Hello everyone today we get to talk about Blightstone a dark fantasy turned based action rougelike but first huge thank you to Unfinished Pixel for sending me a review copy its greatly appreciated so let’s dive in.
At first I thought this was a squad based bullet hell game thats was my mistake I didnt read the email properly my mistake but what I got was so much better and a lot more tactical where every move you make is life or death and choices mean everything.
So what is blightstone its an dark medieval fantasy turned based rougelite rpg thats straight from the email so we all know rpg’s have great story and this is no exception and the story starts at the tutorial. Yes thank lord there’s an actual legit tutorial that gives you a break down of the characters how to move what to watch and check every skill. Truly thank you Unfinished Pixel for this and the fact its right at the main menu under its own section meaning you can play it at anytime to brush up is even better in my opinion.
Players will lead a small party of great warriors on a journey that transcends time itself as you must take a living crystal thats bound to you by fate to the end of the world, every run every failure every mistake is another scar that dooms our world to end untimely, but wait every run also is met by a chance at victory which brings a chance at a new build new skills new gear all while the chaotic world around you is swallowed by darkness.
Here’s a small excerpt from the email.
In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.
So that crystal thats follows you around is key to saving the world but can we save it and at what cost you see this is where the game transcends time as everytime you die well I cant spoil it you will have to play to find out.
The combat is great even for a turned based game and even better if the fact the environment works both for you and against you either by having a wall blocking your aim or a fire barrel near the enemy primed for a spell to set it off make sure you study your surroundings before you start the fight every detail is a small aid to victory.
Heros come to your aid along your journey you will find others to aid you in the fight against evil so dont worry your not alone the world will answer.
The map is probably my favorite part you get to choose the path you want theres multiple points of interest and combat and every so often you camp out at night in hopes of healing a bit before you continue.
All in all Unfinished Pixel has a great gem here and the polish is insane the game feels buttery smooth and the story even tho the main good guy pisses me off is interesting and will draw you in to continue playing so pick up blightstone for 15.99 its worth it for the replay ability alone thank you all for stopping by take care and game on.
Tag: video-games
Sword Heros kickstarter
Exciting News: Sword Hero’s Kickstarter launches on the 27th, and if you’ve been following the project, this is the moment where your support directly helps push the game toward its best possible full release.
In the meantime, you can head to the Kickstarter page and click “Notify me on launch” to get alerted the moment it goes live. Every bit of early support helps ForestWare, the solo developer behind Sword Hero, get closer to his dream of making the game as ambitious, polished, and special as it can be for all of you.
Mark the date
January 27 · 10 AM CST / 11 AM EST / 8 AM PST / 5 PM CEST
Sword Hero is a third-person open-world RPG with sandbox DNA, inspired by the early 2000s era of the genre: strong reactivity, real player freedom, minimal hand-holding, and immersion as the priority.
You play as the Delver — a nobody dropped onto the quarantined, war-torn island of Wes with almost nothing. You’re not chosen. You’re not “the hero.” And the world won’t wait for you.
WHAT MAKES SWORD HERO DIFFIRENT
Sword Hero is built around one rule:
If you think you should be able to do something, it should work.
That means systems you can actually use: fire that spreads, weather that changes the battlefield, NPC behavior you can manipulate, and an ecosystem that doesn’t revolve around you.
A FEW HIGHLIGHTS
Seamless, dense open world (no invisible walls — progression is earned through the dangers you overcome)
Dynamic systems: day/night, weather, fire propagation, crime, routines, persistent bodies, simulated wounds, and more
Body-part combat & dismemberment: armor/health/debuffs tracked per limb
Colossal creatures with grapple points and weak points you can reach and exploit
Housing & ownership: rent early, buy later, furnish and display trophies and items freely
Visible character progression: scars, muscle growth, prosthetics, mutations, tattoos, necromancy… your character tells a story
No level-scaling enemies: the world stays organic — a wolf is a wolf
JOIN OFFICIAL DISCORD
Connect with the community, discuss builds and systems, share feedback, and stay up to date as Sword Hero continues development.
Tomb of the Bloodletter
A Strategic Roguelike Where Typing Is the Weapon
[California – January 15] – Prepare to enter Tomb of the Bloodletter, a strategic typing roguelike where combat is less about min-maxing builds and more about pulling off the perfect word at exactly the right moment. The game launches on PC via Steam on February 5, 2026, developed by solo developer Ethan’s Secretions, with a demo available now.
YouTube Video.
Tomb of the Bloodletter is a roguelike built entirely around typing, turning the keyboard into an arsenal and every word into a potential weapon. When players enter a floor, Magicks are assigned directly to individual letters, each obeying strange and specific rules. A letter may strike harder when placed at the end of a word, another might restore health, while other Magicks punish certain patterns or combinations, requiring careful consideration of not just what word to spell, but how it is constructed.
The game is structured like a traditional roguelike, with tightly paced, randomized runs lasting around 30 minutes that end in either victory or defeat. Rather than focusing on long-term build optimization, the experience emphasizes the moment-to-moment puzzle each turn presents. Players always have access to their full keyboard, with Magicks shaping how letters behave rather than limiting which words can be played. Success isn’t about having the largest vocabulary, but about tactical combinations, sequencing magick-infused letters at the right time to turn volatile interactions into powerful tools.
Each run sends players into a shifting, cursed tomb as one of four ill-fated grave robbers, each bringing unique quirks and abilities that twist the rules of combat. No matter who enters the tomb, survival is never clean, easy, or guaranteed. Every descent reshapes the dungeon, forcing adaptation as new threats and challenges emerge. The tomb crawls with cursed beasts, deceitful specters, and entities best left unspoken, each handcrafted with unique mechanics that demand clever thinking and precise wordplay to overcome. As runs progress, new Magicks are acquired whether players want them or not, slowly transforming the keyboard into an unstable spellbook that serves as both weapon and liability.
Players can get an early taste of the tomb ahead of launch with a playable demo available now on Steam, featuring the first two grave robbers. Stay up to date by following the developer on Bluesky and joining the official Discord
Gedonia 2
First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.
This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.
The Good
The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.
The world was great nice and big plenty of beautiful things to see and some mob encounters as well.
The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.
Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.
So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.
So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.
I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.
This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.
I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.
The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.
RougeMatch the Extraplanar Invasion on switch
First off huge thank you to starstruck games for sending me a copy of the game its greatly appreciated now let’s talk about it.
I played rougematch on the nintendo switch I was going in expecting a simple match 3 game and boy do I wanna kick my own ass for being so wrong about this game that I dont even know where to start off. So ill try my best.
So the game follows a group of friends that found an old castle thats protected by a magical barrier, one thats no one has been able to enter the friends camp out in the night to regain there energy but the mage thinking they were all powerful snuck off and went into the castle hoping to beat it and get back to there friends before sunrise but boy we’re they wrong, then the paladin of the group rushes after the mage basically leaving our character alone and clueless of what’s going on until we jump in the castle and find a recording of our mage friend leaving instructions on the castle and how to progress so we do.
This game takes match 3 to a whole nother level first the puzzle is laid around you and you use the joy stick to select pieces to try and match up I feel they should have made the joy stick for movement and cross buttons for selecting but I digress so there’s monsters in the castle and if they get close they will attack but you can attack them back by matching 3 pieces or by walking into them but becareful you do have a health bar and stats to play with.
Now you have a mana range and inside that range some matches heal your character so your not screwed in combat thinking your done for when you lose health you can heal thankfully. There are also spells and abilities that help you fight but use up mana like an old school rpg so watch out for everything and pay attention.
Each elemental piece offers different effects when triggered and if near a monster will affect them and maybe even stun them for a bit to help you breath in combat.
You also find magic items that are hidden in wall safes that open up when the room is cleared which is pretty cool since you never know what will drop.
This game has 5 different ways of clearing a room and an objective marker telling you what you need to do so your not going into the rooms blind.
I could go on but this game is huge and has so much you need to learn to play is it easy yeah but it has a learning curve that thankfully isnt to hard and yes the game has a tutorial to tell you how to play. The story is divided up into chapters and sadly im struggling so bad to get through the castle I dont know when ill experience the rest also watch out for bosses there mean huge and kick ass but you gotta play to see how huge.
Again big thank you to star struck games for sending me the key this game is on the switch its called RougeMatch the Extraplanar Invasion check it out and enjoy thank you all for stopping by take care and game on.
Astrobotanica
ASTROBOTANICA™ BLOOMS AHEAD OF STEAM EARLY ACCESS LAUNCH
Space Goblin Studio’s relaxed, science-driven survival game arrives soon
WARSAW, POLAND – JANUARY 14, 2026 – Space Goblin Studio has unveiled a new teaser trailer today for ASTROBOTANICA, showcasing progress made following community feedback during Steam Next Fest, ahead of its fast-approaching Steam Early Access launch on February 16.
YouTube Video.
ASTROBOTANICA is a curiosity-led survival game built around exploration and scientific experimentation. Set 300,000 years ago on prehistoric Earth, the game casts players as an alien botanist stranded during a mission to save their home planet. Surrounded by unknown plants, wild animals, primal humans, and an oxygen-rich atmosphere they can’t breathe, players must adapt quickly to survive – not through brute force, but through alien botany, experimentation, and discovery. Once establishing a home base with a blooming garden, players will set off to explore the surroundings, where ancient puzzles await alongside the mysteries of prehistoric Earth. Discovery, experimentation and scientific problem-solving lead the way in ASTROBOTANICA, offering a relaxed and welcoming approach to the survival genre.
Launching soon in Steam Early Access, ASTROBOTANICA has been designed from the ground up as a playable playground, encompassing core systems from day one, including botany and crafting, exploration and puzzle-solving, farming and base-building, and healing and helping primal humans. Throughout Early Access, Space Goblin Studio plans to expand ASTROBOTANICA’s world, introduce new systems and mechanics, and develop its evolving storyline through ongoing updates, shaped in collaboration with the community.
Following a successful Kickstarter campaign and a strong showing during the latest Steam Next Fest – where ASTROBOTANICA ranked among the top 100 demos – the team has already built a passionate community, with over 83,000 wishlists to date, and now looks forward to welcoming new players to its fresh take on survival. Recent improvements driven by community feedback include a fully reworked inventory system, upgraded level art, and enhanced performance optimisations designed to support a wide range of hardware.
For more information and the latest updates from the development team, head over to the official Steam page, where players can wishlist the game now. They can also join the game’s official Discord server to follow development and share feedback directly with the team. Space Goblin also welcomes comic fans to read the game’s official comic series, Sprout Out! on Webtoons.
Echoes of Elysium Launch Date
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| Airship survival RPG Echoes of Elysium launches in Steam Early Access on January 27thWishlist today for a chance to win a one-of-a-kind Custom AMD Airship PC! |
| Los Angeles, CA – January 14th, 2025 – Loric Games, in partnership with Snail Games, have revealed that after a short delay, their new airborne open-world RPG crafting game Echoes of Elysium is coming to Steam Early Access on January 27th for $19.99 with a first week discount of 10% off. Build your ship, chart your course, and take to the skies alone or with friends and discover clockwork wonders that clash with ancient mysteries in an untamed paradise! |
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| “We’re taking Echoes of Elysium to Early Access because we want to build this game with our community. Too often, games are built in a vacuum – developers spend years creating something in isolation, only to find the world doesn’t connect with it. We’re a small team, and rather than disappear for years and release something fully formed without player input, we want to build openly alongside our players. Early Access lets us shape Echoes of Elysium together – a survival RPG where the airship truly is your home, and where you survive and thrive in the skies. We know players joining early may encounter bugs as we continue to improve the game, and we want to reward that trust. This is about creating something together.” — Brian Johnson, CEO & Co-Founder |
| Set in the enchanting world of Elysium, where ancient mechanisms coexist with serene skies and breathtaking landscapes, players must set sail for adventure in airships of their own design. Your fleet is more than simple transport, but your base of operations where you can transport supplies, craft materials, and engage in aerial combat against an armada of adversaries. Work alone or with friends in up to 6-player co-op as you uncover the mysteries of a forgotten paradise where danger lurks in the form of soul-powered clockwork beasts. Gather, craft, survive, and grow in power as you fight for survival and across a fractured landscape of diverse environments. Harvest unique resources to craft vital tools, contraptions, and airships, all aiding in your defense and exploration. |
| To celebrate the Echoes of Elysium’s launch, we’re giving away a custom AMD Airship PC designed after the JOAT (Jack Of All Trades) ship featured in the game’s poster. One lucky player in North America or Europe who wishlists the game on Steam will take home this one-of-a-kind gaming rig by modsbyben, complete with complete SteelSeries peripherals as well as an Alienware Gaming Monitor to round out the ultimate setup. Just like the JOAT ship, this PC is built to handle anything, from resource gathering to epic battles. To enter, head to our Gleam giveaway and wishlist Echoes of Elysium on Steam for your chance to win. |
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| What critics are saying:“Echoes of Elysium Combines Final Fantasy Airships With the Co-Op Chaos of Sea of Thieves” – Inverse“If you want a colorful, gorgeous adventure…then this new Steam game is for you.” – GAMINGBible“It’s a game where you live out the fantasy of being a sky warrior by building a sick airship so you and your friends can rule the skies.” – TheGamer |
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Torchlight infinite gets Revamped
Torchlight: Infinite Gets Revamped Gameplay and Visual Upgrades in Upcoming Season
SS11 Vorax ushers in an enhanced Torchlight: Infinite experience and a brand new Hero Trait
Shanghai, China — January 9, 2026 | XD Games is excited to reveal more details about the upcoming Torchlight: Infinite season, SS11 Vorax, coming 15 January.
Watch the SS11 Vorax Special Preview Program below:

As outlined in the SS11 Vorax preview video, this new season introduces a whole host of gameplay tweaks. Players can defeat monsters that have been infected with Vorax Syndrome, earning the seasonal currency, Vorax Substance. With Vorax Substance, players can access Surgical Preparation to manage six Incubation Tanks; manipulate monster quantity, rarity and activity; and leverage family-specific mechanics and Incubation Elixirs to maximise Ultimate Activity, which directly scales loot rewards. Reward tiers are determined by players battling in a dedicated arena with their custom-engineered monsters and filling Antidote Vials.
Players looking for more of a challenge – and higher value loot – can look to the optional Netherrealm enhancers, Scalpels. Scalpels increase encounter difficulty without consuming Compass slots, significantly amplifying reward-scaling by introducing more elites and Scavengers. Other new mechanics and systems include the Grafting system, which uses Vorax Limbs as exclusive crafting bases with unrestricted affix rules; Core Organ extraction, which allows up to two Legendary mods per item without slot limits; and Vorax Corrosion, which enables endgame gambling to push affixes to Tier 0 / Tier 0 Plus.
Additionally, this update will include a multitude of visual upgrades that promise an enhanced experience for Torchlight: Infinite players. Icons have been redesigned for visual clarity; the UI is now more readable than before; and combat VFX has been tweaked, leading to more dynamic battles. Many monster and hero models have been revamped, too, such as Rehan, Carino, and Gemma.
Watch “Vendetta’s Sting” Erika Hero Trailer below:

Torchlight: Infinite is also adding Vendetta’s Sting as a brand new Hero Trait for Cateye Erika. This new combat style is focused on speed, allowing Cateye Erika to dash towards (and through) enemies, getting up close in order to deal massive damage. Playing as Cateye Erika: Vendetta’s Sting, players will experience fast, fluid, high-risk gameplay.
Torchlight: Infinite is available now on PC, iOS, and Android, and the new SS11 Vorax season will be launching at 6pm PT, 15 January 2026.
Hungry Horros
9 JANUARY 2026 – Clumsy Bear Studio is releasing Hungry Horrors into Steam Early Access in a little over a week, on 19 January 2026.
Hungry Horrors is a card-based adventure inspired by British and Irish folklore, where players must keep terrifying creatures fed using traditional regional dishes. There is no combat. Every card played is a meal served, and each turn is about keeping a Horror fed before it reaches you.
After a strong demo reception and months of iteration driven by community feedback, the Early Access release marks the next major step for the project, expanding its systems, content, and progression while continuing to involve players directly in development.
Hungry Horrors launches in Early Access on Steam on 19 January 2026. Available for PC (Windows, Mac, Linux) and Steam Deck. Other platforms will be considered after the PC release.
Hungry Horrors’ Early Access Release Date Trailer:

What Early Access Includes
At launch, the Early Access version of Hungry Horrors will feature:
- Five playable biomes: Caves, Woods, Bogs, Meadows, and the Town, plus the Dungeon and the Kitchen
- 20 folklore Horrors, drawn from British and Irish myth, including Dullahan, Jenny Greenteeth, and Queen Mab
- 42 playable dishes based on real traditional recipes from Britain and Ireland
- 8 legendary characters to encounter, such as Herne the Hunter and the Wulver
- Seasonings, cookware, potions, and artefacts that alter how you play
- Core progression through the Book of Taliesin, unlocking new mechanics and strengthening future runs
- Unique fatality animations for every Horror
- Five original music tracks composed for the game by Henry Taylor
- Easter eggs, unlockable mechanics, Steam achievements, and hidden interactions
- Full controller support, plus mouse-only and keyboard-only play modes
Player feedback will continue to shape the game during Early Access, with regular updates planned as new areas, creatures, dishes, and narrative elements are added.
About the Game
In Hungry Horrors, you play as a spoilt princess forced into action when a ravenous curse spreads across her kingdom and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.
Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.
Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today.
The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.
Key Features
- You don’t fight monsters, you feed them
- Every card is a traditional recipe from Britain and Ireland
- Every monster, NPC and artefact comes from the tales, legends and folklore of this region
- Unique fatality animations, colourful 90s pixel art and whimsical bespoke music
- Blends turn-based strategy, cozy pixel art indie charm, and dark folkloric horror.






The Real Face of a VTuber
The Real Face of a VTuber Launches January 13 on PC Steam
Can you see the truth behind the avatar?
8th January, 2025 – Today Lilien Games and WhisperGames are excited to announce a brand new genre of murder mystery, opening for investigation on Steam PC on January 13, 2026. The Real Face of a VTuber blends courtroom intrigue and digital drama as a murder rocks a VTuber studio, and multiple suspects come forth claiming to be the face behind the same online idol. The VTuber Kuripa was live on air when the crime occurred, so not everyone can be telling the truth…
As the sharp-minded prosecutor Justin Truth, it’s your job to find out who is behind the avatar. Gather evidence, uncover testimony contradictions, challenge alibis, and outthink every witness in tense battles of logic and law.
Features
- A unique murder mystery centred on the VTuber phenomenon
- Realistic courtroom mechanics where you must follow proper procedure
- Nonlinear storytelling: choose who to prosecute and shape how the story and truth unfold
- Multiple endings based on your deductions and strategy
- Optional assists from your clerk for new players; intricate logic for mystery veterans
| A World Built by VTubers, for VTuber Fans! |
| Lilien Games collaborated with a range of creators, from the indie teams behind Aeruta, Alice’s World, Word Game, and Minds Beneath Us, to well-known VTuber groups like SpringFish Studio and ReLive Project, plus independent VTuber Nonokuma Bicori. And that’s not all, discover hidden Easter eggs celebrating the VTuber community woven into the game! A Challenge Few Can Conquer… Don’t let the cute aesthetic fool you – this is a hardcore whodunnit. According to demo statistics, only 1.6% of the players testing the game uncovered the real culprit. Every clue could be your key to victory… or a perfectly crafted trap. Choose your path, decide who to prosecute, and unlock multiple storylines and endings. Can you discover who is undercover to unmask a murderer? Find out when The Real Face of a VTuber launches on Steam on 13 January 2026. |







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