Hello everyone today I wanna talk to you about the Ardenfall demo that I got to check out and enjoy so come along for the ride and let’s dive in
First off its a fantasy rpg so if you have played games like the elden scrolls you will fit right in as this game i feel uses those games as a huge inspiration. The demo gave me about 83 minutes of play time between all the reading and adventuring.
So the game starts you with a story of a horrible storm sending you off course crashing to an island you wake up and the first thing you do is create a character which has some great selections to it. And then once completed you wake up on a beach with another npc that tells you what happened and how to proceed.
From the beach you find a cave and off you go to start your adventure the combat that I experienced in the cave was great it felt smooth but a bit delayed at times but nothing that I couldn’t deal with once you reach the end of the cave your at your first village of Bisawa where people do not take kindly to you but its where you get your first real mission but I wont spoil it.
You get a giant number bar for your weapons and spell a total of 9 different items can be equipped which is bad ass honestly giving you plenty of variety.
Even tho the demo was short this game has huge potential and I cant wait to see more of it I hope it releases soon head over to steam and check it out thank you for stopping by take care and game on.
Tag: Action
wardogs announced
Derby, UK (5th February 2026) — BULKHEAD and Team17 today announced WARDOGS, a Tactical All Out Warfare FPS coming to Steam Early Access in 2026. This is not a battle royale. This is not an extraction shooter. This is a brand-new take on large-scale FPS that prioritises tactical depth, teamplay, and player freedom.
Watch the announcement trailer here:

WARDOGS is a Tactical All Out Warfare FPS where one hundred players are split across three teams and fight for control of a central zone. Set in the derelict industrial mountains of Eastern Europe, it plays out on a destructible battlefield where cash is earned and cash is king.
The game mode – Inspired by Arma 3’s community created mod ‘King of the Hill’ – has three teams fight for control of a randomized 2x2km central ‘Control Zone’ within its large 256km² map. The team with the most players within the control zone earns points – with the first team to reach 100 points winning the match.
At the core of WARDOGS is a persistent cash system that ensures every decision actually matters. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility items, and vehicles to help your team win the match. Every teamplay action in the Control Zone rewards cash from reviving squadmates, transporting friendlies to the zone, or controlling the objective. WARDOGS doesn’t just encourage teamplay; it rewards it. It is the player’s choice how they want to play, earn, and spend their profits.
Cash earned is banked into your account and persists from match to match – meaning a smart investment into better gear, equipment or a vehicle at the right time has the potential to turn the tide of battle and can yield massive returns. The variables in zone location and player tactics mean no match ever plays out the same.
The battlefield also evolves through destruction and base building. Structures can be damaged, destroyed, fortified, or repurposed, allowing teams to shape important locations without flattening the entire environment. Planning, coordination, and adaptability are rewarded over raw reflexes alone.
WARDOGS is powered by BULKHEAD’s proprietary War Dynamics Framework, a custom framework built on top of Unreal Engine designed to support large scale, player driven warfare. Developed in collaboration with real world specialists including aerospace and ballistics experts, the framework delivers grounded vehicle handling and consistent weapon behaviour while supporting the game’s scale, persistence, and reward driven systems.
WARDOGS also marks a new chapter for BULKHEAD, which is now independently owned by the developers themselves once again following its separation from Tencent. With full creative control restored, the team is building WARDOGS transparently alongside its community and the original mod creators ‘Sa-Matra’. Early Access in 2026 will focus on refining the game’s core systems, expanding features & content and responding directly to player feedback.
Wishlist Wardogs today on Steam
Asthenia
Asthenia is a Dark Fantasy Adventure Set in An Ancient, Dying World
Uncover the truth behind a rotting dimension ruled by ancient gods, where grief, faith, and irreversible choices shape your fate.
Asthenia is a dark fantasy adventure set in a decaying otherworld plagued by a mysterious corrupting disease. Players step into a bleak dimension ruled by ancient entities, shaped by loss, and slowly collapsing under the weight of an endless war.
You play as Adam, an ordinary man cast into this world alongside other humans. To survive, Adam must confront distorted foes, uncover tainted artifacts, and navigate hostile environments ranging from abandoned towns and industrial ruins to forgotten temples. Resources are scarce, danger is constant, and every decision carries weight as Adam searches for answers, and a way back to the one he loves.
Combat focuses on deliberate, close-range encounters using the Ancient Gauntlet, a primordial relic that doubles as both weapon and tool for interacting with the environment. With no maps or quest markers, Asthenia challenges players to rely on observation, memory, and intuition to progress.
Request a key via Press Engine
Storytelling unfolds through environmental details, fragmented letters, unsettling sound cues, visual symbolism, and Adam’s own narration.
Drawing tonal inspiration from Resident Evil 7, Silent Hill, Outlast,and Dark Souls, Asthenia blends oppressive atmosphere, lore-rich worldbuilding, and non-handholding design into a deeply personal journey through decay, loss, and transformation.
“Asthenia was born from a deeply personal place,” said Manthos Lappas, solo developer of Asthenia.
“I wanted to create a world that feels oppressive, mysterious, and alive – where discovery is earned, not handed to the player, and where every action carries real weight.”
Download the Press Kit

KEY FEATURES
A World Ruled by Decay – Explore a haunting dimension ravaged by disease, ancient war, and forgotten civilizations.
The Ancient Gauntlet – Engage in challenging close-range combat and interact with the environment using a primordial relic fueled by limited energy resources.
Non-Handholding Design – No mini-maps and no quest markers. Progress through observation, memory, and experimentation.
Meaningful Choices & Multiple Endings – Split paths and three distinct endings shaped by player decisions and actions.
Lore-Rich Environmental Storytelling – Uncover the narrative through letters, symbolism, sound cues, whispers, and echoes of the past.
AVAILABILITY
Asthenia is currently in development for PC via Steam.
A playable demo is coming soon, and players can wishlist the game today to follow future updates.
Echoes of Elysium
Hello everyone today we dive into a new game that recently released called Echoes of Elysium but first massive thank you to Loric Games and Snail Games for sending me a copy its greatly appreciated so let’s dive in.
So echoes of elysium takes place in Greek mythology your people have disappeared and there’s no one left the gods have cut off access to your realm and you wake up alone what could be the last survivor of your people great story concept adds plenty of mystery and definitely makes me question what happened to my people after the cut scene of the game telling you all this your dropped into the game.
And when I mean dropped I do mean literally dropped theres no tutorial which for a game that calls itself a survival crafter game there should definitely be a tutorial I dont mind learning some stuff but the fact im going in blind and have to learn everything huge issue for me and not a fan of it honestly.
Whatever spirit or goddess finds you tells you your still being hunter to craft a ship and find the closest light house ok cool so you can give me a mission but you cant tell me how to build or anything nope I dont like that one bit and the area you start in is small and barely has any resources to farm now mind you that there’s resources floating in bubbles all around you that you can grab but the game gives you no info on how to do that it doesn’t even offer you a movement tutorial and you need one considering you have some mythical jet pack to fly around with that honestly dies faster then just flying with wings.
And this was all in the first 5 minutes of the game I know not off to a great start but let’s continue as I progress and figured stuff out I manage to expand my ship with much annoyance and find said light house where I have to fight a robot with no weapon cause I dont have the right materials to make one go figure but that robot went down and I had a small base of operations after which I looked around and admired the area and surrounding which let’s be honest its a beautiful game it really is the reason you need a ship and jetpack is cause during the cutscene it tells you how all the islands started floating away and now there in the sky so your a mythical flying pirate captain lmao (laughing my ass off) which is pretty cool.
Visually the game is stunning the ship doesn’t look half bad after you get it to a good enough size but there’s a lot to craft and learn if you wanna be viable after trying it by myself for a bit I jumped on with a friend who wasnt having a great play time as he was finding bugs left and right many which the devs already know of and are working fast on fixing which huge shout out to the devs for being on top of there game.
Now for multiplayer I had a blast playing with my friend I didnt experience as many problems as he did but the ones we experienced together are a bit game breaking for example there’s the issue with npc respawns happening almost immediately after there killed as well as one of the robot birds despawning right as there about to be killed now the devs know about these issues there discord has been active non stop with people reporting bugs and the devs talking about it the game has gotten a big update to help and the devs are still hard at work my experience aside this game is worth it and being part of the journey and the fix makes me feel good about myself as a gamer and I know these devs appreciate all the feed back and help there getting the constant updates to fix stuff shows that even though they may have missed stuff during development doesn’t mean there moving on there fixing everything and showing us gamers they mean business.
This game is in early access you can wait a bit for more updates or pick it up and help the devs out on there journey either way echoes of elysium is a fun game with awesome crafting and some intense flying thank you for stopping by take care and game on.
Genigods Nezha
NEW Announcement Trailer: https://youtu.be/M5mZseIFDmc
NEW Press Pack: https://bit.ly/GeniGodsNezha
Innovative New Action RPG Genigods: Nezha brings Chinese Myth to Life on PlayStation 5 and PC
From Genigods Lab, the team behind Sony-published hit My Hero Academia, comes an action role-playing game starring Nezha—a legendary Chinese rebel deity— launching 2028
Suzhou, China – 29th January, 2026: Genigods Lab has today revealed their brand new single-player action role-playing game ‘Genigods: Nezha’, built in Unreal Engine 5, optimised for PlayStation 5 in collaboration with Sony, and heading to PC and PlayStation 5 platforms in 2028.

Get your first look at Genigods: Nezha in the new gameplay reveal video here: https://youtu.be/M5mZseIFDmc
Genigods: Nezha is a premium, pay upfront, hardcore action role-playing game set against the chaotic backdrop of ancient Chinese genesis mythology. You are the Spirit Pearl—the very first spark of life forged by Nüwa, the Goddess of Life, from the essence of earth, water, and fire.
In this epic journey, you will evolve from a celestial artifact into the first human, a woman crafted from water and clay, before eventually being reborn as the legendary Nezha. Your journey is shared by legendary heroes: Yi, the sun-feller, and Yu, the flood-tamer. Beside you also dwells the Heart of Sacred Water—Nüwa’s sentient gift that grows with you, serving as your vital companion to solve ancient puzzles, conquer the toughest trials and learn the dark truth behind this new world.
Genigods Lab’s 100-person team previously made the critically and commercially acclaimed My Hero Academia mobile game published by Sony Crunchyroll. The team also developed the popular Condor Heroes series for mobile platforms, which recently surpassed over 10 million downloads worldwide.
“Our mission is to ignite the epic celestial battles of Chinese mythology. In Genigods: Nezha, every skill you cast, every choice you make, writes a new line in an ancient epic—forged in your image,” explained Erdi Yao, co-founder and Head of Creative & Design at Genigods Lab. “Players will wield the heart of creation, soar between realms, awaken the three-headed and eight-armed form, and step onto the primordial battlefield to mend the shattered heavens. This is not about hearing a story; it is about etching your name into its very fabric,” he added.
For a full feature breakdown of this exciting new story-driven adventure, please see below:
- Celestial Combat
Experience the dynamic scale of Chinese mythic warfare, where battle flows seamlessly between Heaven and Earth. Switch seamlessly between ground and aerial combat utilising dual stances, awaken temporary mythic abilities to perform devastating combos and mid-air strikes, and combine treasures discovered in the game world to create unique skills. - Colossal Gods and the Sun Tree
Built with Unreal Engine 5 and optimized for Playstation, Genigods: Nezha delivers a one-of-a-kind Chinese-style colossal adventure: climb ancient gods towering like mountains and fight by traversing the contours of their bodies. With the help of the giant Kuafu, scale the Sun Tree that bridges mortal and celestial realms, then draw your bow to extinguish The Nine Suns and end the scorching catastrophe. - Water Philosophy & Jeet Kune Do Mechanics
Genigods: Nezha’s combat is inspired by Bruce Lee’s iconic ‘Be Water’ philosophy through the Divine Water within Nezha. Her techniques adapt the essence of Jeet Kune Do. Condense water into a piercing One-Inch Flash for armor-breaking blows, or unleash water all at once, as a sweeping Dragon’s Kick to tackle crowds of enemies at once. This system encourages players to master a defensive, reactive style of combat— and requires perfect timing to parry and counter with the adaptable precision of water itself.
To learn more about Genigods: Nezha, please visit the official Steam and Epic Games Store product pages. GeniGods Lab also invites everyone to Genigods: Nezha’s official Discord channel, where you can get insights and updates on the game’s ongoing development and features.
Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players
| Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players |
| Moon Beast Productions launches Steam page and announces upcoming Kickstarter |
| California, USA – January 29th, 2026 — Moon Beast Productions, an independent studio founded by Diablo veterans Philip Shenk, Peter Hu, and Erich Schaefer, today announced Darkhaven, a next-generation action RPG that returns to the genre’s roots while pushing it forward with a fully dynamic, persistent world. Alongside the announcement, Moon Beast has launched the game’s Steam page and revealed plans for an upcoming Kickstarter campaign, with a Kickstarter coming soon page inviting the ARPG community to help bring the project to Early Access. Darkhaven is a dark fantasy isometric ARPG set in the aftermath of a great and final collapse of civilization. Ancient empires have fallen, their ruins reclaimed by wilderness, monsters, and predatory supernatural forces. Players are heirs to a legacy of power that is the last hope for this dying world. As eldritch evil worms its way into the world to feed on its remains, it falls to these few to bring the land back from the brink of death. |
| Designed for solo play, cooperative adventures, and high-stakes PvP-enabled realms, Darkhaven is set in a procedurally generated, fully dynamic, and persistent world. Terrain and structures are deformable and buildable, allowing players to dig through earth, tunnel through dungeon walls, drain lakes to uncover buried ruins, redirect lava flows to reshape battlefields, or rebuild shattered fortresses. Seasons change, weather alters combat and traversal, and world-altering events leave permanent scars. Every action contributes to a shared, evolving history. Combat in Darkhaven enhances the balance between stat progression, build choice, and player skill. Heroes can jump, climb, swim, dash, and traverse the world freely, introducing a new layer of action and skill rarely seen in the genre. Success is not just a function of stats, but of movement, timing, and terrain awareness, dramatically expanding the “action” at the heart of action RPGs. “From the very beginning, we wanted Darkhaven to feel good to play,” said Erich Schaefer, Co-Founder and Chief Creative Officer. “Movement is fun. Being able to jump over attacks, climb cliffs, dash out of danger, or swim across a lake that may or may not be infested with riverfangs changes how combat feels in this kind of game. It’s not just about numbers fighting numbers anymore. It’s much more engaging. For me, it becomes more about skill, finding flow, and making smart decisions in the moment. I’ve never had more fun making and playing an ARPG.” |
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| The game’s itemization and progression philosophy draws heavily on the originators of the ARPG genre, Diablo and Diablo II. Rejecting the incrementalism common in many modern titles, Darkhaven embraces bold, expressive loot – items that feel powerful, sometimes surprisingly so, and capable of redefining builds rather than merely optimizing them. “Great itemization is about possibility,” said Peter Hu, Co-Founder and President. “In Darkhaven, we want items that open doors, gear that makes you stop and rethink your build, your strategy, or even how you play the game. Finding something powerful should be exciting and inspiring, not something that gets smoothed out into tiny percentage gains.” Moon Beast Productions brings together decades of experience across genre-defining titles, including Diablo, Diablo II, Diablo II: Lord of Destruction, Diablo III, Hellgate: London, Torchlight, Torchlight II, Nox, and Marvel Heroes Online. “We’re incredibly excited to finally reveal Darkhaven and open its Steam page,” said Philip Shenk, CEO and Co-Founder. “This project represents everything we’ve learned about ARPGs over the last two decades, and what becomes possible when those ideas are combined with modern technology. We’re building a world that remembers what you’ve done, bears the scars of your victories and failures, and tells stories that only your playthrough can create. With the community’s support, we’re ready to bring Darkhaven to Early Access, which will allow us to continue to build the game into the incredible experience we all want it to be.” Players can follow Darkhaven’s Kickstarter campaign now and wishlist the game on Steam. There will also be a playable demo available alongside the Kickstarter when it goes live. |
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| Moon Beast Productions: Game Website: www.playdarkhaven.com Company Website: www.moonbeast.com Discord: http://discord.gg/moonbeast X/Twitter: https://twitter.com/MoonbeastInc Facebook: https://www.facebook.com/MoonBeastProductions Twitch: https://www.twitch.tv/moonbeastproductions YouTube: https://www.youtube.com/@MoonBeastProductions |
Rouge Night
Hello everyone today I wanna talk to you about a sweet little indie game called Rouge Night but first huge thank you to Grey November Games for sending me a copy its greatly appreciated it now let’s dive in.
The first issue i had with the game was a bit game breaking I opened a cave door and everytime I went in the game crashed on me I reported it to the devs on there discord as another player had the same issue they told me to give them some time which I did the next date an update went live for the game fixing the door that really impressed me the devs were quick responsive and didnt brush me off they made me feel like my worth as a player was worth more then gold and it felt awesome another time i was experiencing lag and crashing talked to the devs again and after some back and forth they were able to recreate the issues and send out a fix this is how devs keep gamers by talking and showing up for them and I for one will definitely stay, now the reason I started with this is cause I wanna show gamers out there that devs do listen.
Those are literally the only issue’s ive had with the game which is an rougelike sandbox open world survival crafting and ima throw in rpg cause you do missions lol but yeah you start the game and talk to a spirit fox which guides you with your missions telling you where to go you make your way out of a forest to this castle city thats in ruins as the zombies destroy everything, now im not a huge fan of zombies I hate horror games but I gave this one a shot the graphic style didnt make anything over scary like in an actual horror game on the contrary the zombies looked adorable and made me wanna fight them all even more.
The game offers a good variety of weapons from a sword to daggers to a spear and great sword and everything else the game offers cant spoil it all. Most weapons are found on enemies or on the ground so make sure you fight alot cause you will need to.The map is big and there’s lots to explore and plenty of missions to do i think there were 8 pages of missions but im sure more will be added down the line.
You also get to build a house where survivors you find will gather yes there’s other living people in the game thankfully, I did realize that when you die you lose everything and restart over I havent had a chance to ask about that so ill update if I get to ask. there’s also some pretty intense bosses as well first one I found was a giant spider and boy do I hate spiders.
This game is fun its simple its not very demanding or taxing on your system and honestly it deserves more eyes on it I cant wait to see how the game turns out and what more they add to it thank you all for stopping by take care and game on.

Echoes of Elysium Launches
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| Airship survival RPG Echoes of Elysium launches today on Steam Early Access New launch trailer showcases floating isles and clockwork creatures – with 6-player co-op! |
| Los Angeles, CA – January 27, 2026 – Today, Loric Games and Snail Games USA have launched the highly anticipated airborne open-world survival RPG crafting game Echoes of Elysium in Early Access on Steam. The game will retail for $19.99 / £16.75 / €19.50 with a 10% discount for the first week. To mark the launch, Loric Games unveiled a new trailer showcasing the innovative airship building system, allowing players to construct, customize, and pilot vessels through Elysium’s floating islands, along with the deep crafting and resource gathering essential for survival. The trailer also highlights intense multiplayer combat, both airborne and on the ground, as well as offering clues about the world’s lore. |
| The Early Access launch features Echoes of Elysium’s core crafting and survival systems, along with its expansive first region, several hours of quest content, and a final boss. Players can engage in up to 6-player co-op or solo offline play and progress to build Tier 2 weapons, tools, and airship components. As Echoes of Elysium progresses throughout Early Access, it will receive additional biomes with new resources, recipes, and higher-tier airship components, along with more narrative content and endgame features. Offering players a glimpse into the Echoes of Elysium roadmap while in Early Access, Loric plans to deliver ongoing updates focused on stability, accessibility, and quality-of-life – including critical fixes, expanded localization, controller support, ship customization, and Steam Deck support, the roadmap includes continuous improvements and content updates delivered between two major content expansions planned for 2026. |
| The Spring Expansion introduces dynamic storms, new enemies, Tier 3 airship parts, and a new boss encounter, followed by a Summer Expansion that adds a new biome, caves and dungeons, a Pilot class, deeper customization, and new enemy threats, all shaped in collaboration with the community throughout Early Access. To support this ambitious roadmap, Echoes of Elysium was transitioned from Unity 2021 to Unity 6.3, laying a stronger technical foundation for ongoing development. “We made the decision to migrate our game engine from Unity 2021 to Unity 6.3 which offers dramatically improved stability, performance, and progression. Loric is incredibly proud of what the team has built and excited by what’s ahead as development continues alongside our community,” said Loric Games cofounder and CEO Brian Johnson. |
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| Set in the enchanting world of Elysium, where ancient mechanisms coexist with serene skies and breathtaking landscapes, players must set sail for adventure in airships of their own design. Your fleet is more than simple transport, but your base of operations where you can transport supplies, craft materials, and engage in aerial combat against an armada of adversaries. Work alone or with friends in up to 6-player co-op as you uncover the mysteries of a forgotten paradise where danger lurks in the form of soul-powered clockwork beasts. Gather, craft, and grow in power as you fight for survival across a fractured landscape of diverse environments. Harvest unique resources to craft vital tools, contraptions, and airships, all aiding in your defense and exploration. Everything you would normally do on the ground in survival RPGs happens in the sky for a unique airship-focused experience. |
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| What critics are saying:“Echoes of Elysium Combines Final Fantasy Airships With the Co-Op Chaos of Sea of Thieves” – Inverse“If you want a colorful, gorgeous adventure…then this new Steam game is for you.” – GAMINGBible“It’s a game where you live out the fantasy of being a sky warrior by building a sick airship so you and your friends can rule the skies.” – TheGamer |
Kentum Co-Op Update Available Now! Double the Cloning, Double the Fun!
Kentum Co-Op Update Available Now! Double the Cloning, Double the Fun!
Grab a friend and get humanity back on track in the survival game’s local co-op mode.
[January 27, 2026] – Two Kents are better than one! Grab a friend and dive into Kentum’s local co-operative play today on Steam, Xbox Series X/S, and PlayStation 5. Explore the different biomes as a team and scan the strange flora and fauna that’s taken over the planet. Or go your separate ways if you think you can do it on your own, then come back better than ever as a clone if you happen to, you know, get eaten or something in the process. Either way, you’ll need to gather materials, build your base, and survive the year 10,000 together.
Kentum’s Co-Op Update adds even more gameplay variety to the survival metroidvania. Work efficiency rises with two Kents tackling the job, allowing you to double your efforts and build faster. Of course, you can always make it a competition and see which Kent excels above the other. How you survive is up to you!
Co-Op Update Features:
- Simultaneous Play: You can build, explore, and traverse in different biomes independently of your co-op partner. Return to a pre-existing save file to resume your adventure with drop-in/drop-out co-op play.
- Divide and Conquer or Take the Lone Kent Approach: Work together to build automations, divide and conquer to gather resources, or do your own thing; each playstyle is supported in co-op.
- Base-Building Efficiency: Work together to kickstart humanity quickly and efficiently alongside your fellow Kent.
- Play With a Friend from Afar: Aside from local co-op compatibility, the Kentum Co-Op Update allows you to play with a friend online through Steam Remote Play using one only game key.
- What’s Yours is Yours: New in-base safe item allows you to keep items from being picked up by your automation system.
- Streamline Productions: Accelerate your item production systems as you can now expand the size of your base both vertically and horizontally.
Kentum is available now on Steam, Xbox Series X|S, and PlayStation 5, and Nintendo Switch, coming off of a major content update, and now adding co-op play to multiple platforms! Keep up on all things Kentum by following the Tlön Industries team on X, YouTube, and joining the official Discord.
OLD SCHOOL RUNESCAPE CELEBRATES FRANCHISE’S 25TH ANNIVERSARY WITH A PACKED CALENDAR OF COMMUNITY-FOCUSED CONTENT AND EVENTS
OLD SCHOOL RUNESCAPE CELEBRATES FRANCHISE’S 25TH ANNIVERSARY WITH A PACKED CALENDAR OF COMMUNITY-FOCUSED CONTENT AND EVENTS
Jagex lines up the first-ever RuneScape event outside of the UK for 2026, alongside new quests, PvP events… and the first raid for the game in four years.
Monday, 26th January 2026, Cambridge, UK – Jagex, creator of the iconic RuneScape franchise, has today revealed a barrage of new content coming to Old School RuneScape in 2026, together with the game’s debut event to be held outside of the UK. Unveiled during today’s Old School RuneScape’s Winter Summit, players of the iconic, retro fantasy MMORPG can look forward to a whole slew of new, meaningful content over the weeks and months ahead.
Watch the Old School RuneScape Winter Summit on Twitch: https://www.twitch.tv/directory/category/old-school-runescape
Old School RuneScape Winter Summit Highlights
- Expanded Sailing skill: Old School’s first new skill, Sailing, is set to be expanded upon in 2026 with a raft of additional content, including quests, a brand-new Barracuda Trial, and activities around the Red Reef.
- Blood Moon Rises: Players of a certain disposition can pack their garlic and prepare to overcome ‘Blood Moon Rises’, a blood-curdling Grandmaster-tier quest finale that will conclude The Myreque storyline: regularly voted one of the most popular storylines by the community.
- Raids IV: First revealed in front of a packed audience at RuneFest 2025, Old School RuneScape will be getting its first new raid in four years in 2026, The Fractured Archive.
- Leagues VI: A temporary game mode that’s proved so popular that it’s since migrated to RuneScape, Leagues is returning once more to Old School RuneScape this April. Featuring fast-paced gameplay filled with bonus XP drops, loot boosts, and power buffs, Demonic Pacts will also be bringing back combat masteries reimagines for Leagues VI. Expect all new relics, tasks and truly demonic reward. Find out more.
- Beware the Ides of Milk: The result of the most recent Game Jam, a new bovine boss is terrorising Lumbridge and all players (whether free-to-play or members) will be able take on Brutus the cow boss as they find out about the ongoing feud between Seth Groats and Cassius.
Deadman, Deadman, Deadman
- Deadman: Allstars: This year will see Season 3 of Deadman: Allstars, Old School RuneScape’s premier PvP competition take place. Packed with some of the game’s biggest content creators and PK (player killer) veterans, the finals will see six teams battle it out in a live finale scheduled to take place at the Rosemont Theatre in Chicago, Illinois on 20th June.
- The Deadman: Allstars Live final will be the first time an Old School RuneScape event has taken place outside of the UK, underlining the continued expansion and success of the game, and will once again be hosted by creator, Solo Mission. Tickets will be released for sale on 21st February.
- Deadman: Annihilation: More Deadman action will be taking place soon with the launch of the high intensity, PvP everywhere (well, aside from scarce designated safe zones) Deadman: Annihilation. Starting this Friday, and running until the 21st February, this limited-time game mode – and successor to 2024’s Armageddon variant – once again shakes things up with new additions to Sigils and Breaches, and players earn points that can be used to acquire cosmetic rewards in the main game.
Finally, the team unveiled some additions to the merchandise range with new items from StarForge. This includes an Old School RuneScape-themed keyboard and keycap set, a 3D modelled and hand-painted TzKal-Zuk keycap and a new platelight and wall art featuring a lineup of iconic bosses created in collaboration with community artist BucketCultist. These new items join the RuneScape 25th Anniversary collection alongside the previously announced YouTooz Lumbridge Castle and RuneScape: 25 Years Deluxe Vinyl from Laced Records.
Today’s raft of announcements for Old School RuneScape forms part of the RuneScape franchise’s 25th anniversary, which will also see the biggest RuneFest ever take place this autumn in Birmingham, UK.
Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.








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