight if you’re going to fly rings round your opponents.
Style on the competition: Customize your character and ship with cosmetics and loadouts so that your enemies remember who blasted them to smithereens.
Keep things chilled… or not: Jump into ranked modes and lock in to ascend to legendary status, or kick back in casual servers and reminisce about your victories between matches. Matches are designed to be pick-up and play, lasting around 20 minutes, meaning you’ll never need long to regroup and go again.
Stars of Icarus is coming to PC via Steam. Sign up to the playtest now via the Steam page!
For more on Stars of Icarus, follow Muse Games on X (Twitter), Bluesky, TikTok, Instagram, and YouTube.








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