Crimson Capes

Hello everyone today I wanna take you on my epically failed adventure but first huge thank you to Poor Locke for sending me the key its greatly appreciated.

Crimson Capes is a story of betrayal as the witches of the kingdom have turned against the king and its up to your group the crimson Capes to destroy the traitors and bring justice to the kingdom.

You hunt down witches and monsters while exploring a 2D fantasy world of swords and sorcery in a pixel art format.

Your guild the crimson Capes leads the charge in this hunt there’s 4 members to the guild but you take control of there leader the game offers online Co op which I wasnt able to test out as well I didnt have anyone else that had access to the game and for a souls game the fact this has native Co op is pretty cool but im sure the difficulty increases as well.

Within the first 10 minutes you encounter a necromancer boss fight which is a 2 stage battle thankfully I was able to beat him or I wouldnt have been able to progress at the games bonfire which is a patch of blue flowers you get to level up and check things out one being the map yes a souls game with a map thank you and its a big map plenty to explore and do.

Now I did explore in my time playing I encountered 5 bosses but only able to defeat 2 of them the one boss which was part of a mission I couldn’t attack at all literally from the minute the fight start hes charging you and doesn’t let you breath worse the game doesn’t have a dodge roll you can only parry attacks and even that is an issue when the enemy is able to just keep attacking you.

Now im not a souls gamer I never liked the genre but I do my best to try the games out and give them a fair chance but the boss battles in this game aren’t even close to being fair so if your a fan of the souls genre jump in pick the game up im sure you will get further then me fights aside the game is beautiful and has an interesting story that actually made me wanna know more but when a boss kills me within 3 seconds of our fight starting im not wasting my time anymore thank you all and game on

Raiders of Blackveil

Hello everyone today I wanna talk to you about a fun rougelite thats ive been playing but first huge thank you to Wombo Games for sending me a key to check out there game so let’s dive in.

You may have heard of Raiders of Blackveil it released with a lot of issues but the devs have been hard at work knocking out issues and updating the game as it goes along and I was fortunate enough to get a key to check out there game after there most recent update so I cant talk about its history just its present but let me tell you im having a blast with the game.

So in Raiders you play from a select few characters trying to take down an evil corporation thats destroying everything around so each raid is where the fun starts you spawn on a sweet ship where its your home base there you have a variety of characters that help you on your missions from Muriel who helps you craft skills to Belmont who’s the merchant where you can buy and sell gear to my favorite the smugglar who will greet you every few levels and give you a chance on getting the best gear out of the game safely even if you die then there’s the big boss Atlas who helps upgrade the world maps so you can find better stuff for your runs and trust me the upgrades are worth it.

Right now there’s only 4 playable characters but from the character screen they plan for 12 which is gonna be awesome cause it adds so much variety to the game im guessing there’s multiplayer since your able to join or host your own games idk I havent been able to try it out being a solo player.

Then there’s 2 raid maps a meat factory and a harvest operation both maps have different enemies and offer there own unique experiences you also get a stash chest with 4 tabs for storing everything you get from raids and yes the chest is accessible across all characters so you dont have to worry about earning loot all over again for a new character run.

The games a rougelite its fun after each floor you pick how you progress there’s floors that grant you perks while others give you money or gear for clearing them you will also find floors with mini bosses and elite enemies you pass through over 20 stages before you go head to head with the boss and man did I get my ass kicked over and over until I finally was able to beat the boss for the meat factory at which point you get the choice to continue forward or extract back to the ship with your goodies.

This game has its own unique feeling between extraction and rougelite gameplay and its worth every bit of action you experience. I cant speak for the history of the game but for the present the game is awesome im having fun even with minimal lag spikes the game plays amazing and I cant wait to see what’s next between new maps and characters i wanna see what the devs at wombo have in store so dont be scared check out Raiders of blackveil and enjoy thank you for stopping by take care and game on.

Cursed Blood

Hey everyone hows it going today we are gonna talk about Cursed Blood a brutal gore filled action rougelike but first huge thank you to David Marquardt Studios for sending me a code to check out this beauty so let’s dive in.

Cursed Blood is about a shrine that used to balance the world by way of blood sacrifices but the old people died out and the shrine lay waiting for its next sacrifice now the corruption of the world along with its greed has thrown the balance out of whack and this is where we the player come in as we must fight and restore the balance by the way of Blood and trust me Blood it will be.

So you get to play as 1 of 4 vengeful Samurai Apes fueled by the rage of the shrine best part you dont have to go alone you see Cursed Blood is also a co op game for up to 4 players so grab your group of friends and let the chaos flow.

Now the game is a top down view like other rougelikes but plays a bit more similar in action to something like path of exile giving off the rpg vibes so you do have the rougelike aspects you find shrine buffs and you get to pick one theres also curses in this game that hinder you at certain shrines so every choice counts.

My favorite part of the game is the gore the Blood covering your screen during combat as well as the slicing enemies in half or into pieces you can also sneak up on them and do take downs since the game does have stealth.

This game has huge potential and I for one cant wait for its release in April so keep an eye out for this gem cause if you like action hack and slash some awesome gore and wanna play a kick ass ape samurai this is the game for you thanks for stopping by take care and game on

Ardenfall Demo

Hello everyone today I wanna talk to you about the Ardenfall demo that I got to check out and enjoy so come along for the ride and let’s dive in

First off its a fantasy rpg so if you have played games like the elden scrolls you will fit right in as this game i feel uses those games as a huge inspiration. The demo gave me about 83 minutes of play time between all the reading and adventuring.

So the game starts you with a story of a horrible storm sending you off course crashing to an island you wake up and the first thing you do is create a character which has some great selections to it. And then once completed you wake up on a beach with another npc that tells you what happened and how to proceed.

From the beach you find a cave and off you go to start your adventure the combat that I experienced in the cave was great it felt smooth but a bit delayed at times but nothing that I couldn’t deal with once you reach the end of the cave your at your first village of Bisawa where people do not take kindly to you but its where you get your first real mission but I wont spoil it.

You get a giant number bar for your weapons and spell a total of 9 different items can be equipped which is bad ass honestly giving you plenty of variety.

Even tho the demo was short this game has huge potential and I cant wait to see more of it I hope it releases soon head over to steam and check it out thank you for stopping by take care and game on.

wardogs announced

Derby, UK (5th February 2026) — BULKHEAD and Team17 today announced WARDOGS, a Tactical All Out Warfare FPS coming to Steam Early Access in 2026. This is not a battle royale. This is not an extraction shooter. This is a brand-new take on large-scale FPS that prioritises tactical depth, teamplay, and player freedom. 

Watch the announcement trailer here: 

YouTube Video.

WARDOGS is a Tactical All Out Warfare FPS where one hundred players are split across three teams and fight for control of a central zone. Set in the derelict industrial mountains of Eastern Europe, it plays out on a destructible battlefield where cash is earned and cash is king. 

The game mode – Inspired by Arma 3’s community created mod ‘King of the Hill’ – has three teams fight for control of a randomized 2x2km central ‘Control Zone’ within its large 256km² map. The team with the most players within the control zone earns points – with the first team to reach 100 points winning the match. 

At the core of WARDOGS is a persistent cash system that ensures every decision actually matters. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility items, and vehicles to help your team win the match. Every teamplay action in the Control Zone rewards cash from reviving squadmates, transporting friendlies to the zone, or controlling the objective. WARDOGS doesn’t just encourage teamplay; it rewards it. It is the player’s choice how they want to play, earn, and spend their profits. 

Cash earned is banked into your account and persists from match to match – meaning a smart investment into better gear, equipment or a vehicle at the right time has the potential to turn the tide of battle and can yield massive returns. The variables in zone location and player tactics mean no match ever plays out the same. 

The battlefield also evolves through destruction and base building. Structures can be damaged, destroyed, fortified, or repurposed, allowing teams to shape important locations without flattening the entire environment. Planning, coordination, and adaptability are rewarded over raw reflexes alone. 

WARDOGS is powered by BULKHEAD’s proprietary War Dynamics Framework, a custom framework built on top of Unreal Engine designed to support large scale, player driven warfare. Developed in collaboration with real world specialists including aerospace and ballistics experts, the framework delivers grounded vehicle handling and consistent weapon behaviour while supporting the game’s scale, persistence, and reward driven systems. 

WARDOGS also marks a new chapter for BULKHEAD, which is now independently owned by the developers themselves once again following its separation from Tencent. With full creative control restored, the team is building WARDOGS transparently alongside its community and the original mod creators ‘Sa-Matra’. Early Access in 2026 will focus on refining the game’s core systems, expanding features & content and responding directly to player feedback.  

Wishlist Wardogs today on Steam

Asthenia

Asthenia is a Dark Fantasy Adventure Set in An Ancient, Dying World

Uncover the truth behind a rotting dimension ruled by ancient gods, where grief, faith, and irreversible choices shape your fate.

Asthenia is a dark fantasy adventure set in a decaying otherworld plagued by a mysterious corrupting disease. Players step into a bleak dimension ruled by ancient entities, shaped by loss, and slowly collapsing under the weight of an endless war.

You play as Adam, an ordinary man cast into this world alongside other humans. To survive, Adam must confront distorted foes, uncover tainted artifacts, and navigate hostile environments ranging from abandoned towns and industrial ruins to forgotten temples. Resources are scarce, danger is constant, and every decision carries weight as Adam searches for answers, and a way back to the one he loves.

Combat focuses on deliberate, close-range encounters using the Ancient Gauntlet, a primordial relic that doubles as both weapon and tool for interacting with the environment. With no maps or quest markers, Asthenia challenges players to rely on observation, memory, and intuition to progress.

Request a key via Press Engine

Storytelling unfolds through environmental details, fragmented letters, unsettling sound cues, visual symbolism, and Adam’s own narration. 

Drawing tonal inspiration from Resident Evil 7, Silent Hill, Outlast,and Dark Souls, Asthenia blends oppressive atmosphere, lore-rich worldbuilding, and non-handholding design into a deeply personal journey through decay, loss, and transformation.

“Asthenia was born from a deeply personal place,” said Manthos Lappas, solo developer of Asthenia.

“I wanted to create a world that feels oppressive, mysterious, and alive – where discovery is earned, not handed to the player, and where every action carries real weight.”

Download the Press Kit

YouTube Video.

KEY FEATURES

A World Ruled by Decay  Explore a haunting dimension ravaged by disease, ancient war, and forgotten civilizations.

The Ancient Gauntlet  Engage in challenging close-range combat and interact with the environment using a primordial relic fueled by limited energy resources.

Non-Handholding Design  No mini-maps and no quest markers. Progress through observation, memory, and experimentation.

Meaningful Choices & Multiple Endings – Split paths and three distinct endings shaped by player decisions and actions.

Lore-Rich Environmental Storytelling  Uncover the narrative through letters, symbolism, sound cues, whispers, and echoes of the past.

AVAILABILITY

Asthenia is currently in development for PC via Steam.

A playable demo is coming soon, and players can wishlist the game today to follow future updates.

Echoes of Elysium

Hello everyone today we dive into a new game that recently released called Echoes of Elysium but first massive thank you to Loric Games and Snail Games for sending me a copy its greatly appreciated so let’s dive in.

So echoes of elysium takes place in Greek mythology your people have disappeared and there’s no one left the gods have cut off access to your realm and you wake up alone what could be the last survivor of your people great story concept adds plenty of mystery and definitely makes me question what happened to my people after the cut scene of the game telling you all this your dropped into the game.

And when I mean dropped I do mean literally dropped theres no tutorial which for a game that calls itself a survival crafter game there should definitely be a tutorial I dont mind learning some stuff but the fact im going in blind and have to learn everything huge issue for me and not a fan of it honestly.

Whatever spirit or goddess finds you tells you your still being hunter to craft a ship and find the closest light house ok cool so you can give me a mission but you cant tell me how to build or anything nope I dont like that one bit and the area you start in is small and barely has any resources to farm now mind you that there’s resources floating in bubbles all around you that you can grab but the game gives you no info on how to do that it doesn’t even offer you a movement tutorial and you need one considering you have some mythical jet pack to fly around with that honestly dies faster then just flying with wings.

And this was all in the first 5 minutes of the game I know not off to a great start but let’s continue as I progress and figured stuff out I manage to expand my ship with much annoyance and find said light house where I have to fight a robot with no weapon cause I dont have the right materials to make one go figure but that robot went down and I had a small base of operations after which I looked around and admired the area and surrounding which let’s be honest its a beautiful game it really is the reason you need a ship and jetpack is cause during the cutscene it tells you how all the islands started floating away and now there in the sky so your a mythical flying pirate captain lmao (laughing my ass off) which is pretty cool.

Visually the game is stunning the ship doesn’t look half bad after you get it to a good enough size but there’s a lot to craft and learn if you wanna be viable after trying it by myself for a bit I jumped on with a friend who wasnt having a great play time as he was finding bugs left and right many which the devs already know of and are working fast on fixing which huge shout out to the devs for being on top of there game.

Now for multiplayer I had a blast playing with my friend I didnt experience as many problems as he did but the ones we experienced together are a bit game breaking for example there’s the issue with npc respawns happening almost immediately after there killed as well as one of the robot birds despawning right as there about to be killed now the devs know about these issues there discord has been active non stop with people reporting bugs and the devs talking about it the game has gotten a big update to help and the devs are still hard at work my experience aside this game is worth it and being part of the journey and the fix makes me feel good about myself as a gamer and I know these devs appreciate all the feed back and help there getting the constant updates to fix stuff shows that even though they may have missed stuff during development doesn’t mean there moving on there fixing everything and showing us gamers they mean business.

This game is in early access you can wait a bit for more updates or pick it up and help the devs out on there journey either way echoes of elysium is a fun game with awesome crafting and some intense flying thank you for stopping by take care and game on.

Genigods Nezha

NEW Announcement Trailer: https://youtu.be/M5mZseIFDmc

NEW Press Pack: https://bit.ly/GeniGodsNezha

Innovative New Action RPG Genigods: Nezha brings Chinese Myth to Life on PlayStation 5 and PC

From Genigods Lab, the team behind Sony-published hit My Hero Academia, comes an action role-playing game starring Nezha—a legendary Chinese rebel deity— launching 2028

Suzhou, China – 29th January, 2026: Genigods Lab has today revealed their brand new single-player action role-playing game Genigods: Nezha’, built in Unreal Engine 5, optimised for PlayStation 5 in collaboration with Sony, and heading to PC and PlayStation 5 platforms in 2028.

YouTube Video.

Get your first look at Genigods: Nezha in the new gameplay reveal video here: https://youtu.be/M5mZseIFDmc

Genigods: Nezha is a premium, pay upfront, hardcore action role-playing game set against the chaotic backdrop of ancient Chinese genesis mythology. You are the Spirit Pearl—the very first spark of life forged by Nüwa, the Goddess of Life, from the essence of earth, water, and fire. 

In this epic journey, you will evolve from a celestial artifact into the first human, a woman crafted from water and clay, before eventually being reborn as the legendary Nezha. Your journey is shared by legendary heroes: Yi, the sun-feller, and Yu, the flood-tamer. Beside you also dwells the Heart of Sacred Water—Nüwa’s sentient gift that grows with you, serving as your vital companion to solve ancient puzzles, conquer the toughest trials and learn the dark truth behind this new world.

Genigods Lab’s 100-person team previously made the critically and commercially acclaimed My Hero Academia mobile game published by Sony Crunchyroll. The team also developed the popular Condor Heroes series for mobile platforms, which recently surpassed over 10 million downloads worldwide. 

“Our mission is to ignite the epic celestial battles of Chinese mythology. In Genigods: Nezha, every skill you cast, every choice you make, writes a new line in an ancient epic—forged in your image,” explained Erdi Yao, co-founder and Head of Creative & Design at Genigods Lab“Players will wield the heart of creation, soar between realms, awaken the three-headed and eight-armed form, and step onto the primordial battlefield to mend the shattered heavens. This is not about hearing a story; it is about etching your name into its very fabric,” he added.

For a full feature breakdown of this exciting new story-driven adventure, please see below: 

  • Celestial Combat
    Experience the dynamic scale of Chinese mythic warfare, where battle flows seamlessly between Heaven and Earth. Switch seamlessly between ground and aerial combat utilising dual stances, awaken temporary mythic abilities to perform devastating combos and mid-air strikes, and combine treasures discovered in the game world to create unique skills.
  • Colossal Gods and the Sun Tree
    Built with Unreal Engine 5 and optimized for Playstation, Genigods: Nezha delivers a one-of-a-kind Chinese-style colossal adventure: climb ancient gods towering like mountains and fight by traversing the contours of their bodies. With the help of the giant Kuafu, scale the Sun Tree that bridges mortal and celestial realms, then draw your bow to extinguish The Nine Suns and end the scorching catastrophe.
  • Water Philosophy & Jeet Kune Do Mechanics
    Genigods: Nezha’s combat is inspired by Bruce Lee’s iconic ‘Be Water’ philosophy through the Divine Water within Nezha. Her techniques adapt the essence of Jeet Kune Do. Condense water into a piercing One-Inch Flash for armor-breaking blows, or unleash water all at once, as a sweeping Dragon’s Kick to tackle crowds of enemies at once. This system encourages players to master a defensive, reactive style of combat— and requires perfect timing to parry and counter with the adaptable precision of water itself.

To learn more about Genigods: Nezha, please visit the official Steam and Epic Games Store product pages. GeniGods Lab also invites everyone to Genigods: Nezha’s official Discord channel, where you can get insights and updates on the game’s ongoing development and features.

Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players

Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players
Moon Beast Productions launches Steam page and announces upcoming Kickstarter
California, USA – January 29th, 2026 — Moon Beast Productions, an independent studio founded by Diablo veterans Philip Shenk, Peter Hu, and Erich Schaefer, today announced Darkhaven, a next-generation action RPG that returns to the genre’s roots while pushing it forward with a fully dynamic, persistent world. Alongside the announcement, Moon Beast has launched the game’s Steam page and revealed plans for an upcoming Kickstarter campaign, with a Kickstarter coming soon page inviting the ARPG community to help bring the project to Early Access. 

Darkhaven is a dark fantasy isometric ARPG set in the aftermath of a great and final collapse of civilization. Ancient empires have fallen, their ruins reclaimed by wilderness, monsters, and predatory supernatural forces. Players are heirs to a legacy of power that is the last hope for this dying world. As eldritch evil worms its way into the world to feed on its remains, it falls to these few to bring the land back from the brink of death.
Darkhaven Announce Trailer
Designed for solo play, cooperative adventures, and high-stakes PvP-enabled realms, Darkhaven is set in a procedurally generated, fully dynamic, and persistent world. Terrain and structures are deformable and buildable, allowing players to dig through earth, tunnel through dungeon walls, drain lakes to uncover buried ruins, redirect lava flows to reshape battlefields, or rebuild shattered fortresses. Seasons change, weather alters combat and traversal, and world-altering events leave permanent scars. Every action contributes to a shared, evolving history.

Combat in Darkhaven enhances the balance between stat progression, build choice, and player skill. Heroes can jump, climb, swim, dash, and traverse the world freely, introducing a new layer of action and skill rarely seen in the genre. Success is not just a function of stats, but of movement, timing, and terrain awareness, dramatically expanding the “action” at the heart of action RPGs.

“From the very beginning, we wanted Darkhaven to feel good to play,” said Erich Schaefer, Co-Founder and Chief Creative Officer. “Movement is fun. Being able to jump over attacks, climb cliffs, dash out of danger, or swim across a lake that may or may not be infested with riverfangs changes how combat feels in this kind of game. It’s not just about numbers fighting numbers anymore. It’s much more engaging. For me, it becomes more about skill, finding flow, and making smart decisions in the moment. I’ve never had more fun making and playing an ARPG.”
The game’s itemization and progression philosophy draws heavily on the originators of the ARPG genre, Diablo and Diablo II. Rejecting the incrementalism common in many modern titles, Darkhaven embraces bold, expressive loot – items that feel powerful, sometimes surprisingly so, and capable of redefining builds rather than merely optimizing them.

“Great itemization is about possibility,” said Peter Hu, Co-Founder and President. “In Darkhaven, we want items that open doors, gear that makes you stop and rethink your build, your strategy, or even how you play the game. Finding something powerful should be exciting and inspiring, not something that gets smoothed out into tiny percentage gains.”

Moon Beast Productions brings together decades of experience across genre-defining titles, including DiabloDiablo IIDiablo II: Lord of DestructionDiablo IIIHellgate: LondonTorchlightTorchlight IINox, and Marvel Heroes Online.

“We’re incredibly excited to finally reveal Darkhaven and open its Steam page,” said Philip Shenk, CEO and Co-Founder. “This project represents everything we’ve learned about ARPGs over the last two decades, and what becomes possible when those ideas are combined with modern technology. We’re building a world that remembers what you’ve done, bears the scars of your victories and failures, and tells stories that only your playthrough can create. With the community’s support, we’re ready to bring Darkhaven to Early Access, which will allow us to continue to build the game into the incredible experience we all want it to be.”

Players can follow Darkhaven’s Kickstarter campaign now and wishlist the game on Steam. There will also be a playable demo available alongside the Kickstarter when it goes live.
Moon Beast Productions: 
Game Website: www.playdarkhaven.com
Company Website: www.moonbeast.com
Discord: http://discord.gg/moonbeast 
X/Twitter: https://twitter.com/MoonbeastInc
Facebook: https://www.facebook.com/MoonBeastProductions
Twitch: https://www.twitch.tv/moonbeastproductions 
YouTube: https://www.youtube.com/@MoonBeastProductions 

Rouge Night

Hello everyone today I wanna talk to you about a sweet little indie game called Rouge Night but first huge thank you to Grey November Games for sending me a copy its greatly appreciated it now let’s dive in.

The first issue i had with the game was a bit game breaking I opened a cave door and everytime I went in the game crashed on me I reported it to the devs on there discord as another player had the same issue they told me to give them some time which I did the next date an update went live for the game fixing the door that really impressed me the devs were quick responsive and didnt brush me off they made me feel like my worth as a player was worth more then gold and it felt awesome another time i was experiencing lag and crashing talked to the devs again and after some back and forth they were able to recreate the issues and send out a fix this is how devs keep gamers by talking and showing up for them and I for one will definitely stay, now the reason I started with this is cause I wanna show gamers out there that devs do listen.

Those are  literally the only issue’s ive had with the game which is an rougelike sandbox open world survival crafting and ima throw in rpg cause you do missions lol but yeah you start the game and talk to a spirit fox which guides you with your missions telling you where to go you make your way out of a forest to this castle city thats in ruins as the zombies destroy everything, now im not a huge fan of zombies I hate horror games but I gave this one a shot the graphic style didnt make anything over scary like in an actual horror game on the contrary the zombies looked adorable and made me wanna fight them all even more.

The game offers a good variety of weapons from a sword to daggers to a spear and great sword and everything else the game offers cant spoil it all. Most weapons are found on enemies or on the ground so make sure you fight alot cause you will need to.The map is big and there’s lots to explore and plenty of missions to do i think there were 8 pages of missions but im sure more will be added down the line.

You also get to build a house where survivors you find will gather yes there’s other living people in the game thankfully, I did realize that when you die you lose everything and restart over I havent had a chance to ask about that so ill update if I get to ask.  there’s also some pretty intense bosses as well first one I found was a giant spider and boy do I hate spiders.

This game is fun its simple its not very demanding or taxing on your system and honestly it deserves more eyes on it I cant wait to see how the game turns out and what more they add to it thank you all for stopping by take care and game on.