poppy playtime chapter 5

November 22nd, 1990
Incident Report 
[RESTRICTED_conditioning_1990]
EXPERIMENT #1188 “CATNAP”

From the beginning, it was clear 1188 would need extensive treatment.

What is your name? 
What is your experiment number? 
Can you tell me who you are? 

Total treatment time: 49 days.
Treatment outcome: Successful.


—M̶̠̒͠Y̷̲̌̽ ̸̱͂N̴̠͘AM̶͍͉̍Ë̷͔̙́ ̸̩̪̾Í̷͇̯S ̸̦̈́̕T̶̤̆HE̴͉͛Ȍ̵͙͒D̶̜̊͝OR̴͆͜E—

YouTube Video.

Further observation continues: https://discord.com/invite/FmsXQDK7Zp



Poppy Playtime: Chapter 5 — “Broken Things” launches February 18, 2026, on PC. Wishlist now on Steam and Epic Games. Console versions will be available in the months to follow.

The Real Face of a VTuber review

Hello everyone hows it going today I wanna talk to you about my first ever murder mystery game called The Real Face of a VTuber. But first huge thank you to Lilien Games for sending me a copy to check out hugely appreciated so let’s dive in.

As I said this is my first murder mystery game so honestly I wasnt sure what expectations to have or what to look for so I went in blind and im glad I did the game is a blast and so detailed in its experience and the tutorial isnt in your face it blends with the game as a natural part of conversation it was perfectly done and impressed me from the start.

So players take on the role of a prosecutor by the name of Justin Truth who’s sole mission is to figure out who murdered our victim and to bring justice to the departed so justice we shall bring.

So im guessing more murder mystery games are similar in theres a lot and I mean a lot of dialog and reading which honestly im fine with it feels like a novel and the mystery is just getting juicy.
So the victim owns the company where everyone will be interrogated and its your job to determine which employee did it and how, now this game has multiple endings that means you will be playing more then once for a complete story and im not complaining one bit this game hooks its claws into you as soon as you start getting into the main story.

The gameplay is simple and smooth I haven’t had any issues the whole time ive been playing the graphics are similar to a visual novel game so the colors are great nothing is over done.

So your job find the murderer but you also get a bonus in you must find out who is the face of the vtuber who was employed at the company you will interrogate and check evidence cross examine everyone and everything find out who’s lying and telling the truth and trust me this part is hard cause I already have a few people I dont like in the game and I wanna blame them so bad but im trying not to be biased.

I haven’t come across any bugs except one of the achievements didnt pop up for me but other then that the game is solid and fun.

Im sorry this review isnt up to par ive never played a murder mystery game so I dont have anything to go by but I will say this the game is fun the details are insane and makes you wanna play more non stop so please pick up the real face of a vtuber and experience for yourself thank you all have a great day and game on.

Super Alloy Crush Demo

Super alloy crush is what you get when old school megaman is a huge inspiration, I wanna thank the team at Alloy Mushroom for sending me a demo code to check out let’s talk about it.

So the demo is short in total it took me 51 minutes to beat both characters which isnt bad but I kinda expected a bit more but its a demo so I understand.

Super Alloy Crush is a rougelite brawler that takes huge inspiration from classic megaman side scrollers. You play as 1 of 2 characters Kelly or Muu to battle evil doers. Kelly is the range character using guns, grenades and other specials to dish out damage he wasnt so bad but I couldn’t mesh with him I died once in the demo using him but that was mostly do to my own carelessness. His gun play is solid but you will struggle with boss battles considering all the jumping you have to do. Muu is the close combat expert and my favorite of the 2 characters. She gives off the classic wolverine aggressive feel with her play style using what im guessing are plasma claws or electric not sure hard to tell she charges into combat driven by combos and damage and made the demo much easier then her counter part Kelly.

During the demo the levels felt amazing the combat felt solid the variety in enermies was great and the boss battles were intense as enemies spawned to help the boss.

The demo closed out with a bit of the bullet hell rougelite im used to and it was fun I had a blast and cant wait to experience more of this game when it releases.

So if your a fan of megaman rougelites brawlers and Co op games check out super alloy crush with its awesome crt filters for the classic vibes and its great level exploration this game has huge potential and I cant wait tonsee its release, thank you for stopping by take care and game on.

Masters of Albion

Build By Day, Defend By Night. A God Game Reimagined – Watch the Action Unfold in the New Release Date Trailer HERE  

Guildford, UK – January 12, 2026 – 22cans, led by legendary game creator Peter Molyneux, today announced that Masters of Albion will launch on Wednesday, April 22, 2026 at 18:00 BST, exclusively on PC via Steam. A brand-new release date trailer showcases the game’s unique blend of cosy creativity by day and brutal survival by night.Built by a team that includes legends of the industry, Mark Healey, Russell Shaw, Iain Wright and Kareem Ettouney, who were key in developing Dungeon Keeper, Black & White, and Fable, Masters of Albion reimagines the god game for today. Blending strategy, simulation, town management, and real-time defence, the game gives players extraordinary freedom to play the game the way they want to play it.Taking inspiration from some of Peter’s classic titles, Masters of Albion is a return to form, blending gameplay mechanics from multiple genres, strategy with simulation, town management with defence, to reinvigorate the god game, and give players the power and freedom to create.

Or destroy…

Said Peter Molyneux:
“Masters of Albion is the culmination of my life’s work, a game that owes so much to titles like Dungeon Keeper, Black & White, and Fable. It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map.”

Albion, a land shaped by the hands of heroes, is at a great turning point in its history. Its lords and luminaries have pulled Albion’s society into a new age of manufacturing and production, a golden era, an industrial revolution. But behind this modernisation lurks a painful past of magic and mayhem, one that threatens to drag Albion back into a dark age of mysticism.

Shape the world from above as a god or step directly into it by possessing heroes, workers, animals and more.

Masters of Albion mixes strategy, simulation, town management, and real-time defence, all woven into a rich narrative-driven world.

“Some are born with power, some achieve power, and some have great power thrust upon them.”


Build, Create, and Customise

As a god, you have absolute freedom over your towns and villages:

• Design and build every structure
• Hire, house and manage your workforce
• Customise buildings with paint, patterns and embellishments
• Combine building types into unique multi-purpose structures
• No timers or waiting, build instantly and iterate freely

From small workshops to sprawling towns, Albion grows exactly how you decide.

Wield the Power of the God Hand
Command the world with ancient powers:

• Manipulate buildings and objects freely
• Possess and control the living
• Inspire, reward, insult, or punish your people
• Throw giant boulders, spiked balls, exploding barrels or just plain old-fashioned people
• Rain lightning, fire and destruction down upon your enemies
• Shape Albion with absolute authority

Enjoy the freedom that being a god brings, but with great freedom comes great responsibility.

Roam Freely Across Albion
Experience the world from multiple perspectives:

• View Albion from the heavens or possess living beings to explore on foot
• Control heroes, dogs, workers and even chickens
• Complete quests to unlock treasures and secrets
• Delve into dangerous underground cave networks
• Craft weapons and armour for your heroes
• Design the clothes that your workers wear (however bizarre)
• Explore, experiment and uncover the forgotten history of Albion

Defend the Night
When night falls, Albion is no longer safe. Malevolent creatures emerge from the darkness, attacking towns and killing indiscriminately. Survival depends on preparation and decisive action:

• Design, build and arm powerful defensive turrets
• Hire heroes to protect the people
• Escort the vulnerable through the terrors of the night
• Construct walls, choke points, and deadly defences
• Channel enemies into carefully planned kill zones
• Use god powers to strike fear into the undead
• Possess heroes and fight enemies directly in real-time combat

Each night tests your planning, creativity, and resolve.

Key Themes
• Power and responsibility
• Industry versus ancient magic
• Freedom of choice and consequence
• Cosy creativity contrasted with chaos and danger

Players can enjoy the freedom that comes with being a God by Wishlisting the game now via Steam ahead of its release on Wednesday, April 22, 2026. Keep up to date on the latest news via XInstagramFacebook, Reddit, LinkedIn, and YouTube. Players can get exclusive news and content by signing up to the official Discord.  

Anthem#9

Turn-Based Gem-Matching Roguelite ANTHEM#9 Launches February 5th on PC via Steam
New “Extra Mission” Endgame Content Promises Unprecedented Challenges
Tokyo, Japan – January 13th, 2026 – Shueisha Games is excited to announce that the gem-matching roguelite ANTHEM#9 will launch on February 5th on PC via Steam. Along with the release date, the new “Extra Mission” mode has been revealed – a high-difficulty endgame challenge for players who complete the main campaign. The publisher also confirmed that ANTHEM#9’s creator Koeda will also host a special developer talk and Q&A session on January 30th at 8:00 PM JST via the official Discord server.
Watch the ANTHEM#9 Release Date Trailer:
Extra Mission: A Brutal Endgame Challenge
“Extra Mission” is a challenging endgame mode in ANTHEM#9, unlocked after completing the standard campaign (Missions 1-4) and designed for players seeking the ultimate test. Players begin with Extra-1 and progress through increasingly brutal stages. Each level boosts enemy stats and adds restrictions that push players to their limits. Clearing Extra-1 unlocks Extra-2, challenging players to test how far their skills can go in an escalating gauntlet.
Refined UI Based on Community Feedback
Based on recent community feedback from the ANTHEM#9 demo, the full release has undergone a major user interface overhaul. The redesigned UI is cleaner, more intuitive, and streamlined to make gameplay smoother and more accessible for players. Every element has been refined to keep players focused on the core gameplay and maximize enjoyment in the fast-paced roguelite action.
Developer Talk & Q&A – January 30th
Don’t miss this unique opportunity to go behind the scenes with ANTHEM#9’s creator, Koeda! On January 30th at 8:00 PM JST, Shueisha Games will host a special live developer talk on the official ANTHEM#9 Discord server, where fans can hear never-before-shared stories from the game’s development and ask Koeda questions directly. The session will be presented live in both English and Japanese, making it accessible to fans around the world. Another creator talk is planned for the launch period — stay tuned! 

Join the official Discord server: https://discord.gg/Ap3JGdmECq
About ANTHEM#9
ANTHEM#9 is a turn-based roguelite where players match red, green and blue gems to activate skills and unleash dazzling combo chains. Quick thinking and smart deck-building are the keys to survival as every run challenges you to adapt, strategize and push your combos to the limit.

Match gems to trigger powerful skills, chain them together for massive damage and crush bosses with style. Collect new skills and “Blessings” as you progress through procedurally generated dungeons as you customize your deck to fit your strategy. The higher the combo, the greater the thrill of battle!

pie in the sky release date

Become a Magpie, Pluck the World: Pie in the Sky to Release on February 2, 2026

Become Australia’s apex predator in a retro bird simulator

[Australia] – January 12, 2026 – Monster Shop Games and indie.io are proud and only slightly terrified to announce that Pie in the Sky, a unique retro arcade adventure, will release on February 2, 2026 for PC on Steam. Players will take to the skies as one of Australia’s most dangerous airborne threats, a creature whose heart is as black as its plumage: The Magpie. 

YouTube Video.

The goal of the Magpie is twofold: First, find enough food to feed its ever-hungry chicks, second, wreak havoc, cause mayhem, and terrorize humans in any way possible: Swoop in like a missile to knock over pedestrians, topple cyclists, and spill trash bins; gorge on food, then carry out bombing runs on the weird hairless apes; divebomb them with litter; find clever uses for everyday objects to teach humans the meaning of fear.

Players can be a feathered menace across six different levels inspired by iconic Australian locations, packed to the brim with secrets, interactions, and humans to terrorize. From idyllic suburbia, through picturesque beaches, to busy downtowns, there is no shortage of collectibles to find, mayhem to unleash, food to steal, while objectives only get crazier and more challenging.  

While the Magpie is already a perfect organism, unclouded by delusions of morality, its perfection can be further refined and specialized: Make it fly and walk faster, swoop more often, digest more readily to carry out bombing runs. If players prefer to, they can also change the colors of its feathers to mimic other amazing examples of avian perfection – or have their beautiful bird wear a nifty pirate hat. 

There is nothing quite like a magpie in a pirate hat. Or a retro-themed game that features not just high fidelity graphics of the PlayStation 2 era, but also a retro approach to progression: There are no vital parts of the game gated behind DLCs, no pay-to-win features, no lootboxes: Everything in the game can be unlocked simply by playing and introducing Aussies to the real terror of Australia…

“As an Australian, I’ve always seen magpies swooping people (including my kids) and thought, ‘It would be fun playing as a magpie in a game and turning the tables’”, says Mark Smith, the developer behind the game. “That’s where the idea began and before I knew it, I had a game on my hands that played like Tony Hawk’s Pro Skater in the Sky but instead of skate tricks, you swooped people, stole their food and flew through gaps to keep your combo going. I’m a solo developer from Perth, Australia and I’m thrilled to share the terrifying reality of what Magpies are capable of with the rest of the world!”


Ready to put the fear of the Magpie in humanity? Pie in the Sky will release on February 2, 2026 for PC via Steam.

Gedonia 2

First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.

This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.

The Good

The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.

The world was great nice and big plenty of beautiful things to see and some mob encounters as well.

The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.

Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.

So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.

So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.

I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.

This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.

I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.

The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

Lost Eidolons: Veil of the Witch Gets Major Update Adding New Abilities, Relics, and Quality of Life Improvements

The tactical RPG roguelike just unveiled a raft of improvements 

El Segundo, California – January 12, 2026 | Ocean Drive Studio and Kakao Games have announced that a major new update for Lost Eidolons: Veil of the Witch is available now across PC and console.

Update 1.2 brings a bevy of new features and quality of life improvements to the acclaimed roguelite tactical RPG, which boasts Very Positive reviews on Steam. Leading the charge is the new Blessed Relics system, allowing players to obtain more powerful versions of Relics with added effects or removed penalties.

Watch the Lost Eidolons: Veil of the Witch – 1.2 Update Trailer here:

YouTube Video.

Additionally, new Talent Skills have been added to the game, with each character getting two new skills to boost them in combat – one to boost their key attributes, and another to increase the chance of activating their Partnership effect.

Following feedback from players, Lost Eidolons: Veil of the Witch is also making it easier to try out different unit and character combinations with a new Morale Boost system. Now, even units who don’t take part in previous expeditions will have the chance to gain buffs for your next expedition.

Other Quality of Life changes include streamlining of some combat encounters, with the number of enemies and dialogue lines adjusted; an improved Chaos Encounter system to replace Random Encounters; boosts to Unguardable Attacks; and more. You can check out the full patch notes on Steam here.

Update 1.2 for Lost Eidolons: Veil of the Witch is available now for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

RougeMatch the Extraplanar Invasion on switch

First off huge thank you to starstruck games for sending me a copy of the game its greatly appreciated now let’s talk about it.

I played rougematch on the nintendo switch I was going in expecting a simple match 3 game and boy do I wanna kick my own ass for being so wrong about this game that I dont even know where to start off. So ill try my best.

So the game follows a group of friends that found an old castle thats protected by a magical barrier, one thats no one has been able to enter the friends camp out in the night to regain there energy but the mage thinking they were all powerful snuck off and went into the castle hoping to beat it and get back to there friends before sunrise but boy we’re they wrong, then the paladin of the group rushes after the mage basically leaving our character alone and clueless of what’s going on until we jump in the castle and find a recording of our mage friend leaving instructions on the castle and how to progress so we do.
This game takes match 3 to a whole nother level first the puzzle is laid around you and you use the joy stick to select pieces to try and match up I feel they should have made the joy stick for movement and cross buttons for selecting but I digress so there’s monsters in the castle and if they get close they will attack but you can attack them back by matching 3 pieces or by walking into them but becareful you do have a health bar and stats to play with.

Now you have a mana range and inside that range some matches heal your character so your not screwed in combat thinking your done for when you lose health you can heal thankfully. There are also spells and abilities that help you fight but use up mana like an old school rpg so watch out for everything and pay attention.

Each elemental piece offers different effects when triggered and if near a monster will affect them and maybe even stun them for a bit to help you breath in combat.

You also find magic items that are hidden in wall safes that open up when the room is cleared which is pretty cool since you never know what will drop.

This game has 5 different ways of clearing a room and an objective marker telling you what you need to do so your not going into the rooms blind.

I could go on but this game is huge and has so much you need to learn to play is it easy yeah but it has a learning curve that thankfully isnt to hard and yes the game has a tutorial to tell you how to play. The story is divided up into chapters and sadly im struggling so bad to get through the castle I dont know when ill experience the rest also watch out for bosses there mean huge and kick ass but you gotta play to see how huge.

Again big thank you to star struck games for sending me the key this game is on the switch its called RougeMatch the Extraplanar Invasion check it out and enjoy thank you all for stopping by take care and game on.

Turnbound welcomes a familiar relic from Slay the Spire + Launch Bundle

Turnbound welcomes a familiar relic from Slay the Spire + Launch Bundle

Hello Spirits and Slayers,

Independent studio 1TK Games is excited to announce a new collaboration between Turnbound, its strategic autobattler heading into Early Access, and the acclaimed deckbuilding roguelike Slay the Spire.

As part of this collaboration, a Slay the Spire–inspired relic, the Snecko Eye, is joining Turnbound as a fully playable gameplay item.

The Snecko Eye joins Turnbound permanently

Starting January 22, alongside the launch of Early Access, the Snecko Eye will be fully and permanently playable in Turnbound.

Rather than a cosmetic cameo, the Snecko Eye has been designed to slot naturally into Turnbound’s core systems. It behaves as a true gameplay item, encouraging experimentation, risk-taking, and creative builds, while staying faithful to what players recognize from the Spire.

An exclusive achievement and cosmetic reward for Slay the Spire owners

Players can unlock a special achievement during the collaboration window, running from Early Access launch on January 22 until the release of Turnbound 1.0.

By completing a battle in Turnbound with the Snecko Eye tile on their board, players earn a unique achievement that rewards an exclusive cosmetic profile frame. This reward is purely visual, carries no gameplay advantage, and remains permanently unlocked once earned.

While the Snecko Eye item will remain available indefinitely, the achievement and cosmetic reward are time-limited to the collaboration period.

A special launch bundle on Steam

To celebrate the collaboration, Turnbound and Slay the Spire will be available together in a special launch bundle on Steam when Early Access begins on January 22.

The bundle offers a 10% discount and provides players with an easy way to pick up both games at once, combining two strategy-driven experiences built around experimentation, mastery, and emergent gameplay.

A celebration of shared inspirations

This collaboration reflects Turnbound’s roots in strategic experimentation and its admiration for games that reward curiosity, adaptation, and mastery. The Snecko Eye serves as a nod to a genre-defining title, while inviting players to explore how familiar ideas can evolve within a new system.