poppy playtime chapter 5

November 22nd, 1990
Incident Report 
[RESTRICTED_conditioning_1990]
EXPERIMENT #1188 “CATNAP”

From the beginning, it was clear 1188 would need extensive treatment.

What is your name? 
What is your experiment number? 
Can you tell me who you are? 

Total treatment time: 49 days.
Treatment outcome: Successful.


—M̶̠̒͠Y̷̲̌̽ ̸̱͂N̴̠͘AM̶͍͉̍Ë̷͔̙́ ̸̩̪̾Í̷͇̯S ̸̦̈́̕T̶̤̆HE̴͉͛Ȍ̵͙͒D̶̜̊͝OR̴͆͜E—

YouTube Video.

Further observation continues: https://discord.com/invite/FmsXQDK7Zp



Poppy Playtime: Chapter 5 — “Broken Things” launches February 18, 2026, on PC. Wishlist now on Steam and Epic Games. Console versions will be available in the months to follow.

Hungry Horros

9 JANUARY 2026 – ​ Clumsy Bear Studio is releasing Hungry Horrors into Steam Early Access in a little over a week, on 19 January 2026.

Hungry Horrors is a card-based adventure inspired by British and Irish folklore, where players must keep terrifying creatures fed using traditional regional dishes. There is no combat. Every card played is a meal served, and each turn is about keeping a Horror fed before it reaches you.

After a strong demo reception and months of iteration driven by community feedback, the Early Access release marks the next major step for the project, expanding its systems, content, and progression while continuing to involve players directly in development.

Hungry Horrors launches in Early Access on Steam on 19 January 2026. Available for PC (Windows, Mac, Linux) and Steam Deck. Other platforms will be considered after the PC release.

Hungry Horrors’ Early Access Release Date Trailer:

YouTube Video.

What Early Access Includes

At launch, the Early Access version of Hungry Horrors will feature:

  • Five playable biomes: Caves, Woods, Bogs, Meadows, and the Town, plus the Dungeon and the Kitchen
  • 20 folklore Horrors, drawn from British and Irish myth, including Dullahan, Jenny Greenteeth, and Queen Mab
  • 42 playable dishes based on real traditional recipes from Britain and Ireland
  • 8 legendary characters to encounter, such as Herne the Hunter and the Wulver
  • Seasonings, cookware, potions, and artefacts that alter how you play
  • Core progression through the Book of Taliesin, unlocking new mechanics and strengthening future runs
  • Unique fatality animations for every Horror
  • Five original music tracks composed for the game by Henry Taylor
  • Easter eggs, unlockable mechanics, Steam achievements, and hidden interactions
  • Full controller support, plus mouse-only and keyboard-only play modes

Player feedback will continue to shape the game during Early Access, with regular updates planned as new areas, creatures, dishes, and narrative elements are added.

About the Game

In Hungry Horrors, you play as a spoilt princess forced into action when a ravenous curse spreads across her kingdom and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.

Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.

Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today.

The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.

Key Features

  • You don’t fight monsters, you feed them
  • Every card is a traditional recipe from Britain and Ireland
  • Every monster, NPC and artefact comes from the tales, legends and folklore of this region
  • Unique fatality animations, colourful 90s pixel art and whimsical bespoke music
  • Blends turn-based strategy, cozy pixel art indie charm, and dark folkloric horror.

Locked in my darkness 2 the room

Guadalajara, Jalisco, Mexico — January 8, 2026 — Locked in My Darkness 2: The Room, the concluding chapter of the psychological horror trilogy, will launch on February 11 on Steam. Developed by Blusagi Team, the game delivers a tense, narrative-driven experience that brings the series’ story to its definitive end.


YouTube Video.
Locked in My Darkness 2: The Room is a first-person psychological horror game that follows Yuki Tachibana, a Japanese high school student who has recently moved with her parents to a modest apartment in New York. What begins as an attempt at a fresh start quickly unravels as the dark past of her family resurfaces, manifesting through disturbing environments, shifting realities, and buried memories that refuse to remain hidden.

Focused on exploration and atmosphere, the game emphasizes environmental storytelling over combat. Players investigate interconnected rooms, read scattered notes, solve environmental puzzles, and traverse surreal alternate dimensions inspired by classic psychological horror. As the story progresses, the atmosphere evolves, intensifying tension and unease while revealing the truth behind Yuki’s family history.

Featuring multiple endings and optional collectibles, Locked in My Darkness 2: The Room offers a 2–3 hour experience shaped by player choices and discoveries. The game serves as a direct sequel to Locked in My Darkness and Blue Maiden, resolving the narrative threads established across the trilogy.

Locked In My Darkness: The Room 2 will launch on February 11th on Steam.

The 18th Attic

Europe, 08 January 2026 – Indie developer Steelkrill Studio, creator of the NYX Award–winning horror game The Backrooms 1998 has revealed new teaser footage for The 18th Attic, an upcoming psychological horror title launching on February 2, 2026 – featuring a fully interactive, customizable cat companion based directly on the developer’s real-life cat.

The game have been in development for over a year, and instead of pills or medicine like in traditonal horror games, The 18th Attic asks players to calm themselves in a more human way – by petting their cat. The real-life-inspired cat companion directly restores sanity and can be fully customized, including its name, skin, and more. 

The game is launching 2 February 2026 on Steam, GOG, and Epic Games Store!

You can view the post highlighting the real-life cat that inspired the companion, alongside the in-game cat-based sanity system, here on X. 

Announcement Trailerhttps://youtu.be/E6nAs5ss0uQ

Follow US

One player navigates scary levels while another guides them in asymmetrical horror game Follow UsCommunication is key in this horrifying and hilarious co-op creepfest
Paris, France – January 7th, 2025 – Game Atelier, the acclaimed studio behind Monster Boy and the Cursed Kingdom, have revealed their upcoming asymmetrical horror game Follow Us. In this hilarious and horrifying relationship stress test, one player explores a spooky environment, while another guides them remotely from the van, trying to keep their partner alive. 

Each round lets players choose whether they want to play as the intrepid Explorer – who bravely navigates a deadly, haunted map – or the Operator, who hangs back to guide their comrade and hack the playspace to protect them. Built on communication rather than complex mechanics, Follow Us creates tension by combining two different things – isolation and connection with a partner.
Watch the Follow Us trailer:
Every mission explores a different type of fear, from psychological tension to pure dread. The Explorer experiences isolation and danger in the field, while the operator suffers through helplessness and constant pressure. Every swap creates a fresh emotional scenario, making each playthrough completely different with unexpected communication conflicts guaranteed to create creepy co-op chaos! 
“With Follow Us we wanted to build a horror game where communication is the key to survival,” said FeiBi at Game Atelier. “Every mission becomes a live stress test for friendship and relationships. Friends and couples alike may find the game generating unexpected hilarious and horrifying reactions as players switch roles and power dynamics. Furthermore, the asymmetrical nature of the game makes it perfect for players where one player likes being spooked, while the other prefers a more casual, albeit chaotic, experience of overseeing an operation from afar. So there’s something for everyone!” 

Senara the sacrament

First-person survival horror SENARA: The Sacrament revealedScavenge resources, solve puzzles, and uncover the truth of a derelict ocean liner
Pangyo, South Korea – January 7th, 2025 – Indie developer Influsion Inc. have revealed their upcoming first-person survival horror game SENARA: The Sacrament. Set aboard a mysterious derelict cruise liner, you must survive and escape as it teeters on the edge of ruin. Players won’t have to wait long to experience its haunting atmosphere firsthand, with a playable demo planned for February.
Watch the SENARA: The Sacrament trailer
SENARA: The Sacrament puts players in the role of a new recruit of a religious organization with a massive 6,000-ton ship: the Senara. Upon setting sail you wake up to find the crew missing, while unspeakably horrors roam its steel corridors. Hidden cult rituals, forbidden truths, and survivors with their own agendas await you in the darkness. In a place where blind faith and salvation intertwine, you’ll be forced to make choices that go far beyond survival.
Hearkening back to classic survival horror design, SENARA: The Sacrament offers a massive escape room where you must solve puzzles and use limited resources to your advantage if you’re to get out alive. In order to get out of the Senara alive, you’ll have to ration your resources, make use of stealth, and make difficult decisions regarding when to fight or flee. Explore the complex, intertwined corridors of this structure based on a real ship, uncover hidden passages, and gather clues to find the key to your escape.
This unholy tale is open to interpretation with snippets of truth scattered across documents, objects, and conversations between characters. Depending on what you believe and how you interpret the clues, the story can unfold in entirely different directions. With multiple endings based on your choices, your decisions affect not only your escape but also the fate of the Senara and what truth comes to light.
Using LiDAR, photogrammetry, and Unity HDRP pipelines, SENARA: The Sacrament offers a scan of a real-life documentary-level accuracy 6,000-ton ship. This precise reality reconstruction naturally adds an ultra immersive, uncanny playspace for players to get lost in.
SENARA: The Sacrament is our love letter to classic survival horror titles that keep players shrouded in mystery and trapped in suspense,” said No-Jin Kwak, Director at Influsion Inc. “Using claustrophobic corridors, moody offshore atmosphere, limited resources, non-linear level design, and a fragmented story, we aim to create a terrifying experience that shakes players to their very core!”

Dont Scream Together

DON’T SCREAM TOGETHER recovers from a disaster launch to reach 200,000 sales in seven days
Despite launching to mostly negative reviews, the game became a real redemption story
Manchester, UK – December 10th, 2025  –  DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.

At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.
Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.

The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.
“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”
The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.

DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.
Key FeaturesUse Proximity Voice Chat to whisper, panic, and argue in real-time; only nearby players can hear youChoose between two modes: scream and restart, or scream and return as the hunterExplore the forest and discover hidden locations, symbols, relics, and secretsFind batteries to power your camcorder and keep it runningDynamic scares make every playthrough feel newTime only moves when you do; keep movingMicrophone may flag laughing, coughs, sneezes, burps, and farts as a screamA beautiful, relaxing walk in the forest (may contain traps)Some jump scares might be… real?Voice chat may become ASMR

Lucid Falls

Lucid Falls’ Stunning Unreal Engine Trailer Offers First Look At Psychological Horror Adventure
Manipulate gravity, space and time, and survive terrifying nightmares in a deeply atmospheric lucid dream
Calgary, Canada – December 10, 2025 – Eldamar Studio has today announced its debut title, Lucid Falls, an atmospheric horror adventure made in Unreal Engine that debuted with its first trailer at the Day of the Devs The Game Awards Digital Showcase. The game’s impressive debut trailer showcases the game’s dreamlike cinematic visuals and some of the terrifying monsters you will encounter.
In Lucid Falls, players are trapped inside a lucid dream and must fight to survive in surreal, horrifying worlds. Manipulate reality itself by altering gravity, space, and time to uncover hidden paths and solve puzzles. Lucid Falls uses its strong visual direction and atmospheric environments to bring its nightmares to life.

Lucid Falls is a very personal project for us,” said Yurii Radkevych, Creative Director at Eldamar Studio. “We are excited to share more as we continue to work on the game, but for now, we believe our debut trailer speaks for itself in terms of the atmosphere and visual flair that we are going to deliver. We hope you will wishlist the game on Steam and follow our progress!”

When Sirens fall Silent

WHEN SIRENS FALL SILENT UNVEILEDFrom The Teams That Brought You ‘The Town of Light’ & ‘Martha Is Dead’Comes A Violent, Emotional And Deeply Harrowing Psychological ThrillerWatford, United Kingdom – 5th December 2025 – Psychological horror specialists Wired Productions and LKA today unveiled their third collaboration – When Sirens Fall Silent – a dark, investigative, psychological thriller located in the suburbs of Rome, set in the early 1990s.In When Sirens Fall SilentLKA continues its tradition of perfectly recreating real Italian locations, whilst delivering a haunting and uncomfortable narrative unseen before in video games. The studio has consistently tackled difficult topics head-on and this latest project will not shy away from storytelling that pushes the boundaries of art. There will be no face peeling… this is a different kind of horror.Both The Town of Light and Martha Is Dead were critically acclaimed and won multiple awards, and When Sirens Fall Silent will reveal deep links and crossovers to previous LKA games, further strengthening writer and creative director Luca Dalcò’s credentials as master of shining a light on the forgotten people, continuing the Storie Senza Voce series.Pushing Unreal Engine 5 to its limits, When Sirens Fall Silent stretches technological boundaries and redefines the expectations of what is possible with a small, but focused team of ten, but also allowed LKA to deliver a new aspect to its games; a branching, multi-layered narrative dialogue system, with a huge focus on verbal and emotional interaction, investigation and subsequent choices; a huge transformation between earlier games.Watch the first in a series of innovative trailers, that immerses viewers into LKA’s world from the News Media’s perspective, creating a striking, concept-driven exploration of the game’s universe.Watch the trailer here: “Act1 | The Kidnapped” When Sirens Fall Silent is a dark, investigative, psychological thriller where you play as Mila, a determined policewoman in early 1990s Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also being swallowed up by a vortex of violence, mystery and confusion.When Sirens Fall Silent is now available to be wishlisted on Steam, GOG, and Epic Game Store.To stay informed about the latest updates, visit When Sirens Fall Silent, and register your details, or be part of the discussions,  @Reddit@Discord@X & @Tiktok.

WHEN SIRENS FALL SILENT

Short Description:

When Sirens Fall Silent is a dark, investigative, psychological thriller where you play as Mila, a determined policewoman in early 1990s Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also being swallowed up by a vortex of violence, mystery and confusion.

Key Features:

From the creators of The Town of Light and Martha Is Dead – the award winning titles that launched LKA to critical and fan acclaim.

Multi-layered narrative, covering tough topics – from real world issues of trafficking, to real life attitudes of misogyny, the team pull no punches. with a few surprises along the way.

Investigate – find and piece together the clues to hunt down the criminal mastermind, from examining bodies to rooms full of potential answers.

Interview key characters – engage in detailed dialogues but pay attention to the body language, sometimes there are answers in the unspoken words.

Cinematic look & feel – stunning environments and characters, perfectly and authentically recreated for a truly immersive experience.

Environmental puzzles – from the logical to the mind bending, but all to add challenges to your journey.

Explore & re-explore to uncover more clues – crime scenes often hide clues that aren’t obvious on first examinations… who knows what you might find.

Silent Road

Silent Road is a First-Person Psychological Horror Descent into Japan’s Most Haunted Night Drive
Step into the driver’s seat, ferry strange passengers, and confront the mysteries that linger in the forest.
December 5, 2025 – Independent studio, Endflame, today announced Silent Road, a first-person psychological horror game set deep within a remote Japanese forest region infamous for its long history of suicides. The reveal is accompanied by the game’s first announcement trailer, offering a glimpse at the unsettling nights awaiting players behind the wheel.
In Silent Road, you take on the role of a night-shift taxi driver navigating lonely forest routes and isolated villages. Each fare becomes a new test of nerve: peculiar passengers, whispered stories, and quiet conversations that turn colder with every mile. As the night unfolds and through tense rides, chilling encounters, and environmental clues scattered along the way, the truth behind the forest begins to emerge.
Visually, the game draws inspiration from classic Japanese horror aesthetics, echoing the likes of Silent Hill f and Fatal Frame, with its fog-drenched roads, and eerie atmosphere.
“We’ve always loved Japanese horror – the quiet tension, the atmosphere, the way it stays with you long after it ends. Silent Road grew from that love.Our indie journey began with the J-Horror title Ikai, and over time, we’ve found ourselves drawn back to the unique thrill of horror. Silent Road is our way of embracing that call, pouring our hearts into crafting a frightening experience that also carries something deeper beneath the surface. Sharing this return to horror with the world is both exciting and terrifying”, said Endflame co-founders Laura Ripoll and Guillem Travila.
KEY FEATURESJapanese Horror: Experience a region shaped by tragedy, inspired by legends surrounding Japan’s most haunted forests.Night-Shift Driving: Navigate abandoned highways, mountain passes, and silent village streets as tension builds inside the taxi.Strange Passengers: Pick up peculiar characters whose stories grow more disturbing with every encounter. Prepare yourself for whoever (or whatever) steps into your taxi.Unsettling Requests: Exit the vehicle to assist passengers during their rides – simple tasks that never feel safe.
AVAILABILITYSilent Road is currently in development for PC via Steam.A Demo will be released soon.Players can wishlist the game today and follow future updates as the mystery of the forest unfolds.