Gedonia 2

First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.

This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.

The Good

The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.

The world was great nice and big plenty of beautiful things to see and some mob encounters as well.

The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.

Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.

So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.

So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.

I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.

This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.

I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.

The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.

RougeMatch the Extraplanar Invasion on switch

First off huge thank you to starstruck games for sending me a copy of the game its greatly appreciated now let’s talk about it.

I played rougematch on the nintendo switch I was going in expecting a simple match 3 game and boy do I wanna kick my own ass for being so wrong about this game that I dont even know where to start off. So ill try my best.

So the game follows a group of friends that found an old castle thats protected by a magical barrier, one thats no one has been able to enter the friends camp out in the night to regain there energy but the mage thinking they were all powerful snuck off and went into the castle hoping to beat it and get back to there friends before sunrise but boy we’re they wrong, then the paladin of the group rushes after the mage basically leaving our character alone and clueless of what’s going on until we jump in the castle and find a recording of our mage friend leaving instructions on the castle and how to progress so we do.
This game takes match 3 to a whole nother level first the puzzle is laid around you and you use the joy stick to select pieces to try and match up I feel they should have made the joy stick for movement and cross buttons for selecting but I digress so there’s monsters in the castle and if they get close they will attack but you can attack them back by matching 3 pieces or by walking into them but becareful you do have a health bar and stats to play with.

Now you have a mana range and inside that range some matches heal your character so your not screwed in combat thinking your done for when you lose health you can heal thankfully. There are also spells and abilities that help you fight but use up mana like an old school rpg so watch out for everything and pay attention.

Each elemental piece offers different effects when triggered and if near a monster will affect them and maybe even stun them for a bit to help you breath in combat.

You also find magic items that are hidden in wall safes that open up when the room is cleared which is pretty cool since you never know what will drop.

This game has 5 different ways of clearing a room and an objective marker telling you what you need to do so your not going into the rooms blind.

I could go on but this game is huge and has so much you need to learn to play is it easy yeah but it has a learning curve that thankfully isnt to hard and yes the game has a tutorial to tell you how to play. The story is divided up into chapters and sadly im struggling so bad to get through the castle I dont know when ill experience the rest also watch out for bosses there mean huge and kick ass but you gotta play to see how huge.

Again big thank you to star struck games for sending me the key this game is on the switch its called RougeMatch the Extraplanar Invasion check it out and enjoy thank you all for stopping by take care and game on.

Astrobotanica


ASTROBOTANICA™ BLOOMS AHEAD OF STEAM EARLY ACCESS LAUNCH

Space Goblin Studio’s relaxed, science-driven survival game arrives soon

WARSAW, POLAND – JANUARY 14, 2026 – Space Goblin Studio has unveiled a new teaser trailer today for ASTROBOTANICA, showcasing progress made following community feedback during Steam Next Fest, ahead of its fast-approaching Steam Early Access launch on February 16.




YouTube Video.
ASTROBOTANICA is a curiosity-led survival game built around exploration and scientific experimentation. Set 300,000 years ago on prehistoric Earth, the game casts players as an alien botanist stranded during a mission to save their home planet. Surrounded by unknown plants, wild animals, primal humans, and an oxygen-rich atmosphere they can’t breathe, players must adapt quickly to survive – not through brute force, but through alien botany, experimentation, and discovery. Once establishing a home base with a blooming garden, players will set off to explore the surroundings, where ancient puzzles await alongside the mysteries of prehistoric Earth. Discovery, experimentation and scientific problem-solving lead the way in ASTROBOTANICA, offering a relaxed and welcoming approach to the survival genre.

Launching soon in Steam Early Access, ASTROBOTANICA has been designed from the ground up as a playable playground, encompassing core systems from day one, including botany and crafting, exploration and puzzle-solving, farming and base-building, and healing and helping primal humans. Throughout Early Access, Space Goblin Studio plans to expand ASTROBOTANICA’s world, introduce new systems and mechanics, and develop its evolving storyline through ongoing updates, shaped in collaboration with the community.

Following a successful Kickstarter campaign and a strong showing during the latest Steam Next Fest – where ASTROBOTANICA ranked among the top 100 demos – the team has already built a passionate community, with over 83,000 wishlists to date, and now looks forward to welcoming new players to its fresh take on survival. Recent improvements driven by community feedback include a fully reworked inventory system, upgraded level art, and enhanced performance optimisations designed to support a wide range of hardware.

For more information and the latest updates from the development team, head over to the official Steam page, where players can wishlist the game now. They can also join the game’s official Discord server to follow development and share feedback directly with the team. Space Goblin also welcomes comic fans to read the game’s official comic series, Sprout Out! on Webtoons.

Echoes of Elysium Launch Date

Airship survival RPG Echoes of Elysium launches in Steam Early Access on January 27thWishlist today for a chance to win a one-of-a-kind Custom AMD Airship PC!
Los Angeles, CA – January 14th, 2025 – Loric Games, in partnership with Snail Games, have revealed that after a short delay, their new airborne open-world RPG crafting game Echoes of Elysium is coming to Steam Early Access on January 27th for $19.99 with a first week discount of 10% off. Build your ship, chart your course, and take to the skies alone or with friends and discover clockwork wonders that clash with ancient mysteries in an untamed paradise!
“We’re taking Echoes of Elysium to Early Access because we want to build this game with our community. Too often, games are built in a vacuum – developers spend years creating something in isolation, only to find the world doesn’t connect with it. We’re a small team, and rather than disappear for years and release something fully formed without player input, we want to build openly alongside our players. Early Access lets us shape Echoes of Elysium together – a survival RPG where the airship truly is your home, and where you survive and thrive in the skies. We know players joining early may encounter bugs as we continue to improve the game, and we want to reward that trust. This is about creating something together.”
— Brian Johnson, CEO & Co-Founder
Watch the new Echoes of Elysium Early Access release date announcement:
Set in the enchanting world of Elysium, where ancient mechanisms coexist with serene skies and breathtaking landscapes, players must set sail for adventure in airships of their own design. Your fleet is more than simple transport, but your base of operations where you can transport supplies, craft materials, and engage in aerial combat against an armada of adversaries.

Work alone or with friends in up to 6-player co-op as you uncover the mysteries of a forgotten paradise where danger lurks in the form of soul-powered clockwork beasts. Gather, craft, survive, and grow in power as you fight for survival and across a fractured landscape of diverse environments. Harvest unique resources to craft vital tools, contraptions, and airships, all aiding in your defense and exploration.
Win the Echoes of Elysium custom airship PC
To celebrate the Echoes of Elysium’s launch, we’re giving away a custom AMD Airship PC designed after the JOAT (Jack Of All Trades) ship featured in the game’s poster. One lucky player in North America or Europe who wishlists the game on Steam will take home this one-of-a-kind gaming rig by modsbyben, complete with complete SteelSeries peripherals as well as an Alienware Gaming Monitor to round out the ultimate setup. Just like the JOAT ship, this PC is built to handle anything, from resource gathering to epic battles. To enter, head to our Gleam giveaway and wishlist Echoes of Elysium on Steam for your chance to win.
What critics are saying:Echoes of Elysium Combines Final Fantasy Airships With the Co-Op Chaos of Sea of Thieves” – Inverse“If you want a colorful, gorgeous adventure…then this new Steam game is for you.” – GAMINGBible“It’s a game where you live out the fantasy of being a sky warrior by building a sick airship so you and your friends can rule the skies.” – TheGamer

Torchlight infinite gets Revamped

Torchlight: Infinite Gets Revamped Gameplay and Visual Upgrades in Upcoming Season

SS11 Vorax ushers in an enhanced Torchlight: Infinite experience and a brand new Hero Trait

Shanghai, China  January 9, 2026 |  XD Games is excited to reveal more details about the upcoming Torchlight: Infinite season, SS11 Vorax, coming 15 January.

Watch the SS11 Vorax Special Preview Program below:

YouTube Video.

As outlined in the SS11 Vorax preview video, this new season introduces a whole host of gameplay tweaks. Players can defeat monsters that have been infected with Vorax Syndrome, earning the seasonal currency, Vorax Substance. With Vorax Substance, players can access Surgical Preparation to manage six Incubation Tanks; manipulate monster quantity, rarity and activity; and leverage family-specific mechanics and Incubation Elixirs to maximise Ultimate Activity, which directly scales loot rewards. Reward tiers are determined by players battling in a dedicated arena with their custom-engineered monsters and filling Antidote Vials. 

Players looking for more of a challenge – and higher value loot – can look to the optional Netherrealm enhancers, Scalpels. Scalpels increase encounter difficulty without consuming Compass slots, significantly amplifying reward-scaling by introducing more elites and Scavengers. Other new mechanics and systems include the Grafting system, which uses Vorax Limbs as exclusive crafting bases with unrestricted affix rules; Core Organ extraction, which allows up to two Legendary mods per item without slot limits; and Vorax Corrosion, which enables endgame gambling to push affixes to Tier 0 / Tier 0 Plus.

Additionally, this update will include a multitude of visual upgrades that promise an enhanced experience for Torchlight: Infinite players. Icons have been redesigned for visual clarity; the UI is now more readable than before; and combat VFX has been tweaked, leading to more dynamic battles. Many monster and hero models have been revamped, too, such as Rehan, Carino, and Gemma.

Watch “Vendetta’s Sting” Erika Hero Trailer below:

YouTube Video.

Torchlight: Infinite is also adding Vendetta’s Sting as a brand new Hero Trait for Cateye Erika. This new combat style is focused on speed, allowing  Cateye Erika to dash towards (and through) enemies, getting up close in order to deal massive damage. Playing as Cateye Erika: Vendetta’s Sting, players will experience fast, fluid, high-risk gameplay.

Torchlight: Infinite is available now on PCiOS, and Android, and the new SS11 Vorax season will be launching at 6pm PT, 15 January 2026.

Hungry Horros

9 JANUARY 2026 – ​ Clumsy Bear Studio is releasing Hungry Horrors into Steam Early Access in a little over a week, on 19 January 2026.

Hungry Horrors is a card-based adventure inspired by British and Irish folklore, where players must keep terrifying creatures fed using traditional regional dishes. There is no combat. Every card played is a meal served, and each turn is about keeping a Horror fed before it reaches you.

After a strong demo reception and months of iteration driven by community feedback, the Early Access release marks the next major step for the project, expanding its systems, content, and progression while continuing to involve players directly in development.

Hungry Horrors launches in Early Access on Steam on 19 January 2026. Available for PC (Windows, Mac, Linux) and Steam Deck. Other platforms will be considered after the PC release.

Hungry Horrors’ Early Access Release Date Trailer:

YouTube Video.

What Early Access Includes

At launch, the Early Access version of Hungry Horrors will feature:

  • Five playable biomes: Caves, Woods, Bogs, Meadows, and the Town, plus the Dungeon and the Kitchen
  • 20 folklore Horrors, drawn from British and Irish myth, including Dullahan, Jenny Greenteeth, and Queen Mab
  • 42 playable dishes based on real traditional recipes from Britain and Ireland
  • 8 legendary characters to encounter, such as Herne the Hunter and the Wulver
  • Seasonings, cookware, potions, and artefacts that alter how you play
  • Core progression through the Book of Taliesin, unlocking new mechanics and strengthening future runs
  • Unique fatality animations for every Horror
  • Five original music tracks composed for the game by Henry Taylor
  • Easter eggs, unlockable mechanics, Steam achievements, and hidden interactions
  • Full controller support, plus mouse-only and keyboard-only play modes

Player feedback will continue to shape the game during Early Access, with regular updates planned as new areas, creatures, dishes, and narrative elements are added.

About the Game

In Hungry Horrors, you play as a spoilt princess forced into action when a ravenous curse spreads across her kingdom and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.

Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.

Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today.

The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.

Key Features

  • You don’t fight monsters, you feed them
  • Every card is a traditional recipe from Britain and Ireland
  • Every monster, NPC and artefact comes from the tales, legends and folklore of this region
  • Unique fatality animations, colourful 90s pixel art and whimsical bespoke music
  • Blends turn-based strategy, cozy pixel art indie charm, and dark folkloric horror.

The Real Face of a VTuber

The Real Face of a VTuber Launches January 13 on PC Steam
Can you see the truth behind the avatar?

8th January, 2025 – Today Lilien Games and WhisperGames are excited to announce a brand new genre of murder mystery, opening for investigation on Steam PC on January 13, 2026. The Real Face of a VTuber blends courtroom intrigue and digital drama as a murder rocks a VTuber studio, and multiple suspects come forth claiming to be the face behind the same online idol. The VTuber Kuripa was live on air when the crime occurred, so not everyone can be telling the truth…

As the sharp-minded prosecutor Justin Truth, it’s your job to find out who is behind the avatar. Gather evidence, uncover testimony contradictions, challenge alibis, and outthink every witness in tense battles of logic and law.

Features

  • A unique murder mystery centred on the VTuber phenomenon
  • Realistic courtroom mechanics where you must follow proper procedure
  • Nonlinear storytelling: choose who to prosecute and shape how the story and truth unfold
  • Multiple endings based on your deductions and strategy
  • Optional assists from your clerk for new players; intricate logic for mystery veterans
A World Built by VTubers, for VTuber Fans!
 Lilien Games collaborated with a range of creators, from the indie teams behind Aeruta, Alice’s World, Word Game, and Minds Beneath Us, to well-known VTuber groups like SpringFish Studio and ReLive Project, plus independent VTuber Nonokuma Bicori. And that’s not all, discover hidden Easter eggs celebrating the VTuber community woven into the game!
A Challenge Few Can Conquer… Don’t let the cute aesthetic fool you – this is a hardcore whodunnit. According to demo statistics, only 1.6% of the players testing the game uncovered the real culprit. Every clue could be your key to victory… or a perfectly crafted trap. Choose your path, decide who to prosecute, and unlock multiple storylines and endings. 
Can you discover who is undercover to unmask a murderer? 
Find out when The Real Face of a VTuber launches on Steam on 13 January 2026. 

Obsidian Moon

12th January, 2026 –  The case is officially open. Obsidian Moon, the noir detective simulator from Lost Cabinet Games, is launching its first public playable demo as part of Steam Detective Fest, inviting players to step into the shadows and take on their very first investigation.Set in the smoke-filled alleys of a city drowning in secrets, Obsidian Moon is a text-based detective adventure rooted in 1930s noir and psychological tension. Players take on the role of Carter, a once-respected homicide detective haunted by grief and failure, tasked with solving a series of interconnected murders through logic, instinct, and the steady collapse of his own sanity.
“The call came in last night about a corpse found at the Obsidian docks. By the time I rolled in, head still spinning from the bottle of Jack the previous night, our boys in blue had already cordoned off the scene and rounded up three suspects…”
In the demo, players will take on the first murder investigation, navigating a dense web of leads, choices, and consequences. Whether you interrogate witnesses, dig through records, rely on forensic work, or take more questionable shortcuts, the case adapts to your methods, offering more than 30 different investigative paths depending on how you approach the case.
“Steam Detective Fest felt like the perfect moment to let players get their hands dirty,” said Yannis Antonakakis, Game Director at Lost Cabinet Games.“The demo isn’t a vertical slice, it’s a real case, built to show how much freedom the game gives you. We want players to experiment, make mistakes, and feel what it’s like to live inside an investigation, even if it costs them.”

KEY DEMO FEATURES:

An introductory tutorial case plus the first original case of the game

30+ investigative solutions, depending on your choices and methods

20 – 45+ minutes of gameplay, based on player approach

The (almost) complete gameplay feature set, including the atmospheric Noir Mode

A first glimpse into Obsidian’s dark past and unsettling atmosphere

AVAILABILITY

The Obsidian Moon demo will be available on PC via Steam starting January 12, as part of the Steam Detective Fest

The game will launch on PC via Steam in 2026

Players can wishlist the full game now and experience the demo during the event.

Moto Rush Reborn

DRIFT THROUGH NEO-TOKYO AND UNLOCK MANGA-TOLD STORY IN ‘MOTO RUSH REBORN.’ DEMO COMING SOON TO STEAM

Classic Arcade Racer With A Demonic Twist Boasts 45 Action-Packed Levels  

Kraków, Poland, 8 January 2026 | Baltoro Games, the console developers behind titles such as Pixel Cafe and Urban Flow, is excited to announce their next vibrant project, Moto Rush Reborn! Slice through heavy traffic on an overpowered motorcycle and dominate tracks filled with obstacles on a mission to overcome demonic possession. A demo for the game will be coming to Steam soon, and the full game will be available on Steam, Xbox Series X | S, and Switch!

YouTube Video.

WHIPLASH INDUCING SPEEDS 

After totaling your bike in a race, you stumble upon a demon-possessed engine in a junkyard that offers speeds and power you can’t refuse. Take on the shining streets of Neo-Tokyo and hit uniquely challenging tracks, each offering its own variety of obstacles. Immerse yourself in an intense world of motorcycle racing to clear levels at breakneck speeds and avoid hitting innocent commuters. Battle for freedom from possession and overcome the darkness!

Moto Rush Reborn is the indirect sequel to the 2019 console hit Moto Rush GT, which sold over a million copies. This new entry reinvents the classic Moto Rush experience with bold new aesthetics and delivers a completely original storyline.

DUCK, JUMP, AND SLIDE THROUGH FAST-PACED LEVELS 

Pop wheelies to boost your speeds as you weave and duck through dense traffic. React to rapidly changing track environments by sliding across asphalt and narrowly avoiding barriers. Keep the adrenaline pumping as you launch yourself off ramps over the congested neon-lined streets of Tokyo. Fine-tune your speed; accelerating and decelerating to overcome the constantly evolving track layouts.

Collect Demonic Symbols during your ride to unlock beautifully hand-drawn manga pages that reveal your unfolding story.

Each level contains three skill objectives:

  • Record Time: Finishing the level as fast as possible
  • Zero Demolition: Avoid colliding with high-speed traffic
  • Near Misses: Drive close enough to kiss cars without colliding

THE NEON LIGHTS OF FUTURISTIC TOKYO 

Explore 45 unique and challenging handcrafted levels that immerse you in a vibrant, futuristic Tokyo. Each zone offers its own distinct aesthetic, as well as its own set of challenging gameplay. Drift through power plants, duck into collapsing tunnels, and break through windows as you shred through a neon-drenched shopping mall. The challenges offered in each level escalate as you progress, pushing your skills to the edge. Hidden demonic symbols are easy to spot early on, but harder to find as you advance. Master the toughest paths to claim them all and keep the adrenaline pumping. 

Gameplay Features:

  • Hit max speeds up to 299 km/h as you duck under obstacles, slide on asphalt, launch off ramps, and pop wheelies to boost acceleration on your demonically overpowered bike
  • Neon-drenched, vibrant levels filled with dynamic obstacles, tight traffic lanes, ramps, and high-risk shortcuts  
  • Demonic Symbols to be discovered in each level 
  • Narrative story told through original hand-drawn manga pages 
  • Tons of tracks with wicked terrains to explore, including hidden paths to uncover 

Moto Rush Reborn will be available on Steam, Xbox Series X | S, and Switch. A demo for the game is coming soon to Steam! Wishlist to be the first to hear updates and join the Discord to stay in-the-know about all things Moto Rush Reborn

The 18th Attic

Europe, 08 January 2026 – Indie developer Steelkrill Studio, creator of the NYX Award–winning horror game The Backrooms 1998 has revealed new teaser footage for The 18th Attic, an upcoming psychological horror title launching on February 2, 2026 – featuring a fully interactive, customizable cat companion based directly on the developer’s real-life cat.

The game have been in development for over a year, and instead of pills or medicine like in traditonal horror games, The 18th Attic asks players to calm themselves in a more human way – by petting their cat. The real-life-inspired cat companion directly restores sanity and can be fully customized, including its name, skin, and more. 

The game is launching 2 February 2026 on Steam, GOG, and Epic Games Store!

You can view the post highlighting the real-life cat that inspired the companion, alongside the in-game cat-based sanity system, here on X. 

Announcement Trailerhttps://youtu.be/E6nAs5ss0uQ