DeadCore Redux

Paris, France, December 10, 2025 – 5 Bits Games announces that players will return to the Tower when DeadCore Redux launches on PC via Steam on January 15, 2026. A free downloadable demo is also available now on Steam, allowing players to experience part of the game ahead of release.

This challenging first-person platformer drops you into a colossal structure hanging in the void, where every jump, shot, and Dash feeds into a single goal: reach the Summit and break the Cycle. After an endless fall through magnetic storms, you wake with no memories facing a massive Tower in the mist, and each level turns that climb into a dense mix of moving platforms, traps, and patrolling entities that reward bold, fast routes and clean runs.

At the core of DeadCore Redux stands the SwitchGun, a versatile tool that lets you toggle platforms, gravity fields, and patrolling entities in real time, tying every shot to your movement as you chain dashes, unlock upgrades, and turn safe routes into high-speed lines with new shortcuts and secret areas. The game pushes you to master each level, learning routes and refining timing until runs feel seamless, while Sparks unlock challenging bonus stages, Logs reveal the Tower’s past explorers, and music tracks feed into a custom Speedrun Mode playlist. A dedicated Speedrun Mode with online leaderboards, extra Sparks levels tuned for optimization, and a tiered rank system that scores your performance turns the climb into a true playground for routing and competition.

YouTube Video.

Rediscover DeadCore
DeadCore Redux is a remaster of the 2014 FPS-Platformer DeadCore.

Original Key Features:

  • Explore a mysterious world composed of immense and staggering levels with many secret passages to discover.
  • Find new powers, upgrades, and lore elements to reveal the secrets of the Tower.
  • Unlock 10 Sparks Levels to challenge other players in Speedrun mode.
  • Immerse yourself in an atmospheric journey thanks to a lengthy soundtrack ranging from ambient to dubstep.

Redux New Key Features:

  • New Graphics: Entirely remade in the Unity HDRP engine featuring modern PBR lighting and volumetric effects, new 3D models and textures, revamped VFX, and a new UI.
  • New Audio: Completely revamped SFX, a remastered soundtrack, and improved audio mixing for more immersion and clarity.
  • The “Gateway”: A new gigantic Story level to complete before reaching the game’s true ending.
  • Solo Rank System: A new offline rank system granting badges for each level based on your performance.
  • Gamepad Support: Dedicated gameplay code and UI for game controllers.

Players can wishlist DeadCore Redux on Steam now and try the free demo ahead of launch.

Fabien di Pardo, Art Director, commented: “With DeadCore Redux, we wanted to keep the soul and difficulty of the original game while making it feel fresh, sharper, and more readable for today’s players.” 

Adrien Pelov, Level Designer, added: “The Tower is more atmospheric than ever, the controls are tighter, and we’ve added new content and features for speedrunners who really want to push their limits.”

Dont Scream Together

DON’T SCREAM TOGETHER recovers from a disaster launch to reach 200,000 sales in seven days
Despite launching to mostly negative reviews, the game became a real redemption story
Manchester, UK – December 10th, 2025  –  DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.

At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.
Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.

The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.
“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”
The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.

DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.
Key FeaturesUse Proximity Voice Chat to whisper, panic, and argue in real-time; only nearby players can hear youChoose between two modes: scream and restart, or scream and return as the hunterExplore the forest and discover hidden locations, symbols, relics, and secretsFind batteries to power your camcorder and keep it runningDynamic scares make every playthrough feel newTime only moves when you do; keep movingMicrophone may flag laughing, coughs, sneezes, burps, and farts as a screamA beautiful, relaxing walk in the forest (may contain traps)Some jump scares might be… real?Voice chat may become ASMR

SpaceSlog

Today we have some exciting news! Firstly, we would like to announce the Steam Early Access release date, which is set for April 3rd 2026. We also have a new update coming on Friday and showcase some highlights below.

To celebrate, from Friday for the following week the game will be 10% off on the Epic Games Store and we will be making the game available on Itch.io for anyone that wants to purchase a DRM version of the game. This will also be released on Friday 12th.


What is SpaceSlog?


SpaceSlog is a challenging and unique spaceship and colony simulator that focuses on shipbuilding, crew interaction, and exploration. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM, as well as iconic media such as FireFly, Stargate Universe and The Expanse.

You can find our steam page here: https://store.steampowered.com/app/2133570/SpaceSlog/

Update highlights

Optimisations

Every update we continue to work on optimisations and this update has been no different. As an example, we noticed some hiccups in certain situations whilst playing. It turned out some AI functions in some specific instances were taking 170ms on my relatively fast PC. After some changes I managed to get this down to less than 1ms. So some big improvements in this one.

New Lessons/tutorial

SpaceSlog is a complex game and many people have been struggling being unable to figure out how to progress or decipher what everything does. We have tried to rectify this by first updating all descriptions to be more, well descriptive. But to also add a new lessons system which will teach you how to do things as you press various menus, objects and buttons. This is in addition to the previously added hint alerts that appear at the bottom right of the screen.
We hope people will now find it much easier to play SpaceSlog.

Ranged combat

We have finally added ranged combat with a range of features (no pun intended). We have a cover system where pawns will lean out from behind objects to shoot and lean back in to reload. When in space you are less likely to hear the sounds of gunshots but would possibly feel vibrations instead, we have tried to mimic this by changing how gunshots sound when pawns are out in space, as opposed to on a ship, or later on a planet surface. Each gun has different sounds and characters and you will want to use whatever best suits the current situation. Its also worth noting, its probably not the best idea to shoot firearms inside a sealed cabin or around highly volatile materials.

CityBus Manager school bus dlc

Saved by the Bus! Get Kids to School on time in City Bus Manager, NEW DLC brings Famous Yellow-Black School Bus & Other Classics to the game!

Expand your bus empire to feature a school bus service, be sure not to miss pick ups and drop offs, or you’ll have a lot of angry parent emails to answer to!

Watch the launch day trailer!

Paderborn, Germany, 10th December 2025: PeDePe and Aerosoft are proud to share the release of City Bus Manager’s newest DLC, School Bus & Student Transportation, available now on PC via Steam for only €9.99 (inclusive of a 20% launch discount). 

City Bus Manager made an instant impact in Early Access, inspiring players worldwide to recreate and improve the bus networks they use every day, expanding coverage, designing smarter routes, and building the transport systems they always wished existed. 

With the new “School Bus & Student Transportation” DLC, players can take their networks further by adding a complete, highly realistic school transport ecosystem to their cities. Starting today, players can add 10 new school bus models from different regions, plan dedicated school routes with morning pickup and afternoon drop-off lines, and tune schedules to authentic, country-specific school timetables. New features like a Student Pass ticket type, school satisfaction ratings, punctuality tracking, and fresh stats make every route a test of reliability and safety, especially as student numbers shift by district, residential zones, and time of day. 

Main Features of the School Bus & Student Transportation DLC Include:

  • Ten new school bus models: from compact regional buses to classic long-body school vehicles
  • New line type: Create school-only bus routes, adapting to student numbers and home locations
  • Timetable integration: Match your schedules to real-world school hours based on each country
  • New ticket type: Introduce Student Passes for dedicated school routes
  • Detailed statistics: School satisfaction ratings, punctuality scores and comprehensive feedback
  • New scenarios and challenges reflecting the daily demands of running a city’s school transport network

Buy, maintain, clean and schedule buses, manage your staff, and turn your company into a thriving transport empire. The “School Bus & Student Transportation” DLC for City Bus Manager is available now for PC via Steam.

Rhell Warped Worlds and Troubled Times

YOGSCAST GAMES REVEALS RHELL: WARPED WORLDS & TROUBLED TIMES ALL-NEW TRAILER AND CONFIRMS MARCH 19, 2026 RELEASE DATE Watch the Trailer Here New Spell Challenge Available Fortnightly in Updated Playable Demo Bristol, UK – December 5, 2025 – Yogscast Games announces that Rhell: Warped Words & Troubled Times, a mystical puzzle-adventure that combines a narrative full of heart with depth in exploration gameplay, will release on PC via Steam on Thursday, March 19, 2026. In this semi-open world game, players play as the titular character Rhell, who sets out on an intriguing journey to return a vanished world to its former glory. Players will solve a series of puzzles as they explore the 14 main areas by casting spells, which alter the outcome of the path as hidden secrets are uncovered.  Spells are cast using unique combinations made up of “runes” or magical keywords that allow players the flexibility to stretch the boundaries of their imagination. With 40 different runes and keywords, combinations can be made in many ways, to produce over 102 million permutations in total. The level of progression depends on the number of keywords collected and stored, keeping players engaged and curious, as the same puzzle can be solved in multiple ways. “The real beauty of this game is that there are many unexpected emergent moments for players to experience,” says game creator Alice Jarratt from SlugGlove, “With no perfect way to solve puzzles, players will feel a sense of satisfaction in discovering solutions in their own creative way, making gameplay feel more relaxing and engaging.”  As players begin uncovering the mystery of the vanished world and help bring it back to life, they witness how Rhell’s character evolves based on her interactions with the NPCs met along the way. The freedom to explore, invent, and creatively solve puzzles will give players a sense of connection to both the game’s narrative and Rhell’s journey of discovery. From today, players can jump into the updated Demo and play a new fortnightly challenge, allowing them to delve deeper into the spell system and experiment with word combinations.  
Developed by SlugGlove, Rhell will be released on Steam on March 19 2026. Keep up-to-date with the latest news and information, visit the Yogscast Games website and follow across BlueSkyInstagramYouTube and the Rhell Discord.

Realm of Ink

For Immediate ReleaseRealm of Ink Confirms Xbox Play Anywhere Release with First Playable Demo Live NowPlay the free demo today in the Xbox Indie Selects Demo Fest ahead of the full Xbox and PC launch in Spring 2026. Publisher 4Divinity and developer Leap Studio today confirmed that the highly anticipated action roguelite Realm of Ink will launch on Xbox Play Anywhere in Spring 2026, arriving day-and-date with the game’s PC V1.0 release.  To mark the announcement, Realm of Ink is now featured in the Xbox Indie Selects Demo Fest, offering players a free, hands-on first look at its fast-paced ink-washed action. Running through the end of December 2025, the event highlights standout indie titles with exclusive playable demos available only on Xbox What’s Inside This Demo: A Glimpse into the Ink Realm Realm of Ink is a roguelite action game that uniquely fuses the artistic essence of traditional Chinese ink painting with the spatial dynamics of Western art, creating a visually striking experience where poetic beauty meets a tangible, dimensional world. Blending this exquisite ink-style art with razor-sharp combat, the Xbox demo puts players in the role of Red, a swordswoman hunting the elusive Fox Demon. Along her journey, she uncovers a shocking truth: her life is part of a scripted tale, dictated by the world around her. To survive and shape her destiny, Red must break free from the story, defy fate, and rewrite her own path – one battle at a time. The demo provides a substantial preview of the game’s foundation, covering content from the first two major chapters including:  Rich Exploration: Traverse over 40 distinct maps and face 8 formidable boss battles.Dynamic Identity: Unlock 3 playable characters in the demo and switch between different combat forms at the base camp. The full game will feature 11 unique forms, including the Swordsman, Assassin, Summoner, and more. The Signature System: Ink Gems & Perks At the heart of Realm of Ink’s gameplay lies the Ink Gems & Perks system, fully showcased in the demo with access to more than 40 distinctive items. Strategic Synergy:
Equip two Ink Gems and unleash powerful combo effects. Nearly every pairing creates a unique synergy and can even summon an ink-formed pet to fight at your side.Endless Possibilities:
Discover Perks throughout levels and shops to amplify or transform your build. Mix and match them with your Ink Gems to trigger massive damage, dramatic battlefield effects, or additional pets. Every run offers new surprises and explosive potential. Following a successful run in Steam Early Access, the team at Leap Studio has continued to refine Realm of Ink with regular content updates, improvements, and community-driven adjustments. The Xbox demo now gives console fans their first chance to experience the game’s evolved combat, stunning ink-style world, and roguelite depth ahead of launch. Xbox fans can wishlist Realm of Ink now on the Xbox Store, and PC players can continue to support the game by wishlisting on Steam

Tiny Bookshop

From Bestseller to Bookshelf:
Tiny Bookshop Physical Editions Launch April 10 on PS5 & Switch!

Your favourite bookshop reopens its doors on the eShop with PlayStation 5 version coming soon.

Macclesfield – 05 December 2025
neoludic games along with Skystone Games and Silver Lining Interactive are thrilled to announce that Tiny Bookshop, the beloved narrative-management game, has officially returned to Nintendo Store pages, now stronger than ever! The teams have also confirmed that the long-awaited PS5 digital edition arrives alongside the PS5 & Switch physical release on April 10th.

Players can live out their indie bookstore fantasy, running a traveling bookshop that sees them visit different areas, meeting different members of the community and curating their stock based on customer demand. Since its digital debut, Tiny Bookshop has sold over 500,000 copies worldwide, cementing its place among the year’s standout cozy hits. The game also reached #1 on Nintendo’s eShop for three consecutive weeks following launch. And just this week Tiny Bookshop scored a hat-trick at the German Developer Award 2025 – winning Best German Video GameBest Indie Game, and Best Graphics

Now, fans old and new can add Tiny Bookshop to their physical games collection. Pre-orders are available now through Silver Lining Direct as well as local retailers. The physical editions include a Digital Soundtrack download codeDigital Artbook download code, and an exclusive Tiny Bookshop bookmark – a keepsake for fans who want this cozy favorite on their shelf. 

Seeing Tiny Bookshop grow from a passion project into a game enjoyed by over half a million players has been incredible,” said David Zapfe-Wildemann, Game Designer at neoludic games. “Bringing a physical edition to fans lets them keep a piece of Bookstonbury-by-the-Sea on their shelf.” Beloved for its heartfelt characters and gentle shopkeeping, Tiny Bookshop has inspired thousands of cozy-gaming fans to share their storefronts, décor ideas, and favorite recommendations across social media, fueling the game’s growth since launch. 

Physical games are special to cozy collectors, and Tiny Bookshop truly belongs on a bookshelf,” said Eben Cunningham, Sales & Bizdev Coordinator, Silver Lining Interactive. “We’re thrilled to package the game with a soundtrack, digital artbook, and bookmark to celebrate this community favorite.”

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About Tiny Bookshop

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

FEATURES

Decorate your Tiny Bookshop with the items you collect. Are you into absolutely plastering it with plants? Maybe a spooky candle-lit atmosphere is more your style? Every item also has an effect on your customers and can introduce new mechanics.

Recommend the right book to the right person ~ or try to expand their literary horizon? Sometimes they just need a little help finding a book they will love!

Befriend Bookstonbury’s quirky cast of characters and help each other out! They’re friendly, promise.

Stock books of different genres to satisfy the locals’ reading habits and watch your customers trickle in. Every place around town attracts a slightly different crowd, so get to know your audience and become a master bookseller!

Explore the scenic places of charming Bookstonbury-by-the-Sea and learn the ins and outs of the town. Discover its long history ~ what happened at Bookston Burgh? And who really was St. Bookston?

Discover secrets, collect items and grow your stamp collection as you explore the nooks and crannies of Bookstonbury. Who knows what else you’ll find?

Lucid Falls

Lucid Falls’ Stunning Unreal Engine Trailer Offers First Look At Psychological Horror Adventure
Manipulate gravity, space and time, and survive terrifying nightmares in a deeply atmospheric lucid dream
Calgary, Canada – December 10, 2025 – Eldamar Studio has today announced its debut title, Lucid Falls, an atmospheric horror adventure made in Unreal Engine that debuted with its first trailer at the Day of the Devs The Game Awards Digital Showcase. The game’s impressive debut trailer showcases the game’s dreamlike cinematic visuals and some of the terrifying monsters you will encounter.
In Lucid Falls, players are trapped inside a lucid dream and must fight to survive in surreal, horrifying worlds. Manipulate reality itself by altering gravity, space, and time to uncover hidden paths and solve puzzles. Lucid Falls uses its strong visual direction and atmospheric environments to bring its nightmares to life.

Lucid Falls is a very personal project for us,” said Yurii Radkevych, Creative Director at Eldamar Studio. “We are excited to share more as we continue to work on the game, but for now, we believe our debut trailer speaks for itself in terms of the atmosphere and visual flair that we are going to deliver. We hope you will wishlist the game on Steam and follow our progress!”

BELLWRIGHT Maiden Voyage

Popular medieval survival RPG Bellwright‘s largest update yet “Maiden Voyage” sets sail today!

Embark upon the new Halmare Isles map with new quests, features, QoL improvements, and an overhauled character creator!
Los Angeles, CA – December 9, 2025 –  Donkey Crew, in partnership with Snail Games USA, has today greatly expanded their medieval open-world survival RPG Bellwright with its largest update yet. Titled “Maiden Voyage”, this massive free expansion offers a vast new map with a story-driven questline, fresh challenges, exclusive loot, and major new progression systems. Newcomers can even snag Bellwright for 34% off through December 17th.
Watch the Bellwright “Maiden Voyage” launch trailer
The biggest addition to Bellwright is the new Halmare Isles map, which is roughly 25% the size of the original game! At over 10 square kilometers, this region includes all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system.

Other major additions to the core game include full controller support, a Trade and Caravans feature that provides a new layer of strategy as players build and manage a sophisticated logistics network between their outposts, and an improved Walls fortification system that allows players to construct walls for their camps. This includes new gameplay mechanics with specific AI behavior for attackers and defenders, which adds a fresh challenge and more strategic depth to base defense.

There’s a bounty of new customization features as well, like a much improved Character Creator, offering further options and higher fidelity player character models. Fashion-conscious players will also enjoy the New Weapon Types & Cloaks offering more ways to personalize player characters and show off their unique builds and looks. Another quality of life improvement is the addition of Blocking Markers on Building Placement, with a new system that now shows foliage blocking construction areas, along with the ability to task workers with removing the foliage before it is built.
“We’ve been very pleased by player response to Bellwright since launching it on Early Access last year, and we wanted to show our appreciation by refining the game into the expansive, feature-rich survival RPG you’ve dreamed of,” said Creative Director and Project Lead Florian Hoffreither. “Maiden Voyage massively expands Bellwright in both scale and features. It’s now bigger and better than ever and with over one million wishlists, there’s never been a better time to hop in!”

Capote

Brazilian bar game Capote! gets first major update with “King of the Bar”

Adds new customizable matches, redesigned lobby, and QoL improvements
São Paulo, Brazil, December 8th, 2025 – Luski Game Studio, in partnership with CriticalLeap, have today released the first major update “King of the Bar” to their multiplayer card game Capote! on Steam Early Access. Inspired by classic Brazilian bar games like Trucco, Capote! transports players to a sweltering Brazilian pub, where colorful characters while away the days competing in card games until only one of them is steady enough to stand. The studio also confirmed Capote!’s participation in the Steam Digital Event LAGS (Latin America Game Showcase), where players can discover the latest update and take advantage of a 20% discount available during the event.

Capote! offers a virtual trip to a Brazilian bar where 2-6 players compete in a card game of wits, bluffing, luck, and strategy. Mixing Trucco with a cavalcade of chaotic special cards, no win is guaranteed, and any card can flip the game. With a low barrier to entry and a high skill ceiling, Capote! offers a fun time, regardless of how good you are at it.
Watch the Capote! King of the Bar trailer
This latest update adds the following new features:

CUSTOMIZABLE MATCHESMode without special cardsPlayer life countBetting and play time limits“Beto Royale” mode: play until only one player remainsMore special cards added to the deckSpectator card view on/off 
LOBBY REDESIGNNew space for Capote match customizationNew “Game Mode” menu with spoilers of what’s coming 👀
POLISH & QUALITY OF LIFEVoice chat volume fixMouth movement polish (and first pass of lip sync)HUD indicator showing who is speakingFinal round warningUI adjustments for the last bet
At the start of each round, players bet how many points they think they’ll amass, then play their cards round-by-round aiming to hit that exact number. Score too high or too low, and you’ll have to take a virtual shot for each point you’re off from your prediction. Hit four shots and… you’re out. Capotado!

Get dealt a bad hand? Don’t worry, as messing with your friends is a valid strategy. Play your special cards at the right time to twist the odds, sabotage their bets, or turn a sure win into chaos. Victory is nice, but laughing at your friend’s downfall is even nicer. Capote! is all about soaking in the lazy Sunday vibes and having a good time with a bit of unpredictability.

“One of the great things about playing drinking games at a bar is that you can infuse whatever you’re playing with your own house rules, so we wanted to add customization options like that to Capote!,” said Gabriel Guedes, Game Designer at Luski Game Studio. “This is just the beginning though, as we’ll be adding even more modes in the future. We’re teasing upcoming Blackjack and Trucco modes as well, so stay tuned for more!”
For more information on Capote!:
Wishlist on Steam
Follow Nuuvem on Twitter
Follow Luski Game Studio on Instagram
Follow Luski Game Studio on YouTube
Capote! official Discord