Dark Quest 4

First off I wanna thank brain seal for sending me a copy its greatly appreciated now let’s talk about dark quest 4.

Tho my time has been brief I have learned a lot from the game, it feels like a classic d&d vibe as you progress around the map with your pieces as the dungeon master looms over you watching your every move, there’s treasures and traps and a skull that helps and hates you but the game has its moments.

So the game throws you into the intro mission where you discover your first 3 characters you explore the dungeon until your able to make your way out thus starting your journey to destroy the big bad guy. At base camp you sit around a camp fire with 5 npcs around you all waiting to help you during your journey from a trainer to a merchant an alchemist to a blacksmith each npc offers a different form of help for your journey and that help comes in the form of quick play cards that you can use in combat from healing to damage to a bit of everything in between.
The journey is divided into tiles on a map that you must progress through in order to reach the end and save the world but the game wont make it easy even with me moving the difficulty sliders around I had a hard time surviving my journeys and would lose 1 of my companions making the rest of my journey that much harder.

The enemies dont play around the undead hordes want you gone and they will make sure your gone if possible the zombie chickens are the worse cause if they surround you then they will screw your run up so fast its not even funny.

Dark quest 4 gives off old school game nights with it playing like a board game its fun the combat is easy to learn and there is no learning curve everything is right there simple and easy to learn and play the game is fun in its own ways.

I played on the nintendo switch I didnt have any issues and the game felt right at home even in hand held mode so if your looking for some nostalgic feels then dark quest 4 is it I give this game a solid 6/10 thank you all for stopping by take care and game on.

Aethermancer

Hello everyone hows it going? Today we talk about aethermancer a creature battling rouge-like, but first I wanna thank Offbrand Games who were awesome enough to send me a copy thank you guys so let’s talk about aethermancer.

I wasnt sure how to feel about this was it trying to be another pokemon style game or did it have enough carved out that it was different and in a genre with dozens of other creature games how would they stand out.

Aethermancers twist is the fact that the game is a rougelite and everything is done in runs similar to other games until you lose and start over again this is the way of the game. In aethermancer you can capture other creatures to help you on your journey you also get to pick from 4 starters me I went with the fire/earth monster named cherufe my buddy over at savior gaming went with nixie who’s a healer but I was able to find a healer quick and him a fire type. So before every run you can purchase upgrades and items to help you survive and make the runs longer which in these games you need that as some of the monsters you find definitely hurt.

The story is simple and solid as you explore the world and the areas of life and death but thats all your getting from me I refuse to spoil the game for future players. I didnt have any issues while playing the game it runs really good which now a days its a must need since one wrong code can cause a mountain of issues.

The game is a little over 20 bucks on steam and has a good amount of reviews keeping it in a positive stance  from over 600 players do I recommend it absolutely more indie games need a chance to shine and aethermancer is one of them thats all for now guys thanks for stopping by take care and game on.

Decktamer


Decktamer is what you get when you mix magic and rougelite let’s talk about it. I wanna thank PR Hound and assemble entertainment for sending me a copy greatly appreciated.

So decktamer what is it well its a rougelite but its a deck battler you start with a set amount of monster cards and while exploring you gotta remember to tame monsters so that you can keep progressing and I gotta say man did I get my ass handed to me multiple times. The rouge aspect comes into play with prizes after each round and choosing what path to follow and I gotta say its hard even after the tutorial and playing on easy the game is hard.

The game immediately throws you into a tutorial so you dont gotta worry about going in blind the game takes care of you it puts you through 5 rounds of combat and item usage to give you a basic understanding of everything best part is how everything is shown to you in a book style as if writing a story as you play.
The monsters are insane looking they have health points and speed points we all know what health points do but speed points determine who attacks first the higher your points the better giving you a slight advantage unless your fighting some crazy strong monsters and trust me you will be fighting them.

The monster cards also have effects and abilities so its basically a traditional tcg but with some sick looking cards and power to play with. After some runs you get items from prizes and if you tamed a monster it shows you what they were best part you can tame more then 1 monster per round as long as you have the necessary items.

Decktamer takes the rougelite genre and gives it its own flavor the game is hard and challenging but not to the point where you rage quit constantly its a good game and if you like tcg style games this one might be your next addiction. Thank you all for stopping by take care and game on.

Grim Trials

Grim trials is a fun little action roguelike with dungeon crawler aspects and lots of hack and slashing. Let’s talk about it.

Prove your worth explore the after life academy a training ground for aspiring Grim Reapers thats basically your jist you pass away and instead of going into the after life your brought to an academy where your told you have potential for being a reaper but first you gotta face the sins of your life literally.

So every dungeon run you face monsters the goal is to find the boss and take them out to progress the story, the game offers lots of crafting as well which you will need so learn it fast or be left in the dust, you have teachers showing you the ropes but in the end its all up to you and how you approach the battles that matter. Crafting is straight forward recipe this materials that and boom new gear which you need cause the monsters are no joke, in a sense the game is the child of hades cause the games share the same aspect of room to room battles with the boss as the final goal.

In my time with Grim trials I have enjoyed it a lot even tho im stuck haven’t been able to make it to the first boss to progress the story now i play a lot of games but this one just kicks my ass no matter how well I do the game smacks me down and screams try harder which i do but no matter what I still lose maybe the difficulty is a bit high or maybe I just need to get gud but the game is worth it so pick it up on steam and give it a shot guys you wont regret it game on.

One more dungeon 2

So I’ve been trying to play this dungeon crawler and it’s not a bad game for what it’s trying to be but it’s obvious it still needs work.

Your a prisoner in a slug kingdom and in order to win your freedom you must conquer the maze which doesn’t seem bad right pretty simple rules beat the maze find the boss kill it and your free right it’s what I thought until I started playing.

You start in a jail cell you get to explore the area a bit you see the slug king his guards and some other small areas but there’s no indicators telling you much of anything there’s a priest near a donation box that does… you guessed it nothing then just passed him is a statue room with 7 pedestals all empty but one when you approach it seems to be you the player your looking at a statue of yourself which seems pretty cool so onto the maze then.

The maze is randomly generated which I’m assuming is to try and produce more playtime and different runs which to me is a massive plus a different run each time is better then repeating the same stage over and over you get to explore new rooms long hallways different doors and portals all of which offer something the basic 3 monsters you find are a giant rat a flying bat and different skeletal solders not bad a bit of variety until you fight them and realize they take your 35 points of life down in 3 hits but you would think basic combat would be good I mean you start with a sword and staff but the biggest issue with the game you find the minute you start moving the camera sucks it’s trash compared to other games indy included it’s so clunky that to get any movement you gotta move the right thumb stick over completely there’s no light movements at all and that makes combat even worse there’s no lock on system just free movement which would be fine if you could increase movement speed but you can’t it makes everything so infuriating that you lose interest immediately, the game itself it’s premise the art style it’s all good but it feels they invested more time with looks then getting the movement down at its current stage you do yourself more harm trying to play then waiting for a fix I hope they can fix it I would love to go back and play more but sadly movement is something I won’t compromise on I do thank ratalaika games for sending me the key but please go back and spend sometime on making the movement smoother add some control sliders something

Thank you all for your time and game on