Belle Citique

Cozy City Designer ‘Belle Citique’ Grants Fans of the Genre Their Biggest Wish – Animals and Villagers

Build in harmony with nature in Belle Citique, a cozy city designer finally giving fans of Townscaper and Tiny Glade what they’ve always wanted – villagers and animals!

[January 21, 2026]: Build for harmony and happiness in Belle Citique, a cozy new city designer from Willis Studios. Belle Citique is a cozy, water-focused city designer, with a powerful building-system that naturally adjusts to the terrain around it, creating canals, tunnels, waterways, parks, and more. Attract residents and animals to your city and watch them enjoying the lives you’ve built for them, exploring bustling marketplaces and lovely boulevards. Residents comment on what they love, and ask for more!

Instead of replacing nature, bring out its best – and attract animals to live within your towns. Towering walls and bridges adapt to the rivers and hills around them. Decorate your city with plazas, gates and fountains, naturally molding to the environment for a feeling of perfect balance. Fans of Townscape and Tiny Glade will feel at home!

With a new demo now on Steam, players can get to building their idyllic city – and populating it immediately.

Watch the trailer for Belle Citique below.

Steam

Key features of Belle Citique include:

  • Unleash the Joys of Nature. Walls and houses sprout tunnels to let rivers pass through. Canals work their way between buildings and around plazas. Trees grow joyfully towards the sun. Instead of just replacing or removing nature, Belle Citique imagines how we might build together with it. 
  • Calming Natural Beauty. Enjoy villagers fishing in the canals, and dogs playing in the park. Watch the birds gently soaring by. Admire the mountains and the streams. Belle Citique is the perfect way to release your tension and unwind!
  • Happy Residents! As your city grows, more and more people will come to live in it, admiring your hard work and going about their lives. Residents will compliment your architecture and design, and as the population increases, more building-blocks and biomes will be unlocked to explore and experiment with. 
  • Full Customization. Adjust colors and other design-details for each building-block to make sure that your city perfectly matches your heart. The only limit is your own imagination!

Belle Citique is available to wishlist now on Steam, with a demo currently available. It is planned to release in Q1/2 2026.

Tailside

Cozy Cafe Sim ‘Tailside’ Launches into Early Access on PC

Serve furry, friendly customers in laidback debut

Lithuania (January 21, 2025) – Opening day has finally arrived as developer Coffee Beans Dev launches cozy cafe sim Tailside into Early Access on Windows PC via Steam, with a full launch planned for 2027! Serve freshly baked goods and cups of coffee to friendly and furry customers as you create the perfect chill out spot! 

Watch the Tailside launch trailer:

YouTube Video.

YouTube | Download

Sit back, relax, and fulfill your cafe management dreams in Tailside. Customize your cafe, bedroom, and terrace with a range of decor including the comfiest chairs, succulents, and plushies before opening the doors to take orders from creatures from across the forest!

Play without pressure as you roast and grind beans, create beautiful latte art and level up your coffee-making skills. Progress is laidback and with every in-game day, you’ll get closer to unlocking new brewing abilities and additional, decorative items with hundreds of signs, seats, and much more to eventually choose from.

Along the way, you’ll also meet more villagers and get to know a little more about the adorable animal customers who stop by each day. Follow their stories as the daily newspaper brings you closer to your paw pals.

Tailside even lets you add your own furry faces! With mod support, you can import custom characters and turn them into cafe visitors, bringing yourself and your real-life furry friends into the game. 

These features are just the start of the Tailside journey as, on the Steam page, Coffee Beans Dev has already shared a roadmap of updates as the game progresses to 1.0 in 2027. Planned features include a full greenhouse system, a flower shop to grow and sell plants, and the ability to visit other players’ cafes! 

Key Features of Tailside

  • Progress Without Pressure: This is a wholesome sim, not a tycoon title and the gameplay is designed to be stress-free. Those who prefer to play without levels and objectives can also enjoy the Sandbox mode, which is more decor-focused. 
  • That’s That Me Espresso: Brew coffees made with different flavors, and strengths, create latte art, and unlock even more coffee varieties as you progress through levels! 
  • Fully Customizable: Design multiple areas in your cafe, with a bedroom and a terrace, as you choose from hundreds of decor items. Import custom characters for even more personalization! 

Tailside: Cozy Cafe Sim is out now on Windows PC via Steam for $9.89 USD, £8.36 GBP, and €9,71 EUR with a 10% launch discount. The game is also “Playable” on Steam Deck. 

For more on Tailside, follow developer Coffee Beans Dev on X (Twitter) and join the official Discord

Bladesong

The level of detail in this game is insane and makes me feel like an actual blade Smith not just a gamer playing a game.

You start the game in a dream state you pick your character type male or female then what your life was like your knowledge and so forth and yes it actually helps with the progression in the story as some choices depend on certain skills you have your toughness and knowledge being some as well as finesse, after you make your choices the game opens up into the tutorial and even the tutorial tells you pay attention or you wont learn so please pay attention.

The first thing it goes over it the camera movement which im not a fan of why would you stick a camera binding to the press of the scroll wheel makes no sense at all but thats just my 2 cents. Next your looking at the anvil and the process begins. The tutorial starts by telling you how the lengthen the metal that will become the blade each blade has a sweet spot in length and the info box on the top left tells you everything that is e,petted of the sword you are making and boy does shit get complex as you progress. Then you gotta flatten the blade and widen it these 3 steps are the most basic of everything your gonna be doing so make sure you watch everything closely cause if you mess up you will have to start over and fix the sword properly.

Next the game will show you how to put a tip on the sword and this one is probably the most trickiest of them all as you can over tip the sword to the point its almost a needle which some customers will want that.

Then comes the sharpness of the blade which is the easiest to do you see a blue line will pop up on the blade and will move until it hits the proper spot then it will change to orange when you have reached the exact point intended honestly best guide line ever.

The whole left side of the screen while your at the anvil is your info bar as well as the square that pops up on the right also shows some details as well.

After the tutorial of making the game shows you a small fixing tutorial cause not only will you be making blades you will be fixing them as well. The amount of detail and information in this tutorial is insane and well done could they have added more sure but it might have messed with the flow of the game.

After the game drops you into the story of the game where you are awoken at a tent with a forge outside in a tent filled camp of people trying to enter a city for safety. You will try to get in as well but no luck sadly.

This is where the game opens up where every choice is both good and bad where everyone is watching you and where one wrong move can mean death for your character.

The economy is rough not only must you find supplies but you also gotta find vendors and boy the first vendor you find is rough considering this game takes place during medieval times people were scared of plagues and everything else.

This game is amazing the detail the feel of making a sword the hilts and everything in between i am so glade to have experienced this game and I cant wait tonsee what they do with it in the future so if you wanna feel like a real bladesmith pick up Bladesong you wont be disappointed, thank you all for coming by take care and game on.

The Real Face of a VTuber review

Hello everyone hows it going today I wanna talk to you about my first ever murder mystery game called The Real Face of a VTuber. But first huge thank you to Lilien Games for sending me a copy to check out hugely appreciated so let’s dive in.

As I said this is my first murder mystery game so honestly I wasnt sure what expectations to have or what to look for so I went in blind and im glad I did the game is a blast and so detailed in its experience and the tutorial isnt in your face it blends with the game as a natural part of conversation it was perfectly done and impressed me from the start.

So players take on the role of a prosecutor by the name of Justin Truth who’s sole mission is to figure out who murdered our victim and to bring justice to the departed so justice we shall bring.

So im guessing more murder mystery games are similar in theres a lot and I mean a lot of dialog and reading which honestly im fine with it feels like a novel and the mystery is just getting juicy.
So the victim owns the company where everyone will be interrogated and its your job to determine which employee did it and how, now this game has multiple endings that means you will be playing more then once for a complete story and im not complaining one bit this game hooks its claws into you as soon as you start getting into the main story.

The gameplay is simple and smooth I haven’t had any issues the whole time ive been playing the graphics are similar to a visual novel game so the colors are great nothing is over done.

So your job find the murderer but you also get a bonus in you must find out who is the face of the vtuber who was employed at the company you will interrogate and check evidence cross examine everyone and everything find out who’s lying and telling the truth and trust me this part is hard cause I already have a few people I dont like in the game and I wanna blame them so bad but im trying not to be biased.

I haven’t come across any bugs except one of the achievements didnt pop up for me but other then that the game is solid and fun.

Im sorry this review isnt up to par ive never played a murder mystery game so I dont have anything to go by but I will say this the game is fun the details are insane and makes you wanna play more non stop so please pick up the real face of a vtuber and experience for yourself thank you all have a great day and game on.

Obey the insect god

Obey the Insect God Offers an Eerie Retro Narrative Full of Fighting and Fun

Behold a modern take on an era-defining genre with digitized 2D sprites and intense action.



[January 15, 2025] – Award-winning actor and filmmaker Charles Davis and his studio Chunkle Freaky’s Movies Games is proud to announce the studio’s first video game, Obey the Insect God! Coming to PC later this year, Obey the Insect God is your time machine back to the beloved digitized sprites of the late 1990’s. With live-action characters placed into the lair of the Insect God, this one is throwing it back to the classic games you love from the ’90s. Enter if you dare.




YouTube Video.


Step into the role of a lone warrior in this 2D platforming narrative that takes heavy inspiration from the Kalevala, the national epic of Finland. Fight your way through the lair to find answers that oftentimes create more questions. Difficult fights, powerful boss battles, and mysteries galore await you in Obey the Insect God.



Key Features:



Digitized Sprites Bring the Lair to Life: With digitized sprites created by live action video clips and photos that were then collaged together and animated into the game, Obey the Insect God throws it back to the height of the ’90s arcade craze.



Embark on a Retro-Inspired 2D Narrative: Based on the national poem of Finland, the story is as deep as the Insect God’s lair, with live actors, full voice acting, and secrets revealed every step of the way.



Discover and Deliver Unmatched Fighting Combos: With a variety of enemies and boss types, you’ll need to unlock powers and abilities to survive the lair. Master the timing, the blocking, and the combos to unleash brutal beatdowns on anyone and anything that stands in your way.



Explore the Lair of the Insect God Your Way: Obey the Insect God features over two dozen unique zones that include a multitude of rooms for you to take the fight to. And with nearly every traversal mechanic available from the start, you can platform your way through the lair in whatever way you see fit.



The lair of the Insect God is full of danger and terror, so wishlist Obey the Insect God on Steam now to prepare! Stay tuned for more updates as we get closer and closer to the day you can finally uncover the mysteries the lair has to offer.

Blightstone

Hello everyone today we get to talk about Blightstone a dark fantasy turned based action rougelike but first huge thank you to Unfinished Pixel for sending me a review copy its greatly appreciated so let’s dive in.

At first I thought this was a squad based bullet hell game thats was my mistake I didnt read the email properly my mistake but what I got was so much better and a lot more tactical where every move you make is life or death and choices mean everything.

So what is blightstone its an dark medieval fantasy turned based rougelite rpg thats straight from the email so we all know rpg’s have great story and this is no exception and the story starts at the tutorial. Yes thank lord there’s an actual legit tutorial that gives you a break down of the characters how to move what to watch and check every skill. Truly thank you Unfinished Pixel for this and the fact its right at the main menu under its own section meaning you can play it at anytime to brush up is even better in my opinion.

Players will lead a small party of great warriors on a journey that transcends time itself as you must take a living crystal thats bound to you by fate to the end of the world, every run every failure every mistake is another scar that dooms our world to end untimely, but wait every run also is met by a chance at victory which brings a chance at a new build new skills new gear all while the chaotic world around you is swallowed by darkness.

Here’s a small excerpt from the email.

In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.

So that crystal thats follows you around is key to saving the world but can we save it and at what cost you see this is where the game transcends time as everytime you die well I cant spoil it you will have to play to find out.

The combat is great even for a turned based game and even better if the fact the environment works both for you and against you either by having a wall blocking your aim or a fire barrel near the enemy primed for a spell to set it off make sure you study your surroundings before you start the fight every detail is a small aid to victory.

Heros come to your aid along your journey you will find others to aid you in the fight against evil so dont worry your not alone the world will answer.

The map is probably my favorite part you get to choose the path you want theres multiple points of interest and combat and every so often you camp out at night in hopes of healing a bit before you continue.
All in all Unfinished Pixel has a great gem here and the polish is insane the game feels buttery smooth and the story even tho the main good guy pisses me off is interesting and will draw you in to continue playing so pick up blightstone for 15.99 its worth it for the replay ability alone thank you all for stopping by take care and game on.

Sword Heros kickstarter



Exciting News: Sword Hero’s Kickstarter launches on the 27th, and if you’ve been following the project, this is the moment where your support directly helps push the game toward its best possible full release.


In the meantime, you can head to the Kickstarter page and click “Notify me on launch” to get alerted the moment it goes live. Every bit of early support helps ForestWare, the solo developer behind Sword Hero, get closer to his dream of making the game as ambitious, polished, and special as it can be for all of you.





Mark the date
January 27 · 10 AM CST / 11 AM EST / 8 AM PST / 5 PM CEST



Sword Hero is a third-person open-world RPG with sandbox DNA, inspired by the early 2000s era of the genre: strong reactivity, real player freedom, minimal hand-holding, and immersion as the priority.



You play as the Delver — a nobody dropped onto the quarantined, war-torn island of Wes with almost nothing. You’re not chosen. You’re not “the hero.” And the world won’t wait for you.




WHAT MAKES SWORD HERO DIFFIRENT


Sword Hero is built around one rule:
If you think you should be able to do something, it should work.



That means systems you can actually use: fire that spreads, weather that changes the battlefield, NPC behavior you can manipulate, and an ecosystem that doesn’t revolve around you.




A FEW HIGHLIGHTS
Seamless, dense open world (no invisible walls — progression is earned through the dangers you overcome)

Dynamic systems: day/night, weather, fire propagation, crime, routines, persistent bodies, simulated wounds, and more

Body-part combat & dismemberment: armor/health/debuffs tracked per limb

Colossal creatures with grapple points and weak points you can reach and exploit

Housing & ownership: rent early, buy later, furnish and display trophies and items freely

Visible character progression: scars, muscle growth, prosthetics, mutations, tattoos, necromancy… your character tells a story

No level-scaling enemies: the world stays organic — a wolf is a wolf









JOIN OFFICIAL DISCORD
Connect with the community, discuss builds and systems, share feedback, and stay up to date as Sword Hero continues development.


Tomb of the Bloodletter

A Strategic Roguelike Where Typing Is the Weapon

[California – January 15] –   Prepare to enter Tomb of the Bloodletter, a strategic typing roguelike where combat is less about min-maxing builds and more about pulling off the perfect word at exactly the right moment. The game launches on PC via Steam on February 5, 2026, developed by solo developer Ethan’s Secretions, with a demo available now.




YouTube Video.
Tomb of the Bloodletter is a roguelike built entirely around typing, turning the keyboard into an arsenal and every word into a potential weapon. When players enter a floor, Magicks are assigned directly to individual letters, each obeying strange and specific rules. A letter may strike harder when placed at the end of a word, another might restore health, while other Magicks punish certain patterns or combinations, requiring careful consideration of not just what word to spell, but how it is constructed.

The game is structured like a traditional roguelike, with tightly paced, randomized runs lasting around 30 minutes that end in either victory or defeat. Rather than focusing on long-term build optimization, the experience emphasizes the moment-to-moment puzzle each turn presents. Players always have access to their full keyboard, with Magicks shaping how letters behave rather than limiting which words can be played. Success isn’t about having the largest vocabulary, but about tactical combinations, sequencing magick-infused letters at the right time to turn volatile interactions into powerful tools.

Each run sends players into a shifting, cursed tomb as one of four ill-fated grave robbers, each bringing unique quirks and abilities that twist the rules of combat. No matter who enters the tomb, survival is never clean, easy, or guaranteed. Every descent reshapes the dungeon, forcing adaptation as new threats and challenges emerge. The tomb crawls with cursed beasts, deceitful specters, and entities best left unspoken, each handcrafted with unique mechanics that demand clever thinking and precise wordplay to overcome. As runs progress, new Magicks are acquired whether players want them or not, slowly transforming the keyboard into an unstable spellbook that serves as both weapon and liability.



Players can get an early taste of the tomb ahead of launch with a playable demo available now on Steam, featuring the first two grave robbers. Stay up to date by following the developer on Bluesky and joining the official Discord

Gedonia 2

First I wanna thank Kazakov Oleg for sending me a copy of the game its greatly appreciated um let’s dive in i guess.

This review is hard for me to write I wanted to enjoy the game but I just couldn’t enjoy it after a few hours playing it I knew it wasnt for me.

The Good

The game has simple graphics nothing over demanding kinda reminds me a bit like borderlands with the style they used just a bit more matted then over bearing.

The world was great nice and big plenty of beautiful things to see and some mob encounters as well.

The game did recently add another area sadly I wasnt able to reach it since the new area was for players level 22 and above.

Now onto the rest the game starts you out in character creation everything is instanced session based so I had to create my own session to play the game nothing was created before hand, there isnt much of a tutorial either so you get 8 points in character creation to displace among the 4 main stats me I went 2 across the board which is my first mistake but of course the game doesn’t tell you that or give you a hint.

So I started the game and walked around you see floating question marks which I guess is this games form of a tutorial it tells you how to do something which I already figured out before I even got there the first person I come across is a cultist who wants me to join him I refuse but even if u change your mind your locked out of him since you cant chat with him anymore so I pressed forward I couldn’t open the door cause I needed a key and I couldn’t break down the wooden boards cause I wasnt strong enough so then what I had to climb up the dilapidated building until I could manage to get high enough to jump into the next area I dont know if thats how its supposed to be but it was bullshit.

So I continued made my way through the cave found a mysterious group that killed everyone and left me I slowly snuck out and kept going after making it into the new area I was met with a guy who had a mission to kill some zombies finally some action I thought then I found the zombie and well things aren’t what they seemed.

I progressed into the first town with a man named earl who has plenty of attitude who I instantly disliked but I did a mission for him which put me in his good graces and moved me to the next city and more missions which is weird considering my low level and this new area was ment for levels 18 and up so make it make sense for me.

This next area is where I got stuck and kept dying over and over no matter what I tried to do and that honestly killed any hope I had for the game.

I even tried to play in multiplayer but me and my friend couldn’t figure out how to do it there’s no walk through nothing, I get that this game is trying to be hands off but how do you make new players welcomed when you explain nothing this game does nothing to help new players and I cant recommend it one bit even with the low price of 14.99 other games explain there concepts much better, even google was no help cause all it would say is find a red crystal ok where what city what level yes I could have gone into there discord for help but why its the games job to explain stuff to me not some other person.

The combat had a delay between the actions and movement and I would always get hit even after dodging this game needs work maybe down the road ill revisit it but for now ill stay away and you should to take care and game on.

RougeMatch the Extraplanar Invasion on switch

First off huge thank you to starstruck games for sending me a copy of the game its greatly appreciated now let’s talk about it.

I played rougematch on the nintendo switch I was going in expecting a simple match 3 game and boy do I wanna kick my own ass for being so wrong about this game that I dont even know where to start off. So ill try my best.

So the game follows a group of friends that found an old castle thats protected by a magical barrier, one thats no one has been able to enter the friends camp out in the night to regain there energy but the mage thinking they were all powerful snuck off and went into the castle hoping to beat it and get back to there friends before sunrise but boy we’re they wrong, then the paladin of the group rushes after the mage basically leaving our character alone and clueless of what’s going on until we jump in the castle and find a recording of our mage friend leaving instructions on the castle and how to progress so we do.
This game takes match 3 to a whole nother level first the puzzle is laid around you and you use the joy stick to select pieces to try and match up I feel they should have made the joy stick for movement and cross buttons for selecting but I digress so there’s monsters in the castle and if they get close they will attack but you can attack them back by matching 3 pieces or by walking into them but becareful you do have a health bar and stats to play with.

Now you have a mana range and inside that range some matches heal your character so your not screwed in combat thinking your done for when you lose health you can heal thankfully. There are also spells and abilities that help you fight but use up mana like an old school rpg so watch out for everything and pay attention.

Each elemental piece offers different effects when triggered and if near a monster will affect them and maybe even stun them for a bit to help you breath in combat.

You also find magic items that are hidden in wall safes that open up when the room is cleared which is pretty cool since you never know what will drop.

This game has 5 different ways of clearing a room and an objective marker telling you what you need to do so your not going into the rooms blind.

I could go on but this game is huge and has so much you need to learn to play is it easy yeah but it has a learning curve that thankfully isnt to hard and yes the game has a tutorial to tell you how to play. The story is divided up into chapters and sadly im struggling so bad to get through the castle I dont know when ill experience the rest also watch out for bosses there mean huge and kick ass but you gotta play to see how huge.

Again big thank you to star struck games for sending me the key this game is on the switch its called RougeMatch the Extraplanar Invasion check it out and enjoy thank you all for stopping by take care and game on.