One more dungeon 2

So I’ve been trying to play this dungeon crawler and it’s not a bad game for what it’s trying to be but it’s obvious it still needs work.

Your a prisoner in a slug kingdom and in order to win your freedom you must conquer the maze which doesn’t seem bad right pretty simple rules beat the maze find the boss kill it and your free right it’s what I thought until I started playing.

You start in a jail cell you get to explore the area a bit you see the slug king his guards and some other small areas but there’s no indicators telling you much of anything there’s a priest near a donation box that does… you guessed it nothing then just passed him is a statue room with 7 pedestals all empty but one when you approach it seems to be you the player your looking at a statue of yourself which seems pretty cool so onto the maze then.

The maze is randomly generated which I’m assuming is to try and produce more playtime and different runs which to me is a massive plus a different run each time is better then repeating the same stage over and over you get to explore new rooms long hallways different doors and portals all of which offer something the basic 3 monsters you find are a giant rat a flying bat and different skeletal solders not bad a bit of variety until you fight them and realize they take your 35 points of life down in 3 hits but you would think basic combat would be good I mean you start with a sword and staff but the biggest issue with the game you find the minute you start moving the camera sucks it’s trash compared to other games indy included it’s so clunky that to get any movement you gotta move the right thumb stick over completely there’s no light movements at all and that makes combat even worse there’s no lock on system just free movement which would be fine if you could increase movement speed but you can’t it makes everything so infuriating that you lose interest immediately, the game itself it’s premise the art style it’s all good but it feels they invested more time with looks then getting the movement down at its current stage you do yourself more harm trying to play then waiting for a fix I hope they can fix it I would love to go back and play more but sadly movement is something I won’t compromise on I do thank ratalaika games for sending me the key but please go back and spend sometime on making the movement smoother add some control sliders something

Thank you all for your time and game on

Rising Lords PC Review

I wanted to be fair to this game but I had a hard time with it the tutorial really let me down as it felt very unhelpful and could have been done better not much in the way of how to do this more in the way of do this then again strategy games were never my Forte.

The tutorial is only 1 aspect of this strategy game as it offers a story and custom games which I spent my time with hoping to get a better grip on the game but then again that might just be myself and not the game.

The population control was a bit weird as having a certain amount netted you 1 more to your control to do with as you pleased from farmer to blacksmith and so on the game is heavy focused on sending resources between spots you control as the resources in areas are limited to non existent and having an army for this is a plus as it will help your influence.

The combat boils down to a rock paper scissors element in which one unit will do better then others thus having a small boost in combat which could be effective and more significant with larger numbers your environment also plays a fact as the game tries to be as close to real life strategy as possible.

The graphics weren’t my favorite as they seemed to mimic an old book but to each there own, I wish I could tell you more about the story but I never got to it but if your a strategist and these games are your Forte please give it a shot this was my first strategy game and it made me realize I have lots to learn in this genre thank you for your time have a great day and game on.

Rising Lords


Peasants, Knights and Bears…Oh My!
Stuttgart, Germany – 12th December 2023, World renowned publisher Deck13 Spotlight, together with developer Argonwood, is excited to announce the forthcoming release on January 18th 2024 of Rising Lords, a stylised and medieval turn-based strategy experience. After nearly four years in Early Access on PC Steam, which was critically acclaimed, it has built up amazing community support. The full and final release will be synced in with the news of its debut release on Microsoft Xbox and Nintendo Switch, marking an enchanting triple-platform serving of enticing strategy.




Implemented for release

Together with a gripping story campaign, other alluring elements broaden its tactical appeal with exciting card and board game features, presenting an experience not to be overlooked. The full release of Rising Lords comes with an impressive list of must ‘shout about’ enhanced features: From graphics, user interface and engine upgrades to new events, maps, buildings, special figures, factions, skill cards, morale system, diplomacy, map editor + workshop support, challenge mode, story campaign and much more!



Setting the scene

The epic Rising Lords takes place in the fictional Northern Island Kingdom of Aubelin. For generations there has been no king, and the country is loosely ruled by the Council of Counts. The people are unhappy and the various regions are in a desolate and isolated state. The all-new story campaign accompanies the journey of Tankred of Tannheim, a young boy who must quickly learn to follow in his father’s footsteps and protect his homeland from bandits and cultists.




Onwards – Battle Forth

As Lord or Lady, lead your provinces to success by balancing production, resource gathering, construction, diplomacy, taxes and rations. Build mighty fortified cities, raise massive armies and use a variety of unique characters to triumph over your enemies. Manage your growing number of lands and people as you conquer neighboring territories, and engage in highly tactical grid and turn-based combat, using counters, skill cards and terrain to your advantage. Help your people become knights or sacrifice them on a battlefield far away, but be careful – even the most humble peasants will revolt… eventually.



Challenge yourself and your friends with simultaneous cross-platform multiplayer, a map editor and multiple gameplay modes! The story campaign consists of a prologue and six chapters, not forgetting a challenge mode where waves of enemies appear at every turn, and a scenario mode where you can choose a map and battle up to three lords (or friends of yours).


Features & Facts



Turn-based tactics

Varied game modes

Versatile maps and map editor

Skill and event cards

Deep morale system

Resource management and building construction

Weapon forging and army creation

Balancing of military and economic strength


Producer Carola Feierfeil “With a long and focused development Rising Lords can boast of MORE skill cards, units, events, buildings, victory conditions, etc. We are extremely pleased with the varied modes, including the gripping story campaign where you play the role of a young boy struggling to restore the glory of his ancient house and every decision you make will shape your path.”


An epic turn-based challenge is set to battle, build and survive!
About Argonwood

Argonwood is an independent game development studio based in Cologne, Germany. Working across a range of unfashionable genres, they look to shake up stagnant game mechanics and infuse them with fresh new ideas. The core team consists of brothers Chris and Manu Fernholz, a programmer and an artist who have been designing games their whole lives.

Skybreakers

Hey everyone it’s been a while so I wanted to make sure I did this review right join me as I tell you about a fun indy game called skybreakers.

Immerse yourself in the hack-and-slash world of “Skybreakers”, where aggressive attacks and  the exhilaration of defeating your enemies make every battle a legend. As a Disciple of Jixia, masterfully switch between Basic Attack, Dash, and Ultimate to defeat the evil. With an array of weapons, each with its own advanced moves, as well as Ability Construction, Weapon Affixes, and Artifacts, you can create unique builds. Gear up to face formidable Champions and experience the raw thrill of relentless combat! That’s the base synopsis so let me tell you about my experience with this game.

Skybreakers is an action rougelite a la vampire survivors where you take on waves of monsters and try to survive but in this game you get 20 waves at a minute a piece now your probably thinking 60 seconds not that hard to survive and you would be right that is until you reach chapter 3 and up then each wave turns into a fight for your life with a difficulty ramp that is noticeable even to amateurs like myself.

So there’s 4 characters you can play as but you unlock them as you progress past each chapter each character has 9 weapons you get to fight with but unfortunately you get them at random when you reforge your weapons wish this wasn’t the case but I can understand as it keeps the game at a variety level instead of people playing with there favorites and always picking one weapon

– Yi, the Blades Wielder, adept at swift reactions and pinpointing enemy weak spots.

– Motao, the Hammer Master, who draws upon golem strength for powerful basic attacks.

– Haiyi, the Adept Boxer, skilled in agile positioning and evading enemy assaults.

– Nangong Wen, the Star Controller, specializes in setting up a star chart for AOE damage.

One thing I love that sets this game apart from others is the art style it uses an ink style brush effect similar to old Japanese art styles from ancient times its very beautiful and easy for the eyes not straining them as you stair at your screen which I think is awesome in my opinion as someone who wears glasses the easy colors made for some good sit down sessions

The game does have a story but not in a conventional way you only get glimpse of the story after a certain amount of waves and encounter with champion monsters which is this games bosses from the menu you due find a story section which is comprised of 8 pages with 4 picture blocks that open up to tell you the scenes you have witnessed

Like other rougelites this game does use an upgrade system which is by far the easiest to understand out of all the ones I’ve played and I love that you earn crystals the currency by killing monsters completing levels and saving what you don’t spend you get a few different categories and can use 4 upgrade slots at a time as you progress which makes for some very powerful builds and yes you can get over powered if done right

As for me the time I’ve spent playing the game has been very enjoyable sadly though I am stuck on chapter 3 which is the hard difficulty I can’t make it past wave 7 as the monsters hit harder spawn more and surround you quickly but I haven’t given up I will make it past but in the time I’ve spent with the game I can definitely recommend it if you love rougelites please give this game a chance it’s available on steam for 8.99 which is not a bad price for a game that offers a good amount of replay ability thank you all for stopping by have a wonderful day and game on

I also wanna thank the team at ETime studio for sending me the key to play this amazing game and I can’t wait to see what’s next for this team thank you all and have a wonderful day

The Wandering Village

First off I would like to thank Stray Fawn studio for the code to review this awesome game lets get started.

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants? This is the synopsis the steam page has for this game but it is so much more.

My first play through I did on easy mainly because I wanted to grasp as much of the game as I could and thankfully the tutorial also helps you learn the basics of the game to get you started but then the game stops holding your hand and releases you like a momma bird pushing you out the nest except this nest is a world ready to ruin you every step of the way. The survival aspect is very well done and if you’re not paying attention and staying ahead of the curve it can and will cost you.

As soon as the game starts you see your people traversing the land in hopes of finding a new home until they come across a majestic marvel of a creature called an Onbu, this wonderful creature is the last of his kind, a dinosaur that travels the land in search of… well honestly I dont know what our friend is searching for but he is one awesome take to add to the city building games. So your people climb aboard him and make him their new home as his flat back is the perfect place to start a village. Now I must say my people survived 105 days before disaster took them all.

The next thing you will notice is the map consist of different biomes from grassy plains to harsh deserts to toxic lands. Those are the only ones I saw in my game I’m sure there’s many more biomes that I didn’t find or are yet to be added but I can’t wait since the biomes make up a huge portion of the challenge to the game. The the deserts harsh sunlight dries up your water and makes it harder for any crops to grow, toxic lands add a poison effect that will hurt Onbu if he lays down on them grassy lands are prefered as they offer the most balance to the village so you can grow crops and gain water to help plant more things.

The village also has a vast variety of jobs to keep it functioning and you would think you could do with out one but the devs have made sure one job helps out another job and so forth. A great example is the decomtaminators. They are special workers whose only job is to cure the ground of any and all toxic plants and keep them from spreading but the workers will fall into a poison state from working which is where the herbalist and doctors come into play as you use the herbs to cure poison so making sure you have herbs is definitely a must. Then you have worker huts which you use to assign the workers to be general workers or to specifically be gatherers, builders, havesters, or carriers so paying attention to each job will help maximize the environment around them.

The map is another place where you will spend some time on as you unlock scavengers to send off to find knowledge or materials to help your people as well as paying attention to the path to see what is ahead to help you prepare as best as you can. The map is also where you will find wandering nomads to add more people to your village but they will also come with their own problems such as hunger or poisoning so be mindful of the people you save they may need more saving than just a new home.

The game has a lot of amazing things going on for it and it’s truly a breath of fresh air to the city building genre but I did find a few things that I felt could use improvment or be added into the game which I’ll discuss below.

The first is adding a trust indicator for the Onbu. You see you’re able to direct the Onbu or give him orders but in order for that to happen you must gain his trust but the game offers no visual indication of trust so that you can tell how well things are going. For me my Onbu didn’t start listening till day 101 which was a bummer as all the biomes around me were harsh so I didn’t have many options direction wise. Thankfully I got him to run through some of the poison clouds to not get too affected.

Another one I would like to see added is maybe an end goal, some sacred place where the Onbu can rest forever and we can live in peace. I didn’t find any clues or paths during my travels just aimless wandering which I’m sure the devs have an endgame goal in site but for now there’s nothing that points that way.

One that I would love to see is maybe different Onbus during the start of every new game, a random Onbu is shown and that’s your new home. I’m sure this could be a possibility but for now Ima say it’s just a wish I have to see added later on.

I would like a mini map in my opinion. It would help so you’re not in the huge map so much. I would also like to see a bigger map option that shows all the paths you have traveled to get a better idea of where you have been.

I would like to know what type of land expansion they plan on adding or if they are gonna ask players what they would like to see added cause I personally would like to see a water biome in the game, seeing the Onbu walking through water would be cool.

The game also uses a research tree that helps you unlock the buildings as well as new orders for the Onbu to hopefully listen to. I i hope they add a lot more buildings considering there’s so much to do and unlock. I can’t wait to see what they add next.

As for endgame I feel this set up offers a massive amount of possibilities so I’m hopeful that the end game will be talked about in the weeks to come.

All in all the wandering village is an amazing city building sim that adds new flavors to the recipe of a basic genre and I for one can’t wait to see what becomes of this game and I highly recommend everyone give it a shot, you just might fall in love like I did. Thank you again to Stray Fawn studios for the review code. Thank you all for stopping by, take care and game on.

InfraSpace

Hey everyone. How’s it going today? I wanna talk to you about a fun little city builder that I first came across on YouTube which made me wanna try it out for myself. That game is called Infraspace.

The Game

So infraspace is a city builder similar to games like city skylines but a bit more freedom as you place the buildings instead of just making zones and letting the game do the rest. You see infraspace adds more to the table as every building in the game inter connects with others in a massive production chain and I wish massive was an exaggeration but it’s not. You need houses to bring in people who will work in each building you make and as your city gets bigger well so do the troubles but that will be a bit later on. This game also has a research tree thats nicely incorporated into the game as well.

Tech Tree

I haven’t played many city builders that have a tech tree that I can remember but I love how the developer incorporated it into the game. The tree and your city work as one, the more your city grows and meets the requirements the more the tree opens up and the more goodies you get to experience for your city. Which honestly I can’t wait to see what else they add into the tree and game.

Resources

Like other games the main income of the game are the random resources laying around the planet ranging from sand to copper to iron and aluminum and there’s plenty of it thankfully its all unlimited. But I would love to see a mode added where the resources run out and it keeps you on your toes that would be cool.

Uniqueness

Now the part that makes this game unique is what many would consider the most trivial. What makes the game hard comes down to your roads, yes you read that right, the roads you see the main aspect of the game is transport. How fast you can get from point A to B and so forth but the roads don’t become an issue until your city has grown by a big amount. I’ve failed already about 4 times but I don’t give up. I keep trying thinking of how to make things work. I admit I’m not the greatest at designing but  I do what I can with what I know which isn’t much. So be careful when you’re working on your cities or before you know it you could end up in big trouble and your city at a stand still.

Conclusion

This game is fun and challenging in its own ways. The developers are still working on it and have a massive road map of things they wanna add to the game so if you want a fun city builder please give this game a shot you won’t be disappointed.

The collapse of my city

Photos from press kit.

Roadmap

Flycorp

Hello everyone how are you doing, tonight I wanna talk to you about a fun little time killer I’ve been playing called flycorp I recently got this during the steam sale after seeing a few YouTube videos on it and I gotta say this game is fun and definitely brings you back for more so let’s dive in.

Unlock all countries

In this game mode which I consider it the story mode of some sorts your only goal is to unlock a new country to progress but it’s not that simple cause if it was I wouldn’t be writing about it. So you start off in Europe yes I’ve played multiple instances and it’s always Europe but anyways you start with 4 cities and a small amount of money you connect them all and let the game start working, now it’s not that simple you see each new route cost money upgrading both planes and airports cost money which you must do in order to keep the flow of people under control but the biggest part of this is the timer your fighting against at the top right corner you see if that hits 0 and you haven’t unlocked the specified country it’s game over basically and you either restart or reload, but that’s not all back to the money see you earn money for every completed flight and can use it for upgrades but that’s also how you unlock new countries but that’s not all to give a challenge to the game with each new unlock the money needed goes up which isn’t a problem later on as the timer extends but during the first few minutes its all about making each move count. The dev team really took there time with this mode and you can tell there’s a lot of action going on at once but it doesn’t become overwhelming until the map is covered a good amount the unlocks is only one worry as time goes on new cities pop up on areas you have unlocked then more management comes into place for better routes and trying to make things more efficient, all in all this is a very fun and enjoyable mode and I can’t wait to see what the devs have in store for it one thing I would love to see is maybe a random start location with each new playthrough so that it doesn’t get boring trying to conquer the same area until you get it right but that’s just my opinion.

Scenarios

This mode is like a chapter select mode with different maps and events taking place but you unlock them as you pass each given scene which doesn’t seem so bad but you are playing against a timer and with each start being slow it might be a bit of hard work at first but then it gets faster as you move on it offers 9 episodes across 3 difficulties but only the first of each is unlocked so this mode I feel is to give players some fun short missions and maybe a break from the main goal of the game which is unlock the world. I definitely hope more scenarios are added in the future to keep this section going if not it might die off quickly.

Free Play

Just how it sounds free play is what I consider the training grounds after the tutorial for you to just go in and play at your pace without any timers or any game overs it’s a fun spot just going at your own pace and seeing how good you can get before going on to challenge the other parts of the game and I’m glad it’s included cause this is definitely a more relaxed mode incase you just wanna blow steam and not stress over the micro management you must do.

Custom Scenarios

So this one it didn’t give me access to cause it’s still locked by the devs but I imagine it will be for players to make there own chapters and then upload them for others to complete which if it is will be awesome as the only game out that I know of that does something similar is Mario maker if you know of others let me know please. I’m sorry I don’t have more info on this section but only time will tell what the developer has in store for this section and I for one can’t wait to find out.

Final Thoughts

All in all this is a great game and a fun time killer and also not expensive coming in at 7.99 on steam your not breaking the bank by buying it I’ve had a great time playing it the few hours I’ve played and plan on playing more hours as the game adds more content and well I really wanna beat my score for unlock the world I hope you give this game a chance it’s not demanding so doesn’t need a high end pc to play but it’s definitely a fun indie game to try out thank you all for coming by have a great night and game on