The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery. Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable.
Exploring Joycliffe and its surroundings reveals many dark secrets. Players must use their intuition and observation skills to determine the best path forward, using an array of hidden items and cryptic clues to make progress. Key information is recorded via the in-game journal, which includes story discoveries and data of floral specimens. Players will discover many weapon types throughout the game to do battle against evolving enemies and bosses. The world of Joycliffe is always changing, and as day turns into night the floral growth presents new deadly foes with abilities that change over the course of the game.
The Florist has cultivated a unique identity of color and beauty to bring something special to fans around the world. Joycliffe is not a dark abandoned town after years of neglect. The danger here is fresh, with color and light being used as primary gameplay and artistic devices to create tension and unsettling ambience in a style never seen before. With hand-crafted environments and fixed-camera design, every level has been finely developed for both beauty and playability.
Other notable design features include multiple difficulty and accessibility options, unlimited inventory to pick up everything along the journey, autosave checkpoints and plenty of bonus features and hidden content – a staple of the genre. Taking inspiration from legendary classics, while also introducing modern gameplay improvements and surprises, Unclear Games is working to deliver the highest standard of true survival horror for 2026
Tag: Gaming
Anchor
Underwater Multiplayer Survival Game ‘Anchor’ Swimming onto PC
Build bases and fight and befriend more than 150 players in persistent open-world servers
Zagreb, Croatia (October 27, 2025) – Today, tech-focused veteran indie game studio Fearem is proud to announce the underwater survival crafting game, Anchor, coming to PC. Featuring online multiplayer and a persistent open-world, more than 150 players per server can explore the watery depths together.
Watch the Anchor announcement trailer:

After a nuclear holocaust forced humans to find refuge in the depths of Earth’s oceans, you awake as a race genetically engineered to survive in The Anchor, a region carefully modified to sustain your new aquatic life. Build, defend, and fight for your subaquatic home, finding shelter from the ecosystem and other players in these dangerous depths.
Subaquatic life may be treacherous but you don’t need to go it alone as the game’s persistently online servers support more than 150 players on each server, and worlds that continue to exist and evolve even when you’re offline. You’ll remain vulnerable to the environment and other players while you’re sleeping, making secure shelters and player alliances vital. This is made possible by Fearem’s custom networking technology, utilizing the studio’s decade-long history in tech-focused games, including work with other, popular multiplayer titles.
Across Anchor’s vast 16km² open-world map, there will be plenty of opportunities for you to fight – or befriend – your servermates. In diverse biomes such as rocky, coral, and arctic areas, you’ll build bases from crafted and collected materials before defending your community. Face off against powerful clone remnants of an old civilization, raids from other players, and the ultimate underwater predator – sharks, which are attracted by blood and guided by a hunting and feeding system.
Key Features of Anchor
- Build Together or Go It Alone: Although Anchor is designed to be enjoyed together with more than 150 players per server, the game will also feature a solo or co-operative multiplayer sandbox mode without the threat of PvP (player versus player) but including resource scarcity and combat with NPCs.
- Anchor’s Apex Predator: Sharks play a key role in the game and are part of a predator system which sees them actively hunt and feed. Just like their real-life versions, Anchor’s sharks are attracted by blood and scavenge from corpses and while they aren’t always hostile, you’ll need to stay alert to stay safe.
- Advanced Crafting: The rich crafting system sees you not only build your base, but a variety of primitive and advanced tools and weapons. Process ores, metals, shells, and more to develop melee and projectile weapons from Hydro Cannons and the Hydro Precision Rifle, to Obsidian Knives and Crossbows.
Decktamer
Decktamer is what you get when you mix magic and rougelite let’s talk about it. I wanna thank PR Hound and assemble entertainment for sending me a copy greatly appreciated.
So decktamer what is it well its a rougelite but its a deck battler you start with a set amount of monster cards and while exploring you gotta remember to tame monsters so that you can keep progressing and I gotta say man did I get my ass handed to me multiple times. The rouge aspect comes into play with prizes after each round and choosing what path to follow and I gotta say its hard even after the tutorial and playing on easy the game is hard.
The game immediately throws you into a tutorial so you dont gotta worry about going in blind the game takes care of you it puts you through 5 rounds of combat and item usage to give you a basic understanding of everything best part is how everything is shown to you in a book style as if writing a story as you play.
The monsters are insane looking they have health points and speed points we all know what health points do but speed points determine who attacks first the higher your points the better giving you a slight advantage unless your fighting some crazy strong monsters and trust me you will be fighting them.
The monster cards also have effects and abilities so its basically a traditional tcg but with some sick looking cards and power to play with. After some runs you get items from prizes and if you tamed a monster it shows you what they were best part you can tame more then 1 monster per round as long as you have the necessary items.
Decktamer takes the rougelite genre and gives it its own flavor the game is hard and challenging but not to the point where you rage quit constantly its a good game and if you like tcg style games this one might be your next addiction. Thank you all for stopping by take care and game on.
Pokemon Legends Z-A
Hello everyone hows it going today we talk about pokemon legends za and if its worth it and guess what short answer yes its worth it long answer its absolutely worth it and then some so let’s talk about what game freak, nintendo and the pokemon company gave us.
So where do I start well at the beginning of course so the game starts us off with us the player getting off a train and the grand lumiose city where within seconds we are greeted with the first of many characters that we will encounter taunie after some talking the game continues taking us on a bit of a mission until finally we get to selecting our starter pokemon between chikorita totodile and tepig and yours truly picked my favorite funny boy totodile. Soon after we are dropped into our hotel where we stay during the whole journey of our game. The game starts with a bit of hand holding until maybe after the first 20 minutes give or take where you finally get control and freedom.
So why legends za i dont know but za is the rank tournament that we as the player enter and take part of now i for one was excited about this using you skills in a ranking system instead of the normal badge system and I got behind it the game also introduced a day and night cycle which helps with different adventures in the game during the day you explore the city catching pokemon in the wild zones and at night you battle it out for glory in the za tournament battle royal and it only gets harder as you progress.
Alpha pokemon from legends arceus are back not as big and scary but still big and scary and boy can they hold there own but if you manage to get them down and catch them you have yourself and extra extra large pokemon who dwarfs there normal selves. You find the alpha pokemon in the wild zones there the bosses of the area and in the early game they are a handful.
The starters you actually get to find them in the wild zones at later points in the game and you dont know how happy that makes me to finally be able to catch them and not need to trade for them over and over this is a feature they need to keep moving forward.
Mega forms are back and I for one love the mega evolutions they added flair to the pokemon and some megas just looked so damn cool definitely couldn’t complain about it.
My new favorite feature of this game is the battle system its a real time battle the moves recharged so your no longer stuck to the pp system of old games thank lord and the battles are hectic but fun running around trying to dodge moves and reposition yourself its a blast I dont care what anyone says this new system is top tier and needs to move forward with future games.
I do hate the evolution system pretty sure its the same one from legends arceus where you actually click on the pokemon then click on the option to evolve i for one am not a fan of it one bit.
The trainers in this game are definitely a handful not only are they close to your level but there strong and this is the first game where typing and move types are a huge factor I remember in the old games you could just brute force your way through most fights but in za everything is calculated and moves matter your pokemon type and move type matter but its fun because for once I actually use all 6 pokemon unlike in old games where I mostly stuck to my starter or whoever was my strongest so keep that in mind for your play through.
You will see some familiar faces from the past and there involvement in the story is slowly exposed but so far the story really doesn’t start coming out until near the end where a certain legendary becomes more known.
So the game has 38 main missions 42 post game missions and over 100 side quest missions so you have a good amount of stuff to explore and enjoy.
Now onto the biggest gripe I have with this game is literally after almost every conversation there’s a fucking pokemon battle and sometimes its 2 or 3 battles in a row I got to the point I had 6 battles in a row to progress my story then if I need some info guess what you guessed it another fucking battle by the point im at now I am sick of the game and battles I wanna get the story over with just so im not forced into battles and I can enjoy everything but thats my 2 cents I know pokemon is all about fighting but come on give me a break.
But all in all I’ve enjoyed every aspect of the game and I’ve had fun with all the wild zones and checking out all the stores for the latest fashion I wish they would add a pokeball customization option even if it cost money cause im close to the end of the game and have over 400k in money since I earn 40 to 60k a night I think that would be a cool add on but thats just me anyways guys thanks so much for stopping by hope you enjoyed take care and game on.
Reus 2
Reus 2 the city builder were you are a god and control elemental giants to help your planet grow and flourish let’s talk about it.
First i wanna thank Abbey Games and Firesquid for sending me a copy of this game to check out i greatly appreciated it.
So in reus your god the game starts you out with a tutorial to teach you the ropes but I played on the switch so it was definitely a bit of a work out to figure everything out even with the tutorial. So you start in space and select create a planet from there you choose 3 giants to help you out from 6 total. At the start you get a forest water and rock giant and they are what build each biome and everything in it. You start with a group of nomads and place your first area either a lush forest or a harsh desert then off they go they slowly build and evolve as time goes on then similar to civilization you pick deities to help further your progression as well as unlock a new town in total so far you max out at 3 towns and you help complete missions to get them through the ages.
You only control the giants sadly so you have no control what happens and trust me things will happen so far I’ve seen my people attack one another over selfish motives such as a better castle, each smaller deity has missions for you thats how you progress and there not easy if you dont manage to finish they get upset and angry at the giants. The giants play a crucial role in everything they create the biomes along with the trees and animals the special stones and irons you find in a desert but they can also attack the cities if you want them to which I did when one city attacked the other for no reason I showed no mercy sadly they will just rebuild and get angry at the giants even tho it wasnt the giants fault.
Ive been playing on the switch and the controls were confusing at first but after some play time I started getting the hang of it the one area where they completely failed to integrate which woulda worked wonders for this game is the touch screen there’s no support and thats a let down as the touch screen coulda been a huge help for selecting things and placing them but maybe further down the road one can hope.
They also dropped a new dlc for the game called ice age where it adds a frozen tundra biome to the game i haven’t gotten that far so I cant talk about it but im sure it adds levels of difficulty to the game.
Reus 2 has so much to offer and to do and is a fun game to play if you wanna pass time and just watch the game play itself I recommend it if your a fan of sim style games its available on steam and switch i am not sure about the other consoles.
Again I wanna thank the devs for sending me a copy to check out and wish them nothing but the best I hope you enjoyed thank you for stopping by take care and game on.



30 Days: A Sobriety Simulator
Rebuild a Life Rocked by Addiction in ‘30 Days: A Sobriety Simulator’, Arriving on Steam November 3rd, Partnering with Safe in Our World
‘30 Days: A Sobriety Simulator’ is a life sim/visual novel hybrid which takes players through the first month of sobriety in a challenging cyberpunk future. Explore themes of addiction, growth, and recovery in this moving portrait, coming to Steam November 3rd.
[October 22nd 2025]: Face the challenges of the first thirty days clean in 30 Days: A Sobriety Simulator, a hybrid visual novel/life sim from Not Right Now Studios. Returning to their hometown after a near-death overdose on good dream drug Stardust, the customizable protagonist slowly works to rebuild their life, trying to balance their job, relationships, and endless desire to escape back into fantasy and hallucination.
Players focus on managing their Resolve to stay sober; every day, they start with a new reserve of strength, but the stresses and demands of life in a not-so-perfect future are constantly pushing towards relapse. Impatient bosses, difficult work repairing old connections, and reminders of loss and trauma make every day a battle. If players slip into relapse in the night, they face psychedelic mini-games, demonstrating the intense hallucinogenic power of Stardust, and its false promises of a refuge from life’s miseries and disappointments.
30 Days: A Sobriety Simulator is proud to be partnering with Safe in Our World, a mental-health charity for gamers and lovers of games, which raises awareness of the modern mental-health crisis and helps provide resources and support for people struggling with depression, anxiety, addiction, and other issues. The game includes many of these resources, with phone-numbers and websites that players can use to find help, as well as supporting Safe in Our World’s missions of raising awareness and reducing stigma.
“We are thrilled to partner with Not Right Now Studios on a game that dives into the nuanced and often stigmatized topic of addiction and substance use.” Says Sky Tunley-Stainton, Partnerships & Training manager at Safe in Our World. “Safe In Our World’s mission is to eliminate the stigma surrounding mental health, and video games like ’30 Days: A Sobriety Simulator’ offer a unique medium through which to address issues, inspire understanding, and offer support. In-game signposting to real-life resources is a valuable step toward this goal.”
The game arrives on Steam on November 7th, offering players the chance to explore these themes as part of an honest and empathetic story.
Watch the trailer for 30 Days: A Sobriety Simulator below.
Key features of 30 Days: A Sobriety Simulator include:
- Deep Emotional Connections. Dozens of unique characters with different storylines and paths of influence depending on your choices. Some people from your past life, and some new people; who will you build with, and who will you let go?
- Branching Pathways. Random events and different decisions make every playthrough a different experience. Become close to different characters, or make different choices about how to manage your Resolve every day. Face different challenges, and make new discoveries every time about the path to sobriety and healing.
- Two Roads. Work slowly and steadily to rebuild your life, or experience the false promises of relapse; dizzying minigames under the influence of Stardust, escape and fantasy; but every relapse pulls you further and further from the world, and you risk losing yourself entirely.
- Tender Storyline. As you grapple more and more with returning to your old life, discover the roots of the Spencer’s addiction; pain and loss from their childhood, and how Stardust has already ripped their family apart, including the death of their father.
- Find Hope. Partnering with Safe in Our World, 30 Days provides resources and support for players and their families and friends who might be suffering from mental health challenges, including anxiety, depression, trauma, and addiction.
30 Days: A Sobriety Simulator is launching its Steam page on November 3rd. Players can also follow the game on Twitter and YouTube.
Founded by Tate Pollock, a Game Director and Writer with a PhD in Addiction Neuroscience, Not Right Now Studios is a small indie development studio focusing on character-driven, emotionally intimate games which offer an honest look at mental health issues. 30 Days: A Sobriety Simulator is their first major release, arriving on Steam November 3rd.
About 30 Days: A Sobriety Simulator
The first title of Not Right Now Studios, 30 Days: A Sobriety Simulator is a hybrid visual novel/life sim exploring themes of addiction, trauma, loss, and recovery in a cyberpunk future. The announcement for the game – and the Steam page – will arrive on Steam November 3rd.
The Spell Brigade
Spell brigade is my newest rougelite and so far one of my favorites it adds its own twist to the genre and hits a home run let’s talk about it.
Spell brigade is another rougelite but with its own flavor the biggest being multi-player yes you heard me right multi-player you can have lobbies of 1 2 3 or 4 players and the game is just as fun with any number of players. Your also a wizard which let’s be real wizards are fucking cool and make everything even better. You also unlock a lot as you play and I do mean a lot there’s enchantments to help boost your starting stats which you unlock more after each run it seems you also have different wizards to play as and unlock more as you progress.
The first wizard is Reginald a calm dude kicking butt with his astral orbs then the second you unlock is the sun mage which has some killer powers on his own every wizard has powers to make your run more interesting and fun and there’s plenty to unlock and play as. The game also has quest you help make the game more worthwhile and interesting as they progress while you play and dont worry about anything else. There are 4 realms to play in and 3 difficulties to master which we know how that goes.
This game has a lot to offer and a road map detailing the future of the game im excited and cant wait to play more of this game now all I need is to get some friends to get this game as well, this game falls into my recommened category cause its fun can be played with friends and is only 9.99 on steam
So thanks for stopping by take care and game on
Heroes of Mount Dragon
Heroes of mount dragon is an action side scroller similar to towerborne if you played that then you will be fine here let’s talk.
So the game starts by having you select 1 of 8 characters then it starts telling you the story of the game showing you the continent of the map thats divided into 8 sections home to each race from elves to goblins and so on.
Our heroes were chosen by the mythical dragon to take over once he passes which is weird dont dragons basically live forever but anyways once you choose your character it takes you to the starting area which I wont lie feels like a mobile game complete 1 course to unlock the next and so on. Its own gimmick is that our heroes are able to transform into dragons thanks to there gift, the game recommends you play with a controller which I agree with.
The combat feels super clunky and stiff the movement felt stiff and was to me a bit off putting you would kinda hope for a bit more fluidity.
I came across different mobs in the first and second course to find some stuff I didnt like the biggest being enemies can still nail you while airborne and they dont damage each other with there explosions which let’s be real they should be dead from each other. The game is multi-player up to 4 to a lobby which is ok but I hope to see some investment into making combat a bit more fluid. And its a 20 dollar game which at that price im sorry I cant recommend when there are better options out there catch this on a sale but not at full price.
Thats all for this game guys thanks for stopping by and game on.
Deadly Days Roadtrip
Hello everyone today I wanna talk about another rougelite called deadly days roadtrip. Its an interesting take on the genre and its not bad let’s talk.
So you start on a map page choosing which path to take then it drops you in a level where you must scavenge the area for gas and you cannot leave said area until you have a full tank of gas which makes it a bit stressful. You defend yourself against a horde a zombies now at first there not that bad you have a dash and can get away in a quick bind but if your not fast enough it turns to night and thats where the problems come in you have different special zombies popping out and there a lot worse then the normal zombies.
Now this game incorporates aspect from a few games for example you get a bookbag where you can place weapons and buffs to help you out on your mission but you start very small and only a pistol which is not very useful.
The game is fun and challenging it has a lot of different aspects then most rougelites and does its best to stand out in an over saturated market so if you wanna add another rougelite to your collection consider picking up deadly days roadtrip thank you and game on.
Formula Legends
Formula legends is a chibi racer with lots of difficulty that sometimes makes the races feel worthless let’s talk about it.
The game is strictly single player it offers a story mode and a time attack mode in story you get to pick a race series starting in the 60s then moving up into the modern era which in itself is a good amount of content I tried racing in the 60s set the computer to easy and let me tell you I think the difficulty option is broken as I ended up being a whole lap behind the leader with no hopes of catching up and if thats how one race is I knew the rest were gonna be just as bad and they were.
Did I have fun yeah for the most part I feel this game could probably be amazing if they fix the difficulty rating and maybe add an online mode I didnt try my steering wheel as I wasnt sure there would be any compatibility.
The game has a lot of potential and I hope it gets the attention from fans that love this but I can say after getting my ass handed to me multiple times im hanging up the gloves with no titles under me thanks for stopping by and game on








You must be logged in to post a comment.