Build, Trade, and Conquer the Medieval World  in City States: Medieval – Demo Available Now on Steam

Build, Trade, and Conquer the Medieval World  in City States: Medieval – Demo Available Now on Steam

[Canada, Toronto] February 2, 2026— Fans of RTS and grand strategy, it’s time to sharpen your maps and ledgers. The City States: Medieval demo is live now on Steam, offering a guided first look at a deep medieval strategy experience. Developed by Reverie World Studios and published in partnership with indie.io, the demo invites players to step into a world shaped by ambition, influence, and long-term decision-making.

YouTube Video.

City States: Medieval is a grand strategy game where power is earned through trade, diplomacy, and carefully chosen military campaigns. Players guide ambitious medieval city-states across a living world, managing economic networks, navigating shifting alliances, and responding to threats both at home and abroad.

Central to every decision is a single Hero,  the player’s leader and strategic anchor. This Hero doesn’t simply provide passive bonuses; their physical presence determines how the game is played. When stationed in a city, players gain direct real-time control, enabling rapid RTS-style construction, hands-on city defense, and active command of armies. When the Hero leaves, the city continues to function on the world map, but progress slows, and conflicts are resolved at a higher strategic level.

This creates a constant strategic push and pull for players. Keeping the Hero at home strengthens infrastructure and defenses, while sending them into the wider world opens expansion opportunities. As the Hero gains levels and new abilities, their influence over the fate of the city-state grows, deepening the long-term strategy and forcing players to reassess where their leader is needed most.

Demo Features:

The demo is taken directly from one of the game’s three full campaigns, placing players in the opening chapter of the Republic of Genoa storyline, offering players 3.5–4 hours of meaningful progression. Over the course of play, players will travel across the medieval world — from the Holy Land to Italy — encountering distinct cultures, cities, and political landscapes while learning how economic networks, political relationships, and military conflicts interconnect. 

Players are given room to experiment and make long-term decisions, and experience how trade, diplomacy, and warfare shape the rise of a city-state over time. In the finished game, this campaign spans25–30 hours, making the demo a substantial introduction to the systems and pacing of the full experience. 

Players can try the City States: Medieval demo, now available on Steam. To stay up to date on development Wishlist and follow on Steam. 

wardogs announced

Derby, UK (5th February 2026) — BULKHEAD and Team17 today announced WARDOGS, a Tactical All Out Warfare FPS coming to Steam Early Access in 2026. This is not a battle royale. This is not an extraction shooter. This is a brand-new take on large-scale FPS that prioritises tactical depth, teamplay, and player freedom. 

Watch the announcement trailer here: 

YouTube Video.

WARDOGS is a Tactical All Out Warfare FPS where one hundred players are split across three teams and fight for control of a central zone. Set in the derelict industrial mountains of Eastern Europe, it plays out on a destructible battlefield where cash is earned and cash is king. 

The game mode – Inspired by Arma 3’s community created mod ‘King of the Hill’ – has three teams fight for control of a randomized 2x2km central ‘Control Zone’ within its large 256km² map. The team with the most players within the control zone earns points – with the first team to reach 100 points winning the match. 

At the core of WARDOGS is a persistent cash system that ensures every decision actually matters. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility items, and vehicles to help your team win the match. Every teamplay action in the Control Zone rewards cash from reviving squadmates, transporting friendlies to the zone, or controlling the objective. WARDOGS doesn’t just encourage teamplay; it rewards it. It is the player’s choice how they want to play, earn, and spend their profits. 

Cash earned is banked into your account and persists from match to match – meaning a smart investment into better gear, equipment or a vehicle at the right time has the potential to turn the tide of battle and can yield massive returns. The variables in zone location and player tactics mean no match ever plays out the same. 

The battlefield also evolves through destruction and base building. Structures can be damaged, destroyed, fortified, or repurposed, allowing teams to shape important locations without flattening the entire environment. Planning, coordination, and adaptability are rewarded over raw reflexes alone. 

WARDOGS is powered by BULKHEAD’s proprietary War Dynamics Framework, a custom framework built on top of Unreal Engine designed to support large scale, player driven warfare. Developed in collaboration with real world specialists including aerospace and ballistics experts, the framework delivers grounded vehicle handling and consistent weapon behaviour while supporting the game’s scale, persistence, and reward driven systems. 

WARDOGS also marks a new chapter for BULKHEAD, which is now independently owned by the developers themselves once again following its separation from Tencent. With full creative control restored, the team is building WARDOGS transparently alongside its community and the original mod creators ‘Sa-Matra’. Early Access in 2026 will focus on refining the game’s core systems, expanding features & content and responding directly to player feedback.  

Wishlist Wardogs today on Steam

Aero The Acro-Bat Legacy + Sunsoft Lost Gems Soars onto PS5 and Nintendo Switch

Six Classic Games. One Legendary Collection.

Aero The Acro-Bat Legacy + Sunsoft Lost Gems Soars onto PS5 and Nintendo Switch

Barcelona, Spain – 3 February 2026. Publisher SelectaPlay is excited to announce a brand-new physical edition of Aero The Acro-Bat Legacy + Sunsoft Lost Gems, launching on PlayStation 5 and Nintendo Switch in Summer 2026.

For the very first time, six full classic titles from Sunsoft’s storied back catalogue are brought together in a single physical release, available on one disc or cartridge. This definitive collection revives beloved platforming and action favourites, celebrating an era of colourful characters, precision gameplay, and unmistakable 16-bit charm.

A Definitive Physical Collection of Sunsoft Classics

Aero The Acro-Bat Legacy + Sunsoft Lost Gems is the ultimate throwback for fans of classic platform and action games, reuniting Aero, Zero, and a host of unforgettable heroes and villains in one complete package. Each game is presented in full, faithfully preserved and ready to be rediscovered by longtime fans, or experienced for the first time by a new generation.

Included Games

  • Zero the Kamikaze Squirrel
    Edgar Ektor’s former ally takes centre stage as Zero embarks on his own high-speed adventure to save his home, facing brutal challenges and his old master.
  • Aero the Acro-Bat
    The original circus-born platforming classic, as Aero battles the evil industrialist Edgar Ektor to rescue his captured friends.
  • Aero the Acro-Bat 2
    Trapped in a mysterious world packed with traps and secrets, Aero must escape and stop Ektor’s next sinister scheme.
  • Aero the Acro-Bat: Rascal Rival Revenge
    A reimagining of Aero’s ongoing rivalry, delivering renewed challenges and frantic circus-themed action.
  • Feudal Bros
    A Japanese samurai and a French prince form an unlikely duo in a fast-paced, humorous quest to save the world.
  • Justice Ninja Casey
    Step into the shadows as Casey, the Ninja of Justice, in an action-packed adventure filled with stealth, combat, and hidden secrets.
YouTube Video.

Watch the announcement trailer here

Download the press kit here

Pre-Order Now and Secure the Classics

Aero The Acro-Bat Legacy + Sunsoft Lost Gems brings six iconic games together for the first time in a single physical edition, making it an essential addition for collectors and fans of retro gaming alike. The collection is available to pre-order now for PlayStation 5 and Nintendo Switch, don’t miss your chance to own this definitive celebration of Sunsoft’s classic era when it launches in Summer 2026.

Vampire Therapist console launch

Tackle Trauma with the Undead in Vampire Therapist, Launching on Consoles Later This Month

A therapy session you can really sink your teeth into

Berlin, Germany — February 3, 2026 | Little Bat Games, in partnership with Ultimate Games S.A., is thrilled to announce that its BAFTA-nominated visual novel adventure through the (im)mortal mind, Vampire Therapist, is coming to PlayStation 5, PlayStation 4, and Nintendo Switch later this month, before arriving on Xbox in March.

Released on PC in 2024, Vampire Therapist sees players take on the role of a reformed Wild West gunslinger-slash-vampire, as they guide their fellow undead spawn through the twists and turns of an immortal existence. The world may not accept them, but perhaps they can learn to accept themselves.

Watch the Vampire Therapist Accolades Trailer below:

YouTube Video.

Vampire Therapist launches on consoles complete with the base game, all free content updates, and the Couples Therapy DLC included. The game has also been revamped with improved controller support, so console players can sink into their chaise longue (other sofa types are available) and enjoy Vampire Therapist in relaxed repose.

Vampire Therapist Features:

  • Real Therapy Concepts: You’ll learn and apply real cognitive behavioral therapy concepts vetted by licensed therapists. By challenging client statements that contain “cognitive distortions”, you’ll help vampires see where their thoughts don’t match reality.
  • A Comedic Look Through History: Meet emotionally damaged vampires from ancient Greece, Renaissance Italy, revolutionary France, Tudor England, and Iron Age Ireland.
  • An All-Star Voice Cast:  Featuring Matthew Mercer (Critical Role, Baldur’s Gate 3), Francesca Meaux (Hades), Sarah Grayson (Gone Home, Hades II), Kylie Clark, and the game’s creator, Cyrus Nemati (Hades, Pyre).
  • Unique Setting: Vampire Therapist merges cozy self-introspection with a dark European goth vibe. In fact, the whole thing takes place above a goth club in Germany filled with willing necks to bite.
  • Minigames: Learn mindfulness meditation, safely and consensually bite sexy necks!

Vampire Therapist launches on PlayStation 4, PlayStation 5, and Nintendo Switch on 17 February 2026, before arriving on Xbox One and Xbox Series X|S on 5 March 2026.

Chowdown Kitty

FOR IMMEDIATE RELEASE

Cozy Match-3 Chowdown Kitty Is Coming to Steam on February 12, 2026 

[January 29, 2026] Meow, we’re talking! Chowdown Kitty, the cozy Match-3 puzzle game about feeding endlessly adorable felines, developed by indie studio Lunar Peace, launches on Steam February 12. In Chowdown Kitty, the goal is simple: match tiles, fill bowls with treats, and keep the cats fed. Do that, and your reward is more cats. Many more cats. It’s easy to learn, hard to put down, and dangerously cute.

YouTube Video.

Blending the relaxed joy of pet-focused games, the irresistible pull of collecting cute cats, and the instantly familiar satisfaction of Match-3 puzzles, Chowdown Kitty encourages players to progress at their own pace. While each level is timed to add energy and light challenge, the overall experience stays friendly, relaxing, and welcoming. As players fill bowls and unlock new feline friends, they build a cozy story centered around care, companionship, and creativity, in a world made for cats and the people who love them.

Cozy Gameplay ( But the cats are impatient)

Match three or more tiles to drop treats into waiting bowls. Feed the cats enough, and they’ll happily move in with you. But keep an eye on the timer,  the clock doesn’t stop ticking, and nobody wants disappointed cats staring them down.

Hundreds of Cats to Adopt. Literally

There are dozens of stages and hundreds of hungry kitties to collect, each ready to join your growing cat-alogue. Cats can be dressed up with hats and accessories, adding even more personality to your feline friends. Keep them happily fed and spoil them with toys!

Hang out in the Lounge

Need a break from feeding time? Head to The Lounge, a fully customizable hangout where players can relax and interact with their favorite feline companions. Change the vibe of the lounge with an in-game jukebox, decorate the space with items from an ever-changing shop, and build the ultimate cozy cat haven to share with your furry friends.

Chowdown Kitty mixes things up with bonus stages and special challenges that twist the formula using unique power-ups and playful surprises. These stages unlock even more special kitties, because yes, there are always more cats.

Chowdown Kitty launches on Steam February 12, 2026. For anyone who’s ever wished they could adopt every cat they meet,  Chowdown Kitty awaits.

Asthenia

Asthenia is a Dark Fantasy Adventure Set in An Ancient, Dying World

Uncover the truth behind a rotting dimension ruled by ancient gods, where grief, faith, and irreversible choices shape your fate.

Asthenia is a dark fantasy adventure set in a decaying otherworld plagued by a mysterious corrupting disease. Players step into a bleak dimension ruled by ancient entities, shaped by loss, and slowly collapsing under the weight of an endless war.

You play as Adam, an ordinary man cast into this world alongside other humans. To survive, Adam must confront distorted foes, uncover tainted artifacts, and navigate hostile environments ranging from abandoned towns and industrial ruins to forgotten temples. Resources are scarce, danger is constant, and every decision carries weight as Adam searches for answers, and a way back to the one he loves.

Combat focuses on deliberate, close-range encounters using the Ancient Gauntlet, a primordial relic that doubles as both weapon and tool for interacting with the environment. With no maps or quest markers, Asthenia challenges players to rely on observation, memory, and intuition to progress.

Request a key via Press Engine

Storytelling unfolds through environmental details, fragmented letters, unsettling sound cues, visual symbolism, and Adam’s own narration. 

Drawing tonal inspiration from Resident Evil 7, Silent Hill, Outlast,and Dark Souls, Asthenia blends oppressive atmosphere, lore-rich worldbuilding, and non-handholding design into a deeply personal journey through decay, loss, and transformation.

“Asthenia was born from a deeply personal place,” said Manthos Lappas, solo developer of Asthenia.

“I wanted to create a world that feels oppressive, mysterious, and alive – where discovery is earned, not handed to the player, and where every action carries real weight.”

Download the Press Kit

YouTube Video.

KEY FEATURES

A World Ruled by Decay  Explore a haunting dimension ravaged by disease, ancient war, and forgotten civilizations.

The Ancient Gauntlet  Engage in challenging close-range combat and interact with the environment using a primordial relic fueled by limited energy resources.

Non-Handholding Design  No mini-maps and no quest markers. Progress through observation, memory, and experimentation.

Meaningful Choices & Multiple Endings – Split paths and three distinct endings shaped by player decisions and actions.

Lore-Rich Environmental Storytelling  Uncover the narrative through letters, symbolism, sound cues, whispers, and echoes of the past.

AVAILABILITY

Asthenia is currently in development for PC via Steam.

A playable demo is coming soon, and players can wishlist the game today to follow future updates.

Genigods Nezha

NEW Announcement Trailer: https://youtu.be/M5mZseIFDmc

NEW Press Pack: https://bit.ly/GeniGodsNezha

Innovative New Action RPG Genigods: Nezha brings Chinese Myth to Life on PlayStation 5 and PC

From Genigods Lab, the team behind Sony-published hit My Hero Academia, comes an action role-playing game starring Nezha—a legendary Chinese rebel deity— launching 2028

Suzhou, China – 29th January, 2026: Genigods Lab has today revealed their brand new single-player action role-playing game Genigods: Nezha’, built in Unreal Engine 5, optimised for PlayStation 5 in collaboration with Sony, and heading to PC and PlayStation 5 platforms in 2028.

YouTube Video.

Get your first look at Genigods: Nezha in the new gameplay reveal video here: https://youtu.be/M5mZseIFDmc

Genigods: Nezha is a premium, pay upfront, hardcore action role-playing game set against the chaotic backdrop of ancient Chinese genesis mythology. You are the Spirit Pearl—the very first spark of life forged by Nüwa, the Goddess of Life, from the essence of earth, water, and fire. 

In this epic journey, you will evolve from a celestial artifact into the first human, a woman crafted from water and clay, before eventually being reborn as the legendary Nezha. Your journey is shared by legendary heroes: Yi, the sun-feller, and Yu, the flood-tamer. Beside you also dwells the Heart of Sacred Water—Nüwa’s sentient gift that grows with you, serving as your vital companion to solve ancient puzzles, conquer the toughest trials and learn the dark truth behind this new world.

Genigods Lab’s 100-person team previously made the critically and commercially acclaimed My Hero Academia mobile game published by Sony Crunchyroll. The team also developed the popular Condor Heroes series for mobile platforms, which recently surpassed over 10 million downloads worldwide. 

“Our mission is to ignite the epic celestial battles of Chinese mythology. In Genigods: Nezha, every skill you cast, every choice you make, writes a new line in an ancient epic—forged in your image,” explained Erdi Yao, co-founder and Head of Creative & Design at Genigods Lab“Players will wield the heart of creation, soar between realms, awaken the three-headed and eight-armed form, and step onto the primordial battlefield to mend the shattered heavens. This is not about hearing a story; it is about etching your name into its very fabric,” he added.

For a full feature breakdown of this exciting new story-driven adventure, please see below: 

  • Celestial Combat
    Experience the dynamic scale of Chinese mythic warfare, where battle flows seamlessly between Heaven and Earth. Switch seamlessly between ground and aerial combat utilising dual stances, awaken temporary mythic abilities to perform devastating combos and mid-air strikes, and combine treasures discovered in the game world to create unique skills.
  • Colossal Gods and the Sun Tree
    Built with Unreal Engine 5 and optimized for Playstation, Genigods: Nezha delivers a one-of-a-kind Chinese-style colossal adventure: climb ancient gods towering like mountains and fight by traversing the contours of their bodies. With the help of the giant Kuafu, scale the Sun Tree that bridges mortal and celestial realms, then draw your bow to extinguish The Nine Suns and end the scorching catastrophe.
  • Water Philosophy & Jeet Kune Do Mechanics
    Genigods: Nezha’s combat is inspired by Bruce Lee’s iconic ‘Be Water’ philosophy through the Divine Water within Nezha. Her techniques adapt the essence of Jeet Kune Do. Condense water into a piercing One-Inch Flash for armor-breaking blows, or unleash water all at once, as a sweeping Dragon’s Kick to tackle crowds of enemies at once. This system encourages players to master a defensive, reactive style of combat— and requires perfect timing to parry and counter with the adaptable precision of water itself.

To learn more about Genigods: Nezha, please visit the official Steam and Epic Games Store product pages. GeniGods Lab also invites everyone to Genigods: Nezha’s official Discord channel, where you can get insights and updates on the game’s ongoing development and features.

The Defiant Announced

4Divinity Announces The Defiant

A Story-Driven WWII FPS Portraying the Fire and Fury of the Mysterious Eastern Battlefield.

For decades, World War II games have returned to the same frontlines – the beaches of Normandy, the deserts of North Africa, the cities of Western Europe. Entire wars have been retold through familiar lenses. 

But World War II was larger than that.

Announced today by publisher 4Divinity, a publishing label of GCL Global Holdings [NASDAQ: GCL] and developer Hoothanes, The Defiant is a story-driven first-person shooter set in the Asian theatre of World War II, placing players in the midst of China’s War of Resistance against Japan,  a vast, brutal conflict that cost the lives of countless Chinese soldiers and civilians, yet has remained largely unexplored in games. The Defiant aims to reframe how the FPS genre approaches history, offering a perspective rarely seen in interactive entertainment.

The Defiant is set to launch for PC via Steam and consoles. 

The latest trailer for The Defiant captures exactly what 4Divinity represents,” said Sebastian Toke, Group CEO of GCL. “We are building a portfolio of bold, story-driven games that bring fresh perspectives to familiar genres. The Defiant shines a light on an important and rarely explored chapter of World War II, delivering a cinematic, authentic experience that reflects our commitment to supporting ambitious creators and meaningful storytelling.”

The latest trailer, released today, offers an early glimpse at the game’s locations, combat, and overall tone, revealing an experience shaped not only by spectacle but by history and cultural identity.

YouTube Video.

Watch the latest trailer for The Defiant here

Download the press kit here

At its core, The Defiant delivers a cinematic narrative experience. The game unfolds across occupied villages, frozen forests, fortified supply routes, and enemy-controlled urban zones, where every environment is shaped by the realities of guerrilla warfare and survival behind enemy lines.

The combat reflects the nature of the conflict itself. Missions shift fluidly between stealth infiltration, close-quarters firefights, sniping, urban espionage, code-breaking operations, vehicular combat, and sudden large-scale assaults. There are no clear frontlines here, only tension, unpredictability, and moments where careful strategy can be as effective as combat.

Built in Unreal Engine 5 by a veteran team of filmmakers and game developers, The Defiant adopts a restrained yet authentic, human-centred approach to storytelling. The studio’s goal is not only to depict combat, but to convey the emotional weight of resistance and people fighting for survival, identity, and homeland.

Weapons in The Defiant are treated as historical artefacts, not just tools. Players will wield a wide range of firearms rooted in China’s modern wartime history, including the Hanyang Type 88Mauser C96Bergmann submachine gun and more. Each weapon is recreated with attention to its origin and role, carrying with it the memory of the era it represents. 

The Defiant is set to launch on PC via Steam and consoles. Wishlist now on Steam.

Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players

Diablo Veterans Unveil Darkhaven: A Living ARPG World Shaped by Players
Moon Beast Productions launches Steam page and announces upcoming Kickstarter
California, USA – January 29th, 2026 — Moon Beast Productions, an independent studio founded by Diablo veterans Philip Shenk, Peter Hu, and Erich Schaefer, today announced Darkhaven, a next-generation action RPG that returns to the genre’s roots while pushing it forward with a fully dynamic, persistent world. Alongside the announcement, Moon Beast has launched the game’s Steam page and revealed plans for an upcoming Kickstarter campaign, with a Kickstarter coming soon page inviting the ARPG community to help bring the project to Early Access. 

Darkhaven is a dark fantasy isometric ARPG set in the aftermath of a great and final collapse of civilization. Ancient empires have fallen, their ruins reclaimed by wilderness, monsters, and predatory supernatural forces. Players are heirs to a legacy of power that is the last hope for this dying world. As eldritch evil worms its way into the world to feed on its remains, it falls to these few to bring the land back from the brink of death.
Darkhaven Announce Trailer
Designed for solo play, cooperative adventures, and high-stakes PvP-enabled realms, Darkhaven is set in a procedurally generated, fully dynamic, and persistent world. Terrain and structures are deformable and buildable, allowing players to dig through earth, tunnel through dungeon walls, drain lakes to uncover buried ruins, redirect lava flows to reshape battlefields, or rebuild shattered fortresses. Seasons change, weather alters combat and traversal, and world-altering events leave permanent scars. Every action contributes to a shared, evolving history.

Combat in Darkhaven enhances the balance between stat progression, build choice, and player skill. Heroes can jump, climb, swim, dash, and traverse the world freely, introducing a new layer of action and skill rarely seen in the genre. Success is not just a function of stats, but of movement, timing, and terrain awareness, dramatically expanding the “action” at the heart of action RPGs.

“From the very beginning, we wanted Darkhaven to feel good to play,” said Erich Schaefer, Co-Founder and Chief Creative Officer. “Movement is fun. Being able to jump over attacks, climb cliffs, dash out of danger, or swim across a lake that may or may not be infested with riverfangs changes how combat feels in this kind of game. It’s not just about numbers fighting numbers anymore. It’s much more engaging. For me, it becomes more about skill, finding flow, and making smart decisions in the moment. I’ve never had more fun making and playing an ARPG.”
The game’s itemization and progression philosophy draws heavily on the originators of the ARPG genre, Diablo and Diablo II. Rejecting the incrementalism common in many modern titles, Darkhaven embraces bold, expressive loot – items that feel powerful, sometimes surprisingly so, and capable of redefining builds rather than merely optimizing them.

“Great itemization is about possibility,” said Peter Hu, Co-Founder and President. “In Darkhaven, we want items that open doors, gear that makes you stop and rethink your build, your strategy, or even how you play the game. Finding something powerful should be exciting and inspiring, not something that gets smoothed out into tiny percentage gains.”

Moon Beast Productions brings together decades of experience across genre-defining titles, including DiabloDiablo IIDiablo II: Lord of DestructionDiablo IIIHellgate: LondonTorchlightTorchlight IINox, and Marvel Heroes Online.

“We’re incredibly excited to finally reveal Darkhaven and open its Steam page,” said Philip Shenk, CEO and Co-Founder. “This project represents everything we’ve learned about ARPGs over the last two decades, and what becomes possible when those ideas are combined with modern technology. We’re building a world that remembers what you’ve done, bears the scars of your victories and failures, and tells stories that only your playthrough can create. With the community’s support, we’re ready to bring Darkhaven to Early Access, which will allow us to continue to build the game into the incredible experience we all want it to be.”

Players can follow Darkhaven’s Kickstarter campaign now and wishlist the game on Steam. There will also be a playable demo available alongside the Kickstarter when it goes live.
Moon Beast Productions: 
Game Website: www.playdarkhaven.com
Company Website: www.moonbeast.com
Discord: http://discord.gg/moonbeast 
X/Twitter: https://twitter.com/MoonbeastInc
Facebook: https://www.facebook.com/MoonBeastProductions
Twitch: https://www.twitch.tv/moonbeastproductions 
YouTube: https://www.youtube.com/@MoonBeastProductions 

Mini Worlds Dioramas News

[January 29, 2026]  Mini Worlds Dioramas, a cozy sandbox building game from developer Paidotribo,  launched a playable demo today on Steam, inviting players to slow down and create detailed miniature dioramas piece by piece. Published in partnership with indie.io, the demo offers a hands-on introduction to a game built around creativity, atmosphere, and the simple joy of world-building.

YouTube Video.

Unlike traditional building or simulation games, Mini Worlds Dioramas isn’t about achieving objectives, managing resources, or optimizing systems. Instead, it focuses on the simple joy of creating and personalizing a tiny world. Players freely drag and drop buildings, props, vegetation, people,  animals, resize and reposition elements, and experiment without restriction.  With no pressure to “play correctly,” the experience encourages players to explore, decorate, and iterate until their miniature world feels just right.

The demo begins with a guided tutorial that walks players through building their first tiny world, introducing the game’s intuitive tools and systems. The featured theme in the demo is the Far West, where players can construct cozy frontier-inspired dioramas, populate them with charming details like horses and cats, and fine-tune the atmosphere by adjusting lighting, environmental settings, and music.

Players can switch into Flight Mode, a cinematic free-camera view that allows them to smoothly fly through their creation. This mode encourages players to slow down, admire their work from new angles, and fully experience the tiny world they’ve built.

With multiple themed settings planned for the full release, the demo offers a focused look at the heart of Mini Worlds Dioramas, a relaxed, decorative sandbox built around creativity rather than challenge. The Mini Worlds Dioramas demo is available now on Steam. Players can follow along with development by wishlisting and following the game on Steam, and by keeping up with updates from the developer on X/Twitter and TikTok.