Street Gods

Leamington Spa, UK – 18th December 2025Soul Assembly today launches Street Gods, a high-impact VR rogue-lite that puts players in control of divine power as they wield the legendary hammer Mjolnir against a city on the brink of Ragnarök. Available now on Meta Quest 3 and 3S, the game blends physical combat, mythic storytelling and run-based progression into a visceral godlike fantasy.


About Street GodsPlayers assume the role of Val, a teenage graffiti artist whose life is upended when the legendary hammer Mjolnir crashes into her city and chooses her as its wielder. With Thor trapped inside the hammer and the nine realms merging into the modern world, hostile forces from the underworld spill into the streets, leaving Val as the only barrier between reality and Ragnarök.



Central to the experience is the Tafl board system which allows players to construct each run by placing fragments of the broken city into a custom path. Every tile represents a distinct section of New York and directly influences enemy encounters, environmental hazards and progression routes. As players advance, the board evolves, introducing corrupt zones, elemental traps and multiple solutions that encourage strategic decision-making and replayability.

Combat is built specifically for VR and emphasises precision, timing and physical intent. Mjolnir offers a range of abilities including charged attacks, stun effects and aerial control, all driven by player movement. As the game progresses, players unlock new combat techniques and enhancements that expand tactical depth and allow for varied playstyles.

In addition to Mjolnir, players gain access to three offhand relics that alter combat dynamics. Gleipnir provides crowd control through whip-based attacks, Svalinn offers defensive and counter capabilities through its shield mechanics and the Duo Hammer enables more aggressive offensive strategies. These are further supported by Runic Blessings which introduce powerful temporary and permanent upgrades that affect both player abilities and weapon behaviour.


The game’s visual direction merges mythological influences with contemporary urban aesthetics, informed by modern street art, animation and music culture. This fusion reinforces the contrast between divine legend and the grounded reality of a fractured modern city.”Street Gods focuses on agency and progression through skill,” said Jim Norris, Lead Game Designer at Soul Assembly. “We wanted players to feel their growth in power through mastery of movement, combat and decision-making, not just through passive upgrades.”Tony Cooper, Associate Lead Designer, added: “Every system in Street Gods was designed to give players ownership over their experience. From how they construct each run to how they combine relics and runes, no two journeys through the game are the same.”Street Gods is available now on Meta Quest 3 and Meta Quest 3S.Discover more at:https://www.streetgodsvr.com/

DAVE THE DIVER ‘In the Jungle’ DLC

DAVE THE DIVER ‘In the Jungle’ DLC Introduces New Gameplay Systems, A new Restaurant, and a Village of Locals for Dave to Win Over 

The latest “Dev Dive” vlog from developer Mintrocket dissects the new systems and mechanics coming to the 10-hour-long DLC, plus a peek at what’s coming for the mobile launch 

SEOUL – 19th December, 2025: Today, DAVE THE DIVER developer Mintrocket shared an all-new “Dev Dive” vlog, reflecting on the last year and sharing some fin-tastic studio updates, including a long-awaited deep-dive into the upcoming “In the Jungle” DLC. 

YouTube Video.

Watch the full “Dev Dive” video here: https://youtu.be/E5_pWDFRca0

Following the gameplay sneak peek as part of November’s Xbox Partner Preview, Mintrocket reveals that the next DLC — the largest story expansion yet — will launch with approximately 10 hours of content. Much of this new adventure introduces fresh, surprising mechanics and systems that branch boldly away from the base game and previous DLCs. 

In “In the Jungle,” Dave heads into freshwater as he embraces new responsibilities and challenges,  including befriending the locals of his and a friend’s new home base: a quaint jungle village brimming with opportunity…and just a splash of danger.

THE VILLAGE

Welcome to Utara, a jungle village where time flows in real-time. Here, Dave can spend his days freely diving underwater, gathering fruits and resources — and, naturally, building relationships with the locals by completing tasks and side quests.

As ever, Dave finds himself surrounded by potential friends (and future customers) whose trust and patronage must be earned. As relationships deepen, so too do the rewards, unlocking new opportunities throughout Utara and creating ripple effects that extend all the way to Bancho’s restaurant business.

THE RESTAURANT

One of “In the Jungle’s” biggest departures from the base game is the introduction of Bancho Grill, a brand-new restaurant in Utara featuring a fully cooked freshwater menu.

Unlike Bancho Sushi, where movement was limited, Dave can now move freely throughout the Grill, serving customers across multiple areas rather than a single horizontal plane. As Dave’s bonds with villagers grow, they’ll begin visiting Bancho Grill as diners, making the restaurant a key hub, and a vital link, between Dave and the village community.

SYSTEMS & MECHANICS

This time around, Dave dives into a massive freshwater lake instead of the Blue Hole — one packed with new aquatic life, unexpected cuisine options, and plenty of lurking danger. New waters demand new tools, and Mintrocket revealed Dave’s latest piece of gear: the Jungle Gun. This versatile weapon can freely transform into net guns, shotguns, snipers, or regular guns, allowing Dave to adapt on the fly and giving players the freedom to experiment with their preferred combat styles.

Combined with a shift from fully horizontal movement to a more free-flowing isometric view, along with real-time progression, Dave will need to carefully balance priorities and make smarter use of space and time. Expect new minigames with friends, jungle-specific adventures, and a wide variety of activities that benefit Bancho Grill, or Utara as a whole.

DAVE THE DIVER MOBILE

Rounding out today’s Dev Dive, Mintrocket also revealed plans to complete Dave’s multi-platform expedition by bringing the game to mobile platforms together with a partner. DAVE THE DIVER on mobile won’t be a simple port — instead, the game will be fully optimized and redesigned to perform seamlessly on mobile. One example shared in the vlog is the ability to tilt mobile devices to pour tea. DAVE THE DIVER will launch on mobile devices first in China, and globally thereafter later in 2026.


DAVE THE DIVER is currently available on PlayStation 4&5, Nintendo Switch and Nintendo Switch 2, Xbox One, Xbox Series X|S (with support for Xbox Play Anywhere), macOS, and Windows PC via Steam and Epic Games Store. 

DAVE THE DIVER will soon be surfacing in physical form, a true collector’s catch for both PlayStation and Nintendo fans. In partnership with Silver Lining Interactive, the game will receive a full physical edition launch in retail in 2026 for PlayStation 5 and Nintendo Switch 2. The retail edition will include the full ‘In the Jungle’ DLC expansion. Preorder date and retailer details will be announced soon. Preorders will also be available via Silver Lining Direct.

Codex Mortis

First off a big thanks to GROLAF and CRUNCHFEST for sending me a copy of codex mortis its greatly appreciated let’s dive in.

First off this game according to there steam page is 100% made by A.I and when I saw this i wasnt sure how to feel but I decided to give it a chance and see.

Now this game is a Bullet Hell and lately this has been my favorite genre since it offers so much diversity and replay ability and im familiar with the genre having played a good variety.

The games demo has 2 opened levels a graveyard where the dead are restless and cant sleep and a Christmas level done for the holidays where you gotta kill zombie Santa and a variety of Christmas monsters. And I do mean variety from elfs to gingerbread man to robotic deers there’s a bit of everything.

Now what i dont like about the game is the swarm it starts off at full throttle instead of working its way up so you can get a feel for it and another being you dont get new spells during the run you find scrolls from mini bosses and they may unlock a new benefit but spells have to be found instead of being random rolls you can pick from which is counterintuitive to the whole feel of the genre then there’s objectives you have to do to finish the levels great not bad I like having something to do other then just survive but the arrow indicators are so hard to see once the screen is filled with monsters that it feels like your guessing where to go. Also the game feels like its all board game pieces the way the monsters and character moves.

You will find random treasure spots on the map which give you a chance at getting something my last run I kept getting nothing it was frustrating.

The only thing I really liked was the upgrade system you use the souls from dead enemies as currency to unlock more upgrades to benefit you on your runs as well as more spell slots so your not limited to 4 spells which I think is really cool.

The only negative ive found in the game is a bug where your character starts moving south on his own and you cant regain control unless you quit the game to your desktop ive come across this bug 4 times already I get its a demo so I wont hold it against them but I hope they fix this if there planning on launching this game.

For my first A.i made game im really at a lost for words on some aspects like the Christmas level I feel the colors make things harder to see like your arrow indicators the upgrade system is my favorite part of the whole game I had fun with this demo but I still feel games need to be made by people where they can express there passion an a.i doesn’t have the same passion and love people will anyways thanks for stopping by take care and game on

Moonlighter Rock Dungeon nintendo switch version

Hello everyone today we talk about moonlighter now this game has been out for a while but I recently bought it for my Nintendo switch and I’ve been having fun with it let’s talk.

In moonlighter your character is an explorer at night when the dungeon is open and a shop keeper by day why the dungeon is only open at night I have no clue but thats how the game has it designed.

So the game starts you off in a tutorial run you meet an old man from your village that basically begs you to not do dungeon runs as your grandfather died in the dungeons but you refuse to listen and play on after you complete the tutorial run our friendly old man gives you your first real weapon a sword and shield to help you against the rocky foes of the first dungeon. Yes you read that right first dungeon as there’s a total of 5 that you progress through sadly im not that far yet.

So your dungeon runs consist of you clearing out rooms until you find the floor bosses hidden chamber trust me there’s a lot of rooms to explore sadly you gotta be mindful as your bag only holds 20 different items and you fill up on space real quick ive learned this the hard way. But you will know when you are close to the boss as the anti chamber room is a giant magical pool that heals you and trust me healing you will need.

After your runs if you make it out you return to your store there you can put the items you just plundered for sale so you can earn yourself some coin and trust me coin you will need. You see your the sole income to your village and its thanks to you that the town will grow as you are responsible for bringing in new shops which you will desperately need.

The first shop you bring in is the blacksmith which you will need to upgrade your weapons craft new weapons and craft new armor as well everything you need cause the monsters hit hard and sadly healing potions only do so much.
The next shop is the alchemist shop this is where you will discover all types of potions and buffs to help your runs and every little bit helps.

Some of the rock monsters are annoying but you can beat them some require some environmental usage to beat them but the floor boss is in a league of his own he hits hard and has a health bar that fits right at home with any souls game just not that hard to attack.

The rock dungeon is made up of 3 floors with the 3rd floor giving you a nice gift that makes exploring that much easier at the cost of money of course.

The game has a lot to offer and you definitely have fun im glad I picked this up for my Nintendo switch it fits right at home on this console I’ll be working my way through the game so I’ll keep you posted when I beat the next dungeon take care everyone and game on.

Flotsam

First off massive thank you to Pajama Llama games for sending me a copy of the game its greatly appreciated, so let’s get into it.

Flotsam is a city builder on a boat in a world over taken by water, yes you read that right your playing a city builder on the water and at the center of it all is your tug boat I mean let’s be real if you’ve plays airborne kingdom or the wandering village this isnt a far stretch.

So thankfully the game has a tutorial and its really well done it teaches you to move and build as well as how to navigate the map and gives you quest along the way so your not bored its really well done and I enjoyed my time with the tutorial. So my first run or my tutorial run to better put it I played 5.5 hours into it and I managed to do a lot until it all crashed and burned let’s dive into more of the game.

The world is over literally the oceans have risen and your boat is your life line so you travel around in search of materials to use and forage the main one being plastic and wood you see the plastic is used to make what’s called floaters which are basically jugs that wont sink and everything in this game takes plastics which sucks cause in my run there was times I couldn’t find any plastic at all, then there’s wood which you will find floating in the ocean or on little islands where you can cut the trees down and use them to make planks or firewood which sadly both are used alot so the struggle is real so you always gotta think about how to spend your wood as it is very valuable.

Then there’s food I mean let’s be real you just survived the end of the world you gotta eat right so let’s find some food thankfully the food variety is plenty as the first you find is seaweed which is turned into a salad or rope but then you move up to the next tier which is fish and around the world there’s plenty of fish I think there’s 3 different types of fish for you to find and cook. Then there’s the next tier which you find old abandoned super markets and grab food there finally the last tier are the farms where you will find potatoes, corn, wheat and more which I haven’t gotten that far yet. So food is solid lots of great options just gotta find it.

The next problem you’ll encounter is storage and housing which you will need lots of both the houses thankfully help with another aspect of the game.

That aspect Morale every survival has a morale compass basically and the happier they are the more productive there gonna be which there’s a lot to learn with the characters you see they level up but they also have there favorite things to do so its good to make sure you have the right people working in the right spots it helps things go smoother.

Now this is where things started going bad for me I had 9 residents and was working on getting electricity going to make some things easier for my people boy was that a bad idea you see the power grid is very volatile if you dont prepare enough for it you see as your town gets bigger it gets heavier making your main vessel waste electricity faster making it harder to find stuff and progress so you gotta build batteries that help you store more energy but thats not the only problem you see there’s buildings that waste the electricity and they drain it faster then you can make it go figure the game does have a few options to produce energy a bike generator a wood burning generator and oil burner and finally solar panels. But again you gotta know how to balance it so you dont screw yourself over.

This game focuses hugely on production and balance one item feeds into several others and so forth. My next run was much better I had less people so food and water could last longer but with less people production is slower cause you need those people to do everything from gathering to crafting to researching so needing more people is a must but again balance is needed.

My play time isnt a huge amount clocking in just over 12 hours ive come to learn that this city builder really pushes your thinking skills to some im sure it will be a cake walk to others they might crash and burn a few times but not once did I rage quit or get angry at the game I wanted more to keep building and finding stuff to make my characters better and give them the home they so desperately want during these trying times, Flotsam takes a page out of other city builders but keeps it going in an original formula a floating city during the end of the world the games graphics are also very relaxed and colorful nothing to over powering or demanding.

There are a few things I would love to see added maybe a way to make our own plastics also I would love to be able to zoom out more and look at the whole map and not just be limited to a certain area also when your not in the tutorial it feels like you struggle a bit finding people and getting the story going I dont know if thats a user error or if its designed that way.

All in all flotsam is a very solid game and you can easily lose yourself playing it easily sinking hours into it so if your looking for a cozy city builder check out flotsam on steam its worth it thank you for stopping by take care and as always game on.

ADRIFT

Offroad Vaporwave Driving Adventure Game ‘ADRIFT’ Launches on PC

Race against time and the blistering desert heat to deliver mysterious cargo

London, UK (December 9, 2025) – Drive and deliver as co-publisher SECRET SAUCE and solo developer S.K.9.8 have launched vaporwave driving adventure ADRIFT on Windows PC via Steam! 

Watch the ADRIFT launch trailer:

YouTube Video.

YouTube | Download

Race against time and the temperature as you deliver a mysterious “Energy Core” across a top-down world. In your offroad vehicle, you’ll drift and powerslide through blisteringly hot but dazzlingly beautiful environments including atmospheric oases, glowing neon plains, and winding canyons. 

In ADRIFT, you have the freedom to explore and chart your own path across one map with multiple biomes and unlockable areas, uncovering thousands of shortcuts and secrets of this forgotten environment.

However, this desert is dangerous and you’ll need to stop off at cooling stations to ensure that the clock countdown or the heat meter doesn’t catch you out. 

Key Features of ADRIFT

  • Purple Rain: Inspired by the vibrant hues and lighting of the 1980’s, the colorful and dynamic art style of ADRIFT’s world encourages you to get lost in it.
  • Let’s Get Physical: Plot your own route and use the physics-based isometric drifting and driving to navigate the dunes, forests, cityscapes, and plains in style, accelerating and handbrake turning in your agile offroad truck.
  • Under Pressure: Embark on a perilous adventure to deliver the Energy Core before the desert heat causes your cargo to go catastrophic, sending you to your doom. Make use of safe havens and cooling stations dotted across the map to keep the adventure (and your safety) going for a little bit longer.

ADRIFT is out now on Windows PC via Steam for $12,99 USD, £10.99 GBP, €12,79 EUR with a 25% launch discount.

Symbiosis

Symbiosis Demo Deploys January 26, 2026 –  Will You Survive the Swarm?
New trailer showcases explosive co-op base building and a first taste of the fight for Sigma Century.

Belgium – 10 December, 2025. Indie developer Aberratic has unveiled a brand-new gameplay trailer for their upcoming sci-fi survival action RPG, Symbiosis, announcing that the first public playable demo will arrive on Steam on January 26, 2026. Revealed during today’s Unity Games Awards, the demo marks a key milestone on the road to Symbiosis’s Steam Early Access launch in early 2026. More details on what players will experience in the demo will be revealed soon, but survivors can wishlist Symbiosis on Steam now to stay up to date.

The latest trailer offers the most exciting look yet at the teamwork, tension, and tactical depth at the heart of Symbiosis. Whether playing alone or in co-op, you’ll need to work together to scavenge vital resources, construct fortified bases, and prepare for the swarms of hostile creatures that stalk the alien surface of Sigma Century. Every wall, turret, and defensive placement matters as your presence attracts increasingly aggressive waves of mutated threats. The question is simple: will you and your squad be ready when the swarm arrives?

YouTube Video.

Watch the new gameplay and demo reveal trailer here

Survive Sigma Century
In Symbiosis, players crash-land on the hostile, procedurally generated alien world of Sigma Century as an A.S.T.R.A, an elite guardian tasked with protecting a scientific expedition cut tragically short. With your ship downed by a mysterious electromagnetic pulse, you’ll have to scavenge, build, and fight to uncover what happened to the scientists who came before you.

Out in the wild, survival hinges on adapting to harsh environments and mastering both melee and ranged combat as you explore increasingly dangerous biomes. But Sigma Century has been changed. The technology imported by human colonists has warped the planet’s creatures, twisting nature into a relentless force desperate to reclaim its territory.

Key Features

  • Base Defense & Swarms – Your technology emits electromagnetic pollution that attracts hostile wildlife. Build, fortify, and hold your ground as swarms escalate in size and ferocity.
  • Exploration – Traverse diverse alien environments, each more brutal and unpredictable the farther you venture from your crash site.
  • Base Building – Gather and refine resources to expand your fortress and unlock advanced defenses and automated systems capable of fending off the planet’s anger.
  • Boss Battles – Master your role, adapt your gear, and coordinate with allies to topple colossal symbiotic bosses and uncover the truth behind Sigma Century.

Symbiosis enters Steam Early Access in early 2026, with the first public demo landing on January 26, 2026. Survivors can wishlist Symbiosis on Steam now to keep up with the latest updates, trailers, and playtest opportunities.

Follow the development of Symbiosis on the official social channels X | Instagram | Facebook | TikTok | YouTube | Bsky | Discord

Keep the Heros OUT!

Acclaimed dungeon defense board game Keep the Heroes Out! launches digital version today on PC and Switch

Xbox and Meta Quest versions to follow
Halifax, Canada, December 9th, 2025 – Board game creator Brueh Games and video game developer YarnCat Games are pleased to announce that their video game adaptation of Luís Brueh’s acclaimed strategy board game Keep the Heroes Out! is out today on PC and Switch for $19.99 / €15.49 / £18.50. Xbox and Meta Quest versions will follow thereafter.

Having raised over 22x its Kickstarter goal last year, Keep the Heroes Out! is an asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard-earned treasures against invading hordes of “heroes” trying to steal it. This digital rendition of Keep the Heroes Out! offers the same asymmetric, co-op dungeon defense gameplay as its tabletop counterpart with a bevy of added extras.
Keep The Heroes Out! – Release Date Trailer
The original board game version of Keep the Heroes Out! was a massive success, selling over 70,000 copies since its launch in 2022. It became a Golden Geek Best Cooperative Game Nominee at BoardGameGeek, where it’s currently ranked as the 376th best board game of all time out of a database of roughly 156,000 titles. For thematic games, it’s even ranked as the 67th best board game out there!

The digital game brings the tabletop experience faithfully to life, with the same art style and gameplay, only now being that the computer controls the nasty heroes invading our lair. This means you can play solo against the AI, or get a gaming going remotely with your friends from afar. Furthermore, YarnCat Games has boosted the visuals with fluid animation and a tutorial to help onboard new players. There’s never been an easier, more convenient way to get into hero thwarting!

“The tabletop version of Keep the Heroes Out! has been a runaway success over the past three years, and we wanted to create a more convenient way for people to play with their friends remotely, or embark upon a solo campaign against the computer,’” said Luís Brueh, Founder of Brueh Games. “Thanks to YarnCat Games, that vision is finally a reality! We’re excited to be able to share Keep the Heroes Out! with longtime fans and newcomers alike!”
In Keep the Heroes Out!, your goal as a team is to survive going through the Guild deck two times, protecting the treasures in each room. If the main treasure is taken, the game ends in defeat, but if you manage to protect your treasures for long enough, you all win. Monsters may die, which is tragic, but you can always bring them back to the dungeon, so you are never eliminated from the game. However, once the treasure is gone, it’s gone forever.

If you’d like to give it a try now, there’s a demo currently on Steam that lets players go through the tutorial and first stage.

Cozy Caravan

Acclaimed traveling merchant adventure Cozy Caravan celebrates 1.0 launch on PC, Switch and Apple Arcade January 8th!

Holiday update adds 15 new language options and festive cosmetics to Early AccessBrisbane, Australia – December 9th, 2025 – Indie game developer 5 Lives Studios is proud to reveal that their beloved wholesome traveling merchant adventure Cozy Caravan will emerge out of Early Access and onto its 1.0 launch on January 8th, 2026. In addition to Steam, Cozy Caravan will also launch the same day on Switch and Apple Arcade.

This 1.0 launch culminates in Cozy Caravan’s climactic Whizz Bang Fair, where players will spread their goodwill and wares to all the delightful denizens of Harvestvale, along with new quests and customization features. Post-launch content will be added for free in the months to come, with some exclusive bonus goodies for Apple Arcade players. To commemorate this momentous occasion, 5 Lives Studios has put together this new release date trailer showcasing the merry travels of yourself, your best bud Bubba, and all the friends you’ve made along the way!Watch the Cozy Caravan release date trailer:In the meantime, Cozy Caravan just received its Holiday update, adding festive wintry outfits, a bee-drawn sleigh, and 15 new language options! In addition to English, Cozy Caravan is now available in Arabic, Simplified Chinese, Traditional Chinese, French, French Canadian, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Spanish, Turkish, and Dutch.

“We always wanted to bring Cozy Caravan to the widest audience possible, so partnering with Apple and Nintendo has allowed us to make a little slice of escapism people can carry with them wherever they go!” said Dean Ferguson, Creative Lead on Cozy Caravan and Co-Founder of 5 Lives Studios. “Of course we wouldn’t have been able to make Cozy Caravan the quality title it is without our lovely community, who have offered us invaluable feedback and kind words, making us feel a little like the wholesome goodwill-spreading guild depicted in the game!”Cozy Caravan lets you embark on an expedition where the arts of crafting, trading, and exploration come together in an enchanting, adorable world. Create your own cuddly alter-ego and explore open roads with your trusty caravan alongside your best buddy Bubba, setting up mobile markets as you sojourn from town to town. Craft a variety of items through delightful mini-games, then set up your market and trade with the locals. 

Experience the warmth of small-town charm with every friendly gesture along the way. Encounter a rich tapestry of characters with their own stories and quests, deepening the sense of connection and community on your travels.  Stop and say hello to the local townsfolk and join in on fun activities. And keep an eye out, you never know where you might find someone who could use a lift! 

Since its Steam Early Access launch in May 2024, Cozy Caravan courted quite the acclaim, where it’s accrued an average “Very Positive” user rating across over 550 players and won for Excellence in Sound Design at the 2024 Australian Game Developer Awards. In that time it’s received three major updates, adding massive new areas like Harvestvale, Cottonbluff Cove, and Bayside – each bringing all new characters, quests, and cute, cozy vibes! All of this and more will be included in the 1.0 launch on January 8th!What Critics are saying:

Cozy Caravan is a Must Play Of 2024… it might just be the cutest thing you’ll play this year” –The Gamer

Cozy Caravan mixes crafting, cute critters, and simple quests for the ultimate relaxing game” –PC Gamer

Cozy Caravan is Animal Crossing meets Cooking Mama with the sweetest character creation options” –GamesRadar+

“an adorable little game with a lot of heart and soul, and worth jumping into for any fan of cozy games” –The Escapist

“5 Lives Studios’ Cozy Caravan is brimming with wholesome potential.” –GamesHub

Lost and Found Co.

Lost and Found Co. Unveils February 11 Launch Date, Bringing a World of Hidden Objects to Life

With over 170,000 wishlists and multiple awards, the cozy hidden object adventure revealed its 2026 launch date during Wholesome Snack 2025, cementing its place among Steam’s most anticipated upcoming indie games.

December 9, 2025 – Bit Egg Inc. has officially announced the release date for its cozy hidden object adventure Lost and Found Co., revealed today during Wholesome Snack 2025. Bringing the charm of classic puzzle books like “Where’s Waldo?” to life in a richly animated 2D world, the game invites players to search through thousands of hand-crafted objects and bustling scenes when it launches February 11, 2026 on Steam.

Accompanied by a brand-new announcement trailer created exclusively for today’s reveal, the new content captures the warmth, color, and creativity that have made Lost and Found Co. one of Steam’s currently most anticipated indie releases.

Something lost has just been found! Watch the new Release Date Trailer here:

YouTube Video.

Already adored by cozy game fans around the world, Lost and Found Co. continues to captivate players with its charming characters, whimsical animations, and delightful hidden-object puzzles. The game has earned multiple accolades, including “Most Anticipated Game” at Gamescom Asia x Thailand Game Show 2025, as well as the “Grand Jury Award” and “Best Visual Art” at Level UP KL 2024. With over 170,000 wishlists, it stands as the most wishlisted upcoming game from Thailand and ranks among the Top 400 most wishlisted upcoming games on Steam, a milestone achievement for Southeast Asia’s growing indie community.

Wholesome Snack is such a celebration of joy and creativity in games,” said Richmond Lee, Co-Founder and CEO of Bit Egg Inc. “Sharing our release date with players as part of this event feels incredibly special. Lost and Found Co. is a love letter to curiosity, kindness, and the joy of finding little moments of wonder in everyday life, objects, and people. We can’t wait for everyone to experience the full game this February.

Players can already enjoy a glimpse of the adventure through the free demo on Steam, featuring the new cozy Cat Café level and Ducky’s Room editor, where players can decorate their own little corner of the Lost and Found Co. world using items collected along the way.

Wishlist Lost and Found Co. now on Steam to be notified at the February 11 launch, and join the growing cozy community on DiscordTwitterFacebookTikTok, and Instagram.