Airship survival RPG Echoes of Elysium launches today on Steam Early Access
New launch trailer showcases floating isles and clockwork creatures – with 6-player co-op!
Los Angeles, CA – January 27, 2026 – Today, Loric Games and Snail Games USA have launched the highly anticipated airborne open-world survival RPG crafting game Echoes of Elysium in Early Access on Steam. The game will retail for $19.99 / £16.75 / €19.50 with a 10% discount for the first week. To mark the launch, Loric Games unveiled a new trailer showcasing the innovative airship building system, allowing players to construct, customize, and pilot vessels through Elysium’s floating islands, along with the deep crafting and resource gathering essential for survival. The trailer also highlights intense multiplayer combat, both airborne and on the ground, as well as offering clues about the world’s lore.
Watch the Echoes of Elysium Early Access Launch trailer
The Early Access launch features Echoes of Elysium’s core crafting and survival systems, along with its expansive first region, several hours of quest content, and a final boss. Players can engage in up to 6-player co-op or solo offline play and progress to build Tier 2 weapons, tools, and airship components. As Echoes of Elysium progresses throughout Early Access, it will receive additional biomes with new resources, recipes, and higher-tier airship components, along with more narrative content and endgame features.
Offering players a glimpse into the Echoes of Elysiumroadmap while in Early Access, Loric plans to deliver ongoing updates focused on stability, accessibility, and quality-of-life – including critical fixes, expanded localization, controller support, ship customization, and Steam Deck support, the roadmap includes continuous improvements and content updates delivered between two major content expansions planned for 2026.
Watch the Echoes of Elysium Developer Roadmap video:
The Spring Expansion introduces dynamic storms, new enemies, Tier 3 airship parts, and a new boss encounter, followed by a Summer Expansion that adds a new biome, caves and dungeons, a Pilot class, deeper customization, and new enemy threats, all shaped in collaboration with the community throughout Early Access.
To support this ambitious roadmap, Echoes of Elysium was transitioned from Unity 2021 to Unity 6.3, laying a stronger technical foundation for ongoing development. “We made the decision to migrate our game engine from Unity 2021 to Unity 6.3 which offers dramatically improved stability, performance, and progression. Loric is incredibly proud of what the team has built and excited by what’s ahead as development continues alongside our community,” said Loric Games cofounder and CEO Brian Johnson.
Set in the enchanting world of Elysium, where ancient mechanisms coexist with serene skies and breathtaking landscapes, players must set sail for adventure in airships of their own design. Your fleet is more than simple transport, but your base of operations where you can transport supplies, craft materials, and engage in aerial combat against an armada of adversaries.
Work alone or with friends in up to 6-player co-op as you uncover the mysteries of a forgotten paradise where danger lurks in the form of soul-powered clockwork beasts. Gather, craft, and grow in power as you fight for survival across a fractured landscape of diverse environments. Harvest unique resources to craft vital tools, contraptions, and airships, all aiding in your defense and exploration. Everything you would normally do on the ground in survival RPGs happens in the sky for a unique airship-focused experience.
What critics are saying:“Echoes of Elysium Combines Final Fantasy Airships With the Co-Op Chaos of Sea of Thieves” – Inverse“If you want a colorful, gorgeous adventure…then this new Steam game is for you.” – GAMINGBible“It’s a game where you live out the fantasy of being a sky warrior by building a sick airship so you and your friends can rule the skies.” – TheGamer
OLD SCHOOL RUNESCAPE CELEBRATES FRANCHISE’S 25TH ANNIVERSARY WITH A PACKED CALENDAR OF COMMUNITY-FOCUSED CONTENT AND EVENTS
Jagex lines up the first-ever RuneScape event outside of the UK for 2026, alongside new quests, PvP events… and the first raid for the game in four years.
Monday, 26th January 2026, Cambridge, UK – Jagex, creator of the iconic RuneScape franchise, has today revealed a barrage of new content coming to Old School RuneScape in 2026, together with the game’s debut event to be held outside of the UK. Unveiled during today’s Old School RuneScape’s Winter Summit, players of the iconic, retro fantasy MMORPG can look forward to a whole slew of new, meaningful content over the weeks and months ahead.
Expanded Sailing skill: Old School’s first new skill, Sailing, is set to be expanded upon in 2026 with a raft of additional content, including quests, a brand-new Barracuda Trial, and activities around the Red Reef.
Blood Moon Rises: Players of a certain disposition can pack their garlic and prepare to overcome ‘Blood Moon Rises’, a blood-curdling Grandmaster-tier quest finale that will conclude The Myreque storyline: regularly voted one of the most popular storylines by the community.
Raids IV: First revealed in front of a packed audience at RuneFest 2025, Old School RuneScape will be getting its first new raid in four years in 2026, The Fractured Archive.
Leagues VI: A temporary game mode that’s proved so popular that it’s since migrated to RuneScape, Leagues is returning once more to Old School RuneScape this April. Featuring fast-paced gameplay filled with bonus XP drops, loot boosts, and power buffs, Demonic Pacts will also be bringing back combat masteries reimagines for Leagues VI. Expect all new relics, tasks and truly demonic reward. Find out more.
Beware the Ides of Milk: The result of the most recent Game Jam, a new bovine boss is terrorising Lumbridge and all players (whether free-to-play or members) will be able take on Brutus the cow boss as they find out about the ongoing feud between Seth Groats and Cassius.
Deadman, Deadman, Deadman
Deadman: Allstars: This year will see Season 3 of Deadman: Allstars, Old School RuneScape’s premier PvP competition take place. Packed with some of the game’s biggest content creators and PK (player killer) veterans, the finals will see six teams battle it out in a live finale scheduled to take place at the Rosemont Theatre in Chicago, Illinois on 20th June.
The Deadman: Allstars Live final will be the first time an Old School RuneScape event has taken place outside of the UK, underlining the continued expansion and success of the game, and will once again be hosted by creator, Solo Mission. Tickets will be released for sale on 21st February.
Deadman: Annihilation: More Deadman action will be taking place soon with the launch of the high intensity, PvP everywhere (well, aside from scarce designated safe zones) Deadman: Annihilation. Starting this Friday, and running until the 21st February, this limited-time game mode – and successor to 2024’s Armageddon variant – once again shakes things up with new additions to Sigils and Breaches, and players earn points that can be used to acquire cosmetic rewards in the main game.
Finally, the team unveiled some additions to the merchandise range with new items from StarForge. This includes an Old School RuneScape-themed keyboard and keycap set, a 3D modelled and hand-painted TzKal-Zuk keycap and a new platelight and wall art featuring a lineup of iconic bosses created in collaboration with community artist BucketCultist. These new items join the RuneScape 25th Anniversary collection alongside the previously announced YouTooz Lumbridge Castle and RuneScape: 25 Years Deluxe Vinyl from Laced Records.
Today’s raft of announcements for Old School RuneScape forms part of the RuneScape franchise’s 25th anniversary, which will also see the biggest RuneFest ever take place this autumn in Birmingham, UK.
Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.
Cozy City Designer ‘Belle Citique’ Grants Fans of the Genre Their Biggest Wish – Animals and Villagers
Build in harmony with nature in Belle Citique, a cozy city designer finally giving fans of Townscaper and Tiny Glade what they’ve always wanted – villagers and animals!
[January 21, 2026]: Build for harmony and happiness in Belle Citique, a cozy new city designer from Willis Studios. Belle Citique is a cozy, water-focused city designer, with a powerful building-system that naturally adjusts to the terrain around it, creating canals, tunnels, waterways, parks, and more. Attract residents and animals to your city and watch them enjoying the lives you’ve built for them, exploring bustling marketplaces and lovely boulevards. Residents comment on what they love, and ask for more!
Instead of replacing nature, bring out its best – and attract animals to live within your towns. Towering walls and bridges adapt to the rivers and hills around them. Decorate your city with plazas, gates and fountains, naturally molding to the environment for a feeling of perfect balance. Fans of Townscape and Tiny Glade will feel at home!
With a new demo now on Steam, players can get to building their idyllic city – and populating it immediately.
Unleash the Joys of Nature. Walls and houses sprout tunnels to let rivers pass through. Canals work their way between buildings and around plazas. Trees grow joyfully towards the sun. Instead of just replacing or removing nature, Belle Citique imagines how we might build together with it.
Calming Natural Beauty. Enjoy villagers fishing in the canals, and dogs playing in the park. Watch the birds gently soaring by. Admire the mountains and the streams. Belle Citique is the perfect way to release your tension and unwind!
Happy Residents! As your city grows, more and more people will come to live in it, admiring your hard work and going about their lives. Residents will compliment your architecture and design, and as the population increases, more building-blocks and biomes will be unlocked to explore and experiment with.
Full Customization. Adjust colors and other design-details for each building-block to make sure that your city perfectly matches your heart. The only limit is your own imagination!
Belle Citique is available to wishlist now on Steam, with a demo currently available. It is planned to release in Q1/2 2026.
Cozy Cafe Sim ‘Tailside’ Launches into Early Access on PC
Serve furry, friendly customers in laidback debut
Lithuania (January 21, 2025) – Opening day has finally arrived as developer Coffee Beans Dev launches cozy cafe sim Tailside into Early Access on Windows PC via Steam, with a full launch planned for 2027! Serve freshly baked goods and cups of coffee to friendly and furry customers as you create the perfect chill out spot!
Sit back, relax, and fulfill your cafe management dreams in Tailside. Customize your cafe, bedroom, and terrace with a range of decor including the comfiest chairs, succulents, and plushies before opening the doors to take orders from creatures from across the forest!
Play without pressure as you roast and grind beans, create beautiful latte art and level up your coffee-making skills. Progress is laidback and with every in-game day, you’ll get closer to unlocking new brewing abilities and additional, decorative items with hundreds of signs, seats, and much more to eventually choose from.
Along the way, you’ll also meet more villagers and get to know a little more about the adorable animal customers who stop by each day. Follow their stories as the daily newspaper brings you closer to your paw pals.
Tailside even lets you add your own furry faces! With mod support, you can import custom characters and turn them into cafe visitors, bringing yourself and your real-life furry friends into the game.
These features are just the start of the Tailside journey as, on the Steam page, Coffee Beans Dev has already shared a roadmap of updates as the game progresses to 1.0 in 2027. Planned features include a full greenhouse system, a flower shop to grow and sell plants, and the ability to visit other players’ cafes!
Key Features of Tailside
Progress Without Pressure: This is a wholesome sim, not a tycoon title and the gameplay is designed to be stress-free. Those who prefer to play without levels and objectives can also enjoy the Sandbox mode, which is more decor-focused.
That’s That Me Espresso: Brew coffees made with different flavors, and strengths, create latte art, and unlock even more coffee varieties as you progress through levels!
Fully Customizable: Design multiple areas in your cafe, with a bedroom and a terrace, as you choose from hundreds of decor items. Import custom characters for even more personalization!
Tailside: Cozy Cafe Sim is out now on Windows PC via Steam for $9.89 USD, £8.36 GBP, and €9,71 EUR with a 10% launch discount. The game is also “Playable” on Steam Deck.
The level of detail in this game is insane and makes me feel like an actual blade Smith not just a gamer playing a game.
You start the game in a dream state you pick your character type male or female then what your life was like your knowledge and so forth and yes it actually helps with the progression in the story as some choices depend on certain skills you have your toughness and knowledge being some as well as finesse, after you make your choices the game opens up into the tutorial and even the tutorial tells you pay attention or you wont learn so please pay attention.
The first thing it goes over it the camera movement which im not a fan of why would you stick a camera binding to the press of the scroll wheel makes no sense at all but thats just my 2 cents. Next your looking at the anvil and the process begins. The tutorial starts by telling you how the lengthen the metal that will become the blade each blade has a sweet spot in length and the info box on the top left tells you everything that is e,petted of the sword you are making and boy does shit get complex as you progress. Then you gotta flatten the blade and widen it these 3 steps are the most basic of everything your gonna be doing so make sure you watch everything closely cause if you mess up you will have to start over and fix the sword properly.
Next the game will show you how to put a tip on the sword and this one is probably the most trickiest of them all as you can over tip the sword to the point its almost a needle which some customers will want that.
Then comes the sharpness of the blade which is the easiest to do you see a blue line will pop up on the blade and will move until it hits the proper spot then it will change to orange when you have reached the exact point intended honestly best guide line ever.
The whole left side of the screen while your at the anvil is your info bar as well as the square that pops up on the right also shows some details as well.
After the tutorial of making the game shows you a small fixing tutorial cause not only will you be making blades you will be fixing them as well. The amount of detail and information in this tutorial is insane and well done could they have added more sure but it might have messed with the flow of the game.
After the game drops you into the story of the game where you are awoken at a tent with a forge outside in a tent filled camp of people trying to enter a city for safety. You will try to get in as well but no luck sadly.
This is where the game opens up where every choice is both good and bad where everyone is watching you and where one wrong move can mean death for your character.
The economy is rough not only must you find supplies but you also gotta find vendors and boy the first vendor you find is rough considering this game takes place during medieval times people were scared of plagues and everything else.
This game is amazing the detail the feel of making a sword the hilts and everything in between i am so glade to have experienced this game and I cant wait tonsee what they do with it in the future so if you wanna feel like a real bladesmith pick up Bladesong you wont be disappointed, thank you all for coming by take care and game on.
Hello everyone hows it going today I wanna talk to you about my first ever murder mystery game called The Real Face of a VTuber. But first huge thank you to Lilien Games for sending me a copy to check out hugely appreciated so let’s dive in.
As I said this is my first murder mystery game so honestly I wasnt sure what expectations to have or what to look for so I went in blind and im glad I did the game is a blast and so detailed in its experience and the tutorial isnt in your face it blends with the game as a natural part of conversation it was perfectly done and impressed me from the start.
So players take on the role of a prosecutor by the name of Justin Truth who’s sole mission is to figure out who murdered our victim and to bring justice to the departed so justice we shall bring.
So im guessing more murder mystery games are similar in theres a lot and I mean a lot of dialog and reading which honestly im fine with it feels like a novel and the mystery is just getting juicy. So the victim owns the company where everyone will be interrogated and its your job to determine which employee did it and how, now this game has multiple endings that means you will be playing more then once for a complete story and im not complaining one bit this game hooks its claws into you as soon as you start getting into the main story.
The gameplay is simple and smooth I haven’t had any issues the whole time ive been playing the graphics are similar to a visual novel game so the colors are great nothing is over done.
So your job find the murderer but you also get a bonus in you must find out who is the face of the vtuber who was employed at the company you will interrogate and check evidence cross examine everyone and everything find out who’s lying and telling the truth and trust me this part is hard cause I already have a few people I dont like in the game and I wanna blame them so bad but im trying not to be biased.
I haven’t come across any bugs except one of the achievements didnt pop up for me but other then that the game is solid and fun.
Im sorry this review isnt up to par ive never played a murder mystery game so I dont have anything to go by but I will say this the game is fun the details are insane and makes you wanna play more non stop so please pick up the real face of a vtuber and experience for yourself thank you all have a great day and game on.
Obey the Insect God Offers an Eerie Retro Narrative Full of Fighting and Fun
Behold a modern take on an era-defining genre with digitized 2D sprites and intense action.
[January 15, 2025] – Award-winning actor and filmmaker Charles Davis and his studio Chunkle Freaky’s Movies Games is proud to announce the studio’s first video game, Obey the Insect God! Coming to PC later this year, Obey the Insect God is your time machine back to the beloved digitized sprites of the late 1990’s. With live-action characters placed into the lair of the Insect God, this one is throwing it back to the classic games you love from the ’90s. Enter if you dare.
YouTube Video.
Step into the role of a lone warrior in this 2D platforming narrative that takes heavy inspiration from the Kalevala, the national epic of Finland. Fight your way through the lair to find answers that oftentimes create more questions. Difficult fights, powerful boss battles, and mysteries galore await you in Obey the Insect God.
Key Features:
Digitized Sprites Bring the Lair to Life: With digitized sprites created by live action video clips and photos that were then collaged together and animated into the game, Obey the Insect God throws it back to the height of the ’90s arcade craze.
Embark on a Retro-Inspired 2D Narrative: Based on the national poem of Finland, the story is as deep as the Insect God’s lair, with live actors, full voice acting, and secrets revealed every step of the way.
Discover and Deliver Unmatched Fighting Combos: With a variety of enemies and boss types, you’ll need to unlock powers and abilities to survive the lair. Master the timing, the blocking, and the combos to unleash brutal beatdowns on anyone and anything that stands in your way.
Explore the Lair of the Insect God Your Way: Obey the Insect God features over two dozen unique zones that include a multitude of rooms for you to take the fight to. And with nearly every traversal mechanic available from the start, you can platform your way through the lair in whatever way you see fit.
The lair of the Insect God is full of danger and terror, so wishlist Obey the Insect God on Steam now to prepare! Stay tuned for more updates as we get closer and closer to the day you can finally uncover the mysteries the lair has to offer.
Hello everyone today we get to talk about Blightstone a dark fantasy turned based action rougelike but first huge thank you to Unfinished Pixel for sending me a review copy its greatly appreciated so let’s dive in.
At first I thought this was a squad based bullet hell game thats was my mistake I didnt read the email properly my mistake but what I got was so much better and a lot more tactical where every move you make is life or death and choices mean everything.
So what is blightstone its an dark medieval fantasy turned based rougelite rpg thats straight from the email so we all know rpg’s have great story and this is no exception and the story starts at the tutorial. Yes thank lord there’s an actual legit tutorial that gives you a break down of the characters how to move what to watch and check every skill. Truly thank you Unfinished Pixel for this and the fact its right at the main menu under its own section meaning you can play it at anytime to brush up is even better in my opinion.
Players will lead a small party of great warriors on a journey that transcends time itself as you must take a living crystal thats bound to you by fate to the end of the world, every run every failure every mistake is another scar that dooms our world to end untimely, but wait every run also is met by a chance at victory which brings a chance at a new build new skills new gear all while the chaotic world around you is swallowed by darkness.
Here’s a small excerpt from the email.
In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.
So that crystal thats follows you around is key to saving the world but can we save it and at what cost you see this is where the game transcends time as everytime you die well I cant spoil it you will have to play to find out.
The combat is great even for a turned based game and even better if the fact the environment works both for you and against you either by having a wall blocking your aim or a fire barrel near the enemy primed for a spell to set it off make sure you study your surroundings before you start the fight every detail is a small aid to victory.
Heros come to your aid along your journey you will find others to aid you in the fight against evil so dont worry your not alone the world will answer.
The map is probably my favorite part you get to choose the path you want theres multiple points of interest and combat and every so often you camp out at night in hopes of healing a bit before you continue. All in all Unfinished Pixel has a great gem here and the polish is insane the game feels buttery smooth and the story even tho the main good guy pisses me off is interesting and will draw you in to continue playing so pick up blightstone for 15.99 its worth it for the replay ability alone thank you all for stopping by take care and game on.
Exciting News: Sword Hero’s Kickstarter launches on the 27th, and if you’ve been following the project, this is the moment where your support directly helps push the game toward its best possible full release.
In the meantime, you can head to the Kickstarter page and click “Notify me on launch” to get alerted the moment it goes live. Every bit of early support helps ForestWare, the solo developer behind Sword Hero, get closer to his dream of making the game as ambitious, polished, and special as it can be for all of you.
Mark the date January 27 · 10 AM CST / 11 AM EST / 8 AM PST / 5 PM CEST
Sword Hero is a third-person open-world RPG with sandbox DNA, inspired by the early 2000s era of the genre: strong reactivity, real player freedom, minimal hand-holding, and immersion as the priority.
You play as the Delver — a nobody dropped onto the quarantined, war-torn island of Wes with almost nothing. You’re not chosen. You’re not “the hero.” And the world won’t wait for you.
WHAT MAKES SWORD HERO DIFFIRENT
Sword Hero is built around one rule: If you think you should be able to do something, it should work.
That means systems you can actually use: fire that spreads, weather that changes the battlefield, NPC behavior you can manipulate, and an ecosystem that doesn’t revolve around you.
A FEW HIGHLIGHTS Seamless, dense open world (no invisible walls — progression is earned through the dangers you overcome)
Dynamic systems: day/night, weather, fire propagation, crime, routines, persistent bodies, simulated wounds, and more
Body-part combat & dismemberment: armor/health/debuffs tracked per limb
Colossal creatures with grapple points and weak points you can reach and exploit
Housing & ownership: rent early, buy later, furnish and display trophies and items freely
Visible character progression: scars, muscle growth, prosthetics, mutations, tattoos, necromancy… your character tells a story
No level-scaling enemies: the world stays organic — a wolf is a wolf
JOIN OFFICIAL DISCORD Connect with the community, discuss builds and systems, share feedback, and stay up to date as Sword Hero continues development.
[California – January 15] – Prepare to enter Tomb of the Bloodletter, a strategic typing roguelike where combat is less about min-maxing builds and more about pulling off the perfect word at exactly the right moment. The game launches on PC via Steam on February 5, 2026, developed by solo developer Ethan’s Secretions, with a demo available now.
YouTube Video. Tomb of the Bloodletter is a roguelike built entirely around typing, turning the keyboard into an arsenal and every word into a potential weapon. When players enter a floor, Magicks are assigned directly to individual letters, each obeying strange and specific rules. A letter may strike harder when placed at the end of a word, another might restore health, while other Magicks punish certain patterns or combinations, requiring careful consideration of not just what word to spell, but how it is constructed.
The game is structured like a traditional roguelike, with tightly paced, randomized runs lasting around 30 minutes that end in either victory or defeat. Rather than focusing on long-term build optimization, the experience emphasizes the moment-to-moment puzzle each turn presents. Players always have access to their full keyboard, with Magicks shaping how letters behave rather than limiting which words can be played. Success isn’t about having the largest vocabulary, but about tactical combinations, sequencing magick-infused letters at the right time to turn volatile interactions into powerful tools.
Each run sends players into a shifting, cursed tomb as one of four ill-fated grave robbers, each bringing unique quirks and abilities that twist the rules of combat. No matter who enters the tomb, survival is never clean, easy, or guaranteed. Every descent reshapes the dungeon, forcing adaptation as new threats and challenges emerge. The tomb crawls with cursed beasts, deceitful specters, and entities best left unspoken, each handcrafted with unique mechanics that demand clever thinking and precise wordplay to overcome. As runs progress, new Magicks are acquired whether players want them or not, slowly transforming the keyboard into an unstable spellbook that serves as both weapon and liability.
Players can get an early taste of the tomb ahead of launch with a playable demo available now on Steam, featuring the first two grave robbers. Stay up to date by following the developer on Bluesky and joining the official Discord
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