SpaceSlog

Today we have some exciting news! Firstly, we would like to announce the Steam Early Access release date, which is set for April 3rd 2026. We also have a new update coming on Friday and showcase some highlights below.

To celebrate, from Friday for the following week the game will be 10% off on the Epic Games Store and we will be making the game available on Itch.io for anyone that wants to purchase a DRM version of the game. This will also be released on Friday 12th.


What is SpaceSlog?


SpaceSlog is a challenging and unique spaceship and colony simulator that focuses on shipbuilding, crew interaction, and exploration. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM, as well as iconic media such as FireFly, Stargate Universe and The Expanse.

You can find our steam page here: https://store.steampowered.com/app/2133570/SpaceSlog/

Update highlights

Optimisations

Every update we continue to work on optimisations and this update has been no different. As an example, we noticed some hiccups in certain situations whilst playing. It turned out some AI functions in some specific instances were taking 170ms on my relatively fast PC. After some changes I managed to get this down to less than 1ms. So some big improvements in this one.

New Lessons/tutorial

SpaceSlog is a complex game and many people have been struggling being unable to figure out how to progress or decipher what everything does. We have tried to rectify this by first updating all descriptions to be more, well descriptive. But to also add a new lessons system which will teach you how to do things as you press various menus, objects and buttons. This is in addition to the previously added hint alerts that appear at the bottom right of the screen.
We hope people will now find it much easier to play SpaceSlog.

Ranged combat

We have finally added ranged combat with a range of features (no pun intended). We have a cover system where pawns will lean out from behind objects to shoot and lean back in to reload. When in space you are less likely to hear the sounds of gunshots but would possibly feel vibrations instead, we have tried to mimic this by changing how gunshots sound when pawns are out in space, as opposed to on a ship, or later on a planet surface. Each gun has different sounds and characters and you will want to use whatever best suits the current situation. Its also worth noting, its probably not the best idea to shoot firearms inside a sealed cabin or around highly volatile materials.

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