When Sirens fall Silent

WHEN SIRENS FALL SILENT UNVEILEDFrom The Teams That Brought You ‘The Town of Light’ & ‘Martha Is Dead’Comes A Violent, Emotional And Deeply Harrowing Psychological ThrillerWatford, United Kingdom – 5th December 2025 – Psychological horror specialists Wired Productions and LKA today unveiled their third collaboration – When Sirens Fall Silent – a dark, investigative, psychological thriller located in the suburbs of Rome, set in the early 1990s.In When Sirens Fall SilentLKA continues its tradition of perfectly recreating real Italian locations, whilst delivering a haunting and uncomfortable narrative unseen before in video games. The studio has consistently tackled difficult topics head-on and this latest project will not shy away from storytelling that pushes the boundaries of art. There will be no face peeling… this is a different kind of horror.Both The Town of Light and Martha Is Dead were critically acclaimed and won multiple awards, and When Sirens Fall Silent will reveal deep links and crossovers to previous LKA games, further strengthening writer and creative director Luca Dalcò’s credentials as master of shining a light on the forgotten people, continuing the Storie Senza Voce series.Pushing Unreal Engine 5 to its limits, When Sirens Fall Silent stretches technological boundaries and redefines the expectations of what is possible with a small, but focused team of ten, but also allowed LKA to deliver a new aspect to its games; a branching, multi-layered narrative dialogue system, with a huge focus on verbal and emotional interaction, investigation and subsequent choices; a huge transformation between earlier games.Watch the first in a series of innovative trailers, that immerses viewers into LKA’s world from the News Media’s perspective, creating a striking, concept-driven exploration of the game’s universe.Watch the trailer here: “Act1 | The Kidnapped” When Sirens Fall Silent is a dark, investigative, psychological thriller where you play as Mila, a determined policewoman in early 1990s Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also being swallowed up by a vortex of violence, mystery and confusion.When Sirens Fall Silent is now available to be wishlisted on Steam, GOG, and Epic Game Store.To stay informed about the latest updates, visit When Sirens Fall Silent, and register your details, or be part of the discussions,  @Reddit@Discord@X & @Tiktok.

WHEN SIRENS FALL SILENT

Short Description:

When Sirens Fall Silent is a dark, investigative, psychological thriller where you play as Mila, a determined policewoman in early 1990s Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also being swallowed up by a vortex of violence, mystery and confusion.

Key Features:

From the creators of The Town of Light and Martha Is Dead – the award winning titles that launched LKA to critical and fan acclaim.

Multi-layered narrative, covering tough topics – from real world issues of trafficking, to real life attitudes of misogyny, the team pull no punches. with a few surprises along the way.

Investigate – find and piece together the clues to hunt down the criminal mastermind, from examining bodies to rooms full of potential answers.

Interview key characters – engage in detailed dialogues but pay attention to the body language, sometimes there are answers in the unspoken words.

Cinematic look & feel – stunning environments and characters, perfectly and authentically recreated for a truly immersive experience.

Environmental puzzles – from the logical to the mind bending, but all to add challenges to your journey.

Explore & re-explore to uncover more clues – crime scenes often hide clues that aren’t obvious on first examinations… who knows what you might find.

Modulus a Factory Automation Game

Build, Automate, Optimize: Factory Automation Game Modulus Launches Updated Demo Leamington Spa, UK/Leuven, Belgium – December 4, 2025Kwalee has partnered with Belgian indie studio Happy Volcano to support the development of Modulus, the team’s upcoming factory automation game, through to its planned 1.0 launch in 2026. Alongside the partnership announcement, an expanded and updated playable demo is now available on Steam, giving players the chance to dive in today and begin building, automating, and optimizing elegant production lines.The Modulus demo offers about two hours of content, but players can easily spend many more hours refining and optimizing their factory layouts. Factory floor size is the only limitation to creative freedom and expression in the demo. Players can experiment with a variety of operators, construct a variety of buildings with unique functions. A step-by-step tutorial is included for those new to factory automation games.The current Modulus demo has been well received by players and holds a ‘Very Positive’ (95%) rating on Steam. Players have praised its pleasant visual style, strong mix of factory management and puzzles, and its relaxing music.Modulus is coming to PC via Steam in 2026

About Modulus 

Design the pieces, not just the puzzle

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution. Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules. From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Find your flow

No enemies. No combat. No timers.

Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.

Every module has a purpose 

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.

The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Endlessly modular, deeply yours 

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same,  your solutions, like your factory, are uniquely your own.

Start Simple, Grow Smart

Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.

Witchspire gameplay reveal

Magical Open-World Adventure ‘Witchspire’ Reveals First Gameplay

Enchanting gameplay reveal shown as part of PC Gaming Show: Most Wanted 2025 showcase 

Stockholm, Sweden (December 4, 2025) – Envar Games was delighted to present the debut gameplay reveal for Witchspire during the PC Gaming Show: Most Wanted 2025 showcase. Additionally, the studio has opened playtest signups via the game’s Steam page, with access to be granted to successful players in early 2026. 

Watch the Witchspire gameplay reveal:

YouTube Video.

YouTube | Download

For your witch and other players in co-operative multiplayer, the journey across Witchspire’s handcrafted, open-world world is treacherous but teeming with things to see and do. Put your magical abilities to the test by casting brilliant spells against the environment such as summoning forests and calling down comets to gather resources or to combat corruption and battle the ancients of this mystical world.

Even exploration is part of the fun as you traverse magically by foot or soar through the air on broomsticks. Encounter wild creatures along the way, bonding with them and bringing them back to help out at your base – a base that you yourself crafted, using your Astral Projection abilities to create high, low, and to conjure the home of your dreams. 

Key Features of Witchspire:

  • From Foes to Friends: Turn beasties into besties with creature collecting gameplay, as you collect familiars to team up with you in battle.
  • Go Vroom on Your Broom: Whizz around a large open-world with multiple biomes via your broomstick and on foot, but boosted with abilities such as spirit jumps, and blinks.
  • Choose Your Coven: Begin by choosing your Coven and gaining a specialized starting outfit and passive boost, before collecting and crafting additional stat and aesthetic-boosting outfits throughout the game. 
  • Your Witch, Your Way: Define what sort of spellcaster you’d like to be, with an entire cosmos of customization options. Character levelling and the cosmic Luminaries tech tree allow for further upgrades to your abilities.
  • Safe and Sound: Design a sanctuary base for you, your friends, and your familiars to hang out in. Using astral projection to move around, you’ll never need to build a makeshift ramp, or cobble together a random staircase to get to hard-to-reach places or to get your window placement just right. 

Witchspire will be released first on PC in Early Access in 2026. Playtest signups are now live via the game’s Steam page.

You can keep up to date with Witchspire by signing up to the official newsletter, joining the Discord, or following on InstagramFacebookBluesky, and TikTok.

Silent Road

Silent Road is a First-Person Psychological Horror Descent into Japan’s Most Haunted Night Drive
Step into the driver’s seat, ferry strange passengers, and confront the mysteries that linger in the forest.
December 5, 2025 – Independent studio, Endflame, today announced Silent Road, a first-person psychological horror game set deep within a remote Japanese forest region infamous for its long history of suicides. The reveal is accompanied by the game’s first announcement trailer, offering a glimpse at the unsettling nights awaiting players behind the wheel.
In Silent Road, you take on the role of a night-shift taxi driver navigating lonely forest routes and isolated villages. Each fare becomes a new test of nerve: peculiar passengers, whispered stories, and quiet conversations that turn colder with every mile. As the night unfolds and through tense rides, chilling encounters, and environmental clues scattered along the way, the truth behind the forest begins to emerge.
Visually, the game draws inspiration from classic Japanese horror aesthetics, echoing the likes of Silent Hill f and Fatal Frame, with its fog-drenched roads, and eerie atmosphere.
“We’ve always loved Japanese horror – the quiet tension, the atmosphere, the way it stays with you long after it ends. Silent Road grew from that love.Our indie journey began with the J-Horror title Ikai, and over time, we’ve found ourselves drawn back to the unique thrill of horror. Silent Road is our way of embracing that call, pouring our hearts into crafting a frightening experience that also carries something deeper beneath the surface. Sharing this return to horror with the world is both exciting and terrifying”, said Endflame co-founders Laura Ripoll and Guillem Travila.
KEY FEATURESJapanese Horror: Experience a region shaped by tragedy, inspired by legends surrounding Japan’s most haunted forests.Night-Shift Driving: Navigate abandoned highways, mountain passes, and silent village streets as tension builds inside the taxi.Strange Passengers: Pick up peculiar characters whose stories grow more disturbing with every encounter. Prepare yourself for whoever (or whatever) steps into your taxi.Unsettling Requests: Exit the vehicle to assist passengers during their rides – simple tasks that never feel safe.
AVAILABILITYSilent Road is currently in development for PC via Steam.A Demo will be released soon.Players can wishlist the game today and follow future updates as the mystery of the forest unfolds.

Queens Domain

Announced last night during the PC Gaming Show: Most Wanted, Indie dev duo Freshly Baked Games and publisher Future Friends Games (CloverPit, Slots & Daggers) announced a new project: retro-fantasy RPG Queen’s Domain. 

“Looks like just the thing for fans of classic FromSoftware games” – PC Gamer

Inspired by Dark Souls progenitor King’s Field, Queen’s Domain combines brutal combat and a super stylish retro-fantasy aesthetic with traversal-focused exploration on an interconnected island filled with secrets. 

The team has also released a free demo, which is available to try right now 

Links:NEW: Queen’s Domain announcement trailerNEW: Queen’s Domain Steam pageDemo here!

About the game:

Queen’s Domain is a retro-fantasy action RPG. Washed up on the shores of the Isle of Neasied, you set out to find your father and uncover the dark heart of this mysterious isle. 

Wield the Legendary Holy Sword Endu to take flight from platform to platform, and discover an interconnected, labyrinthine world where secrets and dangers lurk around every corner. 

Fight action-oriented battles with a classic stamina meter, powerful charge attacks, weapon specific special attacks, and secondary throwing weapons. Level up, accessorize, and choose from a huge catalogue of melee weapons on your quest to fight your way through the hordes of monsters and powerful bosses awaiting you in the darkest depths of the isle. 

Features:

  • Explore an interconnected island filled with hidden secrets
  • Lovingly crafted retro-fantasy aesthetic 
  • Action-combat with a stamina meter, special attacks, throwing weapons & more
  • Fly across gaps with your Holy Sword – use upgrades to fly further!
  • 50+ melee weapons to discover, equip, and upgrade
  • Use XP to level up and eat delicious food to further increase your stats
  • 20+ types of secondary throwing weapons allow for varied strategies in combat
  • Over 100 enemies, mini bosses, and bosses to defeat
  • Dozens of hours of adventuring and exploration

Freshly Baked Games LLC 

Freshly Baked Games is Eric and Bradley, two indie developers who struck out on their own with a dream of making the kinds of games they’d want to play. They launched ambient exploration game The New Flesh in Summer 2025, and are now working on retro-fantasy RPG Queen’s Domain. 

The God Slayer

New Open-World Steampunk Fantasy RPG ‘The God Slayer’ Revealed! Coming to PC, PlayStation 5 and Xbox Platforms

An all-new original RPG from Pathea Games, the award-winning independent studio behind the multi-million selling ‘My Time’ series, revealed in new CGI and Gameplay Video

Chongqing, China – 4th December: Pathea Games, the studio behind the beloved life-sim series My Time, is delighted to unveil ‘The God Slayer’ – a new third-person, open-world steampunk fantasy, roleplaying game in development for PC, PlayStation 5 and Xbox platforms.

Enter an Eastern-inspired steampunk metropolis where gods known as Celestials reign with a divine fist! In this premium open-world RPG, you are an Elemancer who refuses to bow to his creators. Infused with elemental powers and a heart of vengeance, you will dethrone them all. You will rise to be The God Slayer.

To get a flavour of this exciting new universe, please watch the CGI cinematic and gameplay trailer here: https://youtu.be/OqN2-oPbne4

YouTube Video.

Long ago, the god‑like Celestials created the human world and all living things in it, designing everything to cultivate a powerful force known as ‘Qi’ to fuel their eternal lives. In this new age, humanity has learned to channel that same qi energy into elemental powers, wielding fire, water, earth, metal and wood through flowing, martial‑artistry. Outraged that their divine energy is being used by mere mortals, the Celestials make a brutal example of humanity by conquering the strongest kingdom in the land in a single night — hunting down and killing the king and the kingdom’s Elemancers. An event remembered as the God Fall.

In this 40-hour story-driven campaign, players assume the role of one of these gifted Elemancers, Cheng, as he seeks to galvanise a resistance against the merciless Celestials. Imbued with a sense of power and anger at the loss of his own family during the God Fall, Cheng embarks on a journey to change his world, avenge the fallen, and slay the gods that have wronged him.

“Thematically The God Slayer is a big departure from what Pathea is known for, namely the My Time series,” explained Zifei Wu, founder and creative director at Pathea. “However we’ve made multiple open-world RPGs before, filled with beloved characters and varied systems for players to experiment with and flourish. The God Slayer has all that and more with our talented development team attempting something darker and more serious in tone, bolstered by thrilling elemental combat at its core.”

Featuring a darker tone than Pathea’s previous games, The God Slayer, features freeform RPG gameplay that players love with fully customisable elemental combat, a giant capital city named Zhou to explore, factions to befriend or belittle, and mission design that enables players to make different choices in how they achieve their objectives.

This exciting new release was first mentioned as part of Sony Interactive Entertainment’s ‘China Hero Project’ at ChinaJoy in 2023. Over the past two years Pathea has been crafting and refining their vision to create a truly immersive open-world story-driven experience.

For a more complete feature rundown please see below:

  • A Reactive Steampunk Metropolis 
    Lose yourself in a unique fantasy steampunk setting, enhanced with Eastern flair. Set foot in the capital city of the Zhou Kingdom, an urban metropolis that is experiencing a technological revolution, with an assortment of airships, steamboats, monorails, and steam vehicles. A fortunate few in the upper class savor the miracle of air-conditioned homes and mechanical washing drums, while in the poor neighborhoods the vast majority still toil in soot-blackened factories or bow beneath the weight of noble privilege. 
  • Customisable Elemental Combat
    Combine water, earth, metal and fire to create powerful attacks and weaponry. Use these abilities to bend the environment to your whim and in direct combat. Experiment with different strategic options and create your own fully customisable fighting style to dominate enemies big and small. Every encounter is a challenge, every battle a chance to unleash thrilling elemental combos that scratch your creative itch.
  • Confront Challenges Your Way
    Missions in The God Slayer will allow players to approach them in multiple ways. For instance, players are free to attack all enemies head-on, they can bribe guards to look the other way, they can activate elemental powers to create diversions / distract enemies, they can pathfind usually hidden side routes and utilize other means to achieve their objective.
  • A Story of Vengeance
    Embark on a thrilling story-driven campaign filled with interesting characters and intriguing twists and turns. Choose your allies, inspire people across the city, and overthrow scheming gods to bring justice to the world.

The God Slayer is currently available to wishlist on Steam and Epic Games Store, with store pages for Xbox and PlayStation 5 coming soon. If you’d like to see screenshots, videos and more as development progresses, please visit The God Slayer’s official website thegodslayer.pathea.net

Pathea also invites everyone to their official Discord channel where they plan on sharing more insights into The God Slayer’s ongoing development.

Heartopia Beta Test

Final Closed Beta Test for Cosy Life Sim Heartopia Announced

Chill out over the holidays in a town full of endless possibilities

Shanghai, China — December 4, 2025 | XD Games is happy to announce that the final closed beta test for Heartopia will kick off on PC and Android, on 10 December, and it will run through to 23 December. Anyone who plays the upcoming life simulation game, during this period, will be rewarded with items that they can claim once Heartopia officially launches next year.

Watch the final closed beta test trailer below:

YouTube Video.

Players who successfully create a character during the final beta test — as well as those who successfully created a character during the first beta test — will receive one Blueberry Crossbody Bag in-game cosmetic, which can be claimed when Heartopia launches, in early 2026. On top of that, players who reach level 18 during the final beta test — or, again, those who reached level 18 during the first beta test — will receive one Star Mascot Head in-game cosmetic, which can also be claimed when Heartopia launches, in 2026.

Pre-registration is now open on the App Store for iOS users, Google Play for Android users, and via the official website for PC players. Anyone who pre-registers will receive a selection of in-game items, including Gold x4000, Wishing Star x20, Moonlight Crystal x400, and Exhibition Pass x60, when the game is officially released.

What is Heartopia?

Heartopia blends narrative roleplay, life simulation, and personal connection. Set in a contemporary, stylish urban world, the game focuses on everyday warmth: think conversations over coffee, shared routines, self-expression, and moments of emotional discovery.

Players create their own lives, building friendships and exploring romance options along the way, making choices that influence how others respond to them. Heartopia prioritises authenticity and emotional realism: relationships evolve naturally, characters react to your behaviour, and your daily decisions gradually define who you become in the world.

Heartopia is built around several core pillars that define the experience. Players can expect deep relationship and narrative systems that allow connections to grow naturally through meaningful choices and emotional interactions. Avatars, outfits, and living spaces are fully customisable, giving players freedom to express their personal style and create a life that feels uniquely their own. Daily routines and social encounters unfold in real time, encouraging organic moments, chance meetings, and a sense of everyday rhythm.

Alongside this, the world offers light and comforting exploration, with gentle activities that support relaxation and immersion rather than pressure or grind. All of this is set within an evolving city filled with story events and memorable characters, each adding depth to the world and inviting players to discover new experiences as they go.

With a welcoming aesthetic and grounded emotional tone, Heartopia aims to offer a space that feels familiar, comforting, and personal.

Heartopia Links:

Forever Skies pc 1.0

Survival games a genre of there own from being stranded on islands to fighting against nature and other people survival games have very seldom strayed from the formula keeping story’s to a minimum but today a new survival game thats graced me with there 1.0 game play has kicked things up a notch and is truly one worth playing.

First off huge thank you to Far From Home for sending me a copy of there game its been on steam early access for a while but now with its 1.0 its also available on consoles so check it out.

Humanity has abandoned earth those able to leave live in space on the Ark those left behind well they have suffered a great deal with this catastrophe. The people on the Ark are dying from a virus named the Grey Plague with no cure in sight they launch you the player back down into earth to find a cure go figure.

So on earth nature has taken over theres haze and dust everywhere and humanity lives in the sky. So what’s going on here i dont know or do I.

So you crash land at the coordinates of the last surveyors that were there on the same mission and this is where the tutorial starts showing you what to grab and what to find you manage to find a device that basically breaks items down to a molecular level at least thats the animation the items fit normally in your bag but this is how you get materials with this molecular extractor. Then you are tasked with repairing a ship and finding the resource scanner which helps you identify things and learn what they are what they do and where to find them.

Theres so much to do after the tutorial the story involves you finding the people that came before you so lots of random flying until you find new buildings and discover more. You will find random data pads some have missions other tell the stories of the people before you and continue the story mission.

This game for a survival game offers so much on the exploration building up the awesome ship you find and just chilling as you slowly float along I promise you its worth it the scenery though morbid it offers its own unique beauty.

Now onto the issues ive found the biggest being the radar map you find a radar blueprint and build it this is how you get to places easier and learn where to go but the issue is your stuck with a tiny ass screen instead of being able to blow it up much bigger like seriously then on top of that the random markers on the map have so descriptions to figure out what they are a big let down I feel the map coulda been bigger even if covered by a fog of war effect. Then materials it took me forever to find enough copper to build the next upgrade I needed cause the copper is only in one item im sorry ive passed a million things that could house copper but no they make it so scarce that its a bit demoralizing I wanted to quit plenty of times but I kept pushing I wanted that upgrade and im glad I did push forward the upgrade is a massive game changer but they need to make copper findable even in small amounts.

Other then those 2 complaints I have enjoyed my time with Forever Skies and I am thankful to be able to play it I highly recommend it to fellow survival fans and if you stopped playing cause of early access do yourself a favor go back the game is amazing.

The flying in this game is so good I wasnt sure what to expect even on mouse and keyboard you feel the resistance of the throttle engaging the ship slowing down and stopping as well as taking off and landing the flying alone is a massive win a solid 10 outta 10.

As for the story well guys I dont ruin stories you will have to play and find out, thank you all for stopping by take care and game on.

Stars of Icarus Public Playtest

Hello! From December 5 to 21, player versus player (PvP) multiplayer starship shooter Stars of Icarus will be hosting another public playtest! Sign up now via the Steam page.  In the upcoming title from Muse Games (Guns of Icarus) you’ll assemble your crew and take to the skies, engaging in 5v5 team-based battles.  This latest playtest introduces even more content including two new ships, an all-new map, and player-owned lobbies. A competitive mode is also being introduced for those who want to gain a few more bragging rights with each victory. Those who would like to play alongside (or against!) the devs can also do so each Saturday at 9AM Pacific. Watch the latest Stars of Icarus playtest trailer:YouTube | Download You and your ragtag squad will select from a variety of ship designs, each with strengths and weaknesses, customizing your loadout and your fleet composition for ultimate lethal potential. Be smart and strategic as you decide how to scout the hand-crafted battle maps, deliver damage with speedy or powerful attacks, and have each other’s backs.  Matches can be completed in around 20 minutes each. These tests provide would-be starfighters a good opportunity to improve their ship handling and practice great teamwork ahead of the game’s launch next year.  Those who don’t have a crew ready to go can also find fellow players in the Muse Games Discord.  Key Features of Stars of Icarus The Best Crew in the Galaxy: Whether you pilot a Fighter, man the guns of a Frigate or keep the engines and shields running on a Corvette – every player will experience the highs of their victory, and lessons learned from their defeats. Form friendships, alliances, and rivalries as you come back again and again.Master These Stars: Your success in battle relies upon your strategy and your ability to execute. The ship classes you’ve chosen and your understanding of their strengths and weaknesses, your loadout, and your ability to support each other in a pinch all make the difference. For Glory (and Bragging Rights)!: Assert dominance over other crews and become renowned as the most lethal squadron around. With ranked modes (available at launch), you’ll have the ability to prove your prowess, too.Keep it Casual: Matches are designed to be pick-up and play, with 5v5 battles lasting around 20 minutes. Hang out in the pre-game lobby if you want to catch up with your crew or jump straight into your favourite community server and get stuck in.  Stars of Icarus will be released on Windows PC via Steam in 2026. For more on the game, follow developer Muse Games on X (Twitter)InstagramBlueskyTikTok, and join the official Discord

Romancing Saga Minstrel Song Remastered International

A game that calls itself an rpg but in what sense let’s talk about it.

First I wanna thank red art games and square Enix for sending me a copy its greatly appreciated so let’s dive in.

When you think of rpg’s you think of xp grinds lots of missions levels and items to get you through and thats what I thought of when I received this game but boy was I wrong. Theres 8 characters so I thought awesome 8 different views to experience so my first pick was a character called Gray I started out talked to people learned the basics from a kid that has tons of info then left the area into the wide open world to do a mission this was my first red flag as once I loaded in I find dinosaurs in front of me im like ok let’s do this I attack then they hit me and boom I get one shotted im like ok must be a fluke try again and nope I get one shotted so I figure im to weak and need to avoid them boy was I wrong as the npcs are so fast you cant run away I played a good hour in the same area before I raged quit and started over.

Next character was sif a female warrior who had the most hp and a variety of weapons she starts out in a frozen tundra first mission is clear out the caves from monsters running a muk in the area ok no problem I leave the village and make my way into the world find monsters in the way I fight them there manageable so I make it pass until I get to the first boss in the first cave I visit we start the fight I hit him he hits me and boom red flag number 2 as im once again one shotted I give it another 2 tries same outcome at this point I take a break and message my friend about my dilemma he was also sent a key.

And this is where the game starts to ruin you as my friend tells me that out of the 8 characters only 2 are begginer friendly so of course I have to restart for a 3rd time by this point the games already left a sour taste in my mouth but I proceed as I really wanted to experience the game so the character I pick is Albert literally the weakest health points wise so his story starts I explore a bit then find my first mission with my sister and guards we manage it no problem I learn more of the combat system and see that your stats increase during combat progression so im like cool this I can manage but boy am I wrong.

You see in a traditional rpg game you are rewarded for grinding you level up its how you learn new spells and attacks so I put that knowledge into this game and start grinding a bit when I come across monsters that are in my way but here’s where the game screws you over again you see the game has a mechanic called the event rank. And that ladies and gentlemen is the biggest middle finger this game gives you you see the game wants you to strictly follow the story and keep exploring and monster hunting to a very small minimum if you fill that event rank to much the monsters you find start getting stronger and stronger and then your shit outta luck as you start to struggle again. Now you would think no problem let me go to a store and buy new spells and weapons maybe some armor but nope red flag number 4 pops up everything is super expensive and you earn peanuts from monsters you vanquish. So now all traditional rpg sense is out the window what kinda game is this even the souls games let you grind for levels and money without any consequences so what do you do? Well I kept pushing and raging and little by little ive progressed the story and I gotta say this game is absolutely not for me I dont know who designs an rpg that punishes the players but this shouldn’t be allowed to use that title this game will be for a very niche crowd which saddens me as I really wanted to experience it and enjoy it the code they sent me was for the nintendo switch version and the game fits perfectly on it ive had no issues that might happen with other titles but sadly this game just isnt for me I hope they find there crowd but I cannot in good faith recommend this game it is to difficult and after a while feels more like a chore then an actual game.

I hope there able to find there crowd it plays wonderfully on the switch and could be a great handheld experience but thats all for now thank you all for stopping by take care and game on.