A game that calls itself an rpg but in what sense let’s talk about it.
First I wanna thank red art games and square Enix for sending me a copy its greatly appreciated so let’s dive in.
When you think of rpg’s you think of xp grinds lots of missions levels and items to get you through and thats what I thought of when I received this game but boy was I wrong. Theres 8 characters so I thought awesome 8 different views to experience so my first pick was a character called Gray I started out talked to people learned the basics from a kid that has tons of info then left the area into the wide open world to do a mission this was my first red flag as once I loaded in I find dinosaurs in front of me im like ok let’s do this I attack then they hit me and boom I get one shotted im like ok must be a fluke try again and nope I get one shotted so I figure im to weak and need to avoid them boy was I wrong as the npcs are so fast you cant run away I played a good hour in the same area before I raged quit and started over.
Next character was sif a female warrior who had the most hp and a variety of weapons she starts out in a frozen tundra first mission is clear out the caves from monsters running a muk in the area ok no problem I leave the village and make my way into the world find monsters in the way I fight them there manageable so I make it pass until I get to the first boss in the first cave I visit we start the fight I hit him he hits me and boom red flag number 2 as im once again one shotted I give it another 2 tries same outcome at this point I take a break and message my friend about my dilemma he was also sent a key.
And this is where the game starts to ruin you as my friend tells me that out of the 8 characters only 2 are begginer friendly so of course I have to restart for a 3rd time by this point the games already left a sour taste in my mouth but I proceed as I really wanted to experience the game so the character I pick is Albert literally the weakest health points wise so his story starts I explore a bit then find my first mission with my sister and guards we manage it no problem I learn more of the combat system and see that your stats increase during combat progression so im like cool this I can manage but boy am I wrong.
You see in a traditional rpg game you are rewarded for grinding you level up its how you learn new spells and attacks so I put that knowledge into this game and start grinding a bit when I come across monsters that are in my way but here’s where the game screws you over again you see the game has a mechanic called the event rank. And that ladies and gentlemen is the biggest middle finger this game gives you you see the game wants you to strictly follow the story and keep exploring and monster hunting to a very small minimum if you fill that event rank to much the monsters you find start getting stronger and stronger and then your shit outta luck as you start to struggle again. Now you would think no problem let me go to a store and buy new spells and weapons maybe some armor but nope red flag number 4 pops up everything is super expensive and you earn peanuts from monsters you vanquish. So now all traditional rpg sense is out the window what kinda game is this even the souls games let you grind for levels and money without any consequences so what do you do? Well I kept pushing and raging and little by little ive progressed the story and I gotta say this game is absolutely not for me I dont know who designs an rpg that punishes the players but this shouldn’t be allowed to use that title this game will be for a very niche crowd which saddens me as I really wanted to experience it and enjoy it the code they sent me was for the nintendo switch version and the game fits perfectly on it ive had no issues that might happen with other titles but sadly this game just isnt for me I hope they find there crowd but I cannot in good faith recommend this game it is to difficult and after a while feels more like a chore then an actual game.
I hope there able to find there crowd it plays wonderfully on the switch and could be a great handheld experience but thats all for now thank you all for stopping by take care and game on.
Tag: Action
CloudHeim Releases Today
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Cloudheim Launches in Early Access Today, Bringing Physics-Fueled Co-op Chaos to Steam and EpicUnited States, December 4th, 2025 – Noodle Cat Games is happy to announce that Cloudheim, a physics-based action-RPG built for online co-op, is now available in Early Access on Steam and Epic Game Store for $29.99 / €28.99 / £24.99; with a 10% discount at launch and the Supporter’s Pack DLC included with each purchase which includes:Extra Characters: Brooks, Jarl Erland, Emma, SylfEmotes: Jellycow Express, Catch a Ride, Galloping Greeble, Ninja Rush, Sign UwU, Runari Stride, Gnasher Strut, Sign Broken BrooksBifröst Character Style: Show off your support with this cosmic style line, available for 26 characters!Players can finally dive into Cloudheim’s chaotic world, teaming up in physics-driven co-op combat, experimenting with wild weapon combinations while exploring a colorful, Norse-inspired landscape. Smash, toss, and juggle enemies in creative ways, craft gear on the fly and uncover hidden secrets as you adventure together.Watch the Cloudheim Early Access Out Now trailer:Following the overwhelming response during Steam Next Fest – where Cloudheim was in the top 50 most played demos out of thousands – the Early Access launch greatly expands what players have seen so far. New islands, additional dungeons, deeper crafting options, and expanded base-building systems are all available from day one. The Noodle Cat Games team is committed to working closely with the community throughout Early Access to refine, improve, and grow Cloudheim with consistent updates shaped by player feedback such as bug fixes and localisation.”We’re extremely excited to launch Cloudheim into Early Access,” said David Hunt, CEO, Founder, and Game Designer at Noodle Cat Games. “The response to the demo has been incredible, and we can’t wait for players to experience everything we’ve added. We have retooled a lot of Cloudheim with the help of players – like improving the physics-system, majors upgrades to the shop, and jump behavior. Cloudheim in Early Access already includes the campaign, up to 4-player co-op, and all main systems in place, and it’s just the beginning – we have big plans for future updates with new weapons, characters, islands, and other content shaped by community feedback. We’re eager to build Cloudheim together with our players.” Cloudheim is a vibrant action-RPG built for co-op chaos and creative physics-based combat. Up to four players can team up to unleash mayhem in a world where almost everything can be destroyed or weaponized. Smash pillars onto enemies – the physics system ensures no two battles play out the same.Explore diverse islands and mysterious dungeons while expanding and customizing the Odin Shell, your flying turtle base. Build out your crafting empire, decorate the island, run a thriving shop, and uncover hidden secrets as your airborne fortress grows along with your adventure.![]() Cloudheim’s Key Features:Physics-Driven Combat: Lasso, launch, and juggle enemies into fire pits, each other, or the scenery—anything goes. Longer air time = more damage. Real-Time Crafting & Fusion: Grab and toss materials directly into crafting stations in the world. No menus, no inventory clutter—just pure, visible teamwork.Drop-In 4-Player Co-Op: Tame creatures, fight bosses, and explore mythic dungeons with friends. All loot is shared; your progression is not.Evolving Base & Shop System: Return from adventures to upgrade your base, sell loot, and unlock new features.Stylized Fantasy World: Built by a team of experienced artists, Cloudheim is rich with visual flair, character, and discovery.![]() ![]() |
Net Attack Release
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| Net.Attack() Confirms Full Release for Q1 2026 – Glacier Update Deploys Today |
| The Ice Protocol Begins: New region. New characters. New code-crafted abilities. |
| Germany, December 4th, 2025 – ByteRockers’ Games has locked in Q1 2026 for the full release of Net.Attack(), closing out its Early Access cycle with a barrage of new content, system upgrades and lethal refinements. Net.Attack() is a top-down bullet-heaven roguelite where your brain power is your firepower: engineer lethal algorithms from 150+ programming nodes and survive overwhelming security responses. |
| To mark the announcement, the studio has deployed the Glacier Update – a frozen new region, new enemy threats, three deadly characters and a sweeping upgrade to the game’s algorithm-crafting systems. Early Access players have been refining builds and sharpening the game for months, driving community-powered iteration across nodes, characters and core systems. All of that work is now deploying in this update – and even more content is planned for the v1.0 release. This is the final drop before 1.0 and it hits the system like a full-force intrusion. |
| Inside the Glacier Update: Major System Overhaul of Net.Attack()’s tactical programming tools:Node Sets reorganize abilities into clearer, more strategic clusters.Modifications, run-defining super-upgrades, unlock devastating algorithm builds.New enemy threats detected:Warden – A relentless enforcer that locks down waves with suffocating pressure. Wardens don’t give you space, they take it.Artillery – A shock-impact mini-boss that bombards the arena with precision strikes. Hesitation = Deletion.Surfer – A swarm-class predator triggered when all remaining ByteCoins convert into pursuit units. They flood the field instantly and they run you down.These aren’t just new enemies, they’re new failure conditions. Adapt or get overwritten. |
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| Three New Characters Join the Fight Each character rewrites the battlefield with unique attack architectures:7UR7ING – Armored. Methodical. Deploys modular Heat Link towers channeling thermal energy into brutal suppression zones. Bend enemy paths to your will – then incinerate them.M4RRY – A relentless shark-inspired brawler built for close-quarters brutality. Every strike builds strength until Rage Mode erupts, igniting a speed-and-damage surge turning aggression into annihilation.GU$$ – Serpentine tactician. Collect Observers to extend your shifting body, increasing reach, control and strike potential while weaving through enemy formations. Evolve mid-run and dominate late-game arenas.Net.Attack() is available now in Early Access on Steam. The full version launches in Q1 2026 with even more content, systems and algorithmic firepower. |
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| About Net.Attack() CODE OR DIE. Net Attack() is the bullet-heaven roguelite for intelligent gamers who solve problems through code. Build killing-machine algorithms from 150+ programming nodes in a visual drag-and-drop system. No RNG excuses. Your brain power determines your firepower. Hack enemy systems. Extract valuable Files. Survive security counterstrikes with algorithms you designed. Trade your files on the Dark Market, climb Hacker Rankings by mastering escalating difficulties. Every victory is earned. Every failure is a lesson to debug. HACK THE PLANET. |
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| For more information on Net.Attack(): Buy on Steam: https://store.steampowered.com/app/3047370/NetAttack/ Follow on X: https://x.com/NetAttackGame Follow on BlueSky: https://bsky.app/profile/netattackgame.bsky.social Follow on Youtube: https://www.youtube.com/channel/UCjuRMwvUi8mMzh1bESJS4hg Join the Discord: https://discord.gg/byterockersgames |
BellWright Maiden Voyage
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| Popular medieval survival RPG Bellwright unveils its largest update yet – Maiden Voyage! New Halmare Isles map is 25% the size of the original game, with vast new content and QoL features |
| Los Angeles, CA – December 3, 2025 – Donkey Crew, in partnership with Snail Games USA, today revealed “Maiden Voyage” as the name of the next major content update for their medieval open-world survival RPG Bellwright, alongside the premiere of a brand-new trailer. Currently in Steam Early Access, Bellwright is currently on sale for 34% off and the Maiden Voyage update will be available on December 9th, offering a vast new map with a story-driven questline, fresh challenges, exclusive loot, and major new progression systems. |
| The biggest addition to Bellwright is the new Halmare Isles map, which is roughly 25% the size of the original game. At over 10 square kilometers, this region includes all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system. Other major additions to the core game include full controller support, a Trade and Caravans feature that provides a new layer of strategy as players build and manage a sophisticated logistics network between their outposts, and an improved Walls fortification system that allows players to construct walls for their camps. This includes new gameplay mechanics with specific AI behavior for attackers and defenders, which adds a fresh challenge and more strategic depth to base defense. There’s a bounty of new customization features as well, like a much improved Character Creator, offering further options and higher fidelity player character models. Fashion-conscious players will also enjoy the New Weapon Types & Cloaks offering more ways to personalize player characters and show off their unique builds and looks. Another quality of life improvement is the addition of Blocking Markers on Building Placement, with a new system that now shows foliage blocking construction areas, along with the ability to task workers with removing the foliage before it is built. |
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| “Since entering into Early Access last year, Bellwright has received over a million wishlists largely due to the constant updates and direct communication our team has had with players,” said Creative Director and Project Lead Florian Hoffreither “‘Maiden Voyage’ is really taking the feedback that we’ve received over the last year and improving the game in all aspects. The icing on the cake is we get to introduce an entirely new setting and continent to explore. We’re looking forward to hearing what you think of this Maiden Voyage update as we continue to stride towards our 1.0 launch!” |
Gods Death & Reapers Alpha 4 test
First off I wanna thank wolcen studios for inviting me to this alpha test i had a blast checking out gods death and reapers let’s get into it.
Not many game cinematics capture me right from the start anymore but when I saw the intro video to GDR I had to find out more the scene starts with your character is a 1 vs 5 battle everything is going good until you get stabbed through the heart from behind you drop to the floor dead then out of no where a blinding light surrounds you and your soul starts to leave your body that is until these dark tendrils appear out from underneath you and drag you down into the abyss thus ending the cinematic and im sorry my explanation does not do it justice its something you need to watch.
You wake up in an old Gothic looking world where a voice is telling you how to proceed pushing you to survive and trust me survive you must after some introduction combat and narrative you meet death himself the master of the afterlife appreciative somewhat of your survival he tells you this is your new home an old decrepit castle waiting to be rebuilt from your journeys you see this is where the game starts to smack you around like every other extraction game except in this one you dont get guns or grenades no they went with a much more brutal approach swords javelins and shields and staffs and warhammers this game wants close combat it wants the brutality thats expected when a sword pierces you and sends blood splattering everywhere this is a top down extraction combat game and I for one have loved everything ive seen so far in this alpha test and for an alpha the game is at a great point.
The game throws you into the pit which is the training area so you can find basic stuff and get a feel for the game which is a huge plus no need to rush without getting a feel for stuff, your home base has about 11 different post that must be rebuilt in order for you to use them the main one being the portal which sends you off into the world to fight against monsters and players for loot and survival and trust me survival is key here. Theres also a shop where you can buy basic gear to get you started no free kits here you either get stronger and take it or get lucky and escape with it, which you will find some cool gear in the world ive found a few warhammers and javelins as well as some sweet armor to boost my stats. The black Smith helps to upgrade your weaponry which you will wanna do if you want stronger attacks which let’s be real its a pvpve focused game you wanna make sure your ahead of the fight. Another post is a challenge post where different challenges become available in order for you to earn extra coin let’s face it lots of people will need coin for new gear myself being one of them. Theres plenty more to discover but your gonna have to play the game for yourself in order to find out what they are.
Leader boards the game has a global board for you to see how ypu stack up against the rest and trust me when you go through and see some of these players its a bit nerve wracking and makes you wonder if your gonna come across one of them on your journey which im sure is a huge possibility.
The game is set in a Nordic theme you get 3 maps starting in helhiem and ending in asgard from what the challenges state it seems each map will have different enemies.
The enemies you fight are pretty intense you have swordsman to archers to magic users thats the basic enemies then you have bigger elite enemies that hurt when they hit you and offer the biggest variety in the game then there’s mini bosses that have health bars and well will kick your ass if your not watching or being careful.
The extraction is where the game gets even more tense once you find an obelisk you activate it and a message pops up telling you that you have to kill X amount of enemies and they swarm you fast even elite enemies pop up keeping you on your toes moving is a must or you will lose fast if you manage to survive well you get to extract and return to home-base with your spoils of war.
God’s death & reapers has the making of a fun extraction game and for an alpha the only issue i had was the wait times to find a match felt a bit long but im sure this will be fixed later on I cant wait to see what this game and the devs have in-store for us down the road i am grateful to have been given an opportunity to take part in this alpha. Thank you all for stopping by take care and game on.
Aska
First off big thank you to sand sailor studios and thunderful publishing for the code to aska its greatly appreciated and gave me the opportunity to check out there game let’s talk about it.
First off survival games are not my forte the last survival games I played were rust and Conan exile years ago and haven’t touched the genre since, so color me surprised when I received this code to check out aska and there new sailing update.
The game starts you off washing up on shore of your random generated island you wake up and see the remains of your ship and trust me remains they are in the ocean just feet away you this giant stone golem which im a million percent sure is responsible for you being stranded just looks at you does a loud roar and disappears into the distance like some figure trying to walk away from its crime no sir you get back here and fix my ship.
So my first run starts with me on the beach I walk around a bit looking at my surroundings I grab some fancy blue rocks off the carcass of my ships and wandered around so you will come across some blue wisp that will randomly appear telling you what to do next which im guessing is this games idea of a tutorial which trust me its not compared to other survival games the tutorial leaves much to be desired, after managing to figure out the basics I built myself some tools and started getting to work on my base camp by building a fire which for some reason the game decided to make hard by placing a phantom fire down then you bring the items needed to it give it to the phantom fire then actually build it but it doesn’t get marked done until you add fire wood go figure. So during my exploration I came across these floating monsters I took them out and they dropped some much needed materials for me to progress. What I do like about the game though is if you press the letter Z a pulse is emitted from you that pushes outward and paints everything that is usable and able to be harvested in a golden glow that last a couple seconds the good thing is you can use this pulse as often as you want which works wonders for finding smaller items on the floor when your in grassy areas. Now back to the game with no tutorials I spent a bit of time walking around now the game has a section in the menus that acts as there tutorial section but let’s be real a tutorial should guild the player through the basics of gathering and building until you have a decent home base set up.
So I wandered around found wood and sticks from small trees I was able to chop down and had a hard time finding stone since nothing small had generated near by just my luck so I layed out my first building needed which is the hut for sleeping my make shift home then I started work on the eye of oden which is the device that summons new villagers in exchange for 5 blood stones fair trade I suppose well my first run was a disaster with not knowing what to do I ended up dying of thirst this one made me mad as I had an ocean of water and yet I couldn’t drink out of why I dont know.
So I took a break from the game and went on YouTube looking for begginer videos and tips on how to play and thank lord youtube exist cause it helped me out greatly so that my next runs wouldnt be a disaster as for water turns out until you build a well or water catcher you must find small stones on the floor that have water deposits for you to drink why they would do this makes no sense but thats my 2 cents.
So in my next run I managed to get a small village going I also had a better starting location being surrounded by trees and stone and a decent amount of food so I got my tents up the fire pit going which I then upgraded with a shield to protect it from the rain as well as a bar b q stand to cook I also managed to build a gatherers pit a wood and stone pit as well I managed to summon some villagers to help me out and so far controlling them isnt hard but there interaction menu is very deep and is something you take your time to learn. When summoning villagers your able to see what there first 2 perks are which you definitely want some that will benefit your early game. I went for some that had gathering stats so I could move them around to different areas.
Aska has a lot to learn and a good amount of content to work with I still haven’t gotten to the new sailing content im sure that will take me a few dozen hours of play time. Don’t let my experience deter you this game is really worth playing and giving it a shot the graphics are beautiful for a survival game no bleak deserts and no guns either you get a bow and arrow as well as some clubs for early game you also have a large amount of buildings to build through and expand your village as well as walls and gates to keep your village enclosed and safe which trust me villagers will tell you about it and if you dont manage to fix stuff guess what they leave.
Aska is a viking based survival game that gives its own take on the genre of survival and village management I highly recommend it to players that know the genre well and to new players please watch some YouTube videos first going in blind sucked and I wasted so much time only to end up dieing of thirst of all things the game does have hostiles in the form of wolves and skeletons you also get invaded so there’s a good amount of survival to be done but thats all for now thank you for your time take care and game on.
Destiny 2 Renegades
Destiny 2: Renegades Launch Trailer and ViDoc Premiered During Livestream
Renegades, the Star Wars™ inspired expansion for Destiny 2, launches on December 2

Today, Destiny 2 developers hosted a dedicated Developer Livestream for Renegades, the upcoming expansion in the Year of Prophecy, created in collaboration with Lucasfilm Games and inspired by Star Wars. To mark the expansion’s release next week on December 2, 2025, the team premiered the Destiny 2: Renegades launch trailer and a second ViDoc, “Making of a Renegade,” highlighting their creative process and collaboration with Lucasfilm Games to create an all new Destiny 2 experience with clear homage to Star Wars.

Renegades introduces an arsenal of new weapons and gear, including the Praxic Blade, Destiny 2’s lightsaber-inspired kinetic Exotic Sword. This new weapon offers multiple customization paths that meaningfully impact gameplay, along with earnable cosmetics that alter the color of the blade. Renegades also debuts a new weapon archetype, Blasters, which features a heat-based firing and reload system that replaces traditional magazines.
New Exotics arriving with Renegades include:
- Kinetic Sword – Praxic Blade (inspired by lightsabers)
- Solar Crossbow – Heirloom (inspired by Chewbacca’s iconic weapon)
- Strand Machine Gun – Service of Luzaku
- Warlock Helmet – Deimosuffusion
- Hunter Legs – Fortune’s Favor
- Titan Chest – Praxic Vestment
During the stream, members of the Destiny 2 developer team dove deep into the Lawless Frontier, a new activity designed for replayability and scalable challenge. In Renegades, players build reputation with shady Syndicate factions through the new Notoriety system, taking on a range of solo or three-person missions commissioned by three distinct factions:
- The Pikers: An anarchist and atheist biker gang of Eliksni seeking to build a society free from traditional ranks and hierarchy.
- Tharsis Reformation: A breakaway sect of sentient Vex, driven by a desire to experience personal identity outside the Vex collective.
- Totality Division: A rogue branch of the Barant Imperium Cabal, operating as a Syndicate on Mars and ruled by psions.
Job types include Smuggling runsto transport valuable goods between Syndicate facilities, Bounty Hunts that track and eliminate high-value targets, and Sabotage operations that disrupt rival Syndicate strongholds. Lawless Frontier features new maps set on Mars, Europa, and Venus, expanding these destinations with fresh routes and combat spaces. The update also introduces the new Invasion mode, an opt-in feature which allows a Guardian to spawn into the playing field to disrupt progress and earn unique rewards.
Renegades Abilities are powerful tools that let Guardians bend the rules of combat within the Lawless Frontier mode. Guardians can earn, upgrade, and deploy a wide arsenal of offensive, defensive, and support abilities to enhance their abilities and role in battle.
The new dungeon, Equilibrium, launches on December 13, 2025, at 9:00AM PT. Fans can tune into the official Equilibrium Dungeon Race stream with Evanf1997 and CBGray starting at 6:00AM PT with the pre-show until the race is completed. More information on the race can be found in the This Week in Destiny blog, and for full details on eligibility and requirements for the Equilibrium Dungeon Race, please visit Bungie’s official rules.
Destiny 2: Renegades launches on December 2, 2025. Players can pre-order the Year of Prophecy Ultimate Edition, which includes both The Edge of Fate and Renegades campaigns, The Desert Perpetual raid, and the upcoming dungeon. Pre-ordering Renegades through this edition instantly unlocks these bonus in-game rewards:
- Renegade Leader Exotic ship
- Starside Introduction emblem
- New Land Beyond Exotic Sniper Rifle with its ornament and catalyst
- Dark Side Legends bundle
- Enneachord Exotic Sparrow
Players who already own the Renegades Standard Edition or the Year of Prophecy Standard Edition can upgrade to the Ultimate Edition, which grants access to all exclusive content and rewards included in the Year of Prophecy Ultimate Edition.
STAR WARS © & TM 2025 Lucasfilm Ltd. All rights reserved.
Infinity Nikki 2.0
Celebrate One Year of Infinity Nikki with Infinity Nikki 2.0 on November 26
Step into a reimagined Miraland in the game’s most ambitious update yet!
Shanghai, China – November 26 – To mark its first anniversary, Infinity Nikki introduces its landmark Version 2.0 update: Terra’s Call, the most expansive evolution in the series’ history. Available today, this anniversary release invites players to experience a reimagined Miraland, one shaped by freedom, creativity, and connection.
Version 2.0 transforms Infinity Nikki into an even more expressive open-world dress-up adventure. Major upgrades across exploration, combat, storytelling, and customization will pave the way for players to embark on a new journey into Itzaland, the expansive new map debuting with this update. New traversal abilities such as gigantification, grappling, and low-gravity movement make every region, from dense jungles to forgotten ruins, feel alive with possibility. The new Archery expands combat freedom through combat companions and adaptive energy mechanics, while playful interactions like wall-climbing snails, singing mushrooms, and snail drifting bring whimsy and wonder to every corner of the world.
Beyond exploration, Infinity Nikki 2.0 celebrates creativity and connection. Both main and side stories are now freely accessible, empowering players to explore emotional arcs or simply wander at their own pace. New fashion sets, including exclusive anniversary and birthday outfits, continue the game’s tradition of storytelling through style, ensuring that expression remains at the heart of the experience.
As Infinity Nikki marks its first year, this anniversary serves as both a celebration and a reflection of how far Miraland has come. Since its debut, the game has evolved from a visual showcase into a living world shaped by its community’s imagination. Over the past twelve months, players have built, shared, and styled their own adventures, helping transform Infinity Nikki into one of the most creative and warmly received experiences in modern gaming.
“Infinity Nikki has always been about giving players the freedom to express themselves,” said Douhu, Lead Gameplay Systems Design (Outfits) at Infold Games. “With Version 2.0, we wanted to take that freedom even further. This update represents everything we’ve learned over the past year, and everything we still want to build together with our players.”
The Infinity Nikki 2.0 Anniversary Update is out now. Players can access the update for free via Steam, Epic Game Store, and Playstation 5.
DustPunk
First off huge thanks to Clockwork Bird for sending me a copy of dustpunk its greatly appreciated let’s talk about it.
Dustpunk is a tabletop steam punk rpg with a great story and choices that have consequences but thats what makes this game so compelling to play, if you’ve played dungeons and dragons then you will feel right at home with this as every action requires a dice roll to complete and trust me you gotta score decent or that game kicks your butt for it.
So your starting stats are determined by which of the 4 characters you wish you play you’ve got a write, a criminal, an engineer and finally a veteran each character has a strong stat which you would think would benefit you more but it doesn’t feel like it sometimes.
You come home from the war in a dead barge as you were confused for being dead and this is where the first of many rolls start as your fighting for survival and as we know every action has a reaction for me I was screwed right from the start I got a decent roll but still ended up with a broken leg as I escaped the body purge. And after that my hard story begins I had picked an engineer since they sounded the best in my opinion but man was everything a struggle.
The game has 3 status bars that are followed and are honestly a reminder of how real the game feels the first bar is energy which you gain from eating and spend it with every action you take the next is the health bar which fills with food as well I call this the stomach bar because it drains fast and takes a bit to get it under control and finally the bar that cursed me and was my bain is the sanity bar which fills with almost everything major that happens to you and if you dont get enough sleep it fills up more as well I felt this bar was a bit over powered in the sense that everything hurts you and barely anything helps you, the sanity bar is also tied into the dice system see if you fill the bar your dice gets a skull killing whatever number was there and making your dice rolls even harder this had screwed me as I had 3 skulls before I finally lost in my run even tho I had discovered so much and was working and meeting people I could not get the sanity bar under control I feel this needs a bit of tuning to maybe not be so punishing or to offer other ways to make it go down.
This was my first tabletop style game and I gotta say I loved every minute of it even with everything working against me the stories you find really draw you in and make you feel as if your actually there surviving the choices you make. Dustpunk is one of those games where morality doesn’t exist as every choice is you living and breathing to move forward and there’s lots of choices the map is actually pretty big even tho most of it is covered by clouds until you discover it sadly I got close to getting to the second area but I died ending my run.
This game has massive replay ability and if you love making hard choices and consequences then this is the game for you each run will feel hard but rewarding in the sense that you breath just a few more hours until something else tries to take you out.
All in all dustpunk is worth it and will draw you in from the start dice and choices really feel at home with this game, thats all for now thank you all for stopping by take care and game on.
Night Swarm
Hey everyone hows it going today I wanna talk to you about a little gem called night swarm a vampire rougelite thats actually interesting with its own twist, let’s talk about it, But first I wanna thank Fubu Games for sending me a copy its greatly appreciated.
So night swarm is another one of those vampire survivor like rougelite you are Roderic a vampire assigned with bringing back the glory of your people and castle against the war that threatens to engulf everything. So the game feels like a giant board game the characters all have a base like a board game and they walk the same by jumping around I thought this was awesome it made me smile seeing something different.
The game has a skill tree, relics, artifacts and a bunch of other stuff you discover along the way there’s a giant map divided into parts you must unlock and make your way through but after selecting which part you wanna go to you have a path that has many choices and those are the levels you will be playing in this war. The levels have a lot of different factors to them some are boss fights others you fight against elites but there’s also quest to progress the story and so forth.
You also have companions that will offer different boost to you during your runs so your not alone sadly they dont attack which would have been more helpful then just a buff but thats just my 2 cents. Theres also a bunch of companions you unlock using the reputation you earn.
For mission progression you continue along until you see exclamation points floating around certain lvls so far the story seems interesting from the little bit ive gotten from it i do hope more is explained since now I have vampires and werewolves trying to kill me go figure
If your a fan of rougelites and love vampires then this game is for you there’s no price yet as the release date is December 4th but there is a demo live right now give it a shot and enjoy thanks for stopping by take care and game on.



Cloudheim is a vibrant action-RPG built for co-op chaos and creative physics-based combat. Up to four players can team up to unleash mayhem in a world where almost everything can be destroyed or weaponized. Smash pillars onto enemies – the physics system ensures no two battles play out the same.Explore diverse islands and mysterious dungeons while expanding and customizing the Odin Shell, your flying turtle base. Build out your crafting empire, decorate the island, run a thriving shop, and uncover hidden secrets as your airborne fortress grows along with your adventure.
Cloudheim’s Key Features:Physics-Driven Combat: Lasso, launch, and juggle enemies into fire pits, each other, or the scenery—anything goes. Longer air time = more damage. Real-Time Crafting & Fusion: Grab and toss materials directly into crafting stations in the world. No menus, no inventory clutter—just pure, visible teamwork.Drop-In 4-Player Co-Op: Tame creatures, fight bosses, and explore mythic dungeons with friends. All loot is shared; your progression is not.Evolving Base & Shop System: Return from adventures to upgrade your base, sell loot, and unlock new features.Stylized Fantasy World: Built by a team of experienced artists, Cloudheim is rich with visual flair, character, and discovery.














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