poppy playtime chapter 5

November 22nd, 1990
Incident Report 
[RESTRICTED_conditioning_1990]
EXPERIMENT #1188 “CATNAP”

From the beginning, it was clear 1188 would need extensive treatment.

What is your name? 
What is your experiment number? 
Can you tell me who you are? 

Total treatment time: 49 days.
Treatment outcome: Successful.


—M̶̠̒͠Y̷̲̌̽ ̸̱͂N̴̠͘AM̶͍͉̍Ë̷͔̙́ ̸̩̪̾Í̷͇̯S ̸̦̈́̕T̶̤̆HE̴͉͛Ȍ̵͙͒D̶̜̊͝OR̴͆͜E—

YouTube Video.

Further observation continues: https://discord.com/invite/FmsXQDK7Zp



Poppy Playtime: Chapter 5 — “Broken Things” launches February 18, 2026, on PC. Wishlist now on Steam and Epic Games. Console versions will be available in the months to follow.

The Real Face of a VTuber review

Hello everyone hows it going today I wanna talk to you about my first ever murder mystery game called The Real Face of a VTuber. But first huge thank you to Lilien Games for sending me a copy to check out hugely appreciated so let’s dive in.

As I said this is my first murder mystery game so honestly I wasnt sure what expectations to have or what to look for so I went in blind and im glad I did the game is a blast and so detailed in its experience and the tutorial isnt in your face it blends with the game as a natural part of conversation it was perfectly done and impressed me from the start.

So players take on the role of a prosecutor by the name of Justin Truth who’s sole mission is to figure out who murdered our victim and to bring justice to the departed so justice we shall bring.

So im guessing more murder mystery games are similar in theres a lot and I mean a lot of dialog and reading which honestly im fine with it feels like a novel and the mystery is just getting juicy.
So the victim owns the company where everyone will be interrogated and its your job to determine which employee did it and how, now this game has multiple endings that means you will be playing more then once for a complete story and im not complaining one bit this game hooks its claws into you as soon as you start getting into the main story.

The gameplay is simple and smooth I haven’t had any issues the whole time ive been playing the graphics are similar to a visual novel game so the colors are great nothing is over done.

So your job find the murderer but you also get a bonus in you must find out who is the face of the vtuber who was employed at the company you will interrogate and check evidence cross examine everyone and everything find out who’s lying and telling the truth and trust me this part is hard cause I already have a few people I dont like in the game and I wanna blame them so bad but im trying not to be biased.

I haven’t come across any bugs except one of the achievements didnt pop up for me but other then that the game is solid and fun.

Im sorry this review isnt up to par ive never played a murder mystery game so I dont have anything to go by but I will say this the game is fun the details are insane and makes you wanna play more non stop so please pick up the real face of a vtuber and experience for yourself thank you all have a great day and game on.

Super Alloy Crush Demo

Super alloy crush is what you get when old school megaman is a huge inspiration, I wanna thank the team at Alloy Mushroom for sending me a demo code to check out let’s talk about it.

So the demo is short in total it took me 51 minutes to beat both characters which isnt bad but I kinda expected a bit more but its a demo so I understand.

Super Alloy Crush is a rougelite brawler that takes huge inspiration from classic megaman side scrollers. You play as 1 of 2 characters Kelly or Muu to battle evil doers. Kelly is the range character using guns, grenades and other specials to dish out damage he wasnt so bad but I couldn’t mesh with him I died once in the demo using him but that was mostly do to my own carelessness. His gun play is solid but you will struggle with boss battles considering all the jumping you have to do. Muu is the close combat expert and my favorite of the 2 characters. She gives off the classic wolverine aggressive feel with her play style using what im guessing are plasma claws or electric not sure hard to tell she charges into combat driven by combos and damage and made the demo much easier then her counter part Kelly.

During the demo the levels felt amazing the combat felt solid the variety in enermies was great and the boss battles were intense as enemies spawned to help the boss.

The demo closed out with a bit of the bullet hell rougelite im used to and it was fun I had a blast and cant wait to experience more of this game when it releases.

So if your a fan of megaman rougelites brawlers and Co op games check out super alloy crush with its awesome crt filters for the classic vibes and its great level exploration this game has huge potential and I cant wait tonsee its release, thank you for stopping by take care and game on.

Masters of Albion

Build By Day, Defend By Night. A God Game Reimagined – Watch the Action Unfold in the New Release Date Trailer HERE  

Guildford, UK – January 12, 2026 – 22cans, led by legendary game creator Peter Molyneux, today announced that Masters of Albion will launch on Wednesday, April 22, 2026 at 18:00 BST, exclusively on PC via Steam. A brand-new release date trailer showcases the game’s unique blend of cosy creativity by day and brutal survival by night.Built by a team that includes legends of the industry, Mark Healey, Russell Shaw, Iain Wright and Kareem Ettouney, who were key in developing Dungeon Keeper, Black & White, and Fable, Masters of Albion reimagines the god game for today. Blending strategy, simulation, town management, and real-time defence, the game gives players extraordinary freedom to play the game the way they want to play it.Taking inspiration from some of Peter’s classic titles, Masters of Albion is a return to form, blending gameplay mechanics from multiple genres, strategy with simulation, town management with defence, to reinvigorate the god game, and give players the power and freedom to create.

Or destroy…

Said Peter Molyneux:
“Masters of Albion is the culmination of my life’s work, a game that owes so much to titles like Dungeon Keeper, Black & White, and Fable. It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map.”

Albion, a land shaped by the hands of heroes, is at a great turning point in its history. Its lords and luminaries have pulled Albion’s society into a new age of manufacturing and production, a golden era, an industrial revolution. But behind this modernisation lurks a painful past of magic and mayhem, one that threatens to drag Albion back into a dark age of mysticism.

Shape the world from above as a god or step directly into it by possessing heroes, workers, animals and more.

Masters of Albion mixes strategy, simulation, town management, and real-time defence, all woven into a rich narrative-driven world.

“Some are born with power, some achieve power, and some have great power thrust upon them.”


Build, Create, and Customise

As a god, you have absolute freedom over your towns and villages:

• Design and build every structure
• Hire, house and manage your workforce
• Customise buildings with paint, patterns and embellishments
• Combine building types into unique multi-purpose structures
• No timers or waiting, build instantly and iterate freely

From small workshops to sprawling towns, Albion grows exactly how you decide.

Wield the Power of the God Hand
Command the world with ancient powers:

• Manipulate buildings and objects freely
• Possess and control the living
• Inspire, reward, insult, or punish your people
• Throw giant boulders, spiked balls, exploding barrels or just plain old-fashioned people
• Rain lightning, fire and destruction down upon your enemies
• Shape Albion with absolute authority

Enjoy the freedom that being a god brings, but with great freedom comes great responsibility.

Roam Freely Across Albion
Experience the world from multiple perspectives:

• View Albion from the heavens or possess living beings to explore on foot
• Control heroes, dogs, workers and even chickens
• Complete quests to unlock treasures and secrets
• Delve into dangerous underground cave networks
• Craft weapons and armour for your heroes
• Design the clothes that your workers wear (however bizarre)
• Explore, experiment and uncover the forgotten history of Albion

Defend the Night
When night falls, Albion is no longer safe. Malevolent creatures emerge from the darkness, attacking towns and killing indiscriminately. Survival depends on preparation and decisive action:

• Design, build and arm powerful defensive turrets
• Hire heroes to protect the people
• Escort the vulnerable through the terrors of the night
• Construct walls, choke points, and deadly defences
• Channel enemies into carefully planned kill zones
• Use god powers to strike fear into the undead
• Possess heroes and fight enemies directly in real-time combat

Each night tests your planning, creativity, and resolve.

Key Themes
• Power and responsibility
• Industry versus ancient magic
• Freedom of choice and consequence
• Cosy creativity contrasted with chaos and danger

Players can enjoy the freedom that comes with being a God by Wishlisting the game now via Steam ahead of its release on Wednesday, April 22, 2026. Keep up to date on the latest news via XInstagramFacebook, Reddit, LinkedIn, and YouTube. Players can get exclusive news and content by signing up to the official Discord.  

Anthem#9

Turn-Based Gem-Matching Roguelite ANTHEM#9 Launches February 5th on PC via Steam
New “Extra Mission” Endgame Content Promises Unprecedented Challenges
Tokyo, Japan – January 13th, 2026 – Shueisha Games is excited to announce that the gem-matching roguelite ANTHEM#9 will launch on February 5th on PC via Steam. Along with the release date, the new “Extra Mission” mode has been revealed – a high-difficulty endgame challenge for players who complete the main campaign. The publisher also confirmed that ANTHEM#9’s creator Koeda will also host a special developer talk and Q&A session on January 30th at 8:00 PM JST via the official Discord server.
Watch the ANTHEM#9 Release Date Trailer:
Extra Mission: A Brutal Endgame Challenge
“Extra Mission” is a challenging endgame mode in ANTHEM#9, unlocked after completing the standard campaign (Missions 1-4) and designed for players seeking the ultimate test. Players begin with Extra-1 and progress through increasingly brutal stages. Each level boosts enemy stats and adds restrictions that push players to their limits. Clearing Extra-1 unlocks Extra-2, challenging players to test how far their skills can go in an escalating gauntlet.
Refined UI Based on Community Feedback
Based on recent community feedback from the ANTHEM#9 demo, the full release has undergone a major user interface overhaul. The redesigned UI is cleaner, more intuitive, and streamlined to make gameplay smoother and more accessible for players. Every element has been refined to keep players focused on the core gameplay and maximize enjoyment in the fast-paced roguelite action.
Developer Talk & Q&A – January 30th
Don’t miss this unique opportunity to go behind the scenes with ANTHEM#9’s creator, Koeda! On January 30th at 8:00 PM JST, Shueisha Games will host a special live developer talk on the official ANTHEM#9 Discord server, where fans can hear never-before-shared stories from the game’s development and ask Koeda questions directly. The session will be presented live in both English and Japanese, making it accessible to fans around the world. Another creator talk is planned for the launch period — stay tuned! 

Join the official Discord server: https://discord.gg/Ap3JGdmECq
About ANTHEM#9
ANTHEM#9 is a turn-based roguelite where players match red, green and blue gems to activate skills and unleash dazzling combo chains. Quick thinking and smart deck-building are the keys to survival as every run challenges you to adapt, strategize and push your combos to the limit.

Match gems to trigger powerful skills, chain them together for massive damage and crush bosses with style. Collect new skills and “Blessings” as you progress through procedurally generated dungeons as you customize your deck to fit your strategy. The higher the combo, the greater the thrill of battle!

Blightstone

Hello everyone today we get to talk about Blightstone a dark fantasy turned based action rougelike but first huge thank you to Unfinished Pixel for sending me a review copy its greatly appreciated so let’s dive in.

At first I thought this was a squad based bullet hell game thats was my mistake I didnt read the email properly my mistake but what I got was so much better and a lot more tactical where every move you make is life or death and choices mean everything.

So what is blightstone its an dark medieval fantasy turned based rougelite rpg thats straight from the email so we all know rpg’s have great story and this is no exception and the story starts at the tutorial. Yes thank lord there’s an actual legit tutorial that gives you a break down of the characters how to move what to watch and check every skill. Truly thank you Unfinished Pixel for this and the fact its right at the main menu under its own section meaning you can play it at anytime to brush up is even better in my opinion.

Players will lead a small party of great warriors on a journey that transcends time itself as you must take a living crystal thats bound to you by fate to the end of the world, every run every failure every mistake is another scar that dooms our world to end untimely, but wait every run also is met by a chance at victory which brings a chance at a new build new skills new gear all while the chaotic world around you is swallowed by darkness.

Here’s a small excerpt from the email.

In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.

So that crystal thats follows you around is key to saving the world but can we save it and at what cost you see this is where the game transcends time as everytime you die well I cant spoil it you will have to play to find out.

The combat is great even for a turned based game and even better if the fact the environment works both for you and against you either by having a wall blocking your aim or a fire barrel near the enemy primed for a spell to set it off make sure you study your surroundings before you start the fight every detail is a small aid to victory.

Heros come to your aid along your journey you will find others to aid you in the fight against evil so dont worry your not alone the world will answer.

The map is probably my favorite part you get to choose the path you want theres multiple points of interest and combat and every so often you camp out at night in hopes of healing a bit before you continue.
All in all Unfinished Pixel has a great gem here and the polish is insane the game feels buttery smooth and the story even tho the main good guy pisses me off is interesting and will draw you in to continue playing so pick up blightstone for 15.99 its worth it for the replay ability alone thank you all for stopping by take care and game on.

Tomb of the Bloodletter

A Strategic Roguelike Where Typing Is the Weapon

[California – January 15] –   Prepare to enter Tomb of the Bloodletter, a strategic typing roguelike where combat is less about min-maxing builds and more about pulling off the perfect word at exactly the right moment. The game launches on PC via Steam on February 5, 2026, developed by solo developer Ethan’s Secretions, with a demo available now.




YouTube Video.
Tomb of the Bloodletter is a roguelike built entirely around typing, turning the keyboard into an arsenal and every word into a potential weapon. When players enter a floor, Magicks are assigned directly to individual letters, each obeying strange and specific rules. A letter may strike harder when placed at the end of a word, another might restore health, while other Magicks punish certain patterns or combinations, requiring careful consideration of not just what word to spell, but how it is constructed.

The game is structured like a traditional roguelike, with tightly paced, randomized runs lasting around 30 minutes that end in either victory or defeat. Rather than focusing on long-term build optimization, the experience emphasizes the moment-to-moment puzzle each turn presents. Players always have access to their full keyboard, with Magicks shaping how letters behave rather than limiting which words can be played. Success isn’t about having the largest vocabulary, but about tactical combinations, sequencing magick-infused letters at the right time to turn volatile interactions into powerful tools.

Each run sends players into a shifting, cursed tomb as one of four ill-fated grave robbers, each bringing unique quirks and abilities that twist the rules of combat. No matter who enters the tomb, survival is never clean, easy, or guaranteed. Every descent reshapes the dungeon, forcing adaptation as new threats and challenges emerge. The tomb crawls with cursed beasts, deceitful specters, and entities best left unspoken, each handcrafted with unique mechanics that demand clever thinking and precise wordplay to overcome. As runs progress, new Magicks are acquired whether players want them or not, slowly transforming the keyboard into an unstable spellbook that serves as both weapon and liability.



Players can get an early taste of the tomb ahead of launch with a playable demo available now on Steam, featuring the first two grave robbers. Stay up to date by following the developer on Bluesky and joining the official Discord

pie in the sky release date

Become a Magpie, Pluck the World: Pie in the Sky to Release on February 2, 2026

Become Australia’s apex predator in a retro bird simulator

[Australia] – January 12, 2026 – Monster Shop Games and indie.io are proud and only slightly terrified to announce that Pie in the Sky, a unique retro arcade adventure, will release on February 2, 2026 for PC on Steam. Players will take to the skies as one of Australia’s most dangerous airborne threats, a creature whose heart is as black as its plumage: The Magpie. 

YouTube Video.

The goal of the Magpie is twofold: First, find enough food to feed its ever-hungry chicks, second, wreak havoc, cause mayhem, and terrorize humans in any way possible: Swoop in like a missile to knock over pedestrians, topple cyclists, and spill trash bins; gorge on food, then carry out bombing runs on the weird hairless apes; divebomb them with litter; find clever uses for everyday objects to teach humans the meaning of fear.

Players can be a feathered menace across six different levels inspired by iconic Australian locations, packed to the brim with secrets, interactions, and humans to terrorize. From idyllic suburbia, through picturesque beaches, to busy downtowns, there is no shortage of collectibles to find, mayhem to unleash, food to steal, while objectives only get crazier and more challenging.  

While the Magpie is already a perfect organism, unclouded by delusions of morality, its perfection can be further refined and specialized: Make it fly and walk faster, swoop more often, digest more readily to carry out bombing runs. If players prefer to, they can also change the colors of its feathers to mimic other amazing examples of avian perfection – or have their beautiful bird wear a nifty pirate hat. 

There is nothing quite like a magpie in a pirate hat. Or a retro-themed game that features not just high fidelity graphics of the PlayStation 2 era, but also a retro approach to progression: There are no vital parts of the game gated behind DLCs, no pay-to-win features, no lootboxes: Everything in the game can be unlocked simply by playing and introducing Aussies to the real terror of Australia…

“As an Australian, I’ve always seen magpies swooping people (including my kids) and thought, ‘It would be fun playing as a magpie in a game and turning the tables’”, says Mark Smith, the developer behind the game. “That’s where the idea began and before I knew it, I had a game on my hands that played like Tony Hawk’s Pro Skater in the Sky but instead of skate tricks, you swooped people, stole their food and flew through gaps to keep your combo going. I’m a solo developer from Perth, Australia and I’m thrilled to share the terrifying reality of what Magpies are capable of with the rest of the world!”


Ready to put the fear of the Magpie in humanity? Pie in the Sky will release on February 2, 2026 for PC via Steam.

Gedonia 2

First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.

This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.

The Good

The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.

The world was great nice and big plenty of beautiful things to see and some mob encounters as well.

The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.

Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.

So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.

So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.

I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.

This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.

I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.

The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

The tactical RPG roguelike just unveiled a raft of improvements 

El Segundo, California – January 12, 2026 | Ocean Drive Studio and Kakao Games have announced that a major new update for Lost Eidolons: Veil of the Witch is available now across PC and console.

Update 1.2 brings a bevy of new features and quality of life improvements to the acclaimed roguelite tactical RPG, which boasts Very Positive reviews on Steam. Leading the charge is the new Blessed Relics system, allowing players to obtain more powerful versions of Relics with added effects or removed penalties.

Watch the Lost Eidolons: Veil of the Witch – 1.2 Update Trailer here:

YouTube Video.

Additionally, new Talent Skills have been added to the game, with each character getting two new skills to boost them in combat – one to boost their key attributes, and another to increase the chance of activating their Partnership effect.

Following feedback from players, Lost Eidolons: Veil of the Witch is also making it easier to try out different unit and character combinations with a new Morale Boost system. Now, even units who don’t take part in previous expeditions will have the chance to gain buffs for your next expedition.

Other Quality of Life changes include streamlining of some combat encounters, with the number of enemies and dialogue lines adjusted; an improved Chaos Encounter system to replace Random Encounters; boosts to Unguardable Attacks; and more. You can check out the full patch notes on Steam here.

Update 1.2 for Lost Eidolons: Veil of the Witch is available now for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.