Reus 2

Reus 2 the city builder were you are a god and control elemental giants to help your planet grow and flourish let’s talk about it.

First i wanna thank Abbey Games and Firesquid for sending me a copy of this game to check out i greatly appreciated it.

So in reus your god the game starts you out with a tutorial to teach you the ropes but I played on the switch so it was definitely a bit of a work out to figure everything out even with the tutorial. So you start in space and select create a planet from there you choose 3 giants to help you out from 6 total. At the start you get a forest water and rock giant and they are what build each biome and everything in it. You start with a group of nomads and place your first area either a lush forest or a harsh desert then off they go they slowly build and evolve as time goes on then similar to civilization you pick deities to help further your progression as well as unlock a new town in total so far you max out at 3 towns and you help complete missions to get them through the ages.

You only control the giants sadly so you have no control what happens and trust me things will happen so far I’ve seen my people attack one another over selfish motives such as a better castle, each smaller deity has missions for you thats how you progress and there not easy if you dont manage to finish they get upset and angry at the giants. The giants play a crucial role in everything they create the biomes along with the trees and animals the special stones and irons you find in a desert but they can also attack the cities if you want them to which I did when one city attacked the other for no reason I showed no mercy sadly they will just rebuild and get angry at the giants even tho it wasnt the giants fault.

Ive been playing on the switch and the controls were confusing at first but after some play time I started getting the hang of it the one area where they completely failed to integrate which woulda worked wonders for this game is the touch screen there’s no support and thats a let down as the touch screen coulda been a huge help for selecting things and placing them but maybe further down the road one can hope.

They also dropped a new dlc for the game called ice age where it adds a frozen tundra biome to the game i haven’t gotten that far so I cant talk about it but im sure it adds levels of difficulty to the game.

Reus 2 has so much to offer and to do and is a fun game to play if you wanna pass time and just watch the game play itself I recommend it if your a fan of sim style games its available on steam and switch i am not sure about the other consoles.

Again I wanna thank the devs for sending me a copy to check out and wish them nothing but the best I hope you enjoyed thank you for stopping by take care and game on.

Sick Samurai

STRIKE! TEAR THROUGH ENEMIES AND UNLEASH VIOLENT MAYHEM; SICK SAMURAI DEMO OUT NOW ON STEAM. Skillfully Balance Precision, Speed, and Reflexes To Clear Each Room. Montreal, Canada, 29, May 2025 | Solideo’s blindingly fast, top-down instant death action game demo, Sick Samurai is now available on Steam. Rack up kills as you dash-and-slash your way through the first half of Sick Samurai’s opening act. Experience the thrill of mastering one-hit-one-kill combat as you immerse yourself in lofi hip hop and retro anime aesthetics.   Master the Girameki Technique Inspired by the classic top-down instant death game genre, Solideo masterfully blends aesthetic retro anime-inspired art designs with a sick original soundtrack behind high-violence action mechanics. Set on a surreal island that fuses Edo-period Japan with gritty 20th-century urban America, begin your journey as an aspiring young fighter. Retrieve a mask and sword from Genyu, an infamous ex-samurai who oversees your combat training. Throw yourself through fast-paced enemy-filled territory as you master the Girameki Technique to become the greatest fighter on Furikyu Island. The Sick Samurai demo is fully localized into 11 languages: Brazilian Portuguese, French, German, Italian, Polish, Turkish, Simplified and Traditional Chinese, Russian, Japanese, and Spanish.

 

Precision, Speed, And Style   The Sick Samurai demo features four hand-crafted levels, each offering multiple paths and strategies, as well as various upgrades and item choices that players will make as they progress. Players can restart levels instantly upon death, and repetition is necessary for mastering the game’s combat, which largely revolves around a blazing-fast dash-and-slash mechanic. Use your sword combined with a secondary weapon: Kunai, Stun bombs, or smoke bombs to clear each room. Precision with weapon use is vital. If you miss your dash attack, you’ll need time to recover. Dodge, or swiftly wield your secondary weapon to defend yourself until you hear a beat – that’s how you’ll know you’re ready to strike again. As you clear the level, a point counter is present in the top right corner. Increase your points with the Combo Counter by performing consecutive kills in a short period of time; take too long between kills or miss an attack, and you’ll lose your combo. Style points are earned from the variety in which you land your kills. Multikill points can be combined with style points, which can be earned by killing multiple enemies with a single attack. Race against the clock to complete the Genyu cigarette challenge; finish the level by the time Genyu finishes smoking to receive an additional point for your overall score. The highest score you can achieve in a level is a 10, you’ll need that time bonus for a perfect score.  Precision, speed, reflexes, and planning will all be put to the test.



Eccentric Characters With Unique StylesSick Samurai also features fully voice-acted dialogue with branching choices that will shape the player’s relationships with the game’s diverse and eccentric cast of characters, including Jones, an “ex” gangster turned proprietor of a jazz bar, and Spike, Jones’ lazy pet Rottweiler. The game’s aesthetics transition and change as you progress through each Act. From the traditional Edo period, then to an urban American jazz and rap vibe, ending on a more elevated, monk-like, and religion-centered look. Each stylized Act has a main boss who also has their own distinct design and fighting style.   

Demo Features:

1 Act, 4 Levels 
 – Choose between multiple paths, strategies, upgrades, and item choices as you progress through Act 1. 8 Original Lofi tracks –  Including the vibes of hip hop, jazz, funk, soul, and more.Eccentric Cast Of Characters –  Fully voice-acted main characters introduced: Genyu, Jones, and Spike. Dash Through Decapitations  –  Beat the Cigarette timer by clearing the level before the timer runs out, and earn 1 point towards your final score. Chase The Deadliest Score – Increase your overall score by stacking Style and Multikill points, kill enemies consecutively to keep the Combo Counter running. Utilize Weapons Intentionally –  Wield secondary weapons: Kunai and Stun Bombs, kick objects at opponents, and unleash the Girameki technique.