SuperBall

Superball is a 3v3 soccer game very similar to rocket league only difference your not in a car and your a hero that has powers let’s talk about it.

So if you’ve played rocket league you will feel right at home with superball its the exact same concept 3 vs 3 who ever scores the most goals wins. Which is normal is a game there’s gotta be a way to win now what makes superball different is that each hero you play as has abilities and ultimates to give you the edge in the game and with there being 17 heros so far spread across 3 types thats a lot to discover and learn.

So the 17 heros spread across 3 types doesn’t surprise me trying to be close to an actual soccer team im guessing you have offense defense and universal, offense are strikers always attacking the goal to score points defense are strictly the goalies to block incoming shots and universals are all around players going where there needed but let’s be real offense will be everywhere trying to get the ball and get as many points as possible.

So in my first game I played the offense hero named Ming his ability is like a grounding shock keeping you in place for a bit to give him breathing room and his ultimate he charges the ball and launches it at the goal which is all very cool to be honest, the game doesn’t have a mercy rule which is sad when you beat the other team 9 to 0 yeah you read that right in my first online game against other players I scored 9 goals which was insane on its own but you get to jump pass kick rush run there’s a lot at play in this game and honestly it comes together beautifully.

The game is a gotcha style game everything is cosmetics and you unlock heros similar to other hero shooter games without the shooter part. The game also has a season pass to earn cosmetics emotes and sprays.

The game is free to play so the normal season pass and cosmetics spending is expected and so far its a decent game and worth giving it a shot on steam so if your able to give it a shot you wont lose anything with trying it out.

Thank you all for stopping by take care and game on.

Detective Dotson

Detective Dotson follows Dotson as he trys to find out what happened to his father as he gives up his dreams of bollywood to solve this mystery so you take up smaller cases in order to get the bigger picture.

So you play a detective finding clues talking to people buying stuff you need in order to get people to talk to you and so forth, as you gather clues to each case you have a case board where everything goes into place and there is where you the player puts each clue into its spot the game does offer you hints if you need help but its fun trying to do things without hints.

The game is fun and very simple its only 4 cases long so far but they do take time to find and figure out so you wont be finishing this game in an hour or 2, I love the fact its in India and has beautiful scenery as you explore, the game has a mini item finder game where you can win money which is the only way to can get money it also has a 3 chance bater system in order to save some money and get better prices but watch it you can make them mad if you try to offer to little.

All in all detective dotson is a sweet little indy I played it on the nintendo switch and it ran beautifully so stutters or lag no issues at all if you like solving puzzles and mysteries then this game is for you and I highly recommend it thank you all for stopping by take care and game on.

Aethermancer

Hello everyone hows it going? Today we talk about aethermancer a creature battling rouge-like, but first I wanna thank Offbrand Games who were awesome enough to send me a copy thank you guys so let’s talk about aethermancer.

I wasnt sure how to feel about this was it trying to be another pokemon style game or did it have enough carved out that it was different and in a genre with dozens of other creature games how would they stand out.

Aethermancers twist is the fact that the game is a rougelite and everything is done in runs similar to other games until you lose and start over again this is the way of the game. In aethermancer you can capture other creatures to help you on your journey you also get to pick from 4 starters me I went with the fire/earth monster named cherufe my buddy over at savior gaming went with nixie who’s a healer but I was able to find a healer quick and him a fire type. So before every run you can purchase upgrades and items to help you survive and make the runs longer which in these games you need that as some of the monsters you find definitely hurt.

The story is simple and solid as you explore the world and the areas of life and death but thats all your getting from me I refuse to spoil the game for future players. I didnt have any issues while playing the game it runs really good which now a days its a must need since one wrong code can cause a mountain of issues.

The game is a little over 20 bucks on steam and has a good amount of reviews keeping it in a positive stance  from over 600 players do I recommend it absolutely more indie games need a chance to shine and aethermancer is one of them thats all for now guys thanks for stopping by take care and game on.

The florist

The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery. Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable.

Exploring Joycliffe and its surroundings reveals many dark secrets. Players must use their intuition and observation skills to determine the best path forward, using an array of hidden items and cryptic clues to make progress. Key information is recorded via the in-game journal, which includes story discoveries and data of floral specimens. Players will discover many weapon types throughout the game to do battle against evolving enemies and bosses. The world of Joycliffe is always changing, and as day turns into night the floral growth presents new deadly foes with abilities that change over the course of the game.

The Florist has cultivated a unique identity of color and beauty to bring something special to fans around the world. Joycliffe is not a dark abandoned town after years of neglect. The danger here is fresh, with color and light being used as primary gameplay and artistic devices to create tension and unsettling ambience in a style never seen before. With hand-crafted environments and fixed-camera design, every level has been finely developed for both beauty and playability.

Other notable design features include multiple difficulty and accessibility options, unlimited inventory to pick up everything along the journey, autosave checkpoints and plenty of bonus features and hidden content – a staple of the genre. Taking inspiration from legendary classics, while also introducing modern gameplay improvements and surprises, Unclear Games is working to deliver the highest standard of true survival horror for 2026

Anchor

Underwater Multiplayer Survival Game ‘Anchor’ Swimming onto PC

Build bases and fight and befriend more than 150 players in persistent open-world servers

Zagreb, Croatia (October 27, 2025) – Today, tech-focused veteran indie game studio Fearem is proud to announce the underwater survival crafting game, Anchor, coming to PC. Featuring online multiplayer and a persistent open-world, more than 150 players per server can explore the watery depths together. 

Watch the Anchor announcement trailer:

YouTube Video.

YouTube | Download

After a nuclear holocaust forced humans to find refuge in the depths of Earth’s oceans, you awake as a race genetically engineered to survive in The Anchor, a region carefully modified to sustain your new aquatic life. Build, defend, and fight for your subaquatic home, finding shelter from the ecosystem and other players in these dangerous depths. 

Subaquatic life may be treacherous but you don’t need to go it alone as the game’s persistently online servers support more than 150 players on each server, and worlds that continue to exist and evolve even when you’re offline. You’ll remain vulnerable to the environment and other players while you’re sleeping, making secure shelters and player alliances vital. This is made possible by Fearem’s custom networking technology, utilizing the studio’s decade-long history in tech-focused games, including work with other, popular multiplayer titles.

Across Anchor’s vast 16km² open-world map, there will be plenty of opportunities for you to fight – or befriend – your servermates. In diverse biomes such as rocky, coral, and arctic areas, you’ll build bases from crafted and collected materials before defending your community. Face off against powerful clone remnants of an old civilization, raids from other players, and the ultimate underwater predator – sharks, which are attracted by blood and guided by a hunting and feeding system.

Key Features of Anchor

  • Build Together or Go It Alone: Although Anchor is designed to be enjoyed together with more than 150 players per server, the game will also feature a solo or co-operative multiplayer sandbox mode without the threat of PvP (player versus player) but including resource scarcity and combat with NPCs. 
  • Anchor’s Apex Predator: Sharks play a key role in the game and are part of a predator system which sees them actively hunt and feed. Just like their real-life versions, Anchor’s sharks are attracted by blood and scavenge from corpses and while they aren’t always hostile, you’ll need to stay alert to stay safe. 
  • Advanced Crafting: The rich crafting system sees you not only build your base, but a variety of primitive and advanced tools and weapons. Process ores, metals, shells, and more to develop melee and projectile weapons from Hydro Cannons and the Hydro Precision Rifle, to Obsidian Knives and Crossbows. 

Decktamer


Decktamer is what you get when you mix magic and rougelite let’s talk about it. I wanna thank PR Hound and assemble entertainment for sending me a copy greatly appreciated.

So decktamer what is it well its a rougelite but its a deck battler you start with a set amount of monster cards and while exploring you gotta remember to tame monsters so that you can keep progressing and I gotta say man did I get my ass handed to me multiple times. The rouge aspect comes into play with prizes after each round and choosing what path to follow and I gotta say its hard even after the tutorial and playing on easy the game is hard.

The game immediately throws you into a tutorial so you dont gotta worry about going in blind the game takes care of you it puts you through 5 rounds of combat and item usage to give you a basic understanding of everything best part is how everything is shown to you in a book style as if writing a story as you play.
The monsters are insane looking they have health points and speed points we all know what health points do but speed points determine who attacks first the higher your points the better giving you a slight advantage unless your fighting some crazy strong monsters and trust me you will be fighting them.

The monster cards also have effects and abilities so its basically a traditional tcg but with some sick looking cards and power to play with. After some runs you get items from prizes and if you tamed a monster it shows you what they were best part you can tame more then 1 monster per round as long as you have the necessary items.

Decktamer takes the rougelite genre and gives it its own flavor the game is hard and challenging but not to the point where you rage quit constantly its a good game and if you like tcg style games this one might be your next addiction. Thank you all for stopping by take care and game on.

30 Days: A Sobriety Simulator

Rebuild a Life Rocked by Addiction in ‘30 Days: A Sobriety Simulator’, Arriving on Steam November 3rd, Partnering with Safe in Our World 

‘30 Days: A Sobriety Simulator’ is a life sim/visual novel hybrid which takes players through the first month of sobriety in a challenging cyberpunk future. Explore themes of addiction, growth, and recovery in this moving portrait, coming to Steam November 3rd.

[October 22nd 2025]: Face the challenges of the first thirty days clean in 30 Days: A Sobriety Simulator, a hybrid visual novel/life sim from Not Right Now Studios. Returning to their hometown after a near-death overdose on good dream drug Stardust, the customizable protagonist slowly works to rebuild their life, trying to balance their job,  relationships, and endless desire to escape back into fantasy and hallucination. 

Players focus on managing their Resolve to stay sober; every day, they start with a new reserve of strength, but the stresses and demands of life in a not-so-perfect future are constantly pushing towards relapse. Impatient bosses, difficult work repairing old connections, and reminders of loss and trauma make every day a battle. If players slip into relapse in the night, they face psychedelic mini-games, demonstrating the intense hallucinogenic power of Stardust, and its false promises of a refuge from life’s miseries and disappointments. 

30 Days: A Sobriety Simulator is proud to be partnering with Safe in Our World, a mental-health charity for gamers and lovers of games, which raises awareness of the modern mental-health crisis and helps provide resources and support for people struggling with depression, anxiety, addiction, and other issues. The game includes many of these resources, with phone-numbers and websites that players can use to find help, as well as supporting Safe in Our World’s missions of raising awareness and reducing stigma. 

“We are thrilled to partner with Not Right Now Studios on a game that dives into the nuanced and often stigmatized topic of addiction and substance use.” Says Sky Tunley-Stainton, Partnerships & Training manager at Safe in Our World. “Safe In Our World’s mission is to eliminate the stigma surrounding mental health, and video games like ’30 Days: A Sobriety Simulator’ offer a unique medium through which to address issues, inspire understanding, and offer support. In-game signposting to real-life resources is a valuable step toward this goal.”

The game arrives on Steam on November 7th, offering players the chance to explore these themes as part of an honest and empathetic story. 

Watch the trailer for 30 Days: A Sobriety Simulator below.

YouTube

Key features of 30 Days: A Sobriety Simulator include:

  • Deep Emotional Connections. Dozens of unique characters with different storylines and paths of influence depending on your choices. Some people from your past life, and some new people; who will you build with, and who will you let go?
  • Branching Pathways. Random events and different decisions make every playthrough a different experience. Become close to different characters, or make different choices about how to manage your Resolve every day. Face different challenges, and make new discoveries every time about the path to sobriety and healing. 
  • Two Roads. Work slowly and steadily to rebuild your life, or experience the false promises of relapse; dizzying minigames under the influence of Stardust, escape and fantasy; but every relapse pulls you further and further from the world, and you risk losing yourself entirely.
  • Tender Storyline. As you grapple more and more with returning to your old life, discover the roots of the Spencer’s addiction; pain and loss from their childhood, and how Stardust has already ripped their family apart, including the death of their father.
  • Find Hope. Partnering with Safe in Our World, 30 Days provides resources and support for players and their families and friends who might be suffering from mental health challenges, including anxiety, depression, trauma, and addiction. 

30 Days: A Sobriety Simulator is launching its Steam page on November 3rd. Players can also follow the game on Twitter and YouTube.

About Not Right Now Studios

Founded by Tate Pollock, a Game Director and Writer with a PhD in Addiction Neuroscience, Not Right Now Studios is a small indie development studio focusing on character-driven, emotionally intimate games which offer an honest look at mental health issues. 30 Days: A Sobriety Simulator is their first major release, arriving on Steam November 3rd.

About 30 Days: A Sobriety Simulator

The first title of Not Right Now Studios, 30 Days: A Sobriety Simulator is a hybrid visual novel/life sim exploring themes of addiction, trauma, loss, and recovery in a cyberpunk future. The announcement for the game – and the Steam page – will arrive on Steam November 3rd.

The Spell Brigade

Spell brigade is my newest rougelite and so far one of my favorites it adds its own twist to the genre and hits a home run let’s talk about it.

Spell brigade is another rougelite but with its own flavor the biggest being multi-player yes you heard me right multi-player you can have lobbies of 1 2 3 or 4 players and the game is just as fun with any number of players. Your also a wizard which let’s be real wizards are fucking cool and make everything even better. You also unlock a lot as you play and I do mean a lot there’s enchantments to help boost your starting stats which you unlock more after each run it seems you also have different wizards to play as and unlock more as you progress.

The first wizard is Reginald a calm dude kicking butt with his astral orbs then the second you unlock is the sun mage which has some killer powers on his own every wizard has powers to make your run more interesting and fun and there’s plenty to unlock and play as. The game also has quest you help make the game more worthwhile and interesting as they progress while you play and dont worry about anything else. There are 4 realms to play in and 3 difficulties to master which we know how that goes.

This game has a lot to offer and a road map detailing the future of the game im excited and cant wait to play more of this game now all I need is to get some friends to get this game as well, this game falls into my recommened category cause its fun can be played with friends and is only 9.99 on steam

So thanks for stopping by take care and game on

Heroes of Mount Dragon

Heroes of mount dragon is an action side scroller similar to towerborne if you played that then you will be fine here let’s talk.

So the game starts by having you select 1 of 8 characters then it starts telling you the story of the game showing you the continent of the map thats divided into 8 sections home to each race from elves to goblins and so on.

Our heroes were chosen by the mythical dragon to take over once he passes which is weird dont dragons basically live forever but anyways once you choose your character it takes you to the starting area which I wont lie feels like a mobile game complete 1 course to unlock the next and so on. Its own gimmick is that our heroes are able to transform into dragons thanks to there gift, the game recommends you play with a controller which I agree with.

The combat feels super clunky and stiff the movement felt stiff and was to me a bit off putting you would kinda hope for a bit more fluidity.

I came across different mobs in the first and second course to find some stuff I didnt like the biggest being enemies can still nail you while airborne and they dont damage each other with there explosions which let’s be real they should be dead from each other. The game is multi-player up to 4 to a lobby which is ok but I hope to see some investment into making combat a bit more fluid. And its a 20 dollar game which at that price im sorry I cant recommend when there are better options out there catch this on a sale but not at full price.

Thats all for this game guys thanks for stopping by and game on.

Deadly Days Roadtrip

Hello everyone today I wanna talk about another rougelite called deadly days roadtrip. Its an interesting take on the genre and its not bad let’s talk.

So you start on a map page choosing which path to take then it drops you in a level where you must scavenge the area for gas and you cannot leave said area until you have a full tank of gas which makes it a bit stressful. You defend yourself against a horde a zombies now at first there not that bad you have a dash and can get away in a quick bind but if your not fast enough it turns to night and thats where the problems come in you have different special zombies popping out and there a lot worse then the normal zombies.

Now this game incorporates aspect from a few games for example you get a bookbag where you can place weapons and buffs to help you out on your mission but you start very small and only a pistol which is not very useful.

The game is fun and challenging it has a lot of different aspects then most rougelites and does its best to stand out in an over saturated market so if you wanna add another rougelite to your collection consider picking up deadly days roadtrip thank you and game on.