A game that calls itself an rpg but in what sense let’s talk about it.
First I wanna thank red art games and square Enix for sending me a copy its greatly appreciated so let’s dive in.
When you think of rpg’s you think of xp grinds lots of missions levels and items to get you through and thats what I thought of when I received this game but boy was I wrong. Theres 8 characters so I thought awesome 8 different views to experience so my first pick was a character called Gray I started out talked to people learned the basics from a kid that has tons of info then left the area into the wide open world to do a mission this was my first red flag as once I loaded in I find dinosaurs in front of me im like ok let’s do this I attack then they hit me and boom I get one shotted im like ok must be a fluke try again and nope I get one shotted so I figure im to weak and need to avoid them boy was I wrong as the npcs are so fast you cant run away I played a good hour in the same area before I raged quit and started over.
Next character was sif a female warrior who had the most hp and a variety of weapons she starts out in a frozen tundra first mission is clear out the caves from monsters running a muk in the area ok no problem I leave the village and make my way into the world find monsters in the way I fight them there manageable so I make it pass until I get to the first boss in the first cave I visit we start the fight I hit him he hits me and boom red flag number 2 as im once again one shotted I give it another 2 tries same outcome at this point I take a break and message my friend about my dilemma he was also sent a key.
And this is where the game starts to ruin you as my friend tells me that out of the 8 characters only 2 are begginer friendly so of course I have to restart for a 3rd time by this point the games already left a sour taste in my mouth but I proceed as I really wanted to experience the game so the character I pick is Albert literally the weakest health points wise so his story starts I explore a bit then find my first mission with my sister and guards we manage it no problem I learn more of the combat system and see that your stats increase during combat progression so im like cool this I can manage but boy am I wrong.
You see in a traditional rpg game you are rewarded for grinding you level up its how you learn new spells and attacks so I put that knowledge into this game and start grinding a bit when I come across monsters that are in my way but here’s where the game screws you over again you see the game has a mechanic called the event rank. And that ladies and gentlemen is the biggest middle finger this game gives you you see the game wants you to strictly follow the story and keep exploring and monster hunting to a very small minimum if you fill that event rank to much the monsters you find start getting stronger and stronger and then your shit outta luck as you start to struggle again. Now you would think no problem let me go to a store and buy new spells and weapons maybe some armor but nope red flag number 4 pops up everything is super expensive and you earn peanuts from monsters you vanquish. So now all traditional rpg sense is out the window what kinda game is this even the souls games let you grind for levels and money without any consequences so what do you do? Well I kept pushing and raging and little by little ive progressed the story and I gotta say this game is absolutely not for me I dont know who designs an rpg that punishes the players but this shouldn’t be allowed to use that title this game will be for a very niche crowd which saddens me as I really wanted to experience it and enjoy it the code they sent me was for the nintendo switch version and the game fits perfectly on it ive had no issues that might happen with other titles but sadly this game just isnt for me I hope they find there crowd but I cannot in good faith recommend this game it is to difficult and after a while feels more like a chore then an actual game.
I hope there able to find there crowd it plays wonderfully on the switch and could be a great handheld experience but thats all for now thank you all for stopping by take care and game on.
Tag: PC
Flotsam 1.0 Release
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| For Immediate ReleaseFlotsam Drifts Into Full Launch! Version 1.0 Out Today! The colourful post-apocalyptic town-builder leaves Early Access with new story content and major gameplay improvements.Ghent, Belgium – 4th December 2025. Developer Pajama Llama Games and publisher Stray Fawn Publishing are thrilled to announce that Flotsam, the cheerful yet challenging survival town-builder set in a flooded world, officially leaves Steam Early Access and launches as Version 1.0 today for $24.99 / €22.99 / £19.99. Flotsam is a challenging survival town-builder set in a colourful post-apocalyptic world where humanity drifts among the ruins of civilization. Manage drifters, recycle waste, explore the ocean, and build a community that thrives amid the tides, all at your own pace! After years of community-driven development, Flotsam is ready to set sail into its full release, packed with brand-new story content, upgraded gameplay systems, new regions, and long-awaited features that bring fresh life to this floating city-builder.A Major Update for the Full LaunchVersion 1.0 introduces a main narrative questline, allowing players to complete the game’s story for the first time, alongside an array of new features and enhancements designed to make your floating city-building adventure more immersive and rewarding than ever before.Highlights of the 1.0 Update include:Main Narrative Questline – Experience a complete story campaign for the first time.Specialist Quests & 4 New Specialists – Each specialist has their own quests and unique roles, New specialists include Chemist, Electrician, Birdkeeper, and Aquaculturist. New Upgrade System – Install upgrades like Air Filters and Gas Bags to enhance town performance.New Regions – Explore Industry, a hazardous, highly polluted area, and the Polluted Woods, now split into healthy and toxic zones.10 New Buildings – Including advanced bio-energy systems and new production pipelines.Achievements & Quality-of-Life Reworks – More reasons to replay, explore, and perfect your floating paradise. |
Build Your Floating Home
Turn ocean waste into vibrant, living communities. Collect driftwood and scrap to build homes, workshops, gardens, and water purifiers. Decorate your town, keep your drifters healthy, and recycle your way to happiness in this heartwarming post-apocalyptic world.
Explore a Drowned World: Navigate your floating settlement across a procedurally generated ocean of trash and discovery. Salvage ancient ruins, rescue stranded survivors, and uncover old-world technologies to keep your people thriving, but beware the dangers of pollution and scarcity.
Meet Your Crew of Drifters and Specialists: Every drifter has a story, and every specialist brings something new to your survival journey. Recruit unique characters like the Birdkeeper, Chemist, and Electrician, unlock new technologies through their expertise, and dive into personal quests that reveal their pasts and shape your town’s future.
Recycle, Research, Reinvent: Create connected production lines that transform junk into essential resources. Develop cleaner energy, research new tech, and evolve your settlement from makeshift rafts to a thriving eco-town powered by innovation (and the occasional eel).
Flotsam V1.0 launches today for PC via Steam, bringing the definitive version of the floating city-builder to players worldwide. Be the first to experience life after the flood, where hope, humour, and recycling rule the seas.
CloudHeim Releases Today
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Cloudheim Launches in Early Access Today, Bringing Physics-Fueled Co-op Chaos to Steam and EpicUnited States, December 4th, 2025 – Noodle Cat Games is happy to announce that Cloudheim, a physics-based action-RPG built for online co-op, is now available in Early Access on Steam and Epic Game Store for $29.99 / €28.99 / £24.99; with a 10% discount at launch and the Supporter’s Pack DLC included with each purchase which includes:Extra Characters: Brooks, Jarl Erland, Emma, SylfEmotes: Jellycow Express, Catch a Ride, Galloping Greeble, Ninja Rush, Sign UwU, Runari Stride, Gnasher Strut, Sign Broken BrooksBifröst Character Style: Show off your support with this cosmic style line, available for 26 characters!Players can finally dive into Cloudheim’s chaotic world, teaming up in physics-driven co-op combat, experimenting with wild weapon combinations while exploring a colorful, Norse-inspired landscape. Smash, toss, and juggle enemies in creative ways, craft gear on the fly and uncover hidden secrets as you adventure together.Watch the Cloudheim Early Access Out Now trailer:Following the overwhelming response during Steam Next Fest – where Cloudheim was in the top 50 most played demos out of thousands – the Early Access launch greatly expands what players have seen so far. New islands, additional dungeons, deeper crafting options, and expanded base-building systems are all available from day one. The Noodle Cat Games team is committed to working closely with the community throughout Early Access to refine, improve, and grow Cloudheim with consistent updates shaped by player feedback such as bug fixes and localisation.”We’re extremely excited to launch Cloudheim into Early Access,” said David Hunt, CEO, Founder, and Game Designer at Noodle Cat Games. “The response to the demo has been incredible, and we can’t wait for players to experience everything we’ve added. We have retooled a lot of Cloudheim with the help of players – like improving the physics-system, majors upgrades to the shop, and jump behavior. Cloudheim in Early Access already includes the campaign, up to 4-player co-op, and all main systems in place, and it’s just the beginning – we have big plans for future updates with new weapons, characters, islands, and other content shaped by community feedback. We’re eager to build Cloudheim together with our players.” Cloudheim is a vibrant action-RPG built for co-op chaos and creative physics-based combat. Up to four players can team up to unleash mayhem in a world where almost everything can be destroyed or weaponized. Smash pillars onto enemies – the physics system ensures no two battles play out the same.Explore diverse islands and mysterious dungeons while expanding and customizing the Odin Shell, your flying turtle base. Build out your crafting empire, decorate the island, run a thriving shop, and uncover hidden secrets as your airborne fortress grows along with your adventure.![]() Cloudheim’s Key Features:Physics-Driven Combat: Lasso, launch, and juggle enemies into fire pits, each other, or the scenery—anything goes. Longer air time = more damage. Real-Time Crafting & Fusion: Grab and toss materials directly into crafting stations in the world. No menus, no inventory clutter—just pure, visible teamwork.Drop-In 4-Player Co-Op: Tame creatures, fight bosses, and explore mythic dungeons with friends. All loot is shared; your progression is not.Evolving Base & Shop System: Return from adventures to upgrade your base, sell loot, and unlock new features.Stylized Fantasy World: Built by a team of experienced artists, Cloudheim is rich with visual flair, character, and discovery.![]() ![]() |
Net Attack Release
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| Net.Attack() Confirms Full Release for Q1 2026 – Glacier Update Deploys Today |
| The Ice Protocol Begins: New region. New characters. New code-crafted abilities. |
| Germany, December 4th, 2025 – ByteRockers’ Games has locked in Q1 2026 for the full release of Net.Attack(), closing out its Early Access cycle with a barrage of new content, system upgrades and lethal refinements. Net.Attack() is a top-down bullet-heaven roguelite where your brain power is your firepower: engineer lethal algorithms from 150+ programming nodes and survive overwhelming security responses. |
| To mark the announcement, the studio has deployed the Glacier Update – a frozen new region, new enemy threats, three deadly characters and a sweeping upgrade to the game’s algorithm-crafting systems. Early Access players have been refining builds and sharpening the game for months, driving community-powered iteration across nodes, characters and core systems. All of that work is now deploying in this update – and even more content is planned for the v1.0 release. This is the final drop before 1.0 and it hits the system like a full-force intrusion. |
| Inside the Glacier Update: Major System Overhaul of Net.Attack()’s tactical programming tools:Node Sets reorganize abilities into clearer, more strategic clusters.Modifications, run-defining super-upgrades, unlock devastating algorithm builds.New enemy threats detected:Warden – A relentless enforcer that locks down waves with suffocating pressure. Wardens don’t give you space, they take it.Artillery – A shock-impact mini-boss that bombards the arena with precision strikes. Hesitation = Deletion.Surfer – A swarm-class predator triggered when all remaining ByteCoins convert into pursuit units. They flood the field instantly and they run you down.These aren’t just new enemies, they’re new failure conditions. Adapt or get overwritten. |
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| Three New Characters Join the Fight Each character rewrites the battlefield with unique attack architectures:7UR7ING – Armored. Methodical. Deploys modular Heat Link towers channeling thermal energy into brutal suppression zones. Bend enemy paths to your will – then incinerate them.M4RRY – A relentless shark-inspired brawler built for close-quarters brutality. Every strike builds strength until Rage Mode erupts, igniting a speed-and-damage surge turning aggression into annihilation.GU$$ – Serpentine tactician. Collect Observers to extend your shifting body, increasing reach, control and strike potential while weaving through enemy formations. Evolve mid-run and dominate late-game arenas.Net.Attack() is available now in Early Access on Steam. The full version launches in Q1 2026 with even more content, systems and algorithmic firepower. |
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| About Net.Attack() CODE OR DIE. Net Attack() is the bullet-heaven roguelite for intelligent gamers who solve problems through code. Build killing-machine algorithms from 150+ programming nodes in a visual drag-and-drop system. No RNG excuses. Your brain power determines your firepower. Hack enemy systems. Extract valuable Files. Survive security counterstrikes with algorithms you designed. Trade your files on the Dark Market, climb Hacker Rankings by mastering escalating difficulties. Every victory is earned. Every failure is a lesson to debug. HACK THE PLANET. |
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| For more information on Net.Attack(): Buy on Steam: https://store.steampowered.com/app/3047370/NetAttack/ Follow on X: https://x.com/NetAttackGame Follow on BlueSky: https://bsky.app/profile/netattackgame.bsky.social Follow on Youtube: https://www.youtube.com/channel/UCjuRMwvUi8mMzh1bESJS4hg Join the Discord: https://discord.gg/byterockersgames |
BellWright Maiden Voyage
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| Popular medieval survival RPG Bellwright unveils its largest update yet – Maiden Voyage! New Halmare Isles map is 25% the size of the original game, with vast new content and QoL features |
| Los Angeles, CA – December 3, 2025 – Donkey Crew, in partnership with Snail Games USA, today revealed “Maiden Voyage” as the name of the next major content update for their medieval open-world survival RPG Bellwright, alongside the premiere of a brand-new trailer. Currently in Steam Early Access, Bellwright is currently on sale for 34% off and the Maiden Voyage update will be available on December 9th, offering a vast new map with a story-driven questline, fresh challenges, exclusive loot, and major new progression systems. |
| The biggest addition to Bellwright is the new Halmare Isles map, which is roughly 25% the size of the original game. At over 10 square kilometers, this region includes all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system. Other major additions to the core game include full controller support, a Trade and Caravans feature that provides a new layer of strategy as players build and manage a sophisticated logistics network between their outposts, and an improved Walls fortification system that allows players to construct walls for their camps. This includes new gameplay mechanics with specific AI behavior for attackers and defenders, which adds a fresh challenge and more strategic depth to base defense. There’s a bounty of new customization features as well, like a much improved Character Creator, offering further options and higher fidelity player character models. Fashion-conscious players will also enjoy the New Weapon Types & Cloaks offering more ways to personalize player characters and show off their unique builds and looks. Another quality of life improvement is the addition of Blocking Markers on Building Placement, with a new system that now shows foliage blocking construction areas, along with the ability to task workers with removing the foliage before it is built. |
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| “Since entering into Early Access last year, Bellwright has received over a million wishlists largely due to the constant updates and direct communication our team has had with players,” said Creative Director and Project Lead Florian Hoffreither “‘Maiden Voyage’ is really taking the feedback that we’ve received over the last year and improving the game in all aspects. The icing on the cake is we get to introduce an entirely new setting and continent to explore. We’re looking forward to hearing what you think of this Maiden Voyage update as we continue to stride towards our 1.0 launch!” |
Kaiju Cleanup gets Co-Op
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| Co-op Confirmed for Monster Cleaning Sim KAIJU CLEANUPTop requested feature stomping into next year’s launchLondon, UK – December 3, 2025 – Gather the crew for a colossal cleanup! Mythwright and Brightrock Games are delighted to announce that monster attack cleanup sim Kaiju Cleanup will include full co-op support when the game launches on Steam in 2026.Fully playable solo or in 2-4 player online co-op, dawdle into disaster zones to carve up Kaiju corpses, scrub away hazardous material, and literally clean up slop with friends across Kaiju Cleanup’s entire campaign.Wash away detritus as a duo of decontaminators, go with the flow as a gutsy trio, or get the whole gang together to take on monstrous remains in up to 4 player co-op. Work together to navigate radioactive hazards and avoid meeting a sticky end. And be careful not to accidentally unalive your co-cleaners – adding to the body count only creates more mess for you to clean… |
Cathedral Crows Curse
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| Cathedral: Crow’s Curse reveals new gameplay trailer at Best Indie Games Winter Showcase |
| New video reveals map system, ranged combat and artifact upgrades |
| Helsingborg, Sweden – December 2nd, 2025 – Independent Swedish developer Decemberborn Interactive today revealed a brand-new gameplay trailer for Cathedral: Crow’s Curse during the Best Indie Games Winter Showcase, offering the most detailed look yet at the game’s exploration and combat systems. |
| The new trailer showcases how Cathedral: Crow’s Curse builds on the core design of the original game with a stronger emphasis on fluid traversal, combat depth and world exploration. It offers a first look at how these expanded systems reshape the gameplay experience, as well as teasing new dangers awaiting players within the Shade Forest and other unexplored regions. |
| New gameplay features highlighted in the trailer include:A full world-map system with fast travel to streamline long-distance explorationRanged combat using a bow and arrow for more strategic encountersA new dash movement ability enabling greater mobility and combat flowMultiple new enemy types appearing in the Shade Forest and uncharted regionsAn expanded artifact upgrade system featuring toggleable abilities and dedicated skill trees for deep customizationCathedral: Crow’s Curse is coming to Nintendo Switch, PlayStation 4, and PC via Steam and GOG in 2026. |
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| About Cathedral: Crow’s Curse Set in the universe of Cathedral, Crow’s Curse is a standalone action-adventure prequel focused on tight combat, exploration, and atmospheric storytelling. Players take on the role of Crow, a skilled Shade Sentinel venturing into cursed forests, forgotten ruins, and ancient strongholds to uncover the origins of the Sentinel order and confront the dark forces that threaten it. Combat is fast, precise, and skill-based – challenging players to master dodges, parries, and carefully timed strikes – while optional stealth mechanics allow for tactical approaches and surprise attacks. The world is fully seamless and richly hand-crafted, blending familiar locations with vast new areas brought to life through detailed pixel art and dynamic lighting. |
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RAEV Closed Beta Announcement
Rule Your Kingdom in the RAEV Closed Beta Available Now!
Build sprawling cities with the first beta playtest alongside a new trailer reveal.
[December 2, 2025 – Oceanside, California] — RAEV: Kingdom on the Distant Shores, is preparing to open its gates for the very first time, allowing players to dive into a Closed Beta starting today, December 2nd through December 9th, 2025. Alongside the playtest, a new trailer, which debuted during the Best Indie Games Winter Showcase 2025, offers a fresh look at the dynamic city-building, character-driven storytelling, and grand strategic challenges that await. Check it out below!

In RAEV: Kingdom on the Distant Shores, you’ll shape the destiny of Nyttland by designing not just a single city, but many, nurturing your growing population of Raevins, and guiding your kingdom through challenges both domestic and diplomatic. Every city, village, and settlement across your kingdom is yours to design and manage in real time — and every Raevin who inhabits them brings unique skills and personality traits. Work to help your Raevins find their dream occupation and increase their performance to influence how your kingdom evolves.
But ruling a kingdom is no simple task. Expand your empire across three distinct biomes: Temperate, Black Forest, and the Tundra, while exploring the World Map to experience grand strategy elements simulated in real-time. Manage armies and distribute resources across your kingdom, but be wary of trespassing as neighboring kingdoms can be very protective of their land. Will your realm flourish through careful planning and thoughtful leadership, or will external pressures push your kingdom to the brink? Your choices will define the fate of Nyttland — and the Raevins who call it home.
Closed Beta Gameplay Features Include:
- Your Kingdom, Your Empire: Create a network of cities across the world map and jump between them. From bustling capitals to remote frontier towns. Shape the homes, livelihoods, and futures of your Raevins as you expand your empire.
- Freedom to Build: Enjoy gridless, freeform construction that lets you place structures and roads precisely where you envision them. Build towering castles, serene gardens, lively market districts, and more as you shape a kingdom that stands the test of time.
- The Fate of a Kingdom: Balance resources, trade routes, diplomacy, and defenses to ensure your kingdom thrives in the face of ever-growing challenges.
- Meet the Raevins: Each Raevin has unique skills, personalities, and aspirations. Assign them to tasks that suit their talents, from gathering resources to leading expeditions across the land.
Lovers of strategy and city-building eager to experience RAEV early can opt into the Closed Beta on Steam starting today! Join the official Discord to stay up to date with developer updates, community announcements, and additional playtesting opportunities.
There Are no Ghost at the Grand
THERE ARE NO GHOSTS AT THE GRAND
STEAM DEMO AVAILABLE NOW Play the spooky, musical, renovator adventure now on Steam
BRISTOL, UK – Today, indie developer, Friday Sundae announced it has released the demo of There Are No Ghosts at the Grand, now live on Steam. This marks the debut of this hotly anticipated horror, musical, mystery game, following its breakout appearance at the Xbox Showcase in June.
The demo gives players a hands-on preview of this unique genre, mash-up, blending renovation sim, comedy, horror, mysteries and music!
Check out the trailer:

In There are No Ghosts at the Grand, players will inherit a crumbling English hotel and restore it by day, while battling ghosts by night. With a sardonic cat, a talking power tool, and a twisting supernatural plot, in a unique musical mystery narrative adventure.
From spooky ska to wartime jazz to skater punk, each mysterious character you meet has their own story and song, waiting to be uncovered.
But when night falls, your talking power tools transform into weapons against the supernatural. Unleash the vacuum on vengeful spirits, expose invisible assailants with the paint sprayer, or subdue slithering spooks with a well-aimed bookcase to the face using the furniture cannon.
As players explore, renovate, and restore, they’ll uncover Lovecraftian mysteries, and with each passing day, a creeping horror tightens its grip.
Launching 2026, the full game will be available on Xbox Series X|S, PC, and Xbox Game Pass on day one. Additional platforms will be announced later.
Gods Death & Reapers Alpha 4 test
First off I wanna thank wolcen studios for inviting me to this alpha test i had a blast checking out gods death and reapers let’s get into it.
Not many game cinematics capture me right from the start anymore but when I saw the intro video to GDR I had to find out more the scene starts with your character is a 1 vs 5 battle everything is going good until you get stabbed through the heart from behind you drop to the floor dead then out of no where a blinding light surrounds you and your soul starts to leave your body that is until these dark tendrils appear out from underneath you and drag you down into the abyss thus ending the cinematic and im sorry my explanation does not do it justice its something you need to watch.
You wake up in an old Gothic looking world where a voice is telling you how to proceed pushing you to survive and trust me survive you must after some introduction combat and narrative you meet death himself the master of the afterlife appreciative somewhat of your survival he tells you this is your new home an old decrepit castle waiting to be rebuilt from your journeys you see this is where the game starts to smack you around like every other extraction game except in this one you dont get guns or grenades no they went with a much more brutal approach swords javelins and shields and staffs and warhammers this game wants close combat it wants the brutality thats expected when a sword pierces you and sends blood splattering everywhere this is a top down extraction combat game and I for one have loved everything ive seen so far in this alpha test and for an alpha the game is at a great point.
The game throws you into the pit which is the training area so you can find basic stuff and get a feel for the game which is a huge plus no need to rush without getting a feel for stuff, your home base has about 11 different post that must be rebuilt in order for you to use them the main one being the portal which sends you off into the world to fight against monsters and players for loot and survival and trust me survival is key here. Theres also a shop where you can buy basic gear to get you started no free kits here you either get stronger and take it or get lucky and escape with it, which you will find some cool gear in the world ive found a few warhammers and javelins as well as some sweet armor to boost my stats. The black Smith helps to upgrade your weaponry which you will wanna do if you want stronger attacks which let’s be real its a pvpve focused game you wanna make sure your ahead of the fight. Another post is a challenge post where different challenges become available in order for you to earn extra coin let’s face it lots of people will need coin for new gear myself being one of them. Theres plenty more to discover but your gonna have to play the game for yourself in order to find out what they are.
Leader boards the game has a global board for you to see how ypu stack up against the rest and trust me when you go through and see some of these players its a bit nerve wracking and makes you wonder if your gonna come across one of them on your journey which im sure is a huge possibility.
The game is set in a Nordic theme you get 3 maps starting in helhiem and ending in asgard from what the challenges state it seems each map will have different enemies.
The enemies you fight are pretty intense you have swordsman to archers to magic users thats the basic enemies then you have bigger elite enemies that hurt when they hit you and offer the biggest variety in the game then there’s mini bosses that have health bars and well will kick your ass if your not watching or being careful.
The extraction is where the game gets even more tense once you find an obelisk you activate it and a message pops up telling you that you have to kill X amount of enemies and they swarm you fast even elite enemies pop up keeping you on your toes moving is a must or you will lose fast if you manage to survive well you get to extract and return to home-base with your spoils of war.
God’s death & reapers has the making of a fun extraction game and for an alpha the only issue i had was the wait times to find a match felt a bit long but im sure this will be fixed later on I cant wait to see what this game and the devs have in-store for us down the road i am grateful to have been given an opportunity to take part in this alpha. Thank you all for stopping by take care and game on.





Cloudheim is a vibrant action-RPG built for co-op chaos and creative physics-based combat. Up to four players can team up to unleash mayhem in a world where almost everything can be destroyed or weaponized. Smash pillars onto enemies – the physics system ensures no two battles play out the same.Explore diverse islands and mysterious dungeons while expanding and customizing the Odin Shell, your flying turtle base. Build out your crafting empire, decorate the island, run a thriving shop, and uncover hidden secrets as your airborne fortress grows along with your adventure.
Cloudheim’s Key Features:Physics-Driven Combat: Lasso, launch, and juggle enemies into fire pits, each other, or the scenery—anything goes. Longer air time = more damage. Real-Time Crafting & Fusion: Grab and toss materials directly into crafting stations in the world. No menus, no inventory clutter—just pure, visible teamwork.Drop-In 4-Player Co-Op: Tame creatures, fight bosses, and explore mythic dungeons with friends. All loot is shared; your progression is not.Evolving Base & Shop System: Return from adventures to upgrade your base, sell loot, and unlock new features.Stylized Fantasy World: Built by a team of experienced artists, Cloudheim is rich with visual flair, character, and discovery.




















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