Kentum Co-Op Update Available Now! Double the Cloning, Double the Fun!
Grab a friend and get humanity back on track in the survival game’s local co-op mode.
[January 27, 2026] – Two Kents are better than one! Grab a friend and dive into Kentum’s local co-operative play today on Steam, Xbox Series X/S, and PlayStation 5. Explore the different biomes as a team and scan the strange flora and fauna that’s taken over the planet. Or go your separate ways if you think you can do it on your own, then come back better than ever as a clone if you happen to, you know, get eaten or something in the process. Either way, you’ll need to gather materials, build your base, and survive the year 10,000 together.
Kentum’s Co-Op Update adds even more gameplay variety to the survival metroidvania. Work efficiency rises with two Kents tackling the job, allowing you to double your efforts and build faster. Of course, you can always make it a competition and see which Kent excels above the other. How you survive is up to you!
Co-Op Update Features:
Simultaneous Play: You can build, explore, and traverse in different biomes independently of your co-op partner. Return to a pre-existing save file to resume your adventure with drop-in/drop-out co-op play.
Divide and Conquer or Take the Lone Kent Approach: Work together to build automations, divide and conquer to gather resources, or do your own thing; each playstyle is supported in co-op.
Base-Building Efficiency: Work together to kickstart humanity quickly and efficiently alongside your fellow Kent.
Play With a Friend from Afar: Aside from local co-op compatibility, the Kentum Co-Op Update allows you to play with a friend online through Steam Remote Play using one only game key.
What’s Yours is Yours: New in-base safe item allows you to keep items from being picked up by your automation system.
Streamline Productions: Accelerate your item production systems as you can now expand the size of your base both vertically and horizontally.
Kentum is available now on Steam, Xbox Series X|S, and PlayStation 5, and Nintendo Switch, coming off of a major content update, and now adding co-op play to multiple platforms! Keep up on all things Kentum byfollowing the Tlön Industries team on X, YouTube, and joining the official Discord.
Survive, Discover, Thrive: Adaptory Launches into Early Access on Steam!
Survive a spaceship crash, build a sustainable colony, and thrive!
[Aotearoa / New Zealand] – January 26, 2026 – Stormcloak Gamesand indie.io are proud to announce that Adaptory, the indie survival base-building sim, is now available in Early Access on Steam! This ambitious, systems-driven adventure puts players in indirect control of a crew of Terranean explorers suddenly woken up from cryosleep as their starship crashes into the surface of an uncharted planetoid. A mission of exploration turns into one of survival.
Players start with a four-person crew, each procedurally generated with a unique set of personality traits and specialized skills, and a crashed ship. From there, it’s up to them to figure out how to ensure their party can survive on the planetoid. Interlocking systems simulate chemical and physical properties of over fifty materials offer unlimited solutions in an environment filled with challenges and limited resources. Players need to think ahead in planning their expansion, with complexity naturally growing as the crew explores the planetoid and locates or fails to locate new resources.
Random events will stress test the player’s crew and base constantly. It might be a meteor shower damaging the surface of the planetoid and venting a crucial area to the vacuum of space, a solar eclipse suddenly leaving the base without power, plunging the tree farm into darkness and depriving everyone of oxygen, or an explorer holding their breath a little too long in a cave filled with carbon dioxide.
Beyond accident-proofing, players need to tend to the crew’s mental health: Their randomly generated personalities may mesh together – or drive a wedge between them. Coupled with other pressures, the mood may dip – and that affects the explorers’ ability to work, movement speed, and general resilience. Neglecting the social aspect of the base can lead to a cascading failure even in the most optimized base designs!
While complex, Adaptory ensures that it is not overwhelming through CHARLI, a cheeky artificial intelligence that survived the crash and introduces each system to the player through a series of contextual tutorials. These do not limit the players’ ability to build and explore, allowing them to set their own pace. This also ensures that every mishap is just another step in understanding and mastering the game’s core mechanics and creating a truly sustainable settlement.
Sustainability is the focus of the game’s gameplay, encouraging resiliency and long-term thinking. Instead of terrifying aliens, the challenge lies in surviving on a seemingly barren world. With the right plan, mistakes can be recovered from, creating an experience where nurturing a crew and base back to full health is more rewarding than simply restarting the game from scratch.
As an Early Access title, Adaptory will continue to evolve in close collaboration with its community. Stormcloak Games plans to actively incorporate player feedback as development progresses toward a full 1.0 release. Planned updates include expanding the research tree with new systems, including material refining and smelting, advanced heating and cooling mechanics, and ever deeper layers of simulation that further challenge players to build resilient, self-sustaining colonies.
Are you up for the task? Adaptory is now available in Early Access on Steam for USD $19.99, with a 20% launch discount! Join the Discord server and a growing community of Adaptory fans actively involved in helping shape the game’s design- then follow Stormcloak Games on YouTube, BlueSky, Mastodon, and Instagram to stay up to date!
Stray Fawn and Sidekick Publishing Assemble Indie “Dream Team” for Global Launch of GAMBONANZA
ZURICH, CH / BERLIN, DE / PARIS, FR – 26th January 2026 – Stray Fawn and Sidekick Publishing are proud to announce a global co-publishing partnership for Gambonanza, the upcoming roguelike chess-builder from solo developer Paul Giovannini (Blukulélé Studio). The original trailer reveal from Blukulélé back in March 2025 has wracked up a whopping 560k views! Coming soon to PC and Mobile platforms, a public playtest is now live on Steam.
While Stray Fawn’s involvement with the title was previously known, the inclusion of Sidekick Publishing as a global co-publisher marks a major expansion for the project. In a significant update to the game’s roadmap, the partners have confirmed that Gambonanza will now launch simultaneously on PC and Mobile platforms later this year. To facilitate this multi-platform release, the team has enlisted the expertise of ATEO, who will handle the mobile ports. This collaboration represents the assembly of a strategic “dream team” across the European indie scene, reuniting partners with a previous history of successful collaboration.
A Proven Indie-Alliance
This is not the first time these entities have shared the board. Sidekick and Stray Fawn previously worked together on the successful publishing of TerraScape in 2024. Furthermore, ATEO acts as a common technical thread, having recently collaborated with Sidekick on the mobile launch of Dwarves: Glory, Death and Loot, and with Stray Fawn on the mobile version of Dungeon Clawler. This collective experience ensures that Gambonanza benefits from a highly synchronized group of experts committed to bringing a new vision of chess to a global audience.
About Gambonanza: A Roguelike Chess Revolution
Gambonanza is a turn-based chess roguelike set on a condensed board where tactical risks yield high rewards. The game reimagines traditional chess as a strategy-packed adventure where victory requires capturing every piece on the board through synergistic play.
Key Features:
Synergistic Gambits: Over 150 Gambits allow players to alter the properties of their run, such as supercharging specific pieces or forcing enemies to skip turns.
Tactical Board Upgrades: Players can enhance the chessboard with golden squares, blessing tiles, and protective surfaces to gain a tactical edge.
Dynamic Reserve System: A unique off-board storage system allows players to keep extra pieces in reserve, deploying them at pivotal moments to shift the balance of power.
High-Impact Rounds: Smaller starting boards intensify the strategic tension, delivering quick yet deep gameplay sessions.
Retro Aesthetic: The game features vibrant pixel art and a nostalgic CRT filter, complemented by a quirky atmosphere and mini-games inspired by slot machines, pachinko and Gachapon.
Playtest and Upcoming Demo
To coincide with this partnership announcement, a Public Playtest is now live on Steam. This phase allows the community to provide critical insights ahead of Steam Next Fest in late February. These insights will help refine the experience as the team prepares for a free Demo release (coming soon) and the full global launch across PC and Mobile later this year.
Executive Quotes
Paul Giovannini (Blukulélé):
“Sidekick immediately understood Gambonanza, both the game and the vision behind it. They just get it, making our collaboration ridiculously smooth and motivating. And now that another partner has joined the adventure, our very serious victory poses have somehow become even more dramatically hilarious!”
Sidekick Publishing:
“Bringing a classic board game like chess to both PC and mobile with such a clever, roguelike twist is an opportunity we are thrilled to be part of. This partnership allows us to reunite with our long-term friends at Stray Fawn and ATEO, building up on that existing foundation of trust. We are 100% committed to Paul’s vision for Gambonanza and are eager to apply our collective expertise to make it a global success.” – Jasmin Oestreicher, Co-CEO and Co-Founder at Sidekick Publishing
Stray Fawn:
“When one of my teammates discovered the Gambonanza trailer on YouTube, we were all blown away by its charm. Within hours, I reached out to Paul to ask about a possible collaboration. When he said yes, it escalated into a small party at the office. And now, we have another big moment to celebrate, as our long-time partners Ateo and Sidekick have joined in as well.” – Philomena Schwab, Co-Founder at Stray Fawn Studio
ATEO:
“Gambonanza is a Steam game screaming for a mobile port; its core loop hooks players instantly with the perfect balance of speed and depth. We knew we were working on something amazing when our lead developer disappeared for 80 hours, resurfacing only to dive into in-depth feedback with the creator, Paul. Uniting our separate partners on this single project has been, simply put, awesome for everyone involved.” – Sebastian Tobler, Co-Founder and General Manager at ATEO
OLD SCHOOL RUNESCAPE CELEBRATES FRANCHISE’S 25TH ANNIVERSARY WITH A PACKED CALENDAR OF COMMUNITY-FOCUSED CONTENT AND EVENTS
Jagex lines up the first-ever RuneScape event outside of the UK for 2026, alongside new quests, PvP events… and the first raid for the game in four years.
Monday, 26th January 2026, Cambridge, UK – Jagex, creator of the iconic RuneScape franchise, has today revealed a barrage of new content coming to Old School RuneScape in 2026, together with the game’s debut event to be held outside of the UK. Unveiled during today’s Old School RuneScape’s Winter Summit, players of the iconic, retro fantasy MMORPG can look forward to a whole slew of new, meaningful content over the weeks and months ahead.
Expanded Sailing skill: Old School’s first new skill, Sailing, is set to be expanded upon in 2026 with a raft of additional content, including quests, a brand-new Barracuda Trial, and activities around the Red Reef.
Blood Moon Rises: Players of a certain disposition can pack their garlic and prepare to overcome ‘Blood Moon Rises’, a blood-curdling Grandmaster-tier quest finale that will conclude The Myreque storyline: regularly voted one of the most popular storylines by the community.
Raids IV: First revealed in front of a packed audience at RuneFest 2025, Old School RuneScape will be getting its first new raid in four years in 2026, The Fractured Archive.
Leagues VI: A temporary game mode that’s proved so popular that it’s since migrated to RuneScape, Leagues is returning once more to Old School RuneScape this April. Featuring fast-paced gameplay filled with bonus XP drops, loot boosts, and power buffs, Demonic Pacts will also be bringing back combat masteries reimagines for Leagues VI. Expect all new relics, tasks and truly demonic reward. Find out more.
Beware the Ides of Milk: The result of the most recent Game Jam, a new bovine boss is terrorising Lumbridge and all players (whether free-to-play or members) will be able take on Brutus the cow boss as they find out about the ongoing feud between Seth Groats and Cassius.
Deadman, Deadman, Deadman
Deadman: Allstars: This year will see Season 3 of Deadman: Allstars, Old School RuneScape’s premier PvP competition take place. Packed with some of the game’s biggest content creators and PK (player killer) veterans, the finals will see six teams battle it out in a live finale scheduled to take place at the Rosemont Theatre in Chicago, Illinois on 20th June.
The Deadman: Allstars Live final will be the first time an Old School RuneScape event has taken place outside of the UK, underlining the continued expansion and success of the game, and will once again be hosted by creator, Solo Mission. Tickets will be released for sale on 21st February.
Deadman: Annihilation: More Deadman action will be taking place soon with the launch of the high intensity, PvP everywhere (well, aside from scarce designated safe zones) Deadman: Annihilation. Starting this Friday, and running until the 21st February, this limited-time game mode – and successor to 2024’s Armageddon variant – once again shakes things up with new additions to Sigils and Breaches, and players earn points that can be used to acquire cosmetic rewards in the main game.
Finally, the team unveiled some additions to the merchandise range with new items from StarForge. This includes an Old School RuneScape-themed keyboard and keycap set, a 3D modelled and hand-painted TzKal-Zuk keycap and a new platelight and wall art featuring a lineup of iconic bosses created in collaboration with community artist BucketCultist. These new items join the RuneScape 25th Anniversary collection alongside the previously announced YouTooz Lumbridge Castle and RuneScape: 25 Years Deluxe Vinyl from Laced Records.
Today’s raft of announcements for Old School RuneScape forms part of the RuneScape franchise’s 25th anniversary, which will also see the biggest RuneFest ever take place this autumn in Birmingham, UK.
Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.
First off huge thank you to Hamma Studios for sending me a copy of the game its greatly appreciated so let’s dive in shall we.
Today we talk about Dwarves glory death and loot an auto battler thats available on the nintendo switch and steam, I was fortunate enough to play on the nintendo switch and i love games like these cause they fit perfectly on the platform.
So the game is an auto battler meaning the game does all the fighting for you which im fine with considering your army is made up of 10 awesome dudes fighting for glory and loot.
The game has 3 difficulties to choose from loot being easy mode and focusing on loot then there’s glory which is normal where you start to focus on staying alive as well and then there’s death which is hard mode if you lose any people during combat thats it there gone. Thankfully for your initial run the game does teach you the ropes and everything is super easy to learn and grasp.
Since I was on the switch version to move around between different menus it was all wired to the right joy stick which made everything a breeze you had the store and inventory tabs then you had the recruitment tab for new fighters then the fighting tab which let you choose which fight you wanted to proceed with, at no point did i feel overwhelmed by the menu set up like some games tend to be.
The gear is easy to work with once you unlock the forge you upgrade and make gear better at a 3 to 1 ratio there in ore in the game but I haven’t figured out how to use it yet.
This game is a blast its simple and fun easy to pick up and hard to put down and considering it made it to 1.0 release this game has a bright future and its one I highly recommend and if you have a switch console definitely pick it up this game feels right at home in handheld mode ive had fun with the hours ive put into it and cant wait to see what’s next for the future of the game thank you all for stopping by take care and game on.
Cozy City Designer ‘Belle Citique’ Grants Fans of the Genre Their Biggest Wish – Animals and Villagers
Build in harmony with nature in Belle Citique, a cozy city designer finally giving fans of Townscaper and Tiny Glade what they’ve always wanted – villagers and animals!
[January 21, 2026]: Build for harmony and happiness in Belle Citique, a cozy new city designer from Willis Studios. Belle Citique is a cozy, water-focused city designer, with a powerful building-system that naturally adjusts to the terrain around it, creating canals, tunnels, waterways, parks, and more. Attract residents and animals to your city and watch them enjoying the lives you’ve built for them, exploring bustling marketplaces and lovely boulevards. Residents comment on what they love, and ask for more!
Instead of replacing nature, bring out its best – and attract animals to live within your towns. Towering walls and bridges adapt to the rivers and hills around them. Decorate your city with plazas, gates and fountains, naturally molding to the environment for a feeling of perfect balance. Fans of Townscape and Tiny Glade will feel at home!
With a new demo now on Steam, players can get to building their idyllic city – and populating it immediately.
Unleash the Joys of Nature. Walls and houses sprout tunnels to let rivers pass through. Canals work their way between buildings and around plazas. Trees grow joyfully towards the sun. Instead of just replacing or removing nature, Belle Citique imagines how we might build together with it.
Calming Natural Beauty. Enjoy villagers fishing in the canals, and dogs playing in the park. Watch the birds gently soaring by. Admire the mountains and the streams. Belle Citique is the perfect way to release your tension and unwind!
Happy Residents! As your city grows, more and more people will come to live in it, admiring your hard work and going about their lives. Residents will compliment your architecture and design, and as the population increases, more building-blocks and biomes will be unlocked to explore and experiment with.
Full Customization. Adjust colors and other design-details for each building-block to make sure that your city perfectly matches your heart. The only limit is your own imagination!
Belle Citique is available to wishlist now on Steam, with a demo currently available. It is planned to release in Q1/2 2026.
Cozy Cafe Sim ‘Tailside’ Launches into Early Access on PC
Serve furry, friendly customers in laidback debut
Lithuania (January 21, 2025) – Opening day has finally arrived as developer Coffee Beans Dev launches cozy cafe sim Tailside into Early Access on Windows PC via Steam, with a full launch planned for 2027! Serve freshly baked goods and cups of coffee to friendly and furry customers as you create the perfect chill out spot!
Sit back, relax, and fulfill your cafe management dreams in Tailside. Customize your cafe, bedroom, and terrace with a range of decor including the comfiest chairs, succulents, and plushies before opening the doors to take orders from creatures from across the forest!
Play without pressure as you roast and grind beans, create beautiful latte art and level up your coffee-making skills. Progress is laidback and with every in-game day, you’ll get closer to unlocking new brewing abilities and additional, decorative items with hundreds of signs, seats, and much more to eventually choose from.
Along the way, you’ll also meet more villagers and get to know a little more about the adorable animal customers who stop by each day. Follow their stories as the daily newspaper brings you closer to your paw pals.
Tailside even lets you add your own furry faces! With mod support, you can import custom characters and turn them into cafe visitors, bringing yourself and your real-life furry friends into the game.
These features are just the start of the Tailside journey as, on the Steam page, Coffee Beans Dev has already shared a roadmap of updates as the game progresses to 1.0 in 2027. Planned features include a full greenhouse system, a flower shop to grow and sell plants, and the ability to visit other players’ cafes!
Key Features of Tailside
Progress Without Pressure: This is a wholesome sim, not a tycoon title and the gameplay is designed to be stress-free. Those who prefer to play without levels and objectives can also enjoy the Sandbox mode, which is more decor-focused.
That’s That Me Espresso: Brew coffees made with different flavors, and strengths, create latte art, and unlock even more coffee varieties as you progress through levels!
Fully Customizable: Design multiple areas in your cafe, with a bedroom and a terrace, as you choose from hundreds of decor items. Import custom characters for even more personalization!
Tailside: Cozy Cafe Sim is out now on Windows PC via Steam for $9.89 USD, £8.36 GBP, and €9,71 EUR with a 10% launch discount. The game is also “Playable” on Steam Deck.
The level of detail in this game is insane and makes me feel like an actual blade Smith not just a gamer playing a game.
You start the game in a dream state you pick your character type male or female then what your life was like your knowledge and so forth and yes it actually helps with the progression in the story as some choices depend on certain skills you have your toughness and knowledge being some as well as finesse, after you make your choices the game opens up into the tutorial and even the tutorial tells you pay attention or you wont learn so please pay attention.
The first thing it goes over it the camera movement which im not a fan of why would you stick a camera binding to the press of the scroll wheel makes no sense at all but thats just my 2 cents. Next your looking at the anvil and the process begins. The tutorial starts by telling you how the lengthen the metal that will become the blade each blade has a sweet spot in length and the info box on the top left tells you everything that is e,petted of the sword you are making and boy does shit get complex as you progress. Then you gotta flatten the blade and widen it these 3 steps are the most basic of everything your gonna be doing so make sure you watch everything closely cause if you mess up you will have to start over and fix the sword properly.
Next the game will show you how to put a tip on the sword and this one is probably the most trickiest of them all as you can over tip the sword to the point its almost a needle which some customers will want that.
Then comes the sharpness of the blade which is the easiest to do you see a blue line will pop up on the blade and will move until it hits the proper spot then it will change to orange when you have reached the exact point intended honestly best guide line ever.
The whole left side of the screen while your at the anvil is your info bar as well as the square that pops up on the right also shows some details as well.
After the tutorial of making the game shows you a small fixing tutorial cause not only will you be making blades you will be fixing them as well. The amount of detail and information in this tutorial is insane and well done could they have added more sure but it might have messed with the flow of the game.
After the game drops you into the story of the game where you are awoken at a tent with a forge outside in a tent filled camp of people trying to enter a city for safety. You will try to get in as well but no luck sadly.
This is where the game opens up where every choice is both good and bad where everyone is watching you and where one wrong move can mean death for your character.
The economy is rough not only must you find supplies but you also gotta find vendors and boy the first vendor you find is rough considering this game takes place during medieval times people were scared of plagues and everything else.
This game is amazing the detail the feel of making a sword the hilts and everything in between i am so glade to have experienced this game and I cant wait tonsee what they do with it in the future so if you wanna feel like a real bladesmith pick up Bladesong you wont be disappointed, thank you all for coming by take care and game on.
Hello everyone hows it going today I wanna talk to you about my first ever murder mystery game called The Real Face of a VTuber. But first huge thank you to Lilien Games for sending me a copy to check out hugely appreciated so let’s dive in.
As I said this is my first murder mystery game so honestly I wasnt sure what expectations to have or what to look for so I went in blind and im glad I did the game is a blast and so detailed in its experience and the tutorial isnt in your face it blends with the game as a natural part of conversation it was perfectly done and impressed me from the start.
So players take on the role of a prosecutor by the name of Justin Truth who’s sole mission is to figure out who murdered our victim and to bring justice to the departed so justice we shall bring.
So im guessing more murder mystery games are similar in theres a lot and I mean a lot of dialog and reading which honestly im fine with it feels like a novel and the mystery is just getting juicy. So the victim owns the company where everyone will be interrogated and its your job to determine which employee did it and how, now this game has multiple endings that means you will be playing more then once for a complete story and im not complaining one bit this game hooks its claws into you as soon as you start getting into the main story.
The gameplay is simple and smooth I haven’t had any issues the whole time ive been playing the graphics are similar to a visual novel game so the colors are great nothing is over done.
So your job find the murderer but you also get a bonus in you must find out who is the face of the vtuber who was employed at the company you will interrogate and check evidence cross examine everyone and everything find out who’s lying and telling the truth and trust me this part is hard cause I already have a few people I dont like in the game and I wanna blame them so bad but im trying not to be biased.
I haven’t come across any bugs except one of the achievements didnt pop up for me but other then that the game is solid and fun.
Im sorry this review isnt up to par ive never played a murder mystery game so I dont have anything to go by but I will say this the game is fun the details are insane and makes you wanna play more non stop so please pick up the real face of a vtuber and experience for yourself thank you all have a great day and game on.
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