pie in the sky release date

Become a Magpie, Pluck the World: Pie in the Sky to Release on February 2, 2026

Become Australia’s apex predator in a retro bird simulator

[Australia] – January 12, 2026 – Monster Shop Games and indie.io are proud and only slightly terrified to announce that Pie in the Sky, a unique retro arcade adventure, will release on February 2, 2026 for PC on Steam. Players will take to the skies as one of Australia’s most dangerous airborne threats, a creature whose heart is as black as its plumage: The Magpie. 

YouTube Video.

The goal of the Magpie is twofold: First, find enough food to feed its ever-hungry chicks, second, wreak havoc, cause mayhem, and terrorize humans in any way possible: Swoop in like a missile to knock over pedestrians, topple cyclists, and spill trash bins; gorge on food, then carry out bombing runs on the weird hairless apes; divebomb them with litter; find clever uses for everyday objects to teach humans the meaning of fear.

Players can be a feathered menace across six different levels inspired by iconic Australian locations, packed to the brim with secrets, interactions, and humans to terrorize. From idyllic suburbia, through picturesque beaches, to busy downtowns, there is no shortage of collectibles to find, mayhem to unleash, food to steal, while objectives only get crazier and more challenging.  

While the Magpie is already a perfect organism, unclouded by delusions of morality, its perfection can be further refined and specialized: Make it fly and walk faster, swoop more often, digest more readily to carry out bombing runs. If players prefer to, they can also change the colors of its feathers to mimic other amazing examples of avian perfection – or have their beautiful bird wear a nifty pirate hat. 

There is nothing quite like a magpie in a pirate hat. Or a retro-themed game that features not just high fidelity graphics of the PlayStation 2 era, but also a retro approach to progression: There are no vital parts of the game gated behind DLCs, no pay-to-win features, no lootboxes: Everything in the game can be unlocked simply by playing and introducing Aussies to the real terror of Australia…

“As an Australian, I’ve always seen magpies swooping people (including my kids) and thought, ‘It would be fun playing as a magpie in a game and turning the tables’”, says Mark Smith, the developer behind the game. “That’s where the idea began and before I knew it, I had a game on my hands that played like Tony Hawk’s Pro Skater in the Sky but instead of skate tricks, you swooped people, stole their food and flew through gaps to keep your combo going. I’m a solo developer from Perth, Australia and I’m thrilled to share the terrifying reality of what Magpies are capable of with the rest of the world!”


Ready to put the fear of the Magpie in humanity? Pie in the Sky will release on February 2, 2026 for PC via Steam.

Gedonia 2

First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.

This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.

The Good

The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.

The world was great nice and big plenty of beautiful things to see and some mob encounters as well.

The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.

Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.

So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.

So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.

I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.

This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.

I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.

The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

The tactical RPG roguelike just unveiled a raft of improvements 

El Segundo, California – January 12, 2026 | Ocean Drive Studio and Kakao Games have announced that a major new update for Lost Eidolons: Veil of the Witch is available now across PC and console.

Update 1.2 brings a bevy of new features and quality of life improvements to the acclaimed roguelite tactical RPG, which boasts Very Positive reviews on Steam. Leading the charge is the new Blessed Relics system, allowing players to obtain more powerful versions of Relics with added effects or removed penalties.

Watch the Lost Eidolons: Veil of the Witch – 1.2 Update Trailer here:

YouTube Video.

Additionally, new Talent Skills have been added to the game, with each character getting two new skills to boost them in combat – one to boost their key attributes, and another to increase the chance of activating their Partnership effect.

Following feedback from players, Lost Eidolons: Veil of the Witch is also making it easier to try out different unit and character combinations with a new Morale Boost system. Now, even units who don’t take part in previous expeditions will have the chance to gain buffs for your next expedition.

Other Quality of Life changes include streamlining of some combat encounters, with the number of enemies and dialogue lines adjusted; an improved Chaos Encounter system to replace Random Encounters; boosts to Unguardable Attacks; and more. You can check out the full patch notes on Steam here.

Update 1.2 for Lost Eidolons: Veil of the Witch is available now for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

RougeMatch the Extraplanar Invasion on switch

First off huge thank you to starstruck games for sending me a copy of the game its greatly appreciated now let’s talk about it.

I played rougematch on the nintendo switch I was going in expecting a simple match 3 game and boy do I wanna kick my own ass for being so wrong about this game that I dont even know where to start off. So ill try my best.

So the game follows a group of friends that found an old castle thats protected by a magical barrier, one thats no one has been able to enter the friends camp out in the night to regain there energy but the mage thinking they were all powerful snuck off and went into the castle hoping to beat it and get back to there friends before sunrise but boy we’re they wrong, then the paladin of the group rushes after the mage basically leaving our character alone and clueless of what’s going on until we jump in the castle and find a recording of our mage friend leaving instructions on the castle and how to progress so we do.
This game takes match 3 to a whole nother level first the puzzle is laid around you and you use the joy stick to select pieces to try and match up I feel they should have made the joy stick for movement and cross buttons for selecting but I digress so there’s monsters in the castle and if they get close they will attack but you can attack them back by matching 3 pieces or by walking into them but becareful you do have a health bar and stats to play with.

Now you have a mana range and inside that range some matches heal your character so your not screwed in combat thinking your done for when you lose health you can heal thankfully. There are also spells and abilities that help you fight but use up mana like an old school rpg so watch out for everything and pay attention.

Each elemental piece offers different effects when triggered and if near a monster will affect them and maybe even stun them for a bit to help you breath in combat.

You also find magic items that are hidden in wall safes that open up when the room is cleared which is pretty cool since you never know what will drop.

This game has 5 different ways of clearing a room and an objective marker telling you what you need to do so your not going into the rooms blind.

I could go on but this game is huge and has so much you need to learn to play is it easy yeah but it has a learning curve that thankfully isnt to hard and yes the game has a tutorial to tell you how to play. The story is divided up into chapters and sadly im struggling so bad to get through the castle I dont know when ill experience the rest also watch out for bosses there mean huge and kick ass but you gotta play to see how huge.

Again big thank you to star struck games for sending me the key this game is on the switch its called RougeMatch the Extraplanar Invasion check it out and enjoy thank you all for stopping by take care and game on.

Turnbound welcomes a familiar relic from Slay the Spire + Launch Bundle

Turnbound welcomes a familiar relic from Slay the Spire + Launch Bundle

Hello Spirits and Slayers,

Independent studio 1TK Games is excited to announce a new collaboration between Turnbound, its strategic autobattler heading into Early Access, and the acclaimed deckbuilding roguelike Slay the Spire.

As part of this collaboration, a Slay the Spire–inspired relic, the Snecko Eye, is joining Turnbound as a fully playable gameplay item.

The Snecko Eye joins Turnbound permanently

Starting January 22, alongside the launch of Early Access, the Snecko Eye will be fully and permanently playable in Turnbound.

Rather than a cosmetic cameo, the Snecko Eye has been designed to slot naturally into Turnbound’s core systems. It behaves as a true gameplay item, encouraging experimentation, risk-taking, and creative builds, while staying faithful to what players recognize from the Spire.

An exclusive achievement and cosmetic reward for Slay the Spire owners

Players can unlock a special achievement during the collaboration window, running from Early Access launch on January 22 until the release of Turnbound 1.0.

By completing a battle in Turnbound with the Snecko Eye tile on their board, players earn a unique achievement that rewards an exclusive cosmetic profile frame. This reward is purely visual, carries no gameplay advantage, and remains permanently unlocked once earned.

While the Snecko Eye item will remain available indefinitely, the achievement and cosmetic reward are time-limited to the collaboration period.

A special launch bundle on Steam

To celebrate the collaboration, Turnbound and Slay the Spire will be available together in a special launch bundle on Steam when Early Access begins on January 22.

The bundle offers a 10% discount and provides players with an easy way to pick up both games at once, combining two strategy-driven experiences built around experimentation, mastery, and emergent gameplay.

A celebration of shared inspirations

This collaboration reflects Turnbound’s roots in strategic experimentation and its admiration for games that reward curiosity, adaptation, and mastery. The Snecko Eye serves as a nod to a genre-defining title, while inviting players to explore how familiar ideas can evolve within a new system.

Echoes of Elysium Launch Date

Airship survival RPG Echoes of Elysium launches in Steam Early Access on January 27thWishlist today for a chance to win a one-of-a-kind Custom AMD Airship PC!
Los Angeles, CA – January 14th, 2025 – Loric Games, in partnership with Snail Games, have revealed that after a short delay, their new airborne open-world RPG crafting game Echoes of Elysium is coming to Steam Early Access on January 27th for $19.99 with a first week discount of 10% off. Build your ship, chart your course, and take to the skies alone or with friends and discover clockwork wonders that clash with ancient mysteries in an untamed paradise!
“We’re taking Echoes of Elysium to Early Access because we want to build this game with our community. Too often, games are built in a vacuum – developers spend years creating something in isolation, only to find the world doesn’t connect with it. We’re a small team, and rather than disappear for years and release something fully formed without player input, we want to build openly alongside our players. Early Access lets us shape Echoes of Elysium together – a survival RPG where the airship truly is your home, and where you survive and thrive in the skies. We know players joining early may encounter bugs as we continue to improve the game, and we want to reward that trust. This is about creating something together.”
— Brian Johnson, CEO & Co-Founder
Watch the new Echoes of Elysium Early Access release date announcement:
Set in the enchanting world of Elysium, where ancient mechanisms coexist with serene skies and breathtaking landscapes, players must set sail for adventure in airships of their own design. Your fleet is more than simple transport, but your base of operations where you can transport supplies, craft materials, and engage in aerial combat against an armada of adversaries.

Work alone or with friends in up to 6-player co-op as you uncover the mysteries of a forgotten paradise where danger lurks in the form of soul-powered clockwork beasts. Gather, craft, survive, and grow in power as you fight for survival and across a fractured landscape of diverse environments. Harvest unique resources to craft vital tools, contraptions, and airships, all aiding in your defense and exploration.
Win the Echoes of Elysium custom airship PC
To celebrate the Echoes of Elysium’s launch, we’re giving away a custom AMD Airship PC designed after the JOAT (Jack Of All Trades) ship featured in the game’s poster. One lucky player in North America or Europe who wishlists the game on Steam will take home this one-of-a-kind gaming rig by modsbyben, complete with complete SteelSeries peripherals as well as an Alienware Gaming Monitor to round out the ultimate setup. Just like the JOAT ship, this PC is built to handle anything, from resource gathering to epic battles. To enter, head to our Gleam giveaway and wishlist Echoes of Elysium on Steam for your chance to win.
What critics are saying:Echoes of Elysium Combines Final Fantasy Airships With the Co-Op Chaos of Sea of Thieves” – Inverse“If you want a colorful, gorgeous adventure…then this new Steam game is for you.” – GAMINGBible“It’s a game where you live out the fantasy of being a sky warrior by building a sick airship so you and your friends can rule the skies.” – TheGamer

Torchlight infinite gets Revamped

Torchlight: Infinite Gets Revamped Gameplay and Visual Upgrades in Upcoming Season

SS11 Vorax ushers in an enhanced Torchlight: Infinite experience and a brand new Hero Trait

Shanghai, China  January 9, 2026 |  XD Games is excited to reveal more details about the upcoming Torchlight: Infinite season, SS11 Vorax, coming 15 January.

Watch the SS11 Vorax Special Preview Program below:

YouTube Video.

As outlined in the SS11 Vorax preview video, this new season introduces a whole host of gameplay tweaks. Players can defeat monsters that have been infected with Vorax Syndrome, earning the seasonal currency, Vorax Substance. With Vorax Substance, players can access Surgical Preparation to manage six Incubation Tanks; manipulate monster quantity, rarity and activity; and leverage family-specific mechanics and Incubation Elixirs to maximise Ultimate Activity, which directly scales loot rewards. Reward tiers are determined by players battling in a dedicated arena with their custom-engineered monsters and filling Antidote Vials. 

Players looking for more of a challenge – and higher value loot – can look to the optional Netherrealm enhancers, Scalpels. Scalpels increase encounter difficulty without consuming Compass slots, significantly amplifying reward-scaling by introducing more elites and Scavengers. Other new mechanics and systems include the Grafting system, which uses Vorax Limbs as exclusive crafting bases with unrestricted affix rules; Core Organ extraction, which allows up to two Legendary mods per item without slot limits; and Vorax Corrosion, which enables endgame gambling to push affixes to Tier 0 / Tier 0 Plus.

Additionally, this update will include a multitude of visual upgrades that promise an enhanced experience for Torchlight: Infinite players. Icons have been redesigned for visual clarity; the UI is now more readable than before; and combat VFX has been tweaked, leading to more dynamic battles. Many monster and hero models have been revamped, too, such as Rehan, Carino, and Gemma.

Watch “Vendetta’s Sting” Erika Hero Trailer below:

YouTube Video.

Torchlight: Infinite is also adding Vendetta’s Sting as a brand new Hero Trait for Cateye Erika. This new combat style is focused on speed, allowing  Cateye Erika to dash towards (and through) enemies, getting up close in order to deal massive damage. Playing as Cateye Erika: Vendetta’s Sting, players will experience fast, fluid, high-risk gameplay.

Torchlight: Infinite is available now on PCiOS, and Android, and the new SS11 Vorax season will be launching at 6pm PT, 15 January 2026.

Ecco the Dolphin

THE WORLD NEEDS ECCO THE DOLPHIN
Iconic Underwater Adventurer Returns to the Deep
HALF MOON BAY, CA – January 14, 2026 – A&R Atelier announced today that Ecco the Dolphin is officially in development. Originally released in 1992, Ecco the Dolphin garnered critical and commercial acclaim at launch.

“It has been years in the making and we’re honored to bring Ecco back,” said Ed Annunziata, Chief Creative Officer of A&R Atelier. “Ecco has always been more than a game about a dolphin—he’s a bridge between worlds.”

While specific details are still under wraps, A&R Atelier is pleased to share that, in fact, several new Ecco the Dolphin products and games are currently in development. Information regarding these upcoming projects and partnerships will be announced at EccoTheDolphin.com as developments unfold.

Additionally, A&R Atelier has launched the official Ecco the Dolphin Discord server, where fans and newcomers can connect with developers and join the community hub for all things Ecco. The community will receive exclusive updates, behind-the-scenes content, and early looks at what’s to come.

To join the community and receive the latest news and updates about Ecco the Dolphin, please visit EccoTheDolphin.com.

ABOUT ECCO THE DOLPHIN
First released in 1992 for the Sega Genesis, Ecco the Dolphin is an iconic video game franchise that brought underwater adventure to life. Known for its innovative Metroidvania gameplay mechanics, haunting soundtrack, and environmental themes, the series has inspired generations of gamers and musicians worldwide.

Brothers Remake Soundtrack

Brothers Remake Original Soundtrack Now Available for Free Streaming

 The game’s official music can be listened on Spotify, Amazon Music, YouTube Music, and all major platforms

Milton Keynes, January 9, 2025 – 505 Games is pleased to announce the release of the Brothers: A Tale of Two Sons Remake Original Soundtrack today across major digital streaming platforms including Spotify, Amazon Music, YouTube Music, and more.

First released over 12 years ago, Brothers: A Tale of Two Sons has become a critically acclaimed classic, earning numerous awards throughout its 12-year legacy. The remake, launched two years ago, builds upon the original vision with refined gameplay, enhanced accessibility features, and modernized presentation, allowing a new generation of players to experience this emotional journey.

The soundtrack – 25 tracks featuring live orchestral recordings mixed with electronic and traditional Scandinavian singing – is a standout element of the remake, reimagined with care and artistic sensitivity by composers Daniele Carmosino and Christof Unterberger in collaboration with development team, Avantgarden Studios. Elevating the game’s emotional depth, the score blends familiar themes with newly refined arrangements, standing as a compelling work of art in its own right.

The creative process behind the soundtrack and the remake is showcased in a short documentary, offering fans an intimate look at the vision and craftsmanship that brought this beloved story back to life: https://www.youtube.com/watch?v=7_SOMYglVmw

Listen to the Brothers: A Tale of Two Sons Remake Original Soundtrack on your preferred streaming platform by clicking this link: Brothers: A Tale of Two Sons Remake (Original Soundtrack)

Celestial Return News

Live, Roll, Die, Live Again—Celestial Return is a Striking Cyberpunk-Noir Narrative RPG Coming Spring 2026

Backed by publisher Shoreline Games and funded at over 200% on Kickstarter, this dark, dice-based adventure invites players into a world of cosmic horror and corruption 

Istanbul, Türkiye – January 13, 2026– Survival is optional in Celestial Return, a cyberpunk-noir, dice-based narrative RPG from storytelling veterans Metaphor Games, launching on PC via Steam in spring 2026 in partnership with publisher Shoreline Games. 

Celestial Return is a story-rich, boldly stylized sci-fi adventure where dice are your bullets, your bribes, and your last breath. Don the well-worn loafers of Detective Howard, a man with nothing left to lose, as he traverses the neon-washed streets of the decaying Netherveil City, where its corpses are clawing back to life and horrors loom in the shadows. You will investigate a string of suicides that reek of cosmic horror and corporate corruption where your only tools are your rusted badge, a loud-mouthed sentient rose, and a pocketful of stolen dice. 

Watch the announcement trailer: 

YouTube Video.

“Celestial Return has always been about creating a deeply immersive narrative experience that resonates with fans of both video games and storytelling-focused board games,” said Bilge Gul Cakir, Co-Founder / Author at Metaphor Games“We are so honoured by the outpouring of support from our community, and we never imagined our gritty noir game would achieve 200% funding. Partnering with Shoreline Games allows us to amplify our vision and ensure the game reaches the widest possible audience. We’re excited to see how this collaboration will bring our community’s dream project to life in new and exciting ways.”

“This team has an undeniable work ethic and penchant for storytelling and developing rich, narrative driven storylines. But not only that—their community has spoken, and the support for the game’s development has been incredible to watch,” said Keith Kawamura, CEO of Shoreline Games. “So, to be a part of their journey translating those narratives from board games to video games, is something we absolutely wanted to be a part of, and are incredibly grateful to do so.” 

Celestial Return Key Features: 

  • Doomed Gameplay Loop: Earn and spend your dice while leveling up your own personality, to gain the edge needed to survive conversational combat. It’s sometimes violent, but always desperate. 
  • Simple Currency: Dice aren’t just tools. They’re oxygen. Earn ’em, spend ’em, lose ’em. Hoard them too long, and opportunities vanish. Roll recklessly, and resources burn.
  • Welcome the Crossroads: Discover a vast sci-fi story, rich with twists, turns, mind-bending crossroads, and a branching narrative fully shaped by your decisions.
  • Sounds & Visuals to Bleed For: Immerse yourself in a completely hand-drawn world where manga’s precision meets the raw nerve of American comics
  • Choices Matter: Your choices are the weapons and your mind the battlefield. Decide the outcome with each small step. Just remember: Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.

Expanding the world of Celestial Return beyond the world of video games, Metaphor Games has also released the first in a series of Webtoon comics that delve deeper into the seedy underbelly of Netherveil City, with more episodes planned to release in the run up to the games’ launch. Designed as a living companion to its video game counterpart, the comic’s narrative ties directly into the game, blurring the line between game and graphic novel, with the final episode ending exactly where the game begins. 

Metaphor Games—composed of award-winning writers from TTRPG publisher Metis Creative—successfully rallied a strong Kickstarter community around Celestial Return with fans around the world, surpassing its funding goal by more than 200% and earning the coveted “Projects We Love” distinction. By partnering with Shoreline Games, Metaphor Games gains the support of a publishing studio experienced in bringing narrative-rich and system-driven games to global markets, ensuring Celestial Return will thrive both within and beyond its Kickstarter origins.

Celestial Return launches in spring 2026 for Windows PC via Steam. To follow along for news and updates, join the community on X (Twitter) and Instagram