Hey everyone hows it going today I wanna talk to you about a little gem called night swarm a vampire rougelite thats actually interesting with its own twist, let’s talk about it, But first I wanna thank Fubu Games for sending me a copy its greatly appreciated.
So night swarm is another one of those vampire survivor like rougelite you are Roderic a vampire assigned with bringing back the glory of your people and castle against the war that threatens to engulf everything. So the game feels like a giant board game the characters all have a base like a board game and they walk the same by jumping around I thought this was awesome it made me smile seeing something different.
The game has a skill tree, relics, artifacts and a bunch of other stuff you discover along the way there’s a giant map divided into parts you must unlock and make your way through but after selecting which part you wanna go to you have a path that has many choices and those are the levels you will be playing in this war. The levels have a lot of different factors to them some are boss fights others you fight against elites but there’s also quest to progress the story and so forth.
You also have companions that will offer different boost to you during your runs so your not alone sadly they dont attack which would have been more helpful then just a buff but thats just my 2 cents. Theres also a bunch of companions you unlock using the reputation you earn.
For mission progression you continue along until you see exclamation points floating around certain lvls so far the story seems interesting from the little bit ive gotten from it i do hope more is explained since now I have vampires and werewolves trying to kill me go figure
If your a fan of rougelites and love vampires then this game is for you there’s no price yet as the release date is December 4th but there is a demo live right now give it a shot and enjoy thanks for stopping by take care and game on.
Tag: video-games
Digimon CyberSleuth
So I recently started playing my first digimon game cybersleuth and its been a fun experience so far let’s talk a bit.
So as the main character you and your friends start off meeting up in eden after only talking in game but you guys get attacked by this monster and thats where the fun starts a cut scene takes over showing the real world and a crowd of people crowding around a digital being that just so happens to be you the main character. Suddenly you get helped by a random women who’s a detective and she helps you out through out the games progression.
So the game takes place in both the real world and digital world and this being my first digimon game i wasnt sure what to expect i had so much to learn and learn i am. You see the digimons have types and weaknesses that are critical for combat, its not like in other games where you can brute force what you do here you actually need strategy and I had to learn that quick as ive come close to having my ass handed to me plenty of times.
Items are crucial in the game as you actually must use them in order to survive fights and some of the fights ive had have been very hard.
You have a good amount of people helping you along the way as you find some crazy story plots that leave you wondering how is that possible after only about 7 chapters I can say this game takes a lot of commitment and work to progress and for my first digimon game im actually happy with it.
Ive been playing on the nintendo switch which I gotta say this console really shines with rpg games being able to just sit and relax the game runs perfectly so far no issues that ive noticed haven’t had any stutters and the load times aren’t that bad coming from a gamer that plays mostly on pc.
All in all im having fun with cybersleuth and will post an update once I get further into the game itself thank you all for stopping by take care and game on.
Anchor
Underwater Multiplayer Survival Game ‘Anchor’ Swimming onto PC
Build bases and fight and befriend more than 150 players in persistent open-world servers
Zagreb, Croatia (October 27, 2025) – Today, tech-focused veteran indie game studio Fearem is proud to announce the underwater survival crafting game, Anchor, coming to PC. Featuring online multiplayer and a persistent open-world, more than 150 players per server can explore the watery depths together.
Watch the Anchor announcement trailer:

After a nuclear holocaust forced humans to find refuge in the depths of Earth’s oceans, you awake as a race genetically engineered to survive in The Anchor, a region carefully modified to sustain your new aquatic life. Build, defend, and fight for your subaquatic home, finding shelter from the ecosystem and other players in these dangerous depths.
Subaquatic life may be treacherous but you don’t need to go it alone as the game’s persistently online servers support more than 150 players on each server, and worlds that continue to exist and evolve even when you’re offline. You’ll remain vulnerable to the environment and other players while you’re sleeping, making secure shelters and player alliances vital. This is made possible by Fearem’s custom networking technology, utilizing the studio’s decade-long history in tech-focused games, including work with other, popular multiplayer titles.
Across Anchor’s vast 16km² open-world map, there will be plenty of opportunities for you to fight – or befriend – your servermates. In diverse biomes such as rocky, coral, and arctic areas, you’ll build bases from crafted and collected materials before defending your community. Face off against powerful clone remnants of an old civilization, raids from other players, and the ultimate underwater predator – sharks, which are attracted by blood and guided by a hunting and feeding system.
Key Features of Anchor
- Build Together or Go It Alone: Although Anchor is designed to be enjoyed together with more than 150 players per server, the game will also feature a solo or co-operative multiplayer sandbox mode without the threat of PvP (player versus player) but including resource scarcity and combat with NPCs.
- Anchor’s Apex Predator: Sharks play a key role in the game and are part of a predator system which sees them actively hunt and feed. Just like their real-life versions, Anchor’s sharks are attracted by blood and scavenge from corpses and while they aren’t always hostile, you’ll need to stay alert to stay safe.
- Advanced Crafting: The rich crafting system sees you not only build your base, but a variety of primitive and advanced tools and weapons. Process ores, metals, shells, and more to develop melee and projectile weapons from Hydro Cannons and the Hydro Precision Rifle, to Obsidian Knives and Crossbows.
Pokemon Legends Z-A
Hello everyone hows it going today we talk about pokemon legends za and if its worth it and guess what short answer yes its worth it long answer its absolutely worth it and then some so let’s talk about what game freak, nintendo and the pokemon company gave us.
So where do I start well at the beginning of course so the game starts us off with us the player getting off a train and the grand lumiose city where within seconds we are greeted with the first of many characters that we will encounter taunie after some talking the game continues taking us on a bit of a mission until finally we get to selecting our starter pokemon between chikorita totodile and tepig and yours truly picked my favorite funny boy totodile. Soon after we are dropped into our hotel where we stay during the whole journey of our game. The game starts with a bit of hand holding until maybe after the first 20 minutes give or take where you finally get control and freedom.
So why legends za i dont know but za is the rank tournament that we as the player enter and take part of now i for one was excited about this using you skills in a ranking system instead of the normal badge system and I got behind it the game also introduced a day and night cycle which helps with different adventures in the game during the day you explore the city catching pokemon in the wild zones and at night you battle it out for glory in the za tournament battle royal and it only gets harder as you progress.
Alpha pokemon from legends arceus are back not as big and scary but still big and scary and boy can they hold there own but if you manage to get them down and catch them you have yourself and extra extra large pokemon who dwarfs there normal selves. You find the alpha pokemon in the wild zones there the bosses of the area and in the early game they are a handful.
The starters you actually get to find them in the wild zones at later points in the game and you dont know how happy that makes me to finally be able to catch them and not need to trade for them over and over this is a feature they need to keep moving forward.
Mega forms are back and I for one love the mega evolutions they added flair to the pokemon and some megas just looked so damn cool definitely couldn’t complain about it.
My new favorite feature of this game is the battle system its a real time battle the moves recharged so your no longer stuck to the pp system of old games thank lord and the battles are hectic but fun running around trying to dodge moves and reposition yourself its a blast I dont care what anyone says this new system is top tier and needs to move forward with future games.
I do hate the evolution system pretty sure its the same one from legends arceus where you actually click on the pokemon then click on the option to evolve i for one am not a fan of it one bit.
The trainers in this game are definitely a handful not only are they close to your level but there strong and this is the first game where typing and move types are a huge factor I remember in the old games you could just brute force your way through most fights but in za everything is calculated and moves matter your pokemon type and move type matter but its fun because for once I actually use all 6 pokemon unlike in old games where I mostly stuck to my starter or whoever was my strongest so keep that in mind for your play through.
You will see some familiar faces from the past and there involvement in the story is slowly exposed but so far the story really doesn’t start coming out until near the end where a certain legendary becomes more known.
So the game has 38 main missions 42 post game missions and over 100 side quest missions so you have a good amount of stuff to explore and enjoy.
Now onto the biggest gripe I have with this game is literally after almost every conversation there’s a fucking pokemon battle and sometimes its 2 or 3 battles in a row I got to the point I had 6 battles in a row to progress my story then if I need some info guess what you guessed it another fucking battle by the point im at now I am sick of the game and battles I wanna get the story over with just so im not forced into battles and I can enjoy everything but thats my 2 cents I know pokemon is all about fighting but come on give me a break.
But all in all I’ve enjoyed every aspect of the game and I’ve had fun with all the wild zones and checking out all the stores for the latest fashion I wish they would add a pokeball customization option even if it cost money cause im close to the end of the game and have over 400k in money since I earn 40 to 60k a night I think that would be a cool add on but thats just me anyways guys thanks so much for stopping by hope you enjoyed take care and game on.
Reus 2
Reus 2 the city builder were you are a god and control elemental giants to help your planet grow and flourish let’s talk about it.
First i wanna thank Abbey Games and Firesquid for sending me a copy of this game to check out i greatly appreciated it.
So in reus your god the game starts you out with a tutorial to teach you the ropes but I played on the switch so it was definitely a bit of a work out to figure everything out even with the tutorial. So you start in space and select create a planet from there you choose 3 giants to help you out from 6 total. At the start you get a forest water and rock giant and they are what build each biome and everything in it. You start with a group of nomads and place your first area either a lush forest or a harsh desert then off they go they slowly build and evolve as time goes on then similar to civilization you pick deities to help further your progression as well as unlock a new town in total so far you max out at 3 towns and you help complete missions to get them through the ages.
You only control the giants sadly so you have no control what happens and trust me things will happen so far I’ve seen my people attack one another over selfish motives such as a better castle, each smaller deity has missions for you thats how you progress and there not easy if you dont manage to finish they get upset and angry at the giants. The giants play a crucial role in everything they create the biomes along with the trees and animals the special stones and irons you find in a desert but they can also attack the cities if you want them to which I did when one city attacked the other for no reason I showed no mercy sadly they will just rebuild and get angry at the giants even tho it wasnt the giants fault.
Ive been playing on the switch and the controls were confusing at first but after some play time I started getting the hang of it the one area where they completely failed to integrate which woulda worked wonders for this game is the touch screen there’s no support and thats a let down as the touch screen coulda been a huge help for selecting things and placing them but maybe further down the road one can hope.
They also dropped a new dlc for the game called ice age where it adds a frozen tundra biome to the game i haven’t gotten that far so I cant talk about it but im sure it adds levels of difficulty to the game.
Reus 2 has so much to offer and to do and is a fun game to play if you wanna pass time and just watch the game play itself I recommend it if your a fan of sim style games its available on steam and switch i am not sure about the other consoles.
Again I wanna thank the devs for sending me a copy to check out and wish them nothing but the best I hope you enjoyed thank you for stopping by take care and game on.



Sick Samurai
![]() |
| STRIKE! TEAR THROUGH ENEMIES AND UNLEASH VIOLENT MAYHEM; SICK SAMURAI DEMO OUT NOW ON STEAM. Skillfully Balance Precision, Speed, and Reflexes To Clear Each Room. Montreal, Canada, 29, May 2025 | Solideo’s blindingly fast, top-down instant death action game demo, Sick Samurai is now available on Steam. Rack up kills as you dash-and-slash your way through the first half of Sick Samurai’s opening act. Experience the thrill of mastering one-hit-one-kill combat as you immerse yourself in lofi hip hop and retro anime aesthetics. Master the Girameki Technique Inspired by the classic top-down instant death game genre, Solideo masterfully blends aesthetic retro anime-inspired art designs with a sick original soundtrack behind high-violence action mechanics. Set on a surreal island that fuses Edo-period Japan with gritty 20th-century urban America, begin your journey as an aspiring young fighter. Retrieve a mask and sword from Genyu, an infamous ex-samurai who oversees your combat training. Throw yourself through fast-paced enemy-filled territory as you master the Girameki Technique to become the greatest fighter on Furikyu Island. The Sick Samurai demo is fully localized into 11 languages: Brazilian Portuguese, French, German, Italian, Polish, Turkish, Simplified and Traditional Chinese, Russian, Japanese, and Spanish. Precision, Speed, And Style The Sick Samurai demo features four hand-crafted levels, each offering multiple paths and strategies, as well as various upgrades and item choices that players will make as they progress. Players can restart levels instantly upon death, and repetition is necessary for mastering the game’s combat, which largely revolves around a blazing-fast dash-and-slash mechanic. Use your sword combined with a secondary weapon: Kunai, Stun bombs, or smoke bombs to clear each room. Precision with weapon use is vital. If you miss your dash attack, you’ll need time to recover. Dodge, or swiftly wield your secondary weapon to defend yourself until you hear a beat – that’s how you’ll know you’re ready to strike again. As you clear the level, a point counter is present in the top right corner. Increase your points with the Combo Counter by performing consecutive kills in a short period of time; take too long between kills or miss an attack, and you’ll lose your combo. Style points are earned from the variety in which you land your kills. Multikill points can be combined with style points, which can be earned by killing multiple enemies with a single attack. Race against the clock to complete the Genyu cigarette challenge; finish the level by the time Genyu finishes smoking to receive an additional point for your overall score. The highest score you can achieve in a level is a 10, you’ll need that time bonus for a perfect score. Precision, speed, reflexes, and planning will all be put to the test. Eccentric Characters With Unique StylesSick Samurai also features fully voice-acted dialogue with branching choices that will shape the player’s relationships with the game’s diverse and eccentric cast of characters, including Jones, an “ex” gangster turned proprietor of a jazz bar, and Spike, Jones’ lazy pet Rottweiler. The game’s aesthetics transition and change as you progress through each Act. From the traditional Edo period, then to an urban American jazz and rap vibe, ending on a more elevated, monk-like, and religion-centered look. Each stylized Act has a main boss who also has their own distinct design and fighting style. Demo Features: 1 Act, 4 Levels – Choose between multiple paths, strategies, upgrades, and item choices as you progress through Act 1. 8 Original Lofi tracks – Including the vibes of hip hop, jazz, funk, soul, and more.Eccentric Cast Of Characters – Fully voice-acted main characters introduced: Genyu, Jones, and Spike. Dash Through Decapitations – Beat the Cigarette timer by clearing the level before the timer runs out, and earn 1 point towards your final score. Chase The Deadliest Score – Increase your overall score by stacking Style and Multikill points, kill enemies consecutively to keep the Combo Counter running. Utilize Weapons Intentionally – Wield secondary weapons: Kunai and Stun Bombs, kick objects at opponents, and unleash the Girameki technique. |
Dark Fairy Tale: Dreamland Survivors
About The Game
“This is a top-down, auto-shooting roguelike that can be played entirely one-handed. You’ll take on the role of Pinocchio, fallen into a twisted dreamworld, collecting forbidden Dream Eggs that grant ever-changing offensive and survival abilities. Slaughter mutated fairy tale characters in endless nightmares!”
Gameplay & Key Features
· Collect Dream Eggs and Develop Freely
In Dark Fairy Tale: Dreamland Survivors, Dream Eggs are the core progression system and a defining feature of the game. Players can obtain them by leveling up, purchasing from the shop, or completing challenge stages. Unlike traditional roguelikes that offer limited upgrade paths, Dreams Eggs allow for greater flexibility : store them in your backpack to activate special abilities, or devour them to obtain permanent base stat upgrades. This unique setting allows players to have the freedom to shape their characters based on their preferred playstyle and strategic needs, encouraging deep experimentation and build diversity.
· Endless Builds, Pure Combat Joy
With three core weapon types that can be freely arranged and combined, Dark Fairy Tale: Dreamland Survivors offers deep build variety. Each arrangement unlocks unique attack styles and transformation effects, allowing for diverse combat strategies. Paired with 18 distinct talent effects and Dream Eggs with unique abilities, the game delivers a rich, ever-evolving combat experience.
Whether you favor the run-and-gun agility of the Lancer, the burst damage of the Archer, or the massive AOE power of the Caster, every combination brings its own strengths and identity.
Players are encouraged to experiment with different weapon synergies and talent builds to find the playstyle that best suits their strategy—and their personality.
· Varied Challenge
In addition to the 25 layers of Shallow Dreams, Dark Fairy Tale: Dreamland Survivors introduces a deeper challenge: The Deep Dream. Here, players face standalone boss battles designed to test reflexes and strategy in intense bullet hell encounters. Defeating Dream Bosses or surviving full runs rewards players with generous loot and rare crafting materials.
For those craving an even greater test, Endless Mode offers the ultimate arena. Push your build to its limits, stack outrageous damage, and see how far you can go in a true trial of endurance and power.
· Tarot Trial, Experience unique gameplay
The game introduces an innovative Tarot Trial system featuring 22 unique Tarot Dream Challenges. Each Tarot Card unlocks a distinct challenge mode, complete with exclusive enemies, unique mechanics, and custom rules, delivering a wide variety of intense and refreshing gameplay experiences.
Successfully completing a Tarot Challenge rewards players with special in-stage items and grants a temporary, powerful signature ability that can dramatically turn the tide of battle.
This dynamic and creative mechanic keeps every run exciting and unpredictable, encouraging players to constantly adapt and refine their strategies.
· 22 New Playable Characters
By successfully completing the corresponding Tarot Dream Challenges, players earn Character Shards. Collecting four shards unlocks a new playable character.
Each character boasts unique skills, which, combined with different weapon arrangements and talents allow players to explore a wide range of strategic combinations to overcome various challenges. With distinct abilities and traits, players can choose the perfect hero to fit their playstyle or adapt to specific stages, adding even more variety and replayability to the adventure.
Additionally, during the upcoming Steam Next Fest, Dark Fairy Tale: Dreamland Survivors will unveil an all-new demo packed with fresh content and gameplay updates.





You must be logged in to post a comment.