First off I wanna thank brain seal for sending me a copy its greatly appreciated now let’s talk about dark quest 4.
Tho my time has been brief I have learned a lot from the game, it feels like a classic d&d vibe as you progress around the map with your pieces as the dungeon master looms over you watching your every move, there’s treasures and traps and a skull that helps and hates you but the game has its moments.
So the game throws you into the intro mission where you discover your first 3 characters you explore the dungeon until your able to make your way out thus starting your journey to destroy the big bad guy. At base camp you sit around a camp fire with 5 npcs around you all waiting to help you during your journey from a trainer to a merchant an alchemist to a blacksmith each npc offers a different form of help for your journey and that help comes in the form of quick play cards that you can use in combat from healing to damage to a bit of everything in between.
The journey is divided into tiles on a map that you must progress through in order to reach the end and save the world but the game wont make it easy even with me moving the difficulty sliders around I had a hard time surviving my journeys and would lose 1 of my companions making the rest of my journey that much harder.
The enemies dont play around the undead hordes want you gone and they will make sure your gone if possible the zombie chickens are the worse cause if they surround you then they will screw your run up so fast its not even funny.
Dark quest 4 gives off old school game nights with it playing like a board game its fun the combat is easy to learn and there is no learning curve everything is right there simple and easy to learn and play the game is fun in its own ways.
I played on the nintendo switch I didnt have any issues and the game felt right at home even in hand held mode so if your looking for some nostalgic feels then dark quest 4 is it I give this game a solid 6/10 thank you all for stopping by take care and game on.
Tag: PC
Game Dev Tycoon Mobile
Hello everyone hows it going, today we talk about one of my favorites games that ive played lots on pc but also has a mobile version let’s go.
In game dev tycoon your a developer starting your own company and start making video games thats the jist of it but this game offers a lot more.
So you actually get to choose the name of the game for starters you can choose what kinda game it is from action and strategy to rpg and sims the biggest you get to choose what genre it is and there is a huge variety and you unlock more as you progress in the game you also get to choose what platform to release your game on. You start in the early times of gaming and work your way through the years unlocking new platforms along with new mechanics for your games even getting the chance to create the heart of most games the game engine and upgrading it as you proceed.
Game dev tycoon offers growth you can hire new employees budget how much you wanna pay them and that directly affects there skills you also train them in different aspects to make them better from design to computing to the in-between.
I first found game dev tycoon on pc and fell in love with the game and seeing it had a mobile version I had to get it, its cheap at 4.99 US dollars but worth it for the hours you can get lost in playing this game offering lots of replay abilities and new combos to discover this game is definitely one i recommend that everyone tries out.
Thank you all for stopping by take care and game on.
SuperBall
Superball is a 3v3 soccer game very similar to rocket league only difference your not in a car and your a hero that has powers let’s talk about it.
So if you’ve played rocket league you will feel right at home with superball its the exact same concept 3 vs 3 who ever scores the most goals wins. Which is normal is a game there’s gotta be a way to win now what makes superball different is that each hero you play as has abilities and ultimates to give you the edge in the game and with there being 17 heros so far spread across 3 types thats a lot to discover and learn.
So the 17 heros spread across 3 types doesn’t surprise me trying to be close to an actual soccer team im guessing you have offense defense and universal, offense are strikers always attacking the goal to score points defense are strictly the goalies to block incoming shots and universals are all around players going where there needed but let’s be real offense will be everywhere trying to get the ball and get as many points as possible.
So in my first game I played the offense hero named Ming his ability is like a grounding shock keeping you in place for a bit to give him breathing room and his ultimate he charges the ball and launches it at the goal which is all very cool to be honest, the game doesn’t have a mercy rule which is sad when you beat the other team 9 to 0 yeah you read that right in my first online game against other players I scored 9 goals which was insane on its own but you get to jump pass kick rush run there’s a lot at play in this game and honestly it comes together beautifully.
The game is a gotcha style game everything is cosmetics and you unlock heros similar to other hero shooter games without the shooter part. The game also has a season pass to earn cosmetics emotes and sprays.
The game is free to play so the normal season pass and cosmetics spending is expected and so far its a decent game and worth giving it a shot on steam so if your able to give it a shot you wont lose anything with trying it out.
Thank you all for stopping by take care and game on.
Detective Dotson
Detective Dotson follows Dotson as he trys to find out what happened to his father as he gives up his dreams of bollywood to solve this mystery so you take up smaller cases in order to get the bigger picture.
So you play a detective finding clues talking to people buying stuff you need in order to get people to talk to you and so forth, as you gather clues to each case you have a case board where everything goes into place and there is where you the player puts each clue into its spot the game does offer you hints if you need help but its fun trying to do things without hints.
The game is fun and very simple its only 4 cases long so far but they do take time to find and figure out so you wont be finishing this game in an hour or 2, I love the fact its in India and has beautiful scenery as you explore, the game has a mini item finder game where you can win money which is the only way to can get money it also has a 3 chance bater system in order to save some money and get better prices but watch it you can make them mad if you try to offer to little.
All in all detective dotson is a sweet little indy I played it on the nintendo switch and it ran beautifully so stutters or lag no issues at all if you like solving puzzles and mysteries then this game is for you and I highly recommend it thank you all for stopping by take care and game on.
Aethermancer
Hello everyone hows it going? Today we talk about aethermancer a creature battling rouge-like, but first I wanna thank Offbrand Games who were awesome enough to send me a copy thank you guys so let’s talk about aethermancer.
I wasnt sure how to feel about this was it trying to be another pokemon style game or did it have enough carved out that it was different and in a genre with dozens of other creature games how would they stand out.
Aethermancers twist is the fact that the game is a rougelite and everything is done in runs similar to other games until you lose and start over again this is the way of the game. In aethermancer you can capture other creatures to help you on your journey you also get to pick from 4 starters me I went with the fire/earth monster named cherufe my buddy over at savior gaming went with nixie who’s a healer but I was able to find a healer quick and him a fire type. So before every run you can purchase upgrades and items to help you survive and make the runs longer which in these games you need that as some of the monsters you find definitely hurt.
The story is simple and solid as you explore the world and the areas of life and death but thats all your getting from me I refuse to spoil the game for future players. I didnt have any issues while playing the game it runs really good which now a days its a must need since one wrong code can cause a mountain of issues.
The game is a little over 20 bucks on steam and has a good amount of reviews keeping it in a positive stance from over 600 players do I recommend it absolutely more indie games need a chance to shine and aethermancer is one of them thats all for now guys thanks for stopping by take care and game on.
The florist
The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery. Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable.
Exploring Joycliffe and its surroundings reveals many dark secrets. Players must use their intuition and observation skills to determine the best path forward, using an array of hidden items and cryptic clues to make progress. Key information is recorded via the in-game journal, which includes story discoveries and data of floral specimens. Players will discover many weapon types throughout the game to do battle against evolving enemies and bosses. The world of Joycliffe is always changing, and as day turns into night the floral growth presents new deadly foes with abilities that change over the course of the game.
The Florist has cultivated a unique identity of color and beauty to bring something special to fans around the world. Joycliffe is not a dark abandoned town after years of neglect. The danger here is fresh, with color and light being used as primary gameplay and artistic devices to create tension and unsettling ambience in a style never seen before. With hand-crafted environments and fixed-camera design, every level has been finely developed for both beauty and playability.
Other notable design features include multiple difficulty and accessibility options, unlimited inventory to pick up everything along the journey, autosave checkpoints and plenty of bonus features and hidden content – a staple of the genre. Taking inspiration from legendary classics, while also introducing modern gameplay improvements and surprises, Unclear Games is working to deliver the highest standard of true survival horror for 2026
Anchor
Underwater Multiplayer Survival Game ‘Anchor’ Swimming onto PC
Build bases and fight and befriend more than 150 players in persistent open-world servers
Zagreb, Croatia (October 27, 2025) – Today, tech-focused veteran indie game studio Fearem is proud to announce the underwater survival crafting game, Anchor, coming to PC. Featuring online multiplayer and a persistent open-world, more than 150 players per server can explore the watery depths together.
Watch the Anchor announcement trailer:

After a nuclear holocaust forced humans to find refuge in the depths of Earth’s oceans, you awake as a race genetically engineered to survive in The Anchor, a region carefully modified to sustain your new aquatic life. Build, defend, and fight for your subaquatic home, finding shelter from the ecosystem and other players in these dangerous depths.
Subaquatic life may be treacherous but you don’t need to go it alone as the game’s persistently online servers support more than 150 players on each server, and worlds that continue to exist and evolve even when you’re offline. You’ll remain vulnerable to the environment and other players while you’re sleeping, making secure shelters and player alliances vital. This is made possible by Fearem’s custom networking technology, utilizing the studio’s decade-long history in tech-focused games, including work with other, popular multiplayer titles.
Across Anchor’s vast 16km² open-world map, there will be plenty of opportunities for you to fight – or befriend – your servermates. In diverse biomes such as rocky, coral, and arctic areas, you’ll build bases from crafted and collected materials before defending your community. Face off against powerful clone remnants of an old civilization, raids from other players, and the ultimate underwater predator – sharks, which are attracted by blood and guided by a hunting and feeding system.
Key Features of Anchor
- Build Together or Go It Alone: Although Anchor is designed to be enjoyed together with more than 150 players per server, the game will also feature a solo or co-operative multiplayer sandbox mode without the threat of PvP (player versus player) but including resource scarcity and combat with NPCs.
- Anchor’s Apex Predator: Sharks play a key role in the game and are part of a predator system which sees them actively hunt and feed. Just like their real-life versions, Anchor’s sharks are attracted by blood and scavenge from corpses and while they aren’t always hostile, you’ll need to stay alert to stay safe.
- Advanced Crafting: The rich crafting system sees you not only build your base, but a variety of primitive and advanced tools and weapons. Process ores, metals, shells, and more to develop melee and projectile weapons from Hydro Cannons and the Hydro Precision Rifle, to Obsidian Knives and Crossbows.
Decktamer
Decktamer is what you get when you mix magic and rougelite let’s talk about it. I wanna thank PR Hound and assemble entertainment for sending me a copy greatly appreciated.
So decktamer what is it well its a rougelite but its a deck battler you start with a set amount of monster cards and while exploring you gotta remember to tame monsters so that you can keep progressing and I gotta say man did I get my ass handed to me multiple times. The rouge aspect comes into play with prizes after each round and choosing what path to follow and I gotta say its hard even after the tutorial and playing on easy the game is hard.
The game immediately throws you into a tutorial so you dont gotta worry about going in blind the game takes care of you it puts you through 5 rounds of combat and item usage to give you a basic understanding of everything best part is how everything is shown to you in a book style as if writing a story as you play.
The monsters are insane looking they have health points and speed points we all know what health points do but speed points determine who attacks first the higher your points the better giving you a slight advantage unless your fighting some crazy strong monsters and trust me you will be fighting them.
The monster cards also have effects and abilities so its basically a traditional tcg but with some sick looking cards and power to play with. After some runs you get items from prizes and if you tamed a monster it shows you what they were best part you can tame more then 1 monster per round as long as you have the necessary items.
Decktamer takes the rougelite genre and gives it its own flavor the game is hard and challenging but not to the point where you rage quit constantly its a good game and if you like tcg style games this one might be your next addiction. Thank you all for stopping by take care and game on.
Reus 2
Reus 2 the city builder were you are a god and control elemental giants to help your planet grow and flourish let’s talk about it.
First i wanna thank Abbey Games and Firesquid for sending me a copy of this game to check out i greatly appreciated it.
So in reus your god the game starts you out with a tutorial to teach you the ropes but I played on the switch so it was definitely a bit of a work out to figure everything out even with the tutorial. So you start in space and select create a planet from there you choose 3 giants to help you out from 6 total. At the start you get a forest water and rock giant and they are what build each biome and everything in it. You start with a group of nomads and place your first area either a lush forest or a harsh desert then off they go they slowly build and evolve as time goes on then similar to civilization you pick deities to help further your progression as well as unlock a new town in total so far you max out at 3 towns and you help complete missions to get them through the ages.
You only control the giants sadly so you have no control what happens and trust me things will happen so far I’ve seen my people attack one another over selfish motives such as a better castle, each smaller deity has missions for you thats how you progress and there not easy if you dont manage to finish they get upset and angry at the giants. The giants play a crucial role in everything they create the biomes along with the trees and animals the special stones and irons you find in a desert but they can also attack the cities if you want them to which I did when one city attacked the other for no reason I showed no mercy sadly they will just rebuild and get angry at the giants even tho it wasnt the giants fault.
Ive been playing on the switch and the controls were confusing at first but after some play time I started getting the hang of it the one area where they completely failed to integrate which woulda worked wonders for this game is the touch screen there’s no support and thats a let down as the touch screen coulda been a huge help for selecting things and placing them but maybe further down the road one can hope.
They also dropped a new dlc for the game called ice age where it adds a frozen tundra biome to the game i haven’t gotten that far so I cant talk about it but im sure it adds levels of difficulty to the game.
Reus 2 has so much to offer and to do and is a fun game to play if you wanna pass time and just watch the game play itself I recommend it if your a fan of sim style games its available on steam and switch i am not sure about the other consoles.
Again I wanna thank the devs for sending me a copy to check out and wish them nothing but the best I hope you enjoyed thank you for stopping by take care and game on.



30 Days: A Sobriety Simulator
Rebuild a Life Rocked by Addiction in ‘30 Days: A Sobriety Simulator’, Arriving on Steam November 3rd, Partnering with Safe in Our World
‘30 Days: A Sobriety Simulator’ is a life sim/visual novel hybrid which takes players through the first month of sobriety in a challenging cyberpunk future. Explore themes of addiction, growth, and recovery in this moving portrait, coming to Steam November 3rd.
[October 22nd 2025]: Face the challenges of the first thirty days clean in 30 Days: A Sobriety Simulator, a hybrid visual novel/life sim from Not Right Now Studios. Returning to their hometown after a near-death overdose on good dream drug Stardust, the customizable protagonist slowly works to rebuild their life, trying to balance their job, relationships, and endless desire to escape back into fantasy and hallucination.
Players focus on managing their Resolve to stay sober; every day, they start with a new reserve of strength, but the stresses and demands of life in a not-so-perfect future are constantly pushing towards relapse. Impatient bosses, difficult work repairing old connections, and reminders of loss and trauma make every day a battle. If players slip into relapse in the night, they face psychedelic mini-games, demonstrating the intense hallucinogenic power of Stardust, and its false promises of a refuge from life’s miseries and disappointments.
30 Days: A Sobriety Simulator is proud to be partnering with Safe in Our World, a mental-health charity for gamers and lovers of games, which raises awareness of the modern mental-health crisis and helps provide resources and support for people struggling with depression, anxiety, addiction, and other issues. The game includes many of these resources, with phone-numbers and websites that players can use to find help, as well as supporting Safe in Our World’s missions of raising awareness and reducing stigma.
“We are thrilled to partner with Not Right Now Studios on a game that dives into the nuanced and often stigmatized topic of addiction and substance use.” Says Sky Tunley-Stainton, Partnerships & Training manager at Safe in Our World. “Safe In Our World’s mission is to eliminate the stigma surrounding mental health, and video games like ’30 Days: A Sobriety Simulator’ offer a unique medium through which to address issues, inspire understanding, and offer support. In-game signposting to real-life resources is a valuable step toward this goal.”
The game arrives on Steam on November 7th, offering players the chance to explore these themes as part of an honest and empathetic story.
Watch the trailer for 30 Days: A Sobriety Simulator below.
Key features of 30 Days: A Sobriety Simulator include:
- Deep Emotional Connections. Dozens of unique characters with different storylines and paths of influence depending on your choices. Some people from your past life, and some new people; who will you build with, and who will you let go?
- Branching Pathways. Random events and different decisions make every playthrough a different experience. Become close to different characters, or make different choices about how to manage your Resolve every day. Face different challenges, and make new discoveries every time about the path to sobriety and healing.
- Two Roads. Work slowly and steadily to rebuild your life, or experience the false promises of relapse; dizzying minigames under the influence of Stardust, escape and fantasy; but every relapse pulls you further and further from the world, and you risk losing yourself entirely.
- Tender Storyline. As you grapple more and more with returning to your old life, discover the roots of the Spencer’s addiction; pain and loss from their childhood, and how Stardust has already ripped their family apart, including the death of their father.
- Find Hope. Partnering with Safe in Our World, 30 Days provides resources and support for players and their families and friends who might be suffering from mental health challenges, including anxiety, depression, trauma, and addiction.
30 Days: A Sobriety Simulator is launching its Steam page on November 3rd. Players can also follow the game on Twitter and YouTube.
Founded by Tate Pollock, a Game Director and Writer with a PhD in Addiction Neuroscience, Not Right Now Studios is a small indie development studio focusing on character-driven, emotionally intimate games which offer an honest look at mental health issues. 30 Days: A Sobriety Simulator is their first major release, arriving on Steam November 3rd.
About 30 Days: A Sobriety Simulator
The first title of Not Right Now Studios, 30 Days: A Sobriety Simulator is a hybrid visual novel/life sim exploring themes of addiction, trauma, loss, and recovery in a cyberpunk future. The announcement for the game – and the Steam page – will arrive on Steam November 3rd.








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